<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.play.eco/en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZeelNightwolf</id>
	<title>Eco - English Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.play.eco/en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZeelNightwolf"/>
	<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/Special:Contributions/ZeelNightwolf"/>
	<updated>2026-06-04T02:40:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:SkillData/doc&amp;diff=8828</id>
		<title>Module:SkillData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:SkillData/doc&amp;diff=8828"/>
		<updated>2023-02-27T09:29:16Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Documentation ==&lt;br /&gt;
{{Data file module}}&lt;br /&gt;
&lt;br /&gt;
The Module:Skills is currently used in:&lt;br /&gt;
*[[Module:Infobox_Skill]], See [[Template:Infobox_Skill]] for more details.&lt;br /&gt;
*[[Module:SkillDetails]], See [[Template:SkillDetails]] for more details.&lt;br /&gt;
*[[Module:SkillList]], See [[Template:SkillList]] for more details.&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=8827</id>
		<title>Module:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=8827"/>
		<updated>2023-02-27T09:05:16Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: 0.9.7.6 beta release-420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.7.6 beta release-420&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Birch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Birch Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Birch Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cedar Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Cedar Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ceiba Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Ceiba Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fir Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Fir Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Joshua Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Joshua Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Oak Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Acorn]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Old Growth Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Palm Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Heart Of Palm]]&#039;,&#039;[[Palm Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Saguaro Rib]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Saguaro Seed]]&#039;,&#039;[[Giant Cactus Fruit]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Spruce Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Spruce Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=8826</id>
		<title>Module:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=8826"/>
		<updated>2023-02-27T09:04:55Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: 0.9.7.6 beta release-420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.7.6 beta release-420&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Arrow Recovery: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows you to recover arrows shot into animals when harvesting them with a 50 percent chance.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cleanup Crew: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;[WIP - No functionality yet] Allows to pick up debris by hand that costs no calories.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deadeye: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the headshot damage by 50 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deeper Pockets: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deeper Pockets: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Deeper Pockets: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increase your inventory size by 5kg.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Experienced Farmhand: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of farmed plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glutton: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glutton: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Glutton: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increase you stomache capacity count by 1000cal.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loggers Luck: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;[WIP - No functionality yet]Every hit has a chance of destroying tree stumps and splitting trunks immediately.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lucky Break: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Mining rocks no longer has a chance to create large chunks.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Master Tracker: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Master Tracker: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Master Tracker: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A master tracker is capable of following its prey over the highest peaks or through the densest of jungles.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Natural Gatherer: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of natural plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nature Adventurer: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in low activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Power Shot: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Power Shot: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Power Shot: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the damage tier of Bows&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweeping Hands: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Picking up rocks also attempts to pick up similar rocks in an area.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urban Traveller: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in high activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=8825</id>
		<title>Module:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=8825"/>
		<updated>2023-02-27T09:04:30Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: 0.9.7.6 beta release-420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.7.6 beta release-420&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agave Leaves]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Amanita Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beans]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beets&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beet]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bolete Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Buttonbush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Camas Bulb]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Clam]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Common Grass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cookeina Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Corn]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cotton Boll]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crimini Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Lichen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Desert Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fiddleheads]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fireweed Shoots]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Huckleberries]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Kelp]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Papaya]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peat Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pineapple]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pitcher Plant&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prickly Pear Fruit]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pumpkin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Rice]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Sunflower]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Taro Root]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tomato]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Urchin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=8824</id>
		<title>Module:EcoVersionData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=8824"/>
		<updated>2023-02-27T09:04:04Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: 0.9.7.6 beta release-420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.7.6 beta release-420&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    eco = {&lt;br /&gt;
        [&#039;eco&#039;] = {&lt;br /&gt;
                    [&#039;ecoVersion&#039;] = &#039;0.9.7.6 beta release-420&#039;,&lt;br /&gt;
                    [&#039;fullInfo&#039;] = &#039;0.9.7.6 beta release-420 Friday, December 23, 2022 5:58 AM&#039;,&lt;br /&gt;
                    [&#039;dataExportDate&#039;] = &#039;14/01/2023 00:00:00&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=8822</id>
		<title>Module:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=8822"/>
		<updated>2023-02-27T09:01:15Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: 0.9.7.6 beta release-420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.7.6 beta release-420&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Agouti&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Filmy Fern]], [[Taro]], [[Papaya]], [[Lattice Mushroom]], [[Heliconia]], [[Ceiba]], [[King Fern]], [[Orchid]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agouti Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Turkey]], [[Tuna]], [[Salmon]], [[Trout]], [[Deer]], [[Elk]], [[Hare]], [[Agouti]], [[Snapping Turtle]], [[Tortoise]], [[Crab]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Alligator Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Sheep&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Sheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Dwarf Willow]], [[Prickly Pear]], [[Agave]], [[Creosote Bush]], [[White Bursage]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bighorn Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Common Grass]], [[Bunchgrass]], [[Wheat]], [[Big Bluestem]], [[Switchgrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bison Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Bass]], [[Pacific Sardine]], [[Tuna]], [[Crab]], [[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Blue Shark]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cod]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Bighorn Sheep]], [[Deer]], [[Tortoise]], [[Turkey]], [[Otter]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Coyote Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Urchin]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crab Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Fern]], [[Beans]], [[Salal]], [[Switchgrass]], [[Bunchgrass]], [[Wheat]], [[Deer Lichen]], [[Trillium]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Deer Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Ocean Spray]], [[Fireweed]], [[Fern]], [[Beans]], [[Salal]], [[Deer Lichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Elk Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Turkey]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fox Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]], [[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Hare Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Agouti]], [[Snapping Turtle]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Jaguar Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Saxifrage]], [[Lupine]], [[Fireweed]], [[Dwarf Willow]], [[Arctic Willow]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Mountain Goat Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Urchin]], [[Tuna]], [[Salmon]], [[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Otter Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pacific Sardine]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Big Bluestem]], [[Corn]], [[Switchgrass]], [[Sunflower]], [[Tomatoes]], [[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prairie Dog Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Salmon]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Peat Moss]], [[Bullrush]], [[Filmy Fern]], [[Buttonbush]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Snapping Turtle Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tarantula&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortoise&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Raw Meat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tuna]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Turkey Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Elk]], [[Mountain Goat]], [[Deer]], [[Turkey]], [[Bison]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wolf Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Avatar&amp;diff=8495</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Avatar&amp;diff=8495"/>
		<updated>2022-03-19T01:52:23Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contentneeded}}&lt;br /&gt;
Players in ECO may customize their character &#039;&#039;&#039;avatar&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When entering a server for the first time, players will be prompted with an avatar editing window. Gender, skin tone, and hair color and style can be changed. The [[clothing]] initially equipped can be changed as well.&lt;br /&gt;
&lt;br /&gt;
In Alpha 5, the player&#039;s avatar can be randomized at any time by typing &amp;quot;/avatar&amp;quot; in chat.&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Backpack&amp;diff=8494</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Backpack&amp;diff=8494"/>
		<updated>2022-03-19T01:52:20Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
A [[Backpack]] provides extra [[storage]] space for a player. Every player has a backpack equipped when they first log in to a server. At a [[Tailoring Table]] a Player can craft Backpacks to increase their carrying weight, movement speed, or decrease calories consumed. The GUI for the backpack can be toggled by pressing {{key|B}}.&lt;br /&gt;
&lt;br /&gt;
Any kind of [[:Category:Items|item]] that can be stored in your toolbar can also be stored in your backpack (up to 16 item stacks).&lt;br /&gt;
&lt;br /&gt;
All [[:Category:Blocks|blocks]] cannot be stored in a backpack. They need to be carried by hand, or by using a vehicle such as a [[Wood Cart|cart]].&lt;br /&gt;
&lt;br /&gt;
==Basic Backpack==&lt;br /&gt;
Increases carrying capacity by {{unit|5.0|kg}}.&lt;br /&gt;
{{Infobox_Item|name=Basic Backpack}}&lt;br /&gt;
{{GetRecipes|item=Basic Backpack}}&lt;br /&gt;
&lt;br /&gt;
==Big Backpack==&lt;br /&gt;
Increases carrying capacity by {{unit|10.0|kg}}.&lt;br /&gt;
{{Infobox_Item|name=Big Backpack}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|item=Big Backpack}}&lt;br /&gt;
&lt;br /&gt;
==Bearpack==&lt;br /&gt;
Increases carrying capacity by {{unit|15.0|kg}}.&lt;br /&gt;
{{Infobox_Item|name=Bearpack}}&lt;br /&gt;
{{GetRecipes|item=Bearpack}}&lt;br /&gt;
&lt;br /&gt;
==Light Backpack==&lt;br /&gt;
Increases carrying capacity by {{unit|5.0|kg}}, and increases player movement speed.&lt;br /&gt;
{{Infobox_Item|name=Light Backpack}}&lt;br /&gt;
{{GetRecipes|item=Light Backpack}}&lt;br /&gt;
&lt;br /&gt;
==Work Backpack==&lt;br /&gt;
{{Infobox_Item|name=Work Backpack}}&lt;br /&gt;
Increases carrying capacity by {{unit|5.0|kg}}, and decreases player calorie consumption.&lt;br /&gt;
{{GetRecipes|item=Work Backpack}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:BigBackpack_Details.png|[[Big Backpack]] item details [[Versions#v0.6.3.1|Alpha v6.3.1]].&lt;br /&gt;
File:Backpack.png|&#039;&#039;Example of a backpack&#039;&#039;&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Beet&amp;diff=8493</id>
		<title>Beet</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Beet&amp;diff=8493"/>
		<updated>2022-03-19T01:52:12Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Beet}}&lt;br /&gt;
A Beet is gathered from [[Beets]] Plants found around the world. They can also be farmed by planting [[Beet Seed]] and growing Beets.&lt;br /&gt;
Beet can be eaten and used in cooking. &lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
See [[Beets]] for Ideal Planting information.&lt;br /&gt;
&lt;br /&gt;
For [[Farming]] levels, see [[Agriculture]].&lt;br /&gt;
&lt;br /&gt;
{{Description|item=Beet}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Beet}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Food&amp;diff=8489</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Food&amp;diff=8489"/>
		<updated>2022-03-19T01:51:45Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of [[Skill Points]] and prevent the player from doing any work that requires calories. However, players can not die from starvation.&lt;br /&gt;
&lt;br /&gt;
Skill point gain is increased by the player&#039;s nutrition and [[Housing]]. Nutrition is raised by eating more nutritious food while balancing the four nutrients: Carbohydrates, Protein, Fat and Vitamins.&lt;br /&gt;
&lt;br /&gt;
Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.&lt;br /&gt;
== Food and Skill Points ==&lt;br /&gt;
{{Main|Skill Points}}&lt;br /&gt;
A player&#039;s daily skill point gain is calculated based on the average nutrients of all foods in a player&#039;s stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).&lt;br /&gt;
&lt;br /&gt;
Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.&lt;br /&gt;
== Properties of food ==&lt;br /&gt;
&amp;lt;big&amp;gt;Consumption of an item under the food category will provide the player with the following values:&amp;lt;/big&amp;gt;&lt;br /&gt;
=== Calories ===&lt;br /&gt;
When a food item is consumed, its caloric value is added to the player&#039;s calorie value (shown as a pie chart on the bottom left of the screen). These calories are needed to do any type of manual labor in ECO such as using [[tools]] or running.&lt;br /&gt;
&lt;br /&gt;
Time will slowly convert the calories into skill points. Once the player&#039;s calories reach 0, the player&#039;s daily skill point gain will also drop to 0 and they will be unable to complete any work that requires calories.&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s calories are above maximum, the player will be unable to eat any additional food and will be shown the &amp;quot;My stomach is full&amp;quot; message. The player will need to complete some manual labor in order to be able to eat additional food items. The calorie maximum defaults to 3,000, but that can be increased by investing in the skill [[Big Stomach]].&lt;br /&gt;
=== Nutrients ===&lt;br /&gt;
The four nutrients do not have any specific effects on the body individually, however the player can maximize their skill gain when maintaining a balanced diet. A balanced diet contains an even amount of the four categories below:&lt;br /&gt;
==== Carbs ====&lt;br /&gt;
Carbs (short for carbohydrates) are mainly found in starchy products like [[Bread]] and other baked goods. In early-game, [[Wheat]] should be used to produce items that are high in Carbs.&lt;br /&gt;
==== Protein ====&lt;br /&gt;
Protein is mainly found in meat-focused foods, but small amounts can also be found in [[Bean|Beans]] and other vegetarian items. [[Charred Meat]] is a good source of protein in early-game.&lt;br /&gt;
==== Fat ====&lt;br /&gt;
Fat is found by cooking other ingredients in [[Tallow]] (a byproduct of cooking 3 [[Raw Meat]]) or [[Oil]] (a byproduct of milling 12 [[Cereal Germ]] or by cooking 18 Tallow over a stove). &lt;br /&gt;
==== Vitamins ====&lt;br /&gt;
Vitamins are found in foods rich in vegetables or fruits. [[Huckleberries]] are the best way to supplement vitamin intake early on.&lt;br /&gt;
== Food Crafting Stations &amp;amp; Recipes ==&lt;br /&gt;
The following crafting stations are used for crafting food:&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
* [[Butchery Table]]&lt;br /&gt;
* [[Bakery Oven]]&lt;br /&gt;
* [[Mill]]&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
* [[Cast Iron Stove]]&lt;br /&gt;
* [[Stove]]&lt;br /&gt;
{{See|List of Recipes (food)}}&lt;br /&gt;
== Food Resources ==&lt;br /&gt;
=== Plants ===&lt;br /&gt;
Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing {{key|E}}.&lt;br /&gt;
&lt;br /&gt;
Here are a few examples of plants that require a certain tool to harvest:&lt;br /&gt;
* [[Wheat]], Agave and [[Fireweed Shoots]] require a [[scythe]].&lt;br /&gt;
* [[Camas Bulb]] and [[Taro Root]] require a [[shovel]].&lt;br /&gt;
* [[Acorn]] is harvested from the debris of an [[Oak|Oak Tree]], which requires an [[Axe]] to chop down.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot; caption=&amp;quot;Food-bearing Plants&amp;quot;&amp;gt;&lt;br /&gt;
File:Beets_Plant.png|[[Beets]] - Grows in [[Grasslands]]&lt;br /&gt;
File:Corn_Plant.jpg|[[Corn]] - Grows in Grasslands&lt;br /&gt;
File:Fern_Plant.jpg|[[Fiddlehead|Ferns]] - Grows in forests, especially [[Warm Forest]]&lt;br /&gt;
File:Huckleberry_Plant.jpg|[[Huckleberry]] - Grows in forests, especially Warm Forest&lt;br /&gt;
File:Beans_Plant.png|[[Bean]]s - Grows in forests. Rare in Beta 8.0&lt;br /&gt;
File:Wheat_Plant.png|[[Wheat]] - Grows in Grasslands&lt;br /&gt;
File:Pumpkin_Plant.png|[[Pumpkin]] - Grows in Grasslands&lt;br /&gt;
File:Camas_Plant.png|[[Camas]] - Grows in Warm Forest&lt;br /&gt;
File:PricklyPear_Plant.png|[[Prickly Pear Fruit|Prickly Pear]] - Grows in [[Desert]]&lt;br /&gt;
File:Tomatoes_Plant.jpg|[[Tomatoes]] Grows in Grasslands&lt;br /&gt;
File:Fireweed_Plant.jpg|[[Fireweed]] - Grows in [[Boreal Forest]]&lt;br /&gt;
File:CriminiMushroom_Plant.jpg|[[Crimini Mushroom]] - Grows in [[Rainforest]]&lt;br /&gt;
File:AmanitaMushroom_Plant.jpg|[[Amanita Mushroom]] - Absent in Beta 8.0. &#039;&#039;&#039;(Poisonous!)&#039;&#039;&#039;&lt;br /&gt;
File:Papaya_Tree.png|[[Papaya]] - Grows in Rainforest&lt;br /&gt;
File:Pineapple_Plant.png|[[Pineapple]] - Grows in Rainforest&lt;br /&gt;
File:BoleteMushroom_Plant.png|[[Bolete Mushroom]] - Grows in Rainforest&lt;br /&gt;
File:Oak_Tree.jpg|[[Acorn]]s - Harvested from Oak Tree leaves&lt;br /&gt;
File:Rice_Plant.jpg|[[Rice]] - Grows in Grasslands. Seemingly absent in Beta 8.0.&lt;br /&gt;
File:Urchin_Plant.jpg|[[Urchin]] - Grows underwater&lt;br /&gt;
File:Clam_Plant.png|[[Clam]] - Grows underwater&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
[[Animals]] are a food resource that requires the player to kill the animal with a [[Bow]], harvest the [[Animal Carcass|carcass]], and then prepare the carcass at a [[Butchery Table]] or [[Fishery]].&lt;br /&gt;
&lt;br /&gt;
[[Clam|Clams]] and [[Urchin|Urchins]] require the player to harvest by diving (holding the {{Key|Left Ctrl}} key on the keyboard) and then shucking/cleaning them at a [[Fishery]] in order to obtain [[Raw Fish]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot; caption=&amp;quot;Animals&amp;quot;&amp;gt;&lt;br /&gt;
File:Bison_Animal.jpg|[[Bison]]&lt;br /&gt;
File:Elk_Animal.jpg|[[Elk]]&lt;br /&gt;
File:Wolf_Animal.jpg|[[Wolf]]&lt;br /&gt;
File:Fox_Animal.jpg|[[Fox]]&lt;br /&gt;
File:Hare_Animal.jpg|[[Hare]]&lt;br /&gt;
File:BighornSheep_Animal.png|[[Bighorn Sheep]]&lt;br /&gt;
File:Tortoise_Animal.jpg|[[Tortoise]]&lt;br /&gt;
File:Trout_Animal.jpg|[[Trout]]&lt;br /&gt;
File:Salmon_Animal.jpg|[[Salmon]]&lt;br /&gt;
File:Tuna_Animal.jpg|[[Tuna]]&lt;br /&gt;
File:MountainGoat_Animal.png|[[Mountain Goat]]&lt;br /&gt;
File:Turkey_Animal.png|[[Turkey]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foods/Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; cellpadding=&amp;quot;20px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{FoodDetails}}&lt;br /&gt;
|}&lt;br /&gt;
== Guides ==&lt;br /&gt;
[https://eco-food-simulator.web.app/ App that shows optimal food combination for available food. (Version 9)]&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=1556520648 Best Food Combos] — By Rupi&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Frequently_Asked_Questions&amp;diff=8488</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Frequently_Asked_Questions&amp;diff=8488"/>
		<updated>2022-03-19T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contentneeded}}&lt;br /&gt;
&lt;br /&gt;
== General Questions ==&lt;br /&gt;
&lt;br /&gt;
=== Can I play Eco single player? ===&lt;br /&gt;
Yes. Eco can be played single player on your local computer. Your own game can also be configured to turn off the meteor or to adjust skill point gain and costs. For more information, read the [[Getting Started]] guide or see the guides on the [[Server]] page.&lt;br /&gt;
&lt;br /&gt;
=== Which server do I play on? ===&lt;br /&gt;
Eco [[server]]s are hosted by players. The in-game server browser shows public servers set up by the community. You can use the [https://ecoservers.io/ Unofficial Eco Server Tracker] to see what servers are the most popular and active, though not all are listed. Servers are also advertised in the {{Eco Discord}} &#039;&#039;&#039;#serverads&#039;&#039;&#039; channel.&lt;br /&gt;
&lt;br /&gt;
=== Where do I download the game server? ===&lt;br /&gt;
See [[Setting Up a Server]]&lt;br /&gt;
&lt;br /&gt;
=== My server won&#039;t work! What&#039;s wrong? ===&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for a troubleshooting guide.&lt;br /&gt;
&lt;br /&gt;
=== Do I have to pay to play? ===&lt;br /&gt;
Yes. You have to purchase the game from [http://store.steampowered.com/app/382310/Eco/ Steam] or the Strange Loop Games [http://www.strangeloopgames.com/eco/ website] &lt;br /&gt;
&lt;br /&gt;
=== Why should I pay $30? ===&lt;br /&gt;
Fair question. We&#039;re charging $30 because we want early access to be limited to dedicated backers at this point (people who want to be involved in development and see it through to the end) and have their feedback influence the game&lt;br /&gt;
&lt;br /&gt;
== System Questions ==&lt;br /&gt;
&lt;br /&gt;
=== What are the minimum system requirements? ===&lt;br /&gt;
See [[System Requirements]].&lt;br /&gt;
&lt;br /&gt;
===Can I play on  Mac?===&lt;br /&gt;
The game is available on Mac, but the client is not officially supported. The server is not available for Mac, but might be in the future. (Right now you can try to run the server with mono and a -nogui command) &lt;br /&gt;
&lt;br /&gt;
===Can I play on Linux?===&lt;br /&gt;
The game is available on Linux, but the client is not officially supported. The server is available and supported for Linux for Eco version 9 and above.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Questions==&lt;br /&gt;
&lt;br /&gt;
=== I just started and have no idea what I&#039;m doing. How do I play? ===&lt;br /&gt;
&lt;br /&gt;
Read the [[Getting Started]] guide.&lt;br /&gt;
&lt;br /&gt;
If you have questions, there are active communities of Eco players on the {{Eco Discord}} and the {{Eco Forums}}.&lt;br /&gt;
&lt;br /&gt;
=== Why can’t I move/look around? ===&lt;br /&gt;
&lt;br /&gt;
Try hitting the &#039;&#039;&#039;Tab&#039;&#039;&#039; button to go between mouse modes.&lt;br /&gt;
&lt;br /&gt;
One mode brings up a cursor to select and interact with items. The other mode allows for camera movement. &lt;br /&gt;
&lt;br /&gt;
===My calories are getting low! Will I die?===&lt;br /&gt;
&lt;br /&gt;
You will not die if your calorie count reaches zero, but your skill point gain will be frozen until you eat something.&lt;br /&gt;
&lt;br /&gt;
===How do I remove the interface/HUD for screenshots?===&lt;br /&gt;
&lt;br /&gt;
ALT + Z&lt;br /&gt;
&lt;br /&gt;
== Other questions ==&lt;br /&gt;
&lt;br /&gt;
=== How do I report an account issue or request a non-Steam refund? ===&lt;br /&gt;
&lt;br /&gt;
Email [mailto:support@strangeloopgames.com support@strangeloopgames.com]&lt;br /&gt;
&lt;br /&gt;
=== Where do I report bugs? ===&lt;br /&gt;
&lt;br /&gt;
You can report bugs on [https://github.com/StrangeLoopGames/ECOIssues/issues Github] or the [http://ECOforum.strangeloopgames.com/category/21/bug-reports official forums]&lt;br /&gt;
&lt;br /&gt;
Please make sure your bug has not been reported already by using the search functions. Remember to note the version of ECO you are running and your system specs, along with a step-by-step guide on how to reproduce the bug.&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Hewn_Log&amp;diff=8487</id>
		<title>Hewn Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Hewn_Log&amp;diff=8487"/>
		<updated>2022-03-19T01:51:35Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ==INFOBOX== --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Hewn Log}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==SUMMARY== --&amp;gt;&lt;br /&gt;
[[Hewn Log]] is a [[Housing#Building_Materials|Tier 1]] construction material made from [[Wood]]. Depending on the [[Logs]] used will give you a different variation of Hewn, currently, there are three variants.&lt;br /&gt;
*Hewn Log&lt;br /&gt;
*Hardwood Hewn Log created using wood with the [[Hardwood Tag]].&lt;br /&gt;
*Softwood Hewn Log created using wood with the [[Softwood Tag]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hewn Logs can be placed in various block forms for construction while a [[hammer]] is active. Hold &amp;quot;F&amp;quot; to view the options for placement including the type of Hewn Log to be placed, and how you place the Hewn Log.&lt;br /&gt;
&lt;br /&gt;
They are considered an important early building material (along with [[Mortared Stone]]), as it is used as an ingredient for several [[skill book]]s which enable progression.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
See [[Housing]] for more information about Housing Tiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==VARIANT== --&amp;gt;&lt;br /&gt;
{{VariantDetails|name = Hewn Log}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==CRAFTING== --&amp;gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
===Hewn Logs===&lt;br /&gt;
{{GetRecipes|item=Hewn Logs}}&lt;br /&gt;
===Hewn Log===&lt;br /&gt;
{{GetRecipes|item=Hewn Log}}&lt;br /&gt;
===Softwood Hewn Log===&lt;br /&gt;
{{GetRecipes|item=Softwood Hewn Log}}&lt;br /&gt;
===Hardwood Hewn Log===&lt;br /&gt;
{{GetRecipes|item=Hardwood Hewn Log}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==GALLERY== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==HISTORY== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.0.0 Beta&lt;br /&gt;
| Introduced Variants of Hewn Logs. There are now Softwood Hewn Logs, Hardwood Hewn Logs, and Hewn Logs which are apart of the TAG: HewnLog. Though, depending on if it is Hardwood or Softwood you can create different types of Lumber. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Housing&amp;diff=8486</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Housing&amp;diff=8486"/>
		<updated>2022-03-19T01:51:32Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{imagesneeded}}&lt;br /&gt;
There are 2 primary purposes for player homes in Eco:&lt;br /&gt;
# Most [[crafting stations]] must be placed in an enclosed room to function.&lt;br /&gt;
# Adding [[furniture]] to a home will provide players with a passive [[Skill Point]] boost.&lt;br /&gt;
Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the [[Anvil]] and [[Assembly Line]], will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved.&lt;br /&gt;
== Rooms and Crafting ==&lt;br /&gt;
A room is a space that is completely enclosed with blocks. Gaps in walls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a [[Door]] installed. Gaps in the ceiling, such as for stairs or a ladder, will combine a room with the one above it or invalidate the room completely if open to the sky. &lt;br /&gt;
&lt;br /&gt;
Checking the &amp;quot;Status&amp;quot; tab of a crafting station placed within the room will display any issues preventing the table from functioning.&lt;br /&gt;
&lt;br /&gt;
All crafting stations and furniture take up a certain amount of room volume, distinct from the physical &amp;quot;footprint&amp;quot; of the object. Crafting station volume requirements are generally much higher than furniture volume requirements.&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
By default, a crafting station on private property claimed with a [[Land Claim Stake]] will only be usable by the property owner. This can be changed in the &amp;quot;Auth&amp;quot; tab of the crafting station. Adding player names, demographics or &#039;&#039;Everyone&#039;&#039; to the [[auth]] list will allow others to use the crafting station.&lt;br /&gt;
&lt;br /&gt;
Crafting stations that are not on claimed property are usable by anyone, even if they are within a partially claimed room.&lt;br /&gt;
{{See|Auth}}&lt;br /&gt;
=== Building Materials ===&lt;br /&gt;
Most crafting stations will only function if they are placed inside a room composed of a certain amount of blocks from a specific &amp;quot;tier&amp;quot; of building materials.&lt;br /&gt;
&lt;br /&gt;
Raw materials that can be stacked, such as [[Dirt]] and [[Stone]], can be used to make room walls, ceilings, and floors, but they are Tier 0 and will lower the Room Tier.&lt;br /&gt;
&lt;br /&gt;
Below is a List of Block Tiers if a Block has a Variant it may not be shown in the list. For example, Mortared Granite is a variant of Mortarted Stone so it won&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
More Information:[[:Category:Block Tier|Block Tiers]]&lt;br /&gt;
==== Tier 0 ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Tier_0&lt;br /&gt;
category = Block&lt;br /&gt;
namespace = &lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Tier_1&lt;br /&gt;
category = Block&lt;br /&gt;
namespace = &lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Tier_2&lt;br /&gt;
category = Block&lt;br /&gt;
namespace = &lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Tier_3&lt;br /&gt;
category = Block&lt;br /&gt;
namespace = &lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Tier 4 ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Tier_4&lt;br /&gt;
category = Block&lt;br /&gt;
namespace = &lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Furniture and Skill Points ==&lt;br /&gt;
[[File:SkillPointHouse.png|thumb|The pie chart on the right displays the value balance of the 4 room types. This player is receiving 80 [[skill points]] per day from their housing bonus.]]&lt;br /&gt;
Housing is one of several ways players can gain passive [[Skill Points]]. To start gaining SP, [[furniture]] must be placed in rooms. Each furniture has a &amp;quot;Skill value&amp;quot;, representing how many SP per day a player would receive if that furniture is in their house and activated (meaning there&#039;s a green light in the upper-left corner of the furniture&#039;s GUI when you right click it.) Ensuring that the furniture is activated will depend on the furniture in question: Most furniture must be placed on solid ground, most fuel consuming items must be fuelled, items requiring electrical or mechanical power must be powered, etc.&lt;br /&gt;
&lt;br /&gt;
At the most basic level, you can assume that adding furniture to rooms on land you own will increase your SP bonus from housing, but the math can get complicated.&lt;br /&gt;
=== Diminishing Returns ===&lt;br /&gt;
When determining how many SP/day a given piece of furniture will give you, there are three different kinds of diminishing returns you must consider:&lt;br /&gt;
====Category Diminishing Returns====&lt;br /&gt;
The first is *category* diminishing returns. Each piece of furniture belongs to a category, and each item past the first in a given category yields less value than the previous. For instance, both [[Stuffed Jaguars]] and [[Carved Pumpkins]] are in the &amp;quot;decorative&amp;quot; category, so putting both in a room will count for less.&lt;br /&gt;
&lt;br /&gt;
You can calculate for yourself the diminishing returns as follows: First, take all the items in a given category and put them in a list, ordered with the highest valued items on top with the lowest at the bottom. The top item contributes its full value. Each item underneath it takes the penalty listed under &amp;quot;Repeats yield X% less value each&amp;quot; once for *each* item above it. Sum the items in the list to get the value for the category. Sum the categories in the room to get the total value for the room.&lt;br /&gt;
&lt;br /&gt;
Example 1: A room has two stuffed jaguars, a carved pumpkin, and a small rug in it. We create a list of all the &amp;quot;Decoration&amp;quot; objects in the room, and order them by their value: The two stuffed jaguars are at the top of the list with a value of three, and the carved pumpkin is at the bottom with a value of 1. The first stuffed jaguar contributes its full 3. The second stuffed jaguar says &amp;quot;Repeats yield 90% less,&amp;quot; so its value of 3 is reduced to 0.3. The Carved Pumpkin says &amp;quot;Repeats yield 60% less,&amp;quot; and there are two items above it in the list. Its value of 1 is reduced by 60% for the first jaguar (leaving it at .4) and by 60% *again* for the second jaguar (leaving it at .16) The [[Small Rug]], despite being decorative, actually belongs to its own category of &amp;quot;rugs&amp;quot;, so it is alone in its own list and contributes its full .5 value. The total value for the room is 3.96.&lt;br /&gt;
&lt;br /&gt;
Example 2: We put a third stuffed jaguar into the room. Now there are three stuffed jaguars in the list, followed by the carved pumpkin. As before, the first stuffed jaguar contributes its full 3 and the second stuffed jaguar yields 0.3. The third jaguard is reduced by another 90%, for .03. The Carved Pumpkin now has its value of 1 is reduced by 60% *three times*, bringing it to 0.064. The [[Small Rug]], being in its own category, is unaffected. The end result is that adding the third jaguar has *lowered* the room&#039;s value from 3.96 to 3.89, showing that more furniture is not always better if it &amp;quot;conflicts&amp;quot; with other furniture with low diminishing returns.&lt;br /&gt;
&lt;br /&gt;
To avoid category diminishing returns, try to fill your home with a variety of different furniture categories that have a low % penalty on yields when repeated.&lt;br /&gt;
&lt;br /&gt;
Note that there is a *hard asymptotic cap* on furniture yields. For instance, if you have spam a piece of furniture with a 50% reduction, then no matter how many repeats of that furniture you have, you will never achieve more than 2x that furniture&#039;s base value by spamming that piece of furniture.&lt;br /&gt;
====Material Diminishing Returns====&lt;br /&gt;
The second type of diminishing returns is *material* diminishing returns. The room&#039;s value, as calculated above, may be reduced depending on the tier of the room. As mentioned above under building materials, each room has a tier based on what materials were used to construct it. Each room can only support 5 value worth of furniture per tier of the room. (For instance, a tier 3 room can support 15 value worth of furniture.) Rooms made of mixed materials can yield decimal tiers, such as a [[brick]]/[[mortared sandstone]] room being tier 1.39 and supporting 6.95 worth of furniture.&lt;br /&gt;
&lt;br /&gt;
Any value *past* what the room can support is affected by diminishing returns, on *top* of the category diminishing returns listed above. This is a reduction on the value of the room. The first 100% of the soft cap counts as 100%, the second 100% of the soft cap counts as 50%, the third 100% of the soft cap counts as 25%, etc. Thus, like the Category Diminishing Returns, there is an asymptotic hard cap to the value of any room: No matter how much furniture you have in a room, you cannot get more than twice the value of the room&#039;s soft cap.&lt;br /&gt;
====Room Diminishing Returns====&lt;br /&gt;
Room diminishing returns works like category diminishing returns, except that it applies to rooms instead of pieces of furniture.&lt;br /&gt;
&lt;br /&gt;
There are four &amp;quot;categories&amp;quot; of rooms: Kitchens, Bathrooms, Bedrooms, and General Rooms. To determine what kind of room a given room is, the game looks for any furniture that is in a given category. For instance, a [[Latrine]] has a &amp;quot;Room Category&amp;quot; of &amp;quot;Bathroom,&amp;quot; so including it in a room will turn that room into a bathroom. The exception is furniture in the &amp;quot;General&amp;quot; category; this can be added to any room without changing the room type, and a room is considered a &amp;quot;general&amp;quot; room if it entirely lacks bedroom, bathroom, or kitchen specific furniture. If furniture conflicts (such as a [[Latrine]] and a [[Wooden Straw Bed]] in the same room) then the room&#039;s type will be determined by which category has the highest total base value. All furniture from the other room category (such as bathroom furniture in a bedroom) will be disabled and their yields will be 0.&lt;br /&gt;
&lt;br /&gt;
There is one special room category for furniture: &amp;quot;Industrial&amp;quot; Any industrial furniture in a room will automatically make that room industrial, regardless of what other furniture is in the room. All industrial rooms contribute 0 room score, regardless of their contents. This, putting a [[bloomery]] in your bedroom will nullify its SP yields entirely.&lt;br /&gt;
&lt;br /&gt;
The first room in each of the four useful categories provides its full value to a player&#039;s housing SP bonus. Each room past the first in any given category is subject to a 50% penalized value. Thus, if you have two bathrooms, one at value 8 and one at value 6, your total score for bathrooms will be 11. (8 + 50% of 6).&lt;br /&gt;
&lt;br /&gt;
A players total SP due to housing is equal to the sum of the four categories of rooms.&lt;br /&gt;
===Improving your Housing Score===&lt;br /&gt;
To summarize the above: to gain a higher room value, you must increase the quality of your rooms. You can do this by: &lt;br /&gt;
# Adding more furniture or replacing the furniture you already have with higher value versions so your base SP yield increases.&lt;br /&gt;
# Adding a range of different furniture types to a room so you lose as little as possible due to Category Diminishing Returns.&lt;br /&gt;
# Balancing your room types so you lose as little as possible to Room Diminishing Returns.&lt;br /&gt;
# Use higher tier building materials so you lose as little as possible due to Material Diminishing Returns.&lt;br /&gt;
# Ensuring that any industrial furniture items, such as a [[Blast Furnace]] or [[Bloomery]], is stored in its own room.&lt;br /&gt;
====Hypothetical Maximums====&lt;br /&gt;
In theory, a tier 4 room can support 20 value of furniture, and asymptotically approaches an adjusted value of 40. A player can have four such rooms, for a total value of 160, and as a player build duplicates of these rooms, they will asymptotically approach a total of 320 SP/day.&lt;br /&gt;
&lt;br /&gt;
In practice, however, the nature of the asymptotic hard cap makes 320 unachievable. Players can never actually get there; they can only get arbitrarily close. Players must choose at what point the diminishing returns are strong enough that it is no longer worth improving their housing. For instance, two copies of a four room complex that has an adjusted value of 30/room can give a player 180 SP/day, which is a highly respectable amount and should be sufficient even for late game.&lt;br /&gt;
=== Furniture Value ===&lt;br /&gt;
Information Coming Soon...&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
Players only receive SP bonuses from furniture placed on land they own. Only the [[Deed]] holder receives the bonus, meaning players cannot share housing SP bonuses. &lt;br /&gt;
&lt;br /&gt;
However, players can still share a room by claiming different plots within the same room and placing their furniture on those plots. For players who are working closely together, this is a good way of conserving building materials.&lt;br /&gt;
&lt;br /&gt;
Note: This section is outdated as property deeds now allow for multiple residents&lt;br /&gt;
=== Room Types ===&lt;br /&gt;
You can only define the room type if you own the land where the room is. Otherwise, the room will not be recognized as a type of room, even if there is a room-specific item in there. You don&#039;t have to own the entirety of the room, just a part of it is enough. &lt;br /&gt;
{{Main|Category:Room}}&lt;br /&gt;
Current Rooms in Eco:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Room&lt;br /&gt;
namespace = Category&lt;br /&gt;
shownamespace = false&lt;br /&gt;
ordermethod=titlewithoutnamespace&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Available Furniture ===&lt;br /&gt;
==== Bathroom Furniture ====&lt;br /&gt;
A bathroom is defined as any room containing any of the following items:&lt;br /&gt;
{{HousingTable|category = Bathroom}}&lt;br /&gt;
====Bedroom Furniture====&lt;br /&gt;
A bedroom is defined as any room containing any of the following items:&lt;br /&gt;
{{HousingTable|category = Bedroom}}&lt;br /&gt;
====Kitchen Furniture====&lt;br /&gt;
A kitchen is defined as any room containing any of the following items:&lt;br /&gt;
{{HousingTable|category = Kitchen}}&lt;br /&gt;
====General Furniture====&lt;br /&gt;
General is a room containing &#039;&#039;&#039;only&#039;&#039;&#039; furniture that is not specific to any of the other rooms.&lt;br /&gt;
The general furniture can be used in any room in order to get more Skill Points.&lt;br /&gt;
The following are General items:&lt;br /&gt;
{{HousingTable|category = General}}&lt;br /&gt;
====Industrial Furniture====&lt;br /&gt;
Industrial items will remove &#039;&#039;&#039;all&#039;&#039;&#039; Skill Point Value of a room to 0 and turn the room into an Industrial Room regardless of any other items.&lt;br /&gt;
All items in this list are Industrial items:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Industrial&lt;br /&gt;
ordermethod=titlewithoutnamespace&lt;br /&gt;
format   = {| class=&amp;quot;wikitable&amp;quot;¶!Items,¶|-¶|[[%PAGE%]],,¶|}&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Housing]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Log&amp;diff=8485</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Log&amp;diff=8485"/>
		<updated>2022-03-19T01:51:24Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://wiki.play.eco/en/Help:Guide --&amp;gt;&lt;br /&gt;
{{Outdated|Beta 9.0}}&lt;br /&gt;
{{imagesneeded}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox_Item|name=Log}}&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
A [[Log]] is a block item that can be harvested from [[trees]] using an [[axe]]. Up to 20 logs may be carried in a player&#039;s hands. Logs can be placed on the ground by right-clicking. They can be turned into [[Hewn Log]]s, a building material, at the [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
Logs must be stored in a [[Stockpile]] or on the ground, but a [[Carpentry Table]] can turn them into [[Board]]s, which can be stored in chests and are used to make some items. &lt;br /&gt;
&lt;br /&gt;
Mid to late-game, Logs are used to make the more advanced [[Lumber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
[[File:Logs_Stacked.jpg|thumb|600px|Logs stacked in the world]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Sustainable harvesting of Logs requires responsible replanting and cleanup practices. Use an [[Axe]] to uproot the tree stump, and to clean up [[Tree Debris]] to gather [[Wood Pulp]] and tree [[Seeds]], it will also allow saplings and other plants to regrow in the area.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Logs can be stacked to make walls, ceiling, or floor of a basic room that can be used for [[crafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|tag=Wood}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Logs_Stacked.jpg|Logs stacked in the world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to Alpha [[versions|version]] 0.6.4.2, the skill Logging yield increased the amount of logs picked up by 1 each level. With points invested in Logging Yield, players could maximize the number of logs gained from a single tree by cutting it into the smallest possible chunks. Each chunk would benefit from the Logging Yield skill, effectively multiplying the Logs gained by the skill.&lt;br /&gt;
* As of Beta 9.0 the Log is no longer obtainable. It has been replaced with a separate variant for each tree species.&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Map&amp;diff=8484</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Map&amp;diff=8484"/>
		<updated>2022-03-19T01:51:16Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_0.5.0.png|thumb|400px|The Map can be rotated to show the entire planet]]&lt;br /&gt;
&lt;br /&gt;
Press {{Key|M}} to open a [[Map]] of the [[World]]. Layers showing population, pollution, and environmental data can be viewed in the Map window.&lt;br /&gt;
&lt;br /&gt;
== Window Description ==&lt;br /&gt;
&lt;br /&gt;
Clicking and dragging on the minimap will rotate it.&lt;br /&gt;
&lt;br /&gt;
The dropdown menus on the right side of the screen contain options for showing what displays on the minimap, selecting world layer heatmaps, and editing and placing world markers.&lt;br /&gt;
&lt;br /&gt;
== World Layers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Minimap-heatmap-example.jpg|thumb|600px|Selecting the layer Bighorn Sheep Population shows the full scale of the heatmap, with lowest population on the left and highest population on the right. The scale moves from nearly invisible (low) to dark purple, magenta, red, orange, yellow, and white (high).]]&lt;br /&gt;
&lt;br /&gt;
Selecting the checkbox next to a world layer will highlight the map with a heatmap that shows the layer&#039;s levels across the map. This scale can indicate species density or capacity, or other statistics such as world rainfall or player activity. &lt;br /&gt;
&lt;br /&gt;
After selecting a world layer in the drop-down menu, you can click the &#039;&#039;&#039;Show In World&#039;&#039;&#039; checkbox to see that layer on the ground in regular view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! List of World Layers&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No layer is applied&lt;br /&gt;
* &#039;&#039;&#039;AirPollutionSpread&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;AmanitaMushroom&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beans&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beets&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Birch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bison&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BisonCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bullrush&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bunchgrass&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buttonbush&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Camas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CanopySpace&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cedar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clam&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CommonGrass&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Corn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CreosoteBush&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CriminiMushroom&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Debris&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DesertBiome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Districts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ElkCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fern&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FertileGround&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fireweed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ForestBiome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FoxCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FreshWater&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GrasslandBiome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GroundPolutionSpread&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hare&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HareCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huckleberry&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kelp&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nitrogen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Oak&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OccupiedCanopySpace&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OccupiedFertileGround&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OccupiedShrubSpace&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OccupiedUnderwaterFertileGround&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OtterCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;PitcherPlant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;PlayerActivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;PricklyPear&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rainfall&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sagebrush&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SaguaroCactus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Salal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Salmon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SalmonCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SaltWater&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SaltWaterSpread&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ShrubPlantGroup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ShrubSpace&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SoilMoisture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temperature&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Terrain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tomatoes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tortoise&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TortoiseCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TrampledSpread&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TrampledSum&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TreePlantGroup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trout&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TroutCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tuna&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TunaCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TundraBiome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Turkey&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TurkeyCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;UnderwaterFertileGround&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urchin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Waterweed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WetlandBiome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wolf&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WolfCapacity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;AmanitaMushroomYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BeansYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BeetsYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BirchYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BullrushYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;BunchgrassYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ButtonbushYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CamasYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CedarYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ClamYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CommonGrassYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CornYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CreosoteBushYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CriminiMushroomYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FernYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FireweedYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;FirYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HuckleberryYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;KelpYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OakYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;PitcherPlantYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;PricklyPearYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RiceYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SagebrushYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SaguaroCactusYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SalalYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TomatoesYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;UrchinYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WaterweedYieldPotential&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WheatYieldPotential&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
Checking any of the following checkboxes will toggle the view of the related object(s) on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Follow Player&#039;&#039;&#039; - Rotating the map as the player moves&lt;br /&gt;
* &#039;&#039;&#039;Show Property&#039;&#039;&#039; - All properties that have been claimed&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; - All players&lt;br /&gt;
* &#039;&#039;&#039;Trees&#039;&#039;&#039; - All trees&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; - All lights&lt;br /&gt;
* &#039;&#039;&#039;Crafting&#039;&#039;&#039; - Any objects related to crafting&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; - Any objects related to storage&lt;br /&gt;
* &#039;&#039;&#039;Cooking&#039;&#039;&#039; - Any objects related to cooking&lt;br /&gt;
* &#039;&#039;&#039;Economy&#039;&#039;&#039; - Any objects related to economy&lt;br /&gt;
* &#039;&#039;&#039;Research&#039;&#039;&#039; - Any objects related to research&lt;br /&gt;
* &#039;&#039;&#039;Misc&#039;&#039;&#039; - Any other objects that do not fit in a specific category&lt;br /&gt;
* &#039;&#039;&#039;Housing&#039;&#039;&#039; - All housing structures&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Any objects related to power&lt;br /&gt;
* and more...&lt;br /&gt;
==Markers==&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Professions&amp;diff=8483</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Professions&amp;diff=8483"/>
		<updated>2022-03-19T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professions]] are the general areas of expertise players can focus on within Eco. Inside a Profession, the player can choose among several [[Specialties]]. Professions help players coordinate their efforts by offering a basic structure for the various roles in the game.&lt;br /&gt;
&lt;br /&gt;
[[Skill Points]] are &#039;&#039;&#039;not needed&#039;&#039;&#039; to unlock professions. They are all unlocked from the start and there is no penalty for selecting specialties of different professions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{SkillList|list = profession}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Skill_Points&amp;diff=8482</id>
		<title>Skill Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Skill_Points&amp;diff=8482"/>
		<updated>2022-03-19T01:51:05Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
[[Skill Points]] (SP) are used to learn [[Specialties]] in Eco. Each time a player gains a certain amount of XP, they will level up, granting 1 SP. Skill Points are represented by the star symbol in the bottom left of the screen. &lt;br /&gt;
&lt;br /&gt;
By default, XP gain occurs over time at a speed depending on two variables: The nutrition bonus gained from [[food]], and the [[housing]] bonus from having a furnished home.&lt;br /&gt;
&lt;br /&gt;
Different [[server]] configurations, mods, and admin commands offer additional ways to obtain SP. &lt;br /&gt;
&lt;br /&gt;
== Skill Points HUD ==&lt;br /&gt;
&lt;br /&gt;
[[File:XP_Bar_Example_0.8.0.png|300px]]&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Experience]] Multiplier&#039;&#039;&#039; — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.&lt;br /&gt;
# &#039;&#039;&#039;[[Nutrients]] Graph&#039;&#039;&#039; — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, [[Calories]], and to see the contents of your stomach. The &amp;quot;-2&amp;quot; represents 2 calories being lost due to activity.&lt;br /&gt;
# &#039;&#039;&#039;Nutrients Bonus&#039;&#039;&#039; — The XP bonus from your nutrition (quality and balance).&lt;br /&gt;
# &#039;&#039;&#039;[[Skill Points]]&#039;&#039;&#039; — The number reflects the current skill points. Click on the star to open the [[skills]] menu.&lt;br /&gt;
# &#039;&#039;&#039;Housing Bonus&#039;&#039;&#039; — The XP bonus from your housing (quality and balance).&lt;br /&gt;
# &#039;&#039;&#039;[[Housing]] Graph&#039;&#039;&#039; — Reflects your current housing bonus and passive skill point boost every day.  Once you have a house, a pie chart similar to the nutrition chart will appear here.&lt;br /&gt;
&lt;br /&gt;
== Nutrition SP Bonus ==&lt;br /&gt;
&lt;br /&gt;
Nutrition bonus is calculated by the calorie-weighted average of the total nutrient value of food eaten in the last 24 hours. This average is then multiplied by the balance modifier and skill gain multiplier, and added to base skill gain.&lt;br /&gt;
&lt;br /&gt;
The below equation shows the daily SP bonus for a player with 3 foods in their stomach. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:400%&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;line-height:50%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;( N&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; × C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; ) + ( N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; × C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; ) + ( N&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; × C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; )&lt;br /&gt;
——————————————&lt;br /&gt;
C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/center&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;font-size:400%&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;font-size:300%&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt; || Balance Modifier || &amp;lt;span style=&amp;quot;font-size:300%&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt; || Skill Gain Multiplier  || &amp;lt;span style=&amp;quot;font-size:300%&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt; || Base Skill Gain || &amp;lt;span style=&amp;quot;font-size:300%&amp;quot;&amp;gt;=&amp;lt;/span&amp;gt; || SP/Day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;N&amp;quot; represents total nutrients of each food. Simply add up all 4 nutrient values. N&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; is first food, N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is second food, etc.&lt;br /&gt;
* &amp;quot;C&amp;quot; represents calories of each food. C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; is first food, C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is second food, etc.&lt;br /&gt;
* Balance modifier ranges from 0.5 to 2, with 0.5 being no balance, and 2 being a perfect balance.  &lt;br /&gt;
* Skill gain multiplier is configurable in the server difficulty settings. It has different default values depending on the collaboration preset.&lt;br /&gt;
* Base skill gain can be modified in EcoSim.eco. It defaults to 12.&lt;br /&gt;
&lt;br /&gt;
== Housing SP Bonus ==&lt;br /&gt;
&lt;br /&gt;
Housing SP Bonus is calculated by the sum of the furniture value of each room, multiplied by the balance multiplier. &lt;br /&gt;
&lt;br /&gt;
The balance multiplier maxes out at 1.25 for a house with an equal number of each of the 5 room types and an equal value for each room.&lt;br /&gt;
&lt;br /&gt;
{{See|Housing}}&lt;br /&gt;
&lt;br /&gt;
== Increasing Skill Point Gain ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
==== Skill Gain Multiplier ====&lt;br /&gt;
&lt;br /&gt;
The Skill Gain Multiplier can be configured in the Difficulty Settings tab of the server GUI.&lt;br /&gt;
&lt;br /&gt;
The multiplier increases the daily nutrition skill gain.&lt;br /&gt;
&lt;br /&gt;
==== Skill Points Per Action ====&lt;br /&gt;
&lt;br /&gt;
Skill Points Per Action can be configured in the Difficulty Settings tab.&lt;br /&gt;
&lt;br /&gt;
It grants SP progress for every player action (e.g., using tools). &lt;br /&gt;
&lt;br /&gt;
It should be set extremely low or not at all. &lt;br /&gt;
&lt;br /&gt;
==== Skill Points Per Craft Time ====&lt;br /&gt;
&lt;br /&gt;
Skill Points Per Craft Time can be configured in the Difficulty Settings tab.&lt;br /&gt;
&lt;br /&gt;
It grants SP progress at the end of every [[crafting]] project.&lt;br /&gt;
&lt;br /&gt;
It should be set very low or not at all (~0.0003 recommended).&lt;br /&gt;
&lt;br /&gt;
=== Admin Commands === &lt;br /&gt;
&lt;br /&gt;
* /skillpoints [value] — Gives yourself SP. Defaults to 10,000 if no value is specified.&lt;br /&gt;
* /giveskillpoints [player],[value] — Gives another player SP. Defaults to 10 if no value is specified.&lt;br /&gt;
* /spawntech — Gives all players 200 SP in addition to spawning buildings containing crafting stations.&lt;br /&gt;
&lt;br /&gt;
{{See|Chat Commands}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
&lt;br /&gt;
Some [[mods]] can allow SP gain in other ways, for example by adding consumable items to the game that grant SP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Survivalist&amp;diff=8481</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Survivalist&amp;diff=8481"/>
		<updated>2022-03-19T01:50:55Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Infobox: (no category needed on this page) --&amp;gt;&lt;br /&gt;
{{Infobox_Skill|skill = Survivalist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed --&amp;gt;&lt;br /&gt;
[[Survivalist]] is a [[profession]] that includes skills that enhance the player&#039;s basic capabilities and attributes. &lt;br /&gt;
&lt;br /&gt;
{{SkillDetails|skill = Survivalist}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Elevator_Call_Post&amp;diff=8478</id>
		<title>Elevator Call Post</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Elevator_Call_Post&amp;diff=8478"/>
		<updated>2022-03-19T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contentneeded}}&lt;br /&gt;
{{Infobox_Item|name=Elevator Call Post}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Elevator Call Post}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Elevator_Call_Post&amp;diff=8477</id>
		<title>Elevator Call Post</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Elevator_Call_Post&amp;diff=8477"/>
		<updated>2022-03-19T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contentneeded}}&lt;br /&gt;
{{Infobox_Item|name=Elevator Call Post}}&lt;br /&gt;
{{Description|item=Elevator Call Post}}&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Elevator Call Post}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Alpha_Hat&amp;diff=8475</id>
		<title>Alpha Hat</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Alpha_Hat&amp;diff=8475"/>
		<updated>2022-03-19T01:36:26Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Alpha Hat}}&lt;br /&gt;
&lt;br /&gt;
The Alpha Hat is a cosmetic item that was received as a part of the [[Alpha Rewards]].&lt;br /&gt;
&lt;br /&gt;
It is a stylish old-fashioned hat that the player can equip to their headgear slot.&lt;br /&gt;
&lt;br /&gt;
It is an homage to [http://www.strangeloopgames.com/vessel/ Vessel], another game by [[Strange Loop Games]].&lt;br /&gt;
&lt;br /&gt;
It is just cosmetic and does not grant the player any bonuses.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SteampunkHatAndGoggles.jpg|Alpha Hat and [[Alpha Goggles]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=System_Requirements&amp;diff=8464</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=System_Requirements&amp;diff=8464"/>
		<updated>2022-03-19T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system requirements for [[Eco]] are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note: These specs are not final and may change. The game is not fully optimized and may still be unplayable or unstable on certain systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Client specs are intended for connecting to a server that is not on your computer. Players running the game on a locally hosted server (this includes single player) will need to meet both the client and server requirements.&lt;br /&gt;
&lt;br /&gt;
==Client Requirements== &lt;br /&gt;
The Eco client is only supported on &#039;&#039;&#039;Windows&#039;&#039;&#039;.&lt;br /&gt;
Clients for &#039;&#039;&#039;Mac&#039;&#039;&#039; and &#039;&#039;&#039;Linux&#039;&#039;&#039; are available, but provided as-is and not supported.&lt;br /&gt;
&lt;br /&gt;
===Minimum===&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 2 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA Geforce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Network:&#039;&#039;&#039; Broadband Internet connection&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 2 GB available space&lt;br /&gt;
* &#039;&#039;&#039;Sound Card:&#039;&#039;&#039; DirectX®-compatible&lt;br /&gt;
&lt;br /&gt;
===Recommended===&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i5-2300 or AMD Phenom II X4&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA Geforce GT 570 or AMD Radeon HD 7750 with 1 GB VRAM or better&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Network:&#039;&#039;&#039; Broadband Internet connection&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 2 GB available space&lt;br /&gt;
* &#039;&#039;&#039;Sound Card:&#039;&#039;&#039; DirectX®-compatible&lt;br /&gt;
&lt;br /&gt;
==Server Requirements==&lt;br /&gt;
&lt;br /&gt;
The Eco [[server]] is only supported on &#039;&#039;&#039;Windows&#039;&#039;&#039; and for Update 9.0 the server has been migrated to .NET Core 3.0 and can be run on any linux distribution using &#039;dotnet&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements will vary depending on the desired [[world]] size. These requirements support the default world size of 72x72&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i5 or AMD equivalent. The more CPU cores the better. &lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4GB of ram &lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 1GB HDD space&lt;br /&gt;
* &#039;&#039;&#039;Software:&#039;&#039;&#039; Microsoft .NET 4.6.2 or newer. (Updated automatically on Windows 10)&lt;br /&gt;
&lt;br /&gt;
[[de:System Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Machinist_Table&amp;diff=7828</id>
		<title>Machinist Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Machinist_Table&amp;diff=7828"/>
		<updated>2022-01-16T10:53:34Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Machinist Table}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Machinist Table&#039;&#039;&#039; is the core [[Crafting station|Crafting Station]] for the [[Mechanics]] skill. It contains recipes for mid-game items such as the [[Screening Machine]], [[Stamp Mill]], and [[Steam Truck]] components. Many of its crafting recipes require associated machinery to be in the same room, such as the [[Lathe]] or [[Shaper]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Machinist Table}}&lt;br /&gt;
{{GetRecipes|table=Machinist Table}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Meteor&amp;diff=7827</id>
		<title>Meteor</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Meteor&amp;diff=7827"/>
		<updated>2022-01-16T10:48:01Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* Easter Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Untitled.png|alt=A view of the Meteor with a Face visible on it&#039;s surface.|thumb|A view of the Meteor with a Face visible on it&#039;s surface.]]The [[meteor]] is a natural disaster that will impact the Eco world in 30 real-life days on default settings.&lt;br /&gt;
Players can [[research]] technology to counteract the meteor by destroying it.&lt;br /&gt;
== Configuring the Meteor ==&lt;br /&gt;
In [[Server Configuration#Meteor Settings|server configuration]], the time until meteor impact can be changed, or the meteor can be disabled entirely.&lt;br /&gt;
== Destroying the Meteor ==&lt;br /&gt;
[[File:LasersActive.png|thumb|Lasers Active. 30 Second to destruction.]]Players can research technology to counteract the meteor, ultimately destroying it by building four [[Laser|lasers]] and a [[Computer Lab]], along with a large amount of [[power]]. &lt;br /&gt;
The lasers need to have the meteor in sight to activate and they take 30 seconds to charge, so don&#039;t wait till 0 seconds to turn them on.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Close&amp;quot; style=&amp;quot;width:300px;&amp;quot;&amp;gt; Spoiler Image: Destroyed Meteor &amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; [[File:Lasers Hit.png|left|thumb]] &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Meteor Impact ==&lt;br /&gt;
The meteor can be seen in the sky displaying the time until it impacts the world. Once the time reaches zero the meteor will begin to fall and hit the world. The first hit of the meteor will cause an explosion and leave a very large crater on the surface of the world.&lt;br /&gt;
&lt;br /&gt;
After the initial impact the sky will turn a stormy green and grey as a meteor shower begins. Smaller meteors will randomly fall leaving craters all over the surface of the world. This goes for a some time—about 8 and a half minutes—but will stop. &lt;br /&gt;
&lt;br /&gt;
The meteor will not kill the player regardless of how far or close they are to the impact location. &lt;br /&gt;
[[File:Meteor Impact Location.png|thumb|Meteor Impact Location]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Close&amp;quot; style=&amp;quot;width:300px;&amp;quot;&amp;gt; Spoiler Image: Meteor Explosion &amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; [[File:Meteor Impact.png|left|thumb|Meteor Impact]] &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Post-Meteor World ==&lt;br /&gt;
[[File:Meteor Craters.png|thumb|Meteor Craters view on the World Map]]&lt;br /&gt;
[[File:Meteor Destruction.png|left|thumb|Meteor Destruction on World]]&lt;br /&gt;
After the meteor shower stops the sky will return to normal and the world will resume only with a lot of craters over the surface, maybe a few destroyed buildings, and possibly less plant and animal life. &lt;br /&gt;
&lt;br /&gt;
Its up to the players to restore the world from this state.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
[[File:Meteor_John.png|thumb]]&lt;br /&gt;
There is a profile picture of what appears to be John Krajewski, &#039;&#039;[[Developers|project lead and designer of Eco]],&#039;&#039; on the meteor. One can see this closely as the meteor travels around the world at a height 150. The image was believed to be taken from the Serious Play Conference site.&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Store&amp;diff=7826</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Store&amp;diff=7826"/>
		<updated>2022-01-16T10:32:14Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Undo revision 7802 by 162.158.89.77 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = Store}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Store]] allows you to trade goods with other players.&lt;br /&gt;
&lt;br /&gt;
[[Eco]] utilizes a bartering system that trades items for items. To set up a trade, right click on the store inside of the building and set the price for a good (designated as the item under the &#039;Price&#039; half of the trade screen) and the good for sale (designated as the item under the &#039;For Sale&#039; half of the trade screen). You must then fill the [[storage]] of the store with the items you are selling. As players buy from your store, the items you set for the price will go into this storage.&lt;br /&gt;
&lt;br /&gt;
The trades you put up are for more than one trade. This means that it is not a &amp;quot;I am only offering this / buying this once&amp;quot; system. Additionally, you are able to have multiple trades going at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Store}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Store}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Store_Placed.png|A placed [[Store]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:SkillData&amp;diff=7825</id>
		<title>Module:SkillData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:SkillData&amp;diff=7825"/>
		<updated>2022-01-16T10:00:54Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Data Issue Pending Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    skills = {&lt;br /&gt;
        [&#039;Advanced Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced baking mostly improves recipes that involve a leavening agent. Level by crafting advanced baking recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedBakingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;867&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Baking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Baking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Baking Focused Speed Talent]]&#039;, &#039;[[Advanced Baking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Baking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Bearclaw]]&#039;, &#039;[[Fruit Tart]]&#039;, &#039;[[Pirozhok]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Macaroons]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Elk Wellington]]&#039;, &#039;[[Fantastic Forest Pizza]]&#039;, &#039;[[Hearty Hometown Pizza]]&#039;, &#039;[[Sensuous Sea Pizza]]&#039;, &#039;[[Tasty Tropical Pizza]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Stuffed Turkey]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Baking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced cooking techniques for producing more complex foods. Level by crafting advanced cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;870&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Cooking Focused Speed Talent]]&#039;, &#039;[[Advanced Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Boiled Rice]]&#039;, &#039;[[Corn Fritters]]&#039;, &#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;[[Fish N Chips]]&#039;, &#039;[[Hosomaki]]&#039;, &#039;[[Infused Oil]]&#039;, &#039;[[Pineapple Friend Rice]]&#039;, &#039;[[Refine Tallow]]&#039;, &#039;[[Seared Meat]]&#039;, &#039;[[Simple Syrup]]&#039;, &#039;[[Tortilla]]&#039;, &#039;[[Wild Mix]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Boiled Sausage]]&#039;, &#039;[[Culinary Research Paper Modern]]&#039;, &#039;[[Elk Taco]]&#039;, &#039;[[Fried Hare Haunches]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Bear S U P R E M E]]&#039;, &#039;[[Crimson Salad]]&#039;, &#039;[[Kelpy Crab Roll]]&#039;, &#039;[[Millionaires Salad]]&#039;, &#039;[[Poke Bowl]]&#039;, &#039;[[Seeded Camas Roll]]&#039;, &#039;[[Spiky Roll]]&#039;, &#039;[[Sweet Salad]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Agouti Enchiladas]]&#039;, &#039;[[Banh Xeo]]&#039;, &#039;[[Bison Chow Fun]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced masonry allows the production of high-quality stone furniture and material for houses. Level by crafting related recipes. &#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedMasonrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;873&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Masonry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Masonry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Masonry Focused Speed Talent]]&#039;, &#039;[[Advanced Masonry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Masonry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Ashlar Basalt]]&#039;, &#039;[[Ashlar Gneiss]]&#039;, &#039;[[Ashlar Granite]]&#039;, &#039;[[Ashlar Limestone]]&#039;, &#039;[[Ashlar Sandstone]]&#039;, &#039;[[Ashlar Shale]]&#039;, &#039;[[Ashlar Stone Chair]]&#039;, &#039;[[Ashlar Stone Door]]&#039;, &#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;[[Small Standing Ashlar Stone Sign]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Ashlar Stone Table]]&#039;, &#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;[[Large Standing Ashlar Stone Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;[[Ashlar Stone Bench]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Adorned Ashlar Stone Chair]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;[[Ashlar Stone Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;[[Advanced Masonry Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Level by crafting advanced smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedSmeltingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;876&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Smith]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Smelting Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Smelting Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Smelting Focused Speed Talent]]&#039;, &#039;[[Advanced Smelting Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Smelting Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;95&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;85.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;76&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;49&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;66.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;47.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;38&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Corrugated Steel Door]]&#039;, &#039;[[Corrugated Steel Fence Door]]&#039;, &#039;[[Corrugated Steel]]&#039;, &#039;[[Flat Steel Door]]&#039;, &#039;[[Flat Steel]]&#039;, &#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;[[Quicklime]]&#039;, &#039;[[Rebar]]&#039;, &#039;[[Recurve Bow]]&#039;, &#039;[[Rivet]]&#039;, &#039;[[Steel Axe]]&#039;, &#039;[[Steel Bar]]&#039;, &#039;[[Steel Hammer]]&#039;, &#039;[[Steel Hoe]]&#039;, &#039;[[Steel Machete]]&#039;, &#039;[[Steel Pickaxe]]&#039;, &#039;[[Steel Pipe]]&#039;, &#039;[[Steel Saw Blade]]&#039;, &#039;[[Steel Shovel]]&#039;, &#039;[[Steel Sickle]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Composite Bow]]&#039;, &#039;[[Hanging Long Steel Sign]]&#039;, &#039;[[Hanging Steel Framed Sign]]&#039;, &#039;[[Hanging Steel Mine Sign]]&#039;, &#039;[[Hanging Steel Plain Sign]]&#039;, &#039;[[Hanging Steel Shop Sign]]&#039;, &#039;[[Large Corrugated Steel Door]]&#039;, &#039;[[Modern Axe]]&#039;, &#039;[[Modern Hammer]]&#039;, &#039;[[Modern Hoe]]&#039;, &#039;[[Modern Machete]]&#039;, &#039;[[Modern Pickaxe]]&#039;, &#039;[[Modern Rock Drill]]&#039;, &#039;[[Modern Scythe]]&#039;, &#039;[[Modern Shovel]]&#039;, &#039;[[Modern Upgrade 1]]&#039;, &#039;[[Standing Long Steel Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Chainsaw]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Smelting Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An introduction to cooking with an oven. Level by crafting related unleavened recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;BakingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;879&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Baking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Baking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Baking Focused Speed Talent]]&#039;, &#039;[[Baking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Baking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;[[Baked Agave]]&#039;, &#039;[[Baked Beet]]&#039;, &#039;[[Baked Corn]]&#039;, &#039;[[Baked Heart Of Palm]]&#039;, &#039;[[Baked Meat]]&#039;, &#039;[[Baked Taro]]&#039;, &#039;[[Baked Tomato]]&#039;, &#039;[[Bread]]&#039;, &#039;[[Camas Bread]]&#039;, &#039;[[Camas Bulb Bake]]&#039;, &#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;[[Culinary Research Paper Advanced]]&#039;, &#039;[[Flatbread]]&#039;, &#039;[[Fruit Muffin]]&#039;, &#039;[[Leavened Dough]]&#039;, &#039;[[Pastry Dough]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Baked Roast]]&#039;, &#039;[[Huckleberry Fritter]]&#039;, &#039;[[Roast Pumpkin]]&#039;, &#039;[[Worldly Donut]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Huckleberry Pie]]&#039;, &#039;[[Meat Pie]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Baking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Engineering allows for the easier construction of roads and early forms of mechanical power. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;BasicEngineeringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;882&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Basic Engineering Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Basic Engineering Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Basic Engineering Focused Speed Talent]]&#039;, &#039;[[Basic Engineering Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Basic Engineering Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Arrastra]]&#039;, &#039;[[Asphalt Concrete]]&#039;, &#039;[[Engineering Research Paper Advanced]]&#039;, &#039;[[Iron Wheel]]&#039;, &#039;[[Mechanics Skill Book]]&#039;, &#039;[[Rocker Box]]&#039;, &#039;[[Stone Ramp]]&#039;, &#039;[[Stone Road]]&#039;, &#039;[[Stone Road Tool]]&#039;, &#039;[[Stop Sign]]&#039;, &#039;[[Street Sign]]&#039;, &#039;[[Waterwheel]]&#039;, &#039;[[Windmill]]&#039;, &#039;[[Wood Cart]]&#039;, &#039;[[Wooden Wheel]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Hand Plow]]&#039;, &#039;[[Steel Road Tool]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Powered Cart]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Basic Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Basic Engineering Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Butchery allows for more usable products to be harvested from hunted animals and fish. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;ButcherySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;885&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Hunter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Butchery Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Butchery Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Butchery Focused Speed Talent]]&#039;, &#039;[[Butchery Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Butchery Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Butcher Hare]]&#039;, &#039;[[Butcher Medium Animal]]&#039;, &#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;[[Butcher Small Animal]]&#039;, &#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;[[Raw Roast]]&#039;, &#039;[[Raw Sausage]]&#039;, &#039;[[Scrap Meat]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Butcher Bison]]&#039;, &#039;[[Prepared Meat]]&#039;, &#039;[[Raw Bacon]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Prime Cut]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Butchery Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Level by crafting campfire recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CampfireCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;888&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Campfire Cooking Focused Speed Talent]]&#039;, &#039;[[Campfire Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Campfire Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Boiled Grains]]&#039;, &#039;[[Campfire Animal Medium]]&#039;, &#039;[[Campfire Animal Small]]&#039;, &#039;[[Campfire Animal Tiny]]&#039;, &#039;[[Campfire Bison]]&#039;, &#039;[[Campfire Fish Large]]&#039;, &#039;[[Campfire Fish Medium]]&#039;, &#039;[[Campfire Moon Jellyfish]]&#039;, &#039;[[Campfire Pacific Sardine]]&#039;, &#039;[[Charred Agave]]&#039;, &#039;[[Charred Beans]]&#039;, &#039;[[Charred Beet]]&#039;, &#039;[[Charred Cactus Fruit]]&#039;, &#039;[[Charred Camas Bulb]]&#039;, &#039;[[Charred Corn]]&#039;, &#039;[[Charred Fireweed Shoots]]&#039;, &#039;[[Charred Fish]]&#039;, &#039;[[Charred Heart Of Palm]]&#039;, &#039;[[Charred Meat]]&#039;, &#039;[[Charred Mushrooms]]&#039;, &#039;[[Charred Papaya]]&#039;, &#039;[[Charred Pineapple]]&#039;, &#039;[[Charred Taro]]&#039;, &#039;[[Charred Tomato]]&#039;, &#039;[[Wilted Fiddleheads]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Baking Skill Book]]&#039;, &#039;[[Bannock]]&#039;, &#039;[[Beet Campfire Salad]]&#039;, &#039;[[Charred Sausage]]&#039;, &#039;[[Cooking Skill Book]]&#039;, &#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;[[Culinary Research Paper Basic]]&#039;, &#039;[[Fern Campfire Salad]]&#039;, &#039;[[Fried Camas]]&#039;, &#039;[[Fried Fiddleheads]]&#039;, &#039;[[Fried Hearts Of Palm]]&#039;, &#039;[[Fried Taro]]&#039;, &#039;[[Fried Tomatoes]]&#039;, &#039;[[Jungle Campfire Salad]]&#039;, &#039;[[Render Fat]]&#039;, &#039;[[Root Campfire Salad]]&#039;, &#039;[[Topped Porridge]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Campfire Roast]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Field Campfire Stew]]&#039;, &#039;[[Fish Stew]]&#039;, &#039;[[Jungle Campfire Stew]]&#039;, &#039;[[Meaty Stew]]&#039;, &#039;[[Root Campfire Stew]]&#039;, &#039;[[Wild Stew]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Campfire Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpenter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpenter&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Carpenter&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CarpenterSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;889&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Carpentry]]&#039;,&#039;[[Composites]]&#039;,&#039;[[Logging]]&#039;,&#039;[[Paper Milling]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cutting logs into usable crafting and building materials is an important skill for budding communities. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CarpentrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;890&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Carpentry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Carpentry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Carpentry Focused Speed Talent]]&#039;, &#039;[[Carpentry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Carpentry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;[[Dendrology Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Board]]&#039;, &#039;[[Butchery Table]]&#039;, &#039;[[Composites Skill Book]]&#039;, &#039;[[Distribution Station]]&#039;, &#039;[[Hewn Chair]]&#039;, &#039;[[Hewn Door]]&#039;, &#039;[[Large Lumber Door]]&#039;, &#039;[[Loom]]&#039;, &#039;[[Lumber]]&#039;, &#039;[[Machinist Table]]&#039;, &#039;[[Paper Milling Skill Book]]&#039;, &#039;[[Saw Boards]]&#039;, &#039;[[Small Hanging Wood Sign]]&#039;, &#039;[[Small Standing Wood Sign]]&#039;, &#039;[[Tailoring Table]]&#039;, &#039;[[Wainwright Table]]&#039;, &#039;[[Wheelbarrow]]&#039;, &#039;[[Wooden Straw Bed]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Hewn Bench]]&#039;, &#039;[[Hewn Table]]&#039;, &#039;[[Wooden Latrine]]&#039;, &#039;[[Softwood Lumber]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Hardwood Lumber]]&#039;, &#039;[[Large Hanging Wood Sign]]&#039;, &#039;[[Large Standing Wood Sign]]&#039;, &#039;[[Storage Silo]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bookshelf]]&#039;, &#039;[[Lumber Stockpile]]&#039;, &#039;[[Real Estate Desk]]&#039;, &#039;[[Registrar]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Basic Upgrade 3]]&#039;, &#039;[[Elevator Call Post]]&#039;, &#039;[[Icebox]]&#039;, &#039;[[Large Lumber Stockpile]]&#039;, &#039;[[Lumber Door]]&#039;, &#039;[[Shelf Cabinet]]&#039;, &#039;[[Small Hanging Lumber Sign]]&#039;, &#039;[[Small Standing Lumber Sign]]&#039;, &#039;[[Wooden Ceiling Light]]&#039;, &#039;[[Wooden Floor Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Kitchen]]&#039;, &#039;[[Large Hanging Lumber Sign]]&#039;, &#039;[[Large Standing Lumber Sign]]&#039;, &#039;[[Large Windowed Lumber Door]]&#039;, &#039;[[Lumber Chair]]&#039;, &#039;[[Lumber Table]]&#039;, &#039;[[Wooden Fabric Bed]]&#039;, &#039;[[Wooden Table Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;[[Carpentry Basic Upgrade]]&#039;, &#039;[[Lumber Bench]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Chef&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Chefs create highly nutritious food using the raw food provided by hunters and farmers.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;ChefSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;893&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Advanced Baking]]&#039;,&#039;[[Advanced Cooking]]&#039;,&#039;[[Baking]]&#039;,&#039;[[Campfire Cooking]]&#039;,&#039;[[Cooking]]&#039;,&#039;[[Cutting Edge Cooking]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the construction of advanced wood products for furniture and houses. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CompositesSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;894&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Composites Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Composites Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Composites Focused Speed Talent]]&#039;, &#039;[[Composites Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Composites Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Composite Lumber Chair]]&#039;, &#039;[[Composite Lumber Door]]&#039;, &#039;[[Composite Lumber]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Composite Lumber Bench]]&#039;, &#039;[[Composite Lumber Table]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Modern Upgrade 3]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Composites Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;897&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Cooking Focused Speed Talent]]&#039;, &#039;[[Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;[[Clam Chowder]]&#039;, &#039;[[Exotic Fruit Salad]]&#039;, &#039;[[Exotic Salad]]&#039;, &#039;[[Exotic Vegetable Medley]]&#039;, &#039;[[Forest Salad]]&#039;, &#039;[[Grassland Salad]]&#039;, &#039;[[Loaded Taro Fries]]&#039;, &#039;[[Meat Stock]]&#039;, &#039;[[Mixed Fruit Salad]]&#039;, &#039;[[Mixed Salad]]&#039;, &#039;[[Mixed Vegetable Medley]]&#039;, &#039;[[Mushroom Medley]]&#039;, &#039;[[Rainforest Fruit Salad]]&#039;, &#039;[[Rainforest Salad]]&#039;, &#039;[[Rice Noodles]]&#039;, &#039;[[Taro Fries]]&#039;, &#039;[[Vegetable Stock]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Autumn Stew]]&#039;, &#039;[[Mochi]]&#039;, &#039;[[Shark Fillet Soup]]&#039;, &#039;[[Simmered Meat]]&#039;, &#039;[[Vegetable Soup]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Crispy Bacon]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Pupusas]]&#039;, &#039;[[Smooth Gut Noodle Roll]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Phad Thai]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cutting edge cooking works with ingredients that don\&#039;t quite sound like food but can potentially provide high calorie and nutrition. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CuttingEdgeCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;900&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Cutting Edge Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Cutting Edge Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Cutting Edge Cooking Focused Speed Talent]]&#039;, &#039;[[Cutting Edge Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Cutting Edge Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[CO2 Canister]]&#039;, &#039;[[Corn Starch]]&#039;, &#039;[[Hydrocolloids]]&#039;, &#039;[[Liquid Nitrogen]]&#039;, &#039;[[Maltodextrin]]&#039;, &#039;[[Refine Fish]]&#039;, &#039;[[Refine Kelp]]&#039;, &#039;[[Refine Meat]]&#039;, &#039;[[Transglutaminase]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Cutting Edge Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Electronics improve the recipes for many advanced materials needed for advanced technology. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;ElectronicsSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;903&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Electronics Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Electronics Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Electronics Focused Speed Talent]]&#039;, &#039;[[Electronics Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Electronics Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;115&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;31.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;103.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;92&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;49&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;69&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;46&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Basic Circuit]]&#039;, &#039;[[Computer Lab]]&#039;, &#039;[[Electric Motor]]&#039;, &#039;[[Electric Wall Lamp]]&#039;, &#039;[[Electronics Assembly]]&#039;, &#039;[[Froth Floatation Cell]]&#039;, &#039;[[Gold Flakes]]&#039;, &#039;[[Jaw Crusher]]&#039;, &#039;[[Laboratory]]&#039;, &#039;[[Laser]]&#039;, &#039;[[Light Bulb]]&#039;, &#039;[[Robotic Assembly Line]]&#039;, &#039;[[Solar Generator]]&#039;, &#039;[[Steel Ceiling Light]]&#039;, &#039;[[Substrate]]&#039;, &#039;[[Wind Turbine]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Advanced Circuit]]&#039;, &#039;[[Steel Floor Lamp]]&#039;, &#039;[[Steel Table Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Transmission Pole]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Modern Double Street Light]]&#039;, &#039;[[Modern Street Light]]&#039;, &#039;[[Streetlamp]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Modern Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Electronics Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineer&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Engineer&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Engineers use the materials created by other professions to create cutting edge technology that paves the way for technological advancement.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;EngineerSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;906&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Basic Engineering]]&#039;,&#039;[[Electronics]]&#039;,&#039;[[Industry]]&#039;,&#039;[[Mechanics]]&#039;,&#039;[[Oil Drilling]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Farmer&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;FarmerSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;907&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Farming]]&#039;,&#039;[[Fertilizers]]&#039;,&#039;[[Gathering]]&#039;,&#039;[[Milling]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The art of planting and cultivating flora. Level by crafting related recipes and using the hoe.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;FarmingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;908&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Farming Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Farming Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Farming Focused Speed Talent]]&#039;, &#039;[[Farming Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Farming Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;[[Agriculture Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Agave Seed]]&#039;, &#039;[[Amanita Mushroom Spores]]&#039;, &#039;[[Beet Seed]]&#039;, &#039;[[Bolete Mushroom Spores]]&#039;, &#039;[[Cookeina Mushroom Spores]]&#039;, &#039;[[Corn Seed]]&#039;, &#039;[[Cotton Thread]]&#039;, &#039;[[Crimini Mushroom Spores]]&#039;, &#039;[[Farmers Table]]&#039;, &#039;[[Fern Spore]]&#039;, &#039;[[Fertilizers Skill Book]]&#039;, &#039;[[Fireweed Seed]]&#039;, &#039;[[Huckleberry Seed]]&#039;, &#039;[[Milling Skill Book]]&#039;, &#039;[[Papaya Seed]]&#039;, &#039;[[Pineapple Seed]]&#039;, &#039;[[Prickly Pear Seed]]&#039;, &#039;[[Pumpkin Seed]]&#039;, &#039;[[Sunflower Seed]]&#039;, &#039;[[Taro Seed]]&#039;, &#039;[[Tomato Seed]]&#039;, &#039;[[Wheat Seed]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Salt Basket]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Farming Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;FertilizersSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;911&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Fertilizers Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Fertilizers Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Fertilizers Focused Speed Talent]]&#039;, &#039;[[Fertilizers Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Fertilizers Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Soil Sampler]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;[[Hide Ash Fertilizer]]&#039;, &#039;[[Pulp Filler]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;[[Fiber Filler]]&#039;, &#039;[[Pelt Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;[[Composite Filler]]&#039;, &#039;[[Phosphate Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Compost Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Fertilizers Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gathering covers harvesting materials both from the natural environment and human-created farms. Level by gathering plants - farmed or natural.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;GatheringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;914&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Gathering Experienced Farmhand Talent]]&#039;, &#039;[[Gathering Natural Gatherer Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Gathering Tool Efficiency Talent]]&#039;, &#039;[[Gathering Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Farming Skill Book]]&#039;, &#039;[[Gathering Research Paper Basic]]&#039;, &#039;[[Tailoring Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;GlassworkingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;915&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Glassworking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Glassworking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Glassworking Focused Speed Talent]]&#039;, &#039;[[Glassworking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Glassworking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;95&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;31.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;85.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;76&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;66.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;47.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;38&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Framed Glass Door]]&#039;, &#039;[[Framed Glass]]&#039;, &#039;[[Glass]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Standing Glass Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Advanced Upgrade 2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Quicklime Glass]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;[[Glassworking Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunter&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Hunter&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;HunterSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;918&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Butchery]]&#039;,&#039;[[Hunting]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hunt animals for skin and meat. Level by successfully hunting.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;HuntingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;919&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Hunter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Hunting Aggressive Angler Talent]]&#039;, &#039;[[Hunting Arrow Recovery Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Hunting Deadeye Talent]]&#039;, &#039;[[Hunting Fisherman Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.1&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.68&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;1&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.25&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;2&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.92&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;3&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.55&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.04&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;4&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.7&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.16&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.85&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.28&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;6&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;7&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Butchery Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Fish Trap]]&#039;, &#039;[[Fishery]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bison Mount]]&#039;, &#039;[[Elk Mount]]&#039;, &#039;[[Goat Mount]]&#039;, &#039;[[Sheep Mount]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Stuffed Alligator]]&#039;, &#039;[[Stuffed Bison]]&#039;, &#039;[[Stuffed Elk]]&#039;, &#039;[[Stuffed Goat]]&#039;, &#039;[[Stuffed Jaguar]]&#039;, &#039;[[Stuffed Wolf]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced industrialization to produce larger machines and advanced technology. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;IndustrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;920&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Industry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Industry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Industry Focused Speed Talent]]&#039;, &#039;[[Industry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Industry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1350&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1350&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1050&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1050&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Carpentry Table]]&#039;, &#039;[[Advanced Combustion Engine]]&#039;, &#039;[[Advanced Masonry Table]]&#039;, &#039;[[Advanced Tailoring Table]]&#039;, &#039;[[Automatic Loom]]&#039;, &#039;[[Electric Lathe]]&#039;, &#039;[[Electric Machinist Table]]&#039;, &#039;[[Electric Planer]]&#039;, &#039;[[Electric Stamping Press]]&#039;, &#039;[[Radiator]]&#039;, &#039;[[Refrigerator]]&#039;, &#039;[[Rubber Wheel]]&#039;, &#039;[[Sensor Based Belt Sorter]]&#039;, &#039;[[Skid Steer]]&#039;, &#039;[[Spin Melter]]&#039;, &#039;[[Steel Axle]]&#039;, &#039;[[Steel Gear]]&#039;, &#039;[[Steel Gearbox]]&#039;, &#039;[[Steel Plate]]&#039;, &#039;[[Washing Machine]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Crane]]&#039;, &#039;[[Excavator]]&#039;, &#039;[[Industrial Elevator]]&#039;, &#039;[[Truck]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Modern Upgrade 2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Industry Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Level by felling trees and clearing debris.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;LoggingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;923&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Logging Cleanup Crew Talent]]&#039;, &#039;[[Logging Loggers Luck Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Logging Tool Efficiency Talent]]&#039;, &#039;[[Logging Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.1&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.2&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;17&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.55&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.4&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.6&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;19&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.85&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Carpentry Skill Book]]&#039;, &#039;[[Dendrology Research Paper Basic]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Hewn Logs]]&#039;, &#039;[[Small Wood Cart]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Basic Upgrade 1]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Charcoal]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;[[Logging Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mason&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mason&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Mason&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MasonSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;924&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Advanced Masonry]]&#039;,&#039;[[Glassworking]]&#039;,&#039;[[Masonry]]&#039;,&#039;[[Mining]]&#039;,&#039;[[Pottery]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rocks and mortar can provide a suitable building material alternative to wood. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MasonrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;925&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Masonry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Masonry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Masonry Focused Speed Talent]]&#039;, &#039;[[Masonry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Masonry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Advanced]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Baked Mortar]]&#039;, &#039;[[Bloomery]]&#039;, &#039;[[Glassworking Skill Book]]&#039;, &#039;[[Kiln]]&#039;, &#039;[[Masonry Mortar]]&#039;, &#039;[[Mill]]&#039;, &#039;[[Mortared Stone Chair]]&#039;, &#039;[[Mortared Stone Door]]&#039;, &#039;[[Mortared Stone]]&#039;, &#039;[[Pottery Skill Book]]&#039;, &#039;[[Reinforced Concrete]]&#039;, &#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;[[Stone Brazier]]&#039;, &#039;[[Tallow Lamp]]&#039;, &#039;[[Wheat Mortar]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Limestone Otter Statue]]&#039;, &#039;[[Mortared Stone Table]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;[[Limestone Wolf Statue]]&#039;, &#039;[[Mortared Stone Bench]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Basic Upgrade 2]]&#039;, &#039;[[Cement]]&#039;, &#039;[[Limestone Owl Statue]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Limestone Bison Statue]]&#039;, &#039;[[Mortared Stone Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;[[Masonry Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Mechanics for more advanced creations. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MechanicsSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;928&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Mechanics Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Mechanics Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Mechanics Focused Speed Talent]]&#039;, &#039;[[Mechanics Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Mechanics Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15.75&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;315&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;81&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;337.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.25&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;245&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;262.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;187.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Assembly Line]]&#039;, &#039;[[Boiler]]&#039;, &#039;[[Combustion Engine]]&#039;, &#039;[[Combustion Generator]]&#039;, &#039;[[Copper Wiring]]&#039;, &#039;[[Electric Water Pump]]&#039;, &#039;[[Electronics Skill Book]]&#039;, &#039;[[Engineering Research Paper Modern]]&#039;, &#039;[[Gearbox]]&#039;, &#039;[[Gold Wiring]]&#039;, &#039;[[Heat Sink]]&#039;, &#039;[[Industry Skill Book]]&#039;, &#039;[[Iron Axle]]&#039;, &#039;[[Iron Gear]]&#039;, &#039;[[Iron Plate]]&#039;, &#039;[[Lathe]]&#039;, &#039;[[Mechanical Water Pump]]&#039;, &#039;[[Oil Drilling Skill Book]]&#039;, &#039;[[Oil Refinery]]&#039;, &#039;[[IronPiston]]&#039;, &#039;[[Portable Steam Engine]]&#039;, &#039;[[Pump Jack]]&#039;, &#039;[[Rolling Mill]]&#039;, &#039;[[Screening Machine]]&#039;, &#039;[[Screw Press]]&#039;, &#039;[[Screws]]&#039;, &#039;[[Servo]]&#039;, &#039;[[Shaper]]&#039;, &#039;[[Sink]]&#039;, &#039;[[Stamp Mill]]&#039;, &#039;[[Steam Engine]]&#039;, &#039;[[Steam Tractor Harvester]]&#039;, &#039;[[Steam Tractor Plow]]&#039;, &#039;[[Steam Tractor Sower]]&#039;, &#039;[[Stove]]&#039;, &#039;[[Valve]]&#039;, &#039;[[Waste Filter]]&#039;, &#039;[[Wooden Elevator]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Steam Tractor]]&#039;, &#039;[[Steam Truck]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;[[Mechanics Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milling various products can create important materials for baking and other uses. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;931&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Milling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Milling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Milling Focused Speed Talent]]&#039;, &#039;[[Milling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Milling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Beet Sugar]]&#039;, &#039;[[Camas Paste]]&#039;, &#039;[[Cornmeal]]&#039;, &#039;[[Flour]]&#039;, &#039;[[Huckleberry Extract]]&#039;, &#039;[[Oil]]&#039;, &#039;[[Rice Flour]]&#039;, &#039;[[Sugar]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Bean Paste]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Acorn Powder]]&#039;, &#039;[[Sun Cheese]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Sunflower Oil]]&#039;, &#039;[[Yeast]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Milling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hitting rocks with a pickaxe can be suprisingly difficult. Level by breaking rocks.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MiningSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;934&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Mining Lucky Break Talent]]&#039;, &#039;[[Mining Sweeping Hands Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Mining Tool Efficiency Talent]]&#039;, &#039;[[Mining Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Basic]]&#039;, &#039;[[Masonry Skill Book]]&#039;, &#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;[[Smelting Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Copper Concentrate]]&#039;, &#039;[[Crushed Basalt Lv2]]&#039;, &#039;[[Crushed Copper Lv2]]&#039;, &#039;[[Crushed Copper Ore]]&#039;, &#039;[[Crushed Gneiss Lv2]]&#039;, &#039;[[Crushed Gold Lv2]]&#039;, &#039;[[Crushed Gold Ore]]&#039;, &#039;[[Crushed Granite Lv2]]&#039;, &#039;[[Crushed Granite]]&#039;, &#039;[[Crushed Iron Lv2]]&#039;, &#039;[[Crushed Iron Ore]]&#039;, &#039;[[Crushed Limestone Lv2]]&#039;, &#039;[[Crushed Limestone]]&#039;, &#039;[[Crushed Sandstone Lv2]]&#039;, &#039;[[Crushed Sandstone]]&#039;, &#039;[[Crushed Shale Lv2]]&#039;, &#039;[[Crushed Shale]]&#039;, &#039;[[Crushed Slag Lv2]]&#039;, &#039;[[Gold Concentrate]]&#039;, &#039;[[Iron Concentrate]]&#039;, &#039;[[Sand Concentrate]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Concentrate Dry Iron]]&#039;, &#039;[[Crushed Basalt Lv3]]&#039;, &#039;[[Crushed Copper Lv3]]&#039;, &#039;[[Crushed Gneiss Lv3]]&#039;, &#039;[[Crushed Gold Lv3]]&#039;, &#039;[[Crushed Granite Lv3]]&#039;, &#039;[[Crushed Iron Lv3]]&#039;, &#039;[[Crushed Limestone Lv3]]&#039;, &#039;[[Crushed Sandstone Lv3]]&#039;, &#039;[[Crushed Shale Lv3]]&#039;, &#039;[[Crushed Slag Lv3]]&#039;, &#039;[[Sand Concentrate Lv2]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;[[Concentrate Gold Lv2]]&#039;, &#039;[[Concentrate Iron Lv2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;[[Sand Concentrate Lv3]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;[[Mining Basic Upgrade]]&#039;, &#039;[[Mining Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;OilDrillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;935&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Oil Drilling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Oil Drilling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Oil Drilling Focused Speed Talent]]&#039;, &#039;[[Oil Drilling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Oil Drilling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;81&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Barrel]]&#039;, &#039;[[Epoxy]]&#039;, &#039;[[Fiberglass]]&#039;, &#039;[[Gasoline]]&#039;, &#039;[[Nylon]]&#039;, &#039;[[Petroleum]]&#039;, &#039;[[Plastic]]&#039;, &#039;[[Synthetic Rubber]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Biodiesel]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Oil Drilling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Paper to carry the written word. Or used to stuff in bookshelves. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;PaperMillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;938&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Paper Milling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Paper Milling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Paper Milling Focused Speed Talent]]&#039;, &#039;[[Paper Milling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Paper Milling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15.75&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.25&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Paper]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Paper Milling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pottery is an advancement in masonry and can provide an excellent building material for communities. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;PotterySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;941&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Pottery Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Pottery Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Pottery Focused Speed Talent]]&#039;, &#039;[[Pottery Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Pottery Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;[[Bakery Oven]]&#039;, &#039;[[Brick]]&#039;, &#039;[[Shale Brick]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Advanced Upgrade 1]]&#039;, &#039;[[Standing Steel Brick Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Round Pot]]&#039;, &#039;[[Square Pot]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Brick Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Small Sink]]&#039;, &#039;[[Toilet]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Bathtub]]&#039;, &#039;[[Pottery Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Self Improvement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Self Improvement&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels.  Experience is gained when leveling up other specialties.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;SelfImprovementSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;122&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Survivalist]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Self Improvement Diver Speed Talent]]&#039;, &#039;[[Self Improvement Sprinter Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Self Improvement Nature Adventurer Speed Talent]]&#039;, &#039;[[Self Improvement Urban Traveller Speed Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.4&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4.8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;0&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;0&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;250&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;250&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4.2&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;500&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4.8&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4.4&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;2.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3.3&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;2.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Hammer]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Shovel]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;stomach capacity&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    &lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;carry weight&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Metal is an important part of progress and smelting is the first step into a new age. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;SmeltingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;944&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Smith]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Smelting Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Smelting Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Smelting Focused Speed Talent]]&#039;, &#039;[[Smelting Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Smelting Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Metallurgy Research Paper Advanced]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;[[Anvil]]&#039;, &#039;[[Bank]]&#039;, &#039;[[Blast Furnace]]&#039;, &#039;[[Candle Stand]]&#039;, &#039;[[Cast Iron Stove]]&#039;, &#039;[[Cement Kiln]]&#039;, &#039;[[Copper Bar]]&#039;, &#039;[[Copper Pipe]]&#039;, &#039;[[Currency Exchange]]&#039;, &#039;[[Gold Bar]]&#039;, &#039;[[Iron Axe]]&#039;, &#039;[[Iron Bar]]&#039;, &#039;[[Iron Hammer]]&#039;, &#039;[[Iron Hoe]]&#039;, &#039;[[Iron Machete]]&#039;, &#039;[[Iron Pickaxe]]&#039;, &#039;[[Iron Pipe]]&#039;, &#039;[[Iron Rock Drill]]&#039;, &#039;[[Iron Saw Blade]]&#039;, &#039;[[Iron Shovel]]&#039;, &#039;[[Iron Sickle]]&#039;, &#039;[[Mint]]&#039;, &#039;[[Nail]]&#039;, &#039;[[Sawmill]]&#039;, &#039;[[Smelt Copper]]&#039;, &#039;[[Smelt Gold]]&#039;, &#039;[[Smelt Iron]]&#039;, &#039;[[Tallow Wall Lamp]]&#039;, &#039;[[Treasury]]&#039;, &#039;[[Wall Candle]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Brazier]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Ceiling Candle]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Advanced Upgrade 3]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Smelting Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Smith&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smiths smelt concentrate ore into metal bars and craft superior tools that helps citizens work more productively.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;SmithSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;947&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Advanced Smelting]]&#039;,&#039;[[Smelting]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Survivalist&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Survivalist&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Survivalist&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;All citzens are survialists in the world of Eco. How can you save the world if you can\&#039;t save yourself\?&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;SurvivalistSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;948&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Self Improvement]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;Tailor&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;TailorSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;949&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = true,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = nil,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = {&#039;[[Tailoring]]&#039;},&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] = nil,&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creating new clothes and setting trends. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;TailoringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;950&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Tailor]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Tailoring Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Tailoring Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Tailoring Focused Speed Talent]]&#039;, &#039;[[Tailoring Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Tailoring Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Campsite]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Capris]]&#039;, &#039;[[Cellulose Fiber]]&#039;, &#039;[[Cloth Belt]]&#039;, &#039;[[Cloth]]&#039;, &#039;[[Cotton Fabric]]&#039;, &#039;[[Derpy Hat]]&#039;, &#039;[[Garden Boots]]&#039;, &#039;[[Gigot Sleeve Shirt]]&#039;, &#039;[[Henley]]&#039;, &#039;[[Low Top Shoes]]&#039;, &#039;[[Nylon Thread]]&#039;, &#039;[[Padded Chair]]&#039;, &#039;[[Rug Small]]&#039;, &#039;[[Shorts]]&#039;, &#039;[[Spin Wool Yarn]]&#039;, &#039;[[Square Belt]]&#039;, &#039;[[Tall Boots]]&#039;, &#039;[[Trousers]]&#039;, &#039;[[Weave Cotton Fabric]]&#039;, &#039;[[Weave Nylon Fabric]]&#039;, &#039;[[Weave Wool Fabric]]&#039;, &#039;[[Wool Fabric]]&#039;, &#039;[[Wool Yarn]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Big Backpack]]&#039;, &#039;[[Camo Pants]]&#039;, &#039;[[Running Shoes]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Bandana]]&#039;, &#039;[[Camo Shirt]]&#039;, &#039;[[Cloth Cape]]&#039;, &#039;[[Couch]]&#039;, &#039;[[Light Backpack]]&#039;, &#039;[[Rug Medium]]&#039;, &#039;[[Washboard]]&#039;, &#039;[[Work Backpack]]&#039;, &#039;[[Work Boots]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bearpack]]&#039;, &#039;[[Cotton Carpet]]&#039;, &#039;[[Nylon Carpet]]&#039;, &#039;[[Wool Carpet]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Builder Boots]]&#039;, &#039;[[Builder Gloves]]&#039;, &#039;[[Builder Helmet]]&#039;, &#039;[[Builder Overalls]]&#039;, &#039;[[Builder Shirt]]&#039;, &#039;[[Chef Hat]]&#039;, &#039;[[Chef Pants]]&#039;, &#039;[[Chef Shirt]]&#039;, &#039;[[Chef Shoes]]&#039;, &#039;[[Explorer Belt]]&#039;, &#039;[[Explorer Boots]]&#039;, &#039;[[Explorer Gloves]]&#039;, &#039;[[Explorer Hat]]&#039;, &#039;[[Explorer Pants]]&#039;, &#039;[[Explorer Shirt]]&#039;, &#039;[[Farmer Boots]]&#039;, &#039;[[Farmer Gloves]]&#039;, &#039;[[Farmer Hat]]&#039;, &#039;[[Farmer Overalls]]&#039;, &#039;[[Farmer Shirt]]&#039;, &#039;[[Smith Apron]]&#039;, &#039;[[Smith Bandana]]&#039;, &#039;[[Smith Boots]]&#039;, &#039;[[Smith Gloves]]&#039;, &#039;[[Smith Pants]]&#039;, &#039;[[Tailor Bowler Hat]]&#039;, &#039;[[Tailor Pants]]&#039;, &#039;[[Tailor Shirt]]&#039;, &#039;[[Tailor Shoes]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Rug Large]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;[[Tailoring Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Brick_Fireplace&amp;diff=7824</id>
		<title>Brick Fireplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Brick_Fireplace&amp;diff=7824"/>
		<updated>2022-01-16T09:08:15Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Brick Fireplace}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Brick Fireplace}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | v0.9.4.5&lt;br /&gt;
| Crafting Recipe changed from Masonry Table to the Kiln.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Brick_Fireplace&amp;diff=7823</id>
		<title>Brick Fireplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Brick_Fireplace&amp;diff=7823"/>
		<updated>2022-01-16T09:07:54Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Added Changes (Need to Check Version for Change)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Brick Fireplace}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Brick Fireplace}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | v0.4.0.5&lt;br /&gt;
| Crafting Recipe changed from Masonry Table to the Kiln.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=7822</id>
		<title>Module:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=7822"/>
		<updated>2022-01-16T09:03:16Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agave Leaves]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Amanita Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beans]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beets&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beet]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bolete Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Buttonbush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Camas Bulb]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Clam]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Common Grass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cookeina Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Corn]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cotton Boll]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crimini Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Lichen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Desert Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fiddleheads]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fireweed Shoots]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Huckleberries]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Kelp]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Papaya]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peat Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pineapple]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pitcher Plant&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prickly Pear Fruit]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pumpkin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Rice]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Sunflower]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Taro Root]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tomato]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Urchin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=7821</id>
		<title>Module:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=7821"/>
		<updated>2022-01-16T09:03:03Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Birch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Birch Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Birch Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cedar Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Cedar Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ceiba Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Ceiba Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fir Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Fir Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Joshua Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Joshua Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Oak Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Acorn]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Old Growth Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Palm Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Heart Of Palm]]&#039;,&#039;[[Palm Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Saguaro Rib]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Saguaro Seed]]&#039;,&#039;[[Giant Cactus Fruit]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Spruce Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Spruce Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=7820</id>
		<title>Module:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=7820"/>
		<updated>2022-01-16T09:02:46Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Aggressive Angler: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Aggressive Angler: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Aggressive Angler: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;WIP (No Function)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow Recovery: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows you to recover arrows shot into animals when harvesting them.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cleanup Crew: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Destroying tree debris no longer costs additional calories.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deadeye: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the headshot damage multiplier.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Diver: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Diver: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Diver: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;WIP (No Function)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Experienced Farmhand: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of farmed plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fisherman: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fisherman: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Fisherman: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;WIP (No Function)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loggers Luck: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;WIP (No Function)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lucky Break: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Mining rocks no longer has a chance to create large chunks.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Natural Gatherer: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of natural plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nature Adventurer: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in low activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sprinter: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sprinter: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Sprinter: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;WIP (No Function)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweeping Hands: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Picking up rocks also attempts to pick up similar rocks in an area.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urban Traveller: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in high activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:SkillData&amp;diff=7819</id>
		<title>Module:SkillData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:SkillData&amp;diff=7819"/>
		<updated>2022-01-16T09:02:32Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    skills = {&lt;br /&gt;
        [&#039;Advanced Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced baking mostly improves recipes that involve a leavening agent. Level by crafting advanced baking recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedBakingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;867&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Baking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Baking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Baking Focused Speed Talent]]&#039;, &#039;[[Advanced Baking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Baking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bearclaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Wellington]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fantastic Forest Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Tart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hearty Hometown Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Macaroons]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pirozhok]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sensuous Sea Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Turkey]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Tasty Tropical Pizza]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Bearclaw]]&#039;, &#039;[[Fruit Tart]]&#039;, &#039;[[Pirozhok]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Macaroons]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Elk Wellington]]&#039;, &#039;[[Fantastic Forest Pizza]]&#039;, &#039;[[Hearty Hometown Pizza]]&#039;, &#039;[[Sensuous Sea Pizza]]&#039;, &#039;[[Tasty Tropical Pizza]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Stuffed Turkey]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Baking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced cooking techniques for producing more complex foods. Level by crafting advanced cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;870&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Cooking Focused Speed Talent]]&#039;, &#039;[[Advanced Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Agouti Enchiladas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Banh Xeo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bear SUPREME]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Chow Fun]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Fritters]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Crimson Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Taco]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fish N Chips]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hare Haunches]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hosomaki]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Infused Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Kelpy Crab Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Millionaires Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Friend Rice]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Poke Bowl]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Seared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Seeded Camas Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Simple Syrup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Spiky Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sweet Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Tortilla]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Mix]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Tallow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Boiled Rice]]&#039;, &#039;[[Corn Fritters]]&#039;, &#039;[[Cutting Edge Cooking Skill Book]]&#039;, &#039;[[Fish N Chips]]&#039;, &#039;[[Hosomaki]]&#039;, &#039;[[Infused Oil]]&#039;, &#039;[[Pineapple Friend Rice]]&#039;, &#039;[[Refine Tallow]]&#039;, &#039;[[Seared Meat]]&#039;, &#039;[[Simple Syrup]]&#039;, &#039;[[Tortilla]]&#039;, &#039;[[Wild Mix]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Boiled Sausage]]&#039;, &#039;[[Culinary Research Paper Modern]]&#039;, &#039;[[Elk Taco]]&#039;, &#039;[[Fried Hare Haunches]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Bear S U P R E M E]]&#039;, &#039;[[Crimson Salad]]&#039;, &#039;[[Kelpy Crab Roll]]&#039;, &#039;[[Millionaires Salad]]&#039;, &#039;[[Poke Bowl]]&#039;, &#039;[[Seeded Camas Roll]]&#039;, &#039;[[Spiky Roll]]&#039;, &#039;[[Sweet Salad]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Agouti Enchiladas]]&#039;, &#039;[[Banh Xeo]]&#039;, &#039;[[Bison Chow Fun]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced masonry allows the production of high-quality stone furniture and material for houses. Level by crafting related recipes. &#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedMasonrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;873&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Masonry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Masonry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Masonry Focused Speed Talent]]&#039;, &#039;[[Advanced Masonry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Masonry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Ashlar Basalt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Gneiss]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Ashlar Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Ashlar Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Ashlar Basalt]]&#039;, &#039;[[Ashlar Gneiss]]&#039;, &#039;[[Ashlar Granite]]&#039;, &#039;[[Ashlar Limestone]]&#039;, &#039;[[Ashlar Sandstone]]&#039;, &#039;[[Ashlar Shale]]&#039;, &#039;[[Ashlar Stone Chair]]&#039;, &#039;[[Ashlar Stone Door]]&#039;, &#039;[[Small Hanging Ashlar Stone Sign]]&#039;, &#039;[[Small Standing Ashlar Stone Sign]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Ashlar Stone Table]]&#039;, &#039;[[Large Hanging Ashlar Stone Sign]]&#039;, &#039;[[Large Standing Ashlar Stone Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Ashlar Large Stone Fountain]]&#039;, &#039;[[Ashlar Small Stone Fountain]]&#039;, &#039;[[Ashlar Stone Bench]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Adorned Ashlar Stone Chair]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Adorned Ashlar Stone Table]]&#039;, &#039;[[Ashlar Stone Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Adorned Ashlar Stone Bench]]&#039;, &#039;[[Advanced Masonry Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Level by crafting advanced smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;AdvancedSmeltingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;876&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Smith]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Advanced Smelting Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Advanced Smelting Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Advanced Smelting Focused Speed Talent]]&#039;, &#039;[[Advanced Smelting Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Smelting Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;95&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;85.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;76&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;49&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;66.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;47.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corrugated Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rebar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rivet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Corrugated Steel Fence Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Flat Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;38&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Framed Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Mine Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Plain Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hanging Steel Shop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Corrugated Steel Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Long Steel Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Corrugated Steel Door]]&#039;, &#039;[[Corrugated Steel Fence Door]]&#039;, &#039;[[Corrugated Steel]]&#039;, &#039;[[Flat Steel Door]]&#039;, &#039;[[Flat Steel]]&#039;, &#039;[[Metallurgy Research Paper Modern]]&#039;, &#039;[[Quicklime]]&#039;, &#039;[[Rebar]]&#039;, &#039;[[Recurve Bow]]&#039;, &#039;[[Rivet]]&#039;, &#039;[[Steel Axe]]&#039;, &#039;[[Steel Bar]]&#039;, &#039;[[Steel Hammer]]&#039;, &#039;[[Steel Hoe]]&#039;, &#039;[[Steel Machete]]&#039;, &#039;[[Steel Pickaxe]]&#039;, &#039;[[Steel Pipe]]&#039;, &#039;[[Steel Saw Blade]]&#039;, &#039;[[Steel Shovel]]&#039;, &#039;[[Steel Sickle]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Composite Bow]]&#039;, &#039;[[Hanging Long Steel Sign]]&#039;, &#039;[[Hanging Steel Framed Sign]]&#039;, &#039;[[Hanging Steel Mine Sign]]&#039;, &#039;[[Hanging Steel Plain Sign]]&#039;, &#039;[[Hanging Steel Shop Sign]]&#039;, &#039;[[Large Corrugated Steel Door]]&#039;, &#039;[[Modern Axe]]&#039;, &#039;[[Modern Hammer]]&#039;, &#039;[[Modern Hoe]]&#039;, &#039;[[Modern Machete]]&#039;, &#039;[[Modern Pickaxe]]&#039;, &#039;[[Modern Rock Drill]]&#039;, &#039;[[Modern Scythe]]&#039;, &#039;[[Modern Shovel]]&#039;, &#039;[[Modern Upgrade 1]]&#039;, &#039;[[Standing Long Steel Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Chainsaw]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Advanced Smelting Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An introduction to cooking with an oven. Level by crafting related unleavened recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;BakingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;879&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Baking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Baking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Baking Focused Speed Talent]]&#039;, &#039;[[Baking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Baking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Baked Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb Bake]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Flatbread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fruit Muffin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Fritter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Leavened Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Pie]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pastry Dough]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Roast Pumpkin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Worldly Donut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Baking Skill Book]]&#039;, &#039;[[Baked Agave]]&#039;, &#039;[[Baked Beet]]&#039;, &#039;[[Baked Corn]]&#039;, &#039;[[Baked Heart Of Palm]]&#039;, &#039;[[Baked Meat]]&#039;, &#039;[[Baked Taro]]&#039;, &#039;[[Baked Tomato]]&#039;, &#039;[[Bread]]&#039;, &#039;[[Camas Bread]]&#039;, &#039;[[Camas Bulb Bake]]&#039;, &#039;[[Culinary Research Paper Advanced Meat]]&#039;, &#039;[[Culinary Research Paper Advanced]]&#039;, &#039;[[Flatbread]]&#039;, &#039;[[Fruit Muffin]]&#039;, &#039;[[Leavened Dough]]&#039;, &#039;[[Pastry Dough]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Baked Roast]]&#039;, &#039;[[Huckleberry Fritter]]&#039;, &#039;[[Roast Pumpkin]]&#039;, &#039;[[Worldly Donut]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Huckleberry Pie]]&#039;, &#039;[[Meat Pie]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Baking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Engineering allows for the easier construction of roads and early forms of mechanical power. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;BasicEngineeringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;882&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Basic Engineering Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Basic Engineering Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Basic Engineering Focused Speed Talent]]&#039;, &#039;[[Basic Engineering Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Basic Engineering Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Asphalt Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Ramp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Road Tool]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Hand Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Powered Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Arrastra]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rocker Box]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stop Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Street Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Waterwheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Windmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Arrastra]]&#039;, &#039;[[Asphalt Concrete]]&#039;, &#039;[[Engineering Research Paper Advanced]]&#039;, &#039;[[Iron Wheel]]&#039;, &#039;[[Mechanics Skill Book]]&#039;, &#039;[[Rocker Box]]&#039;, &#039;[[Stone Ramp]]&#039;, &#039;[[Stone Road]]&#039;, &#039;[[Stone Road Tool]]&#039;, &#039;[[Stop Sign]]&#039;, &#039;[[Street Sign]]&#039;, &#039;[[Waterwheel]]&#039;, &#039;[[Windmill]]&#039;, &#039;[[Wood Cart]]&#039;, &#039;[[Wooden Wheel]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Hand Plow]]&#039;, &#039;[[Steel Road Tool]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Powered Cart]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Basic Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Basic Engineering Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Butchery allows for more usable products to be harvested from hunted animals and fish. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;ButcherySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;885&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Hunter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Butchery Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Butchery Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Butchery Focused Speed Talent]]&#039;, &#039;[[Butchery Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Butchery Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Prepared Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Prime Cut]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Raw Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Scrap Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Hare]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Small Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Butcher Hare]]&#039;, &#039;[[Butcher Medium Animal]]&#039;, &#039;[[Butcher Medium Wooly Animal]]&#039;, &#039;[[Butcher Small Animal]]&#039;, &#039;[[Butcher Tiny Fur Animal]]&#039;, &#039;[[Butcher Tiny Leather Animal]]&#039;, &#039;[[Raw Roast]]&#039;, &#039;[[Raw Sausage]]&#039;, &#039;[[Scrap Meat]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Butcher Bison]]&#039;, &#039;[[Prepared Meat]]&#039;, &#039;[[Raw Bacon]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Prime Cut]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Butchery Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Level by crafting campfire recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CampfireCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;888&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Campfire Cooking Focused Speed Talent]]&#039;, &#039;[[Campfire Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Campfire Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Bannock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Boiled Grains]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Roast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Agave]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beans]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Beet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Cactus Fruit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Camas Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Corn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fireweed Shoots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Heart Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Mushrooms]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Papaya]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Pineapple]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Sausage]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Charred Tomato]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Field Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Camas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Hearts Of Palm]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Taro]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Fried Tomatoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Jungle Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meaty Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Root Campfire Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Topped Porridge]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wild Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wilted Fiddleheads]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Animal Tiny]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Fish Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Moon Jellyfish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Campfire Pacific Sardine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Render Fat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Baking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Boiled Grains]]&#039;, &#039;[[Campfire Animal Medium]]&#039;, &#039;[[Campfire Animal Small]]&#039;, &#039;[[Campfire Animal Tiny]]&#039;, &#039;[[Campfire Bison]]&#039;, &#039;[[Campfire Fish Large]]&#039;, &#039;[[Campfire Fish Medium]]&#039;, &#039;[[Campfire Moon Jellyfish]]&#039;, &#039;[[Campfire Pacific Sardine]]&#039;, &#039;[[Charred Agave]]&#039;, &#039;[[Charred Beans]]&#039;, &#039;[[Charred Beet]]&#039;, &#039;[[Charred Cactus Fruit]]&#039;, &#039;[[Charred Camas Bulb]]&#039;, &#039;[[Charred Corn]]&#039;, &#039;[[Charred Fireweed Shoots]]&#039;, &#039;[[Charred Fish]]&#039;, &#039;[[Charred Heart Of Palm]]&#039;, &#039;[[Charred Meat]]&#039;, &#039;[[Charred Mushrooms]]&#039;, &#039;[[Charred Papaya]]&#039;, &#039;[[Charred Pineapple]]&#039;, &#039;[[Charred Taro]]&#039;, &#039;[[Charred Tomato]]&#039;, &#039;[[Wilted Fiddleheads]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Baking Skill Book]]&#039;, &#039;[[Bannock]]&#039;, &#039;[[Beet Campfire Salad]]&#039;, &#039;[[Charred Sausage]]&#039;, &#039;[[Cooking Skill Book]]&#039;, &#039;[[Culinary Research Paper Basic Fish]]&#039;, &#039;[[Culinary Research Paper Basic Meat]]&#039;, &#039;[[Culinary Research Paper Basic]]&#039;, &#039;[[Fern Campfire Salad]]&#039;, &#039;[[Fried Camas]]&#039;, &#039;[[Fried Fiddleheads]]&#039;, &#039;[[Fried Hearts Of Palm]]&#039;, &#039;[[Fried Taro]]&#039;, &#039;[[Fried Tomatoes]]&#039;, &#039;[[Jungle Campfire Salad]]&#039;, &#039;[[Render Fat]]&#039;, &#039;[[Root Campfire Salad]]&#039;, &#039;[[Topped Porridge]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Campfire Roast]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Field Campfire Stew]]&#039;, &#039;[[Fish Stew]]&#039;, &#039;[[Jungle Campfire Stew]]&#039;, &#039;[[Meaty Stew]]&#039;, &#039;[[Root Campfire Stew]]&#039;, &#039;[[Wild Stew]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Campfire Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cutting logs into usable crafting and building materials is an important skill for budding communities. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CarpentrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;890&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Carpentry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Carpentry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Carpentry Focused Speed Talent]]&#039;, &#039;[[Carpentry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Carpentry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Hardwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Softwood Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Board]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Saw Boards]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Wheelbarrow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Bookshelf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Distribution Station]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Elevator Call Post]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Icebox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Kitchen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Large Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Windowed Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Latrine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Stockpile]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Real Estate Desk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Registrar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Shelf Cabinet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Lumber Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Storage Silo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wainwright Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Fabric Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Straw Bed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Basic Engineering Skill Book]]&#039;, &#039;[[Dendrology Research Paper Advanced]]&#039;, &#039;[[Dendrology Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Board]]&#039;, &#039;[[Butchery Table]]&#039;, &#039;[[Composites Skill Book]]&#039;, &#039;[[Distribution Station]]&#039;, &#039;[[Hewn Chair]]&#039;, &#039;[[Hewn Door]]&#039;, &#039;[[Large Lumber Door]]&#039;, &#039;[[Loom]]&#039;, &#039;[[Lumber]]&#039;, &#039;[[Machinist Table]]&#039;, &#039;[[Paper Milling Skill Book]]&#039;, &#039;[[Saw Boards]]&#039;, &#039;[[Small Hanging Wood Sign]]&#039;, &#039;[[Small Standing Wood Sign]]&#039;, &#039;[[Tailoring Table]]&#039;, &#039;[[Wainwright Table]]&#039;, &#039;[[Wheelbarrow]]&#039;, &#039;[[Wooden Straw Bed]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Hewn Bench]]&#039;, &#039;[[Hewn Table]]&#039;, &#039;[[Wooden Latrine]]&#039;, &#039;[[Softwood Lumber]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Hardwood Lumber]]&#039;, &#039;[[Large Hanging Wood Sign]]&#039;, &#039;[[Large Standing Wood Sign]]&#039;, &#039;[[Storage Silo]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bookshelf]]&#039;, &#039;[[Lumber Stockpile]]&#039;, &#039;[[Real Estate Desk]]&#039;, &#039;[[Registrar]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Basic Upgrade 3]]&#039;, &#039;[[Elevator Call Post]]&#039;, &#039;[[Icebox]]&#039;, &#039;[[Large Lumber Stockpile]]&#039;, &#039;[[Lumber Door]]&#039;, &#039;[[Shelf Cabinet]]&#039;, &#039;[[Small Hanging Lumber Sign]]&#039;, &#039;[[Small Standing Lumber Sign]]&#039;, &#039;[[Wooden Ceiling Light]]&#039;, &#039;[[Wooden Floor Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Kitchen]]&#039;, &#039;[[Large Hanging Lumber Sign]]&#039;, &#039;[[Large Standing Lumber Sign]]&#039;, &#039;[[Large Windowed Lumber Door]]&#039;, &#039;[[Lumber Chair]]&#039;, &#039;[[Lumber Table]]&#039;, &#039;[[Wooden Fabric Bed]]&#039;, &#039;[[Wooden Table Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Carpentry Advanced Upgrade]]&#039;, &#039;[[Carpentry Basic Upgrade]]&#039;, &#039;[[Lumber Bench]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the construction of advanced wood products for furniture and houses. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CompositesSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;894&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Composites Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Composites Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Composites Focused Speed Talent]]&#039;, &#039;[[Composites Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Composites Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Lumber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Composites Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Lumber Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Composite Lumber Chair]]&#039;, &#039;[[Composite Lumber Door]]&#039;, &#039;[[Composite Lumber]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Composite Lumber Bench]]&#039;, &#039;[[Composite Lumber Table]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Modern Upgrade 3]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Composites Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;897&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Cooking Focused Speed Talent]]&#039;, &#039;[[Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Autumn Stew]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Clam Chowder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Crispy Bacon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Loaded Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Meat Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Mochi]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Phad Thai]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Pupusas]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Noodles]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Shark Fillet Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Simmered Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Smooth Gut Noodle Roll]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Fries]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Soup]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Vegetable Stock]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Exotic Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Forest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Grassland Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mixed Vegetable Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mushroom Medley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Fruit Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rainforest Salad]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Cooking Skill Book]]&#039;, &#039;[[Clam Chowder]]&#039;, &#039;[[Exotic Fruit Salad]]&#039;, &#039;[[Exotic Salad]]&#039;, &#039;[[Exotic Vegetable Medley]]&#039;, &#039;[[Forest Salad]]&#039;, &#039;[[Grassland Salad]]&#039;, &#039;[[Loaded Taro Fries]]&#039;, &#039;[[Meat Stock]]&#039;, &#039;[[Mixed Fruit Salad]]&#039;, &#039;[[Mixed Salad]]&#039;, &#039;[[Mixed Vegetable Medley]]&#039;, &#039;[[Mushroom Medley]]&#039;, &#039;[[Rainforest Fruit Salad]]&#039;, &#039;[[Rainforest Salad]]&#039;, &#039;[[Rice Noodles]]&#039;, &#039;[[Taro Fries]]&#039;, &#039;[[Vegetable Stock]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Autumn Stew]]&#039;, &#039;[[Mochi]]&#039;, &#039;[[Shark Fillet Soup]]&#039;, &#039;[[Simmered Meat]]&#039;, &#039;[[Vegetable Soup]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Crispy Bacon]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Pupusas]]&#039;, &#039;[[Smooth Gut Noodle Roll]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Phad Thai]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cutting edge cooking works with ingredients that don\&#039;t quite sound like food but can potentially provide high calorie and nutrition. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;CuttingEdgeCookingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;900&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Chef]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Cutting Edge Cooking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Cutting Edge Cooking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Cutting Edge Cooking Focused Speed Talent]]&#039;, &#039;[[Cutting Edge Cooking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Cutting Edge Cooking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Corn Starch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Hydrocolloids]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Liquid Nitrogen]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Maltodextrin]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Transglutaminase]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[CO2 Canister]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cutting Edge Cooking Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Fish]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Kelp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Refine Meat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[CO2 Canister]]&#039;, &#039;[[Corn Starch]]&#039;, &#039;[[Hydrocolloids]]&#039;, &#039;[[Liquid Nitrogen]]&#039;, &#039;[[Maltodextrin]]&#039;, &#039;[[Refine Fish]]&#039;, &#039;[[Refine Kelp]]&#039;, &#039;[[Refine Meat]]&#039;, &#039;[[Transglutaminase]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Cutting Edge Cooking Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Electronics improve the recipes for many advanced materials needed for advanced technology. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;ElectronicsSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;903&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Electronics Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Electronics Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Electronics Focused Speed Talent]]&#039;, &#039;[[Electronics Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Electronics Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;115&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;31.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;103.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;92&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;49&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;69&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Circuit]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Motor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Flakes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Light Bulb]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Substrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Computer Lab]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Assembly]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Froth Floatation Cell]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Jaw Crusher]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Laboratory]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Laser]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Double Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;46&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Street Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Robotic Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Solar Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Ceiling Light]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Floor Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Table Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Streetlamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Transmission Pole]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Wind Turbine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Basic Circuit]]&#039;, &#039;[[Computer Lab]]&#039;, &#039;[[Electric Motor]]&#039;, &#039;[[Electric Wall Lamp]]&#039;, &#039;[[Electronics Assembly]]&#039;, &#039;[[Froth Floatation Cell]]&#039;, &#039;[[Gold Flakes]]&#039;, &#039;[[Jaw Crusher]]&#039;, &#039;[[Laboratory]]&#039;, &#039;[[Laser]]&#039;, &#039;[[Light Bulb]]&#039;, &#039;[[Robotic Assembly Line]]&#039;, &#039;[[Solar Generator]]&#039;, &#039;[[Steel Ceiling Light]]&#039;, &#039;[[Substrate]]&#039;, &#039;[[Wind Turbine]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Advanced Circuit]]&#039;, &#039;[[Steel Floor Lamp]]&#039;, &#039;[[Steel Table Lamp]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Transmission Pole]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Modern Double Street Light]]&#039;, &#039;[[Modern Street Light]]&#039;, &#039;[[Streetlamp]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Modern Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Electronics Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The art of planting and cultivating flora. Level by crafting related recipes and using the hoe.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;FarmingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;908&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Farming Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Farming Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Farming Focused Speed Talent]]&#039;, &#039;[[Farming Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Farming Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Hoe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Agriculture Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushroom Spores]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fern Spore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Seed]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmers Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Salt Basket]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Agriculture Research Paper Advanced]]&#039;, &#039;[[Agriculture Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Agave Seed]]&#039;, &#039;[[Amanita Mushroom Spores]]&#039;, &#039;[[Beet Seed]]&#039;, &#039;[[Bolete Mushroom Spores]]&#039;, &#039;[[Cookeina Mushroom Spores]]&#039;, &#039;[[Corn Seed]]&#039;, &#039;[[Cotton Thread]]&#039;, &#039;[[Crimini Mushroom Spores]]&#039;, &#039;[[Farmers Table]]&#039;, &#039;[[Fern Spore]]&#039;, &#039;[[Fertilizers Skill Book]]&#039;, &#039;[[Fireweed Seed]]&#039;, &#039;[[Huckleberry Seed]]&#039;, &#039;[[Milling Skill Book]]&#039;, &#039;[[Papaya Seed]]&#039;, &#039;[[Pineapple Seed]]&#039;, &#039;[[Prickly Pear Seed]]&#039;, &#039;[[Pumpkin Seed]]&#039;, &#039;[[Sunflower Seed]]&#039;, &#039;[[Taro Seed]]&#039;, &#039;[[Tomato Seed]]&#039;, &#039;[[Wheat Seed]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Salt Basket]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Farming Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;FertilizersSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;911&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Fertilizers Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Fertilizers Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Fertilizers Focused Speed Talent]]&#039;, &#039;[[Fertilizers Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Fertilizers Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6.25&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Compost Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiber Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Hide Ash Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pelt Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Phosphate Fertilizer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Pulp Filler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Soil Sampler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Fertilizers Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Soil Sampler]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Blood Meal Fertilizer]]&#039;, &#039;[[Hide Ash Fertilizer]]&#039;, &#039;[[Pulp Filler]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Camas Ash Fertilizer]]&#039;, &#039;[[Fiber Filler]]&#039;, &#039;[[Pelt Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Berry Extract Fertilizer]]&#039;, &#039;[[Composite Filler]]&#039;, &#039;[[Phosphate Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Compost Fertilizer]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Fertilizers Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gathering covers harvesting materials both from the natural environment and human-created farms. Level by gathering plants - farmed or natural.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;GatheringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;914&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Gathering Experienced Farmhand Talent]]&#039;, &#039;[[Gathering Natural Gatherer Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Gathering Tool Efficiency Talent]]&#039;, &#039;[[Gathering Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Scythe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Machete]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Sickle]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Agave Leaves]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Amanita Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Sprout]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beet]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Greens]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Bolete Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Cookeina Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Corn]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Crimini Mushrooms]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Fiddleheads]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Fireweed Shoots]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Giant Cactus Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Heart Of Palm]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberries]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Papaya]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Pineapple]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Prickly Pear Fruit]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Pumpkin]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Taro Root]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Tomato]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Boll]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Plant Fibers]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Beans]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Bulb]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Rice]]&#039;, &#039;Increases&#039;, &#039;harvest yield&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Gathering Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Farming Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Farming Skill Book]]&#039;, &#039;[[Gathering Research Paper Basic]]&#039;, &#039;[[Tailoring Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;GlassworkingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;915&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Glassworking Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Glassworking Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Glassworking Focused Speed Talent]]&#039;, &#039;[[Glassworking Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Glassworking Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;95&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;31.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;85.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;76&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;66.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;57&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;47.5&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Framed Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Quicklime Glass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Framed Glass Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;38&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Glass Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Framed Glass Door]]&#039;, &#039;[[Framed Glass]]&#039;, &#039;[[Glass]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Standing Glass Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Advanced Upgrade 2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Quicklime Glass]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Glassworking Advanced Upgrade]]&#039;, &#039;[[Glassworking Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hunt animals for skin and meat. Level by successfully hunting.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;HuntingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;919&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Hunter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Hunting Aggressive Angler Talent]]&#039;, &#039;[[Hunting Arrow Recovery Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Hunting Deadeye Talent]]&#039;, &#039;[[Hunting Fisherman Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.1&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.68&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;1&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.25&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;2&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.92&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;3&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.55&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.04&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;4&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.7&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.16&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.85&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.28&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;6&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Composite Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Recurve Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Bow]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Butchery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Bison Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Elk Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Fishery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Fish Trap]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Goat Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sheep Mount]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Alligator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Bison]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Elk]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Goat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Jaguar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Stuffed Wolf]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;You&#039;, &#039;Increases&#039;, &#039;how close you can approach animals&#039;, &#039;7&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Butchery Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Fish Trap]]&#039;, &#039;[[Fishery]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bison Mount]]&#039;, &#039;[[Elk Mount]]&#039;, &#039;[[Goat Mount]]&#039;, &#039;[[Sheep Mount]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Stuffed Alligator]]&#039;, &#039;[[Stuffed Bison]]&#039;, &#039;[[Stuffed Elk]]&#039;, &#039;[[Stuffed Goat]]&#039;, &#039;[[Stuffed Jaguar]]&#039;, &#039;[[Stuffed Wolf]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced industrialization to produce larger machines and advanced technology. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;IndustrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;920&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Industry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Industry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Industry Focused Speed Talent]]&#039;, &#039;[[Industry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Industry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1350&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1350&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1050&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1050&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Advanced Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Radiator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Rubber Wheel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Crane]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Excavator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Industrial Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Skid Steer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Carpentry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Tailoring Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Automatic Loom]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Machinist Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Planer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Stamping Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Refrigerator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Sensor Based Belt Sorter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Melter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Washing Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Carpentry Table]]&#039;, &#039;[[Advanced Combustion Engine]]&#039;, &#039;[[Advanced Masonry Table]]&#039;, &#039;[[Advanced Tailoring Table]]&#039;, &#039;[[Automatic Loom]]&#039;, &#039;[[Electric Lathe]]&#039;, &#039;[[Electric Machinist Table]]&#039;, &#039;[[Electric Planer]]&#039;, &#039;[[Electric Stamping Press]]&#039;, &#039;[[Radiator]]&#039;, &#039;[[Refrigerator]]&#039;, &#039;[[Rubber Wheel]]&#039;, &#039;[[Sensor Based Belt Sorter]]&#039;, &#039;[[Skid Steer]]&#039;, &#039;[[Spin Melter]]&#039;, &#039;[[Steel Axle]]&#039;, &#039;[[Steel Gear]]&#039;, &#039;[[Steel Gearbox]]&#039;, &#039;[[Steel Plate]]&#039;, &#039;[[Washing Machine]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Crane]]&#039;, &#039;[[Excavator]]&#039;, &#039;[[Industrial Elevator]]&#039;, &#039;[[Truck]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Modern Upgrade 2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Industry Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Level by felling trees and clearing debris.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;LoggingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;923&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Logging Cleanup Crew Talent]]&#039;, &#039;[[Logging Loggers Luck Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Logging Tool Efficiency Talent]]&#039;, &#039;[[Logging Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.1&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.4&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.5&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.4&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.2&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.6&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;17&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.55&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.4&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.7&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.6&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.8&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;19&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2.85&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3.8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;1.9&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Chainsaw]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;3&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Axe]]&#039;, &#039;Increases&#039;, &#039;damage&#039;, &#039;2&#039;},&lt;br /&gt;
                                    {&#039;[[Charcoal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Dendrology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Logging Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Hewn Logs]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Carpentry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Small Wood Cart]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Carpentry Skill Book]]&#039;, &#039;[[Dendrology Research Paper Basic]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Hewn Logs]]&#039;, &#039;[[Small Wood Cart]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Basic Upgrade 1]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Charcoal]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Logging Advanced Upgrade]]&#039;, &#039;[[Logging Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rocks and mortar can provide a suitable building material alternative to wood. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MasonrySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;925&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Masonry Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Masonry Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Masonry Focused Speed Talent]]&#039;, &#039;[[Masonry Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Masonry Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Mortared Stone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Reinforced Concrete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cement]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Basic Upgrade 2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Baked Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Wheat Mortar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Glassworking Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Bloomery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Bison Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Otter Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Owl Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Limestone Wolf Statue]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Bench]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Door]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mortared Stone Table]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Advanced]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Baked Mortar]]&#039;, &#039;[[Bloomery]]&#039;, &#039;[[Glassworking Skill Book]]&#039;, &#039;[[Kiln]]&#039;, &#039;[[Masonry Mortar]]&#039;, &#039;[[Mill]]&#039;, &#039;[[Mortared Stone Chair]]&#039;, &#039;[[Mortared Stone Door]]&#039;, &#039;[[Mortared Stone]]&#039;, &#039;[[Pottery Skill Book]]&#039;, &#039;[[Reinforced Concrete]]&#039;, &#039;[[Small Hanging Mortared Stone Sign]]&#039;, &#039;[[Small Standing Mortared Stone Sign]]&#039;, &#039;[[Stone Brazier]]&#039;, &#039;[[Tallow Lamp]]&#039;, &#039;[[Wheat Mortar]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Limestone Otter Statue]]&#039;, &#039;[[Mortared Stone Table]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Large Hanging Mortared Stone Sign]]&#039;, &#039;[[Large Standing Mortared Stone Sign]]&#039;, &#039;[[Limestone Wolf Statue]]&#039;, &#039;[[Mortared Stone Bench]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Basic Upgrade 2]]&#039;, &#039;[[Cement]]&#039;, &#039;[[Limestone Owl Statue]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Limestone Bison Statue]]&#039;, &#039;[[Mortared Stone Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Masonry Advanced Upgrade]]&#039;, &#039;[[Masonry Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Mechanics for more advanced creations. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MechanicsSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;928&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Mechanics Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Mechanics Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Mechanics Focused Speed Talent]]&#039;, &#039;[[Mechanics Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Mechanics Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15.75&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;315&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;270&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;81&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;337.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;360&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;320&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.25&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;245&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;42&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;262.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;280&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;210&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;240&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;187.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Boiler]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Engineering Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Gearbox]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Wiring]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Heat Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Gear]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Plate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Piston]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Portable Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Screws]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Servo]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Harvester]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Plow]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor Sower]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Valve]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 4]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanics Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Electronics Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Industry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Tractor]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Truck]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Wooden Elevator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Assembly Line]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Combustion Generator]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Electric Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Lathe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Mechanical Water Pump]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Refinery]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Pump Jack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Rolling Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Screening Machine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Screw Press]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Shaper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Stamp Mill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Steam Engine]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Waste Filter]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Assembly Line]]&#039;, &#039;[[Boiler]]&#039;, &#039;[[Combustion Engine]]&#039;, &#039;[[Combustion Generator]]&#039;, &#039;[[Copper Wiring]]&#039;, &#039;[[Electric Water Pump]]&#039;, &#039;[[Electronics Skill Book]]&#039;, &#039;[[Engineering Research Paper Modern]]&#039;, &#039;[[Gearbox]]&#039;, &#039;[[Gold Wiring]]&#039;, &#039;[[Heat Sink]]&#039;, &#039;[[Industry Skill Book]]&#039;, &#039;[[Iron Axle]]&#039;, &#039;[[Iron Gear]]&#039;, &#039;[[Iron Plate]]&#039;, &#039;[[Lathe]]&#039;, &#039;[[Mechanical Water Pump]]&#039;, &#039;[[Oil Drilling Skill Book]]&#039;, &#039;[[Oil Refinery]]&#039;, &#039;[[IronPiston]]&#039;, &#039;[[Portable Steam Engine]]&#039;, &#039;[[Pump Jack]]&#039;, &#039;[[Rolling Mill]]&#039;, &#039;[[Screening Machine]]&#039;, &#039;[[Screw Press]]&#039;, &#039;[[Screws]]&#039;, &#039;[[Servo]]&#039;, &#039;[[Shaper]]&#039;, &#039;[[Sink]]&#039;, &#039;[[Stamp Mill]]&#039;, &#039;[[Steam Engine]]&#039;, &#039;[[Steam Tractor Harvester]]&#039;, &#039;[[Steam Tractor Plow]]&#039;, &#039;[[Steam Tractor Sower]]&#039;, &#039;[[Stove]]&#039;, &#039;[[Valve]]&#039;, &#039;[[Waste Filter]]&#039;, &#039;[[Wooden Elevator]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Steam Tractor]]&#039;, &#039;[[Steam Truck]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Advanced Upgrade 4]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Mechanics Advanced Upgrade]]&#039;, &#039;[[Mechanics Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milling various products can create important materials for baking and other uses. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;931&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Farmer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Milling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Milling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Milling Focused Speed Talent]]&#039;, &#039;[[Milling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Milling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;13.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Acorn Powder]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Bean Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Camas Paste]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Cornmeal]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Huckleberry Extract]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Rice Flour]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Sun Cheese]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Yeast]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Beet Sugar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sunflower Oil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Beet Sugar]]&#039;, &#039;[[Camas Paste]]&#039;, &#039;[[Cornmeal]]&#039;, &#039;[[Flour]]&#039;, &#039;[[Huckleberry Extract]]&#039;, &#039;[[Oil]]&#039;, &#039;[[Rice Flour]]&#039;, &#039;[[Sugar]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Bean Paste]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Acorn Powder]]&#039;, &#039;[[Sun Cheese]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Sunflower Oil]]&#039;, &#039;[[Yeast]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Milling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hitting rocks with a pickaxe can be suprisingly difficult. Level by breaking rocks.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;MiningSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;934&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = nil,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Mining Lucky Break Talent]]&#039;, &#039;[[Mining Sweeping Hands Talent]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Mining Tool Efficiency Talent]]&#039;, &#039;[[Mining Tool Strength Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13.6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12.75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1600&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11.05&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.75&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;13&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1400&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10.2&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1200&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;9.35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.25&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;11&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;8.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Modern Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Steel Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;7.5&#039;},&lt;br /&gt;
                                    {&#039;[[Stone Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calorie consumption&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Ore]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Mining Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Concentrate Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Basalt Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Copper Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gneiss Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Gold Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Granite Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Iron Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Limestone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Sandstone Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Shale Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Crushed Slag Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv2]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Sand Concentrate Lv3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Basic]]&#039;, &#039;[[Masonry Skill Book]]&#039;, &#039;[[Metallurgy Research Paper Basic]]&#039;, &#039;[[Smelting Skill Book]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Copper Concentrate]]&#039;, &#039;[[Crushed Basalt Lv2]]&#039;, &#039;[[Crushed Copper Lv2]]&#039;, &#039;[[Crushed Copper Ore]]&#039;, &#039;[[Crushed Gneiss Lv2]]&#039;, &#039;[[Crushed Gold Lv2]]&#039;, &#039;[[Crushed Gold Ore]]&#039;, &#039;[[Crushed Granite Lv2]]&#039;, &#039;[[Crushed Granite]]&#039;, &#039;[[Crushed Iron Lv2]]&#039;, &#039;[[Crushed Iron Ore]]&#039;, &#039;[[Crushed Limestone Lv2]]&#039;, &#039;[[Crushed Limestone]]&#039;, &#039;[[Crushed Sandstone Lv2]]&#039;, &#039;[[Crushed Sandstone]]&#039;, &#039;[[Crushed Shale Lv2]]&#039;, &#039;[[Crushed Shale]]&#039;, &#039;[[Crushed Slag Lv2]]&#039;, &#039;[[Gold Concentrate]]&#039;, &#039;[[Iron Concentrate]]&#039;, &#039;[[Sand Concentrate]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Concentrate Dry Iron]]&#039;, &#039;[[Crushed Basalt Lv3]]&#039;, &#039;[[Crushed Copper Lv3]]&#039;, &#039;[[Crushed Gneiss Lv3]]&#039;, &#039;[[Crushed Gold Lv3]]&#039;, &#039;[[Crushed Granite Lv3]]&#039;, &#039;[[Crushed Iron Lv3]]&#039;, &#039;[[Crushed Limestone Lv3]]&#039;, &#039;[[Crushed Sandstone Lv3]]&#039;, &#039;[[Crushed Shale Lv3]]&#039;, &#039;[[Crushed Slag Lv3]]&#039;, &#039;[[Sand Concentrate Lv2]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Concentrate Copper Lv2]]&#039;, &#039;[[Concentrate Gold Lv2]]&#039;, &#039;[[Concentrate Iron Lv2]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Concentrate Dry Iron Lv2]]&#039;, &#039;[[Sand Concentrate Lv3]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Mining Advanced Upgrade]]&#039;, &#039;[[Mining Basic Upgrade]]&#039;, &#039;[[Mining Modern Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;OilDrillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;935&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Engineer]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Oil Drilling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Oil Drilling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Oil Drilling Focused Speed Talent]]&#039;, &#039;[[Oil Drilling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Oil Drilling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;81&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;63&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;54&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Barrel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Biodiesel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Gasoline]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Petroleum]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Epoxy]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Fiberglass]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Plastic]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Synthetic Rubber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Oil Drilling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Barrel]]&#039;, &#039;[[Epoxy]]&#039;, &#039;[[Fiberglass]]&#039;, &#039;[[Gasoline]]&#039;, &#039;[[Nylon]]&#039;, &#039;[[Petroleum]]&#039;, &#039;[[Plastic]]&#039;, &#039;[[Synthetic Rubber]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Biodiesel]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Oil Drilling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Paper to carry the written word. Or used to stuff in bookshelves. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;PaperMillingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;938&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Carpenter]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Paper Milling Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Paper Milling Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Paper Milling Focused Speed Talent]]&#039;, &#039;[[Paper Milling Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Paper Milling Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15.75&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.25&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10.5&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8.75&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Paper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Paper Milling Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Paper]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {},&lt;br /&gt;
                            [&#039;level2&#039;] = {},&lt;br /&gt;
                            [&#039;level3&#039;] = {},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Paper Milling Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pottery is an advancement in masonry and can provide an excellent building material for communities. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;PotterySkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;941&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Mason]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Pottery Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Pottery Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Pottery Focused Speed Talent]]&#039;, &#039;[[Pottery Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Pottery Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;180&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;33.75&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;160&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;14&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;140&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;26.25&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18.75&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Geology Research Paper Modern]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 1]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Pottery Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Shale Brick]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Bakery Oven]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bathtub]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Brick Fireplace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Round Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Square Pot]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Small Sink]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Standing Steel Brick Sign]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Toilet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Geology Research Paper Modern]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Masonry Skill Book]]&#039;, &#039;[[Bakery Oven]]&#039;, &#039;[[Brick]]&#039;, &#039;[[Shale Brick]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Advanced Upgrade 1]]&#039;, &#039;[[Standing Steel Brick Sign]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Round Pot]]&#039;, &#039;[[Square Pot]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Brick Fireplace]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Small Sink]]&#039;, &#039;[[Toilet]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Bathtub]]&#039;, &#039;[[Pottery Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Metal is an important part of progress and smelting is the first step into a new age. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;SmeltingSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;944&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Smith]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Smelting Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Smelting Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Smelting Focused Speed Talent]]&#039;, &#039;[[Smelting Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Smelting Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;67.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;112.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;225&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;675&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1125&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;36&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;52.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;87.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;175&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;525&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;875&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;28&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;750&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;37.5&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;62.5&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;125&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;375&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;625&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Copper Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Copper Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Gold Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Bar]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pipe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Saw Blade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Metallurgy Research Paper Advanced]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Nail]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Upgrade 3]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smelting Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Copper]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Gold]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Smelt Iron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Axe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hammer]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Hoe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Machete]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Pickaxe]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Rock Drill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Shovel]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Iron Sickle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Anvil]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bank]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Blast Furnace]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Brazier]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Candle Stand]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cast Iron Stove]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Ceiling Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cement Kiln]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Currency Exchange]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Mint]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Sawmill]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Tallow Wall Lamp]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    {&#039;[[Treasury]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Wall Candle]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;16&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Metallurgy Research Paper Advanced]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Advanced Smelting Skill Book]]&#039;, &#039;[[Anvil]]&#039;, &#039;[[Bank]]&#039;, &#039;[[Blast Furnace]]&#039;, &#039;[[Candle Stand]]&#039;, &#039;[[Cast Iron Stove]]&#039;, &#039;[[Cement Kiln]]&#039;, &#039;[[Copper Bar]]&#039;, &#039;[[Copper Pipe]]&#039;, &#039;[[Currency Exchange]]&#039;, &#039;[[Gold Bar]]&#039;, &#039;[[Iron Axe]]&#039;, &#039;[[Iron Bar]]&#039;, &#039;[[Iron Hammer]]&#039;, &#039;[[Iron Hoe]]&#039;, &#039;[[Iron Machete]]&#039;, &#039;[[Iron Pickaxe]]&#039;, &#039;[[Iron Pipe]]&#039;, &#039;[[Iron Rock Drill]]&#039;, &#039;[[Iron Saw Blade]]&#039;, &#039;[[Iron Shovel]]&#039;, &#039;[[Iron Sickle]]&#039;, &#039;[[Mint]]&#039;, &#039;[[Nail]]&#039;, &#039;[[Sawmill]]&#039;, &#039;[[Smelt Copper]]&#039;, &#039;[[Smelt Gold]]&#039;, &#039;[[Smelt Iron]]&#039;, &#039;[[Tallow Wall Lamp]]&#039;, &#039;[[Treasury]]&#039;, &#039;[[Wall Candle]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Brazier]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Ceiling Candle]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Advanced Upgrade 3]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Smelting Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring&#039;,&lt;br /&gt;
                    [&#039;title&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creating new clothes and setting trends. Level by crafting related recipes.&#039;,&lt;br /&gt;
                    [&#039;skillID&#039;] = &#039;TailoringSkill&#039;,&lt;br /&gt;
                    [&#039;skillIDNum&#039;] = &#039;950&#039;,&lt;br /&gt;
                    [&#039;maxLevel&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;root&#039;] = false,&lt;br /&gt;
                    [&#039;rootSkill&#039;] = &#039;[[Tailor]]&#039;,&lt;br /&gt;
                    [&#039;specialty&#039;] = true,&lt;br /&gt;
                    [&#039;specialtySkill&#039;] = nil,&lt;br /&gt;
                    [&#039;prerequisites&#039;] = nil,&lt;br /&gt;
                    [&#039;childSkills&#039;] = nil,&lt;br /&gt;
                    [&#039;specialtySkillBook&#039;] = &#039;[[Tailoring Skill Book]]&#039;,&lt;br /&gt;
                    [&#039;specialtySkillScroll&#039;] = &#039;[[Tailoring Skill Scroll]]&#039;,&lt;br /&gt;
                    [&#039;itemsGiven&#039;] = nil,&lt;br /&gt;
                    [&#039;talents&#039;] =  {&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Tailoring Focused Speed Talent]]&#039;, &#039;[[Tailoring Parallel Speed Talent]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Tailoring Frugal Req Talent]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;benefits&#039;] =  {&lt;br /&gt;
                            [&#039;level1&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;150&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;100&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level2&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;135&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;900&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;27&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;450&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6750&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;9&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;72&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;45&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;22.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level3&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;120&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;800&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;24&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;2000&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;8&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;64&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;80&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level4&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;105&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;700&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;21&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;350&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5250&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1750&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;7&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;56&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;35&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;17.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;70&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level5&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;90&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;600&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;18&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;300&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1500&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;6&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;48&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;30&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level6&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;75&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;500&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;15&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;250&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3750&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1250&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;5&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;25&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12.5&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;50&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            [&#039;level7&#039;] = {&lt;br /&gt;
                                    {&#039;[[Cotton Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Carpet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;60&#039;},&lt;br /&gt;
                                    {&#039;[[Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Bearpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Big Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Helmet]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Builder Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Camo Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Capris]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Chef Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth Cape]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Derpy Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Explorer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Overalls]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Farmer Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Garden Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Gigot Sleeve Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Henley]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Light Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Low Top Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Running Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Shorts]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Apron]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Bandana]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Gloves]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Smith Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Square Belt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Bowler Hat]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Pants]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shirt]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tailor Shoes]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;400&#039;},&lt;br /&gt;
                                    {&#039;[[Tall Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Trousers]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;12&#039;},&lt;br /&gt;
                                    {&#039;[[Work Backpack]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Work Boots]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;200&#039;},&lt;br /&gt;
                                    {&#039;[[Cellulose Fiber]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cloth]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Nylon Thread]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;3000&#039;},&lt;br /&gt;
                                    {&#039;[[Tailoring Basic Upgrade]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;1000&#039;},&lt;br /&gt;
                                    {&#039;[[Spin Wool Yarn]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Cotton Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Nylon Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Weave Wool Fabric]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Campsite]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;4&#039;},&lt;br /&gt;
                                    {&#039;[[Couch]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;32&#039;},&lt;br /&gt;
                                    {&#039;[[Padded Chair]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Large]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Medium]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;20&#039;},&lt;br /&gt;
                                    {&#039;[[Rug Small]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;10&#039;},&lt;br /&gt;
                                    {&#039;[[Washboard]]&#039;, &#039;Decreases&#039;, &#039;calories of labor&#039;, &#039;40&#039;},&lt;br /&gt;
                                    },&lt;br /&gt;
                            },&lt;br /&gt;
                    [&#039;recipes&#039;] =  {&lt;br /&gt;
                            [&#039;level0&#039;] = {&#039;[[Campsite]]&#039;},&lt;br /&gt;
                            [&#039;level1&#039;] = {&#039;[[Capris]]&#039;, &#039;[[Cellulose Fiber]]&#039;, &#039;[[Cloth Belt]]&#039;, &#039;[[Cloth]]&#039;, &#039;[[Cotton Fabric]]&#039;, &#039;[[Derpy Hat]]&#039;, &#039;[[Garden Boots]]&#039;, &#039;[[Gigot Sleeve Shirt]]&#039;, &#039;[[Henley]]&#039;, &#039;[[Low Top Shoes]]&#039;, &#039;[[Nylon Thread]]&#039;, &#039;[[Padded Chair]]&#039;, &#039;[[Rug Small]]&#039;, &#039;[[Shorts]]&#039;, &#039;[[Spin Wool Yarn]]&#039;, &#039;[[Square Belt]]&#039;, &#039;[[Tall Boots]]&#039;, &#039;[[Trousers]]&#039;, &#039;[[Weave Cotton Fabric]]&#039;, &#039;[[Weave Nylon Fabric]]&#039;, &#039;[[Weave Wool Fabric]]&#039;, &#039;[[Wool Fabric]]&#039;, &#039;[[Wool Yarn]]&#039;},&lt;br /&gt;
                            [&#039;level2&#039;] = {&#039;[[Big Backpack]]&#039;, &#039;[[Camo Pants]]&#039;, &#039;[[Running Shoes]]&#039;},&lt;br /&gt;
                            [&#039;level3&#039;] = {&#039;[[Bandana]]&#039;, &#039;[[Camo Shirt]]&#039;, &#039;[[Cloth Cape]]&#039;, &#039;[[Couch]]&#039;, &#039;[[Light Backpack]]&#039;, &#039;[[Rug Medium]]&#039;, &#039;[[Washboard]]&#039;, &#039;[[Work Backpack]]&#039;, &#039;[[Work Boots]]&#039;},&lt;br /&gt;
                            [&#039;level4&#039;] = {&#039;[[Bearpack]]&#039;, &#039;[[Cotton Carpet]]&#039;, &#039;[[Nylon Carpet]]&#039;, &#039;[[Wool Carpet]]&#039;},&lt;br /&gt;
                            [&#039;level5&#039;] = {&#039;[[Builder Boots]]&#039;, &#039;[[Builder Gloves]]&#039;, &#039;[[Builder Helmet]]&#039;, &#039;[[Builder Overalls]]&#039;, &#039;[[Builder Shirt]]&#039;, &#039;[[Chef Hat]]&#039;, &#039;[[Chef Pants]]&#039;, &#039;[[Chef Shirt]]&#039;, &#039;[[Chef Shoes]]&#039;, &#039;[[Explorer Belt]]&#039;, &#039;[[Explorer Boots]]&#039;, &#039;[[Explorer Gloves]]&#039;, &#039;[[Explorer Hat]]&#039;, &#039;[[Explorer Pants]]&#039;, &#039;[[Explorer Shirt]]&#039;, &#039;[[Farmer Boots]]&#039;, &#039;[[Farmer Gloves]]&#039;, &#039;[[Farmer Hat]]&#039;, &#039;[[Farmer Overalls]]&#039;, &#039;[[Farmer Shirt]]&#039;, &#039;[[Smith Apron]]&#039;, &#039;[[Smith Bandana]]&#039;, &#039;[[Smith Boots]]&#039;, &#039;[[Smith Gloves]]&#039;, &#039;[[Smith Pants]]&#039;, &#039;[[Tailor Bowler Hat]]&#039;, &#039;[[Tailor Pants]]&#039;, &#039;[[Tailor Shirt]]&#039;, &#039;[[Tailor Shoes]]&#039;},&lt;br /&gt;
                            [&#039;level6&#039;] = {&#039;[[Rug Large]]&#039;},&lt;br /&gt;
                            [&#039;level7&#039;] = {&#039;[[Tailoring Modern Upgrade]]&#039;, &#039;[[Tailoring Basic Upgrade]]&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7818</id>
		<title>Module:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7818"/>
		<updated>2022-01-16T09:02:18Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;Acorn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Powdered acorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Baking Skill Scrolls that teach Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern carpentry table with an electric motor and heavy duty steel sawblades.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more advanced version of the normal combustion engine that produces a greater output.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Cooking Skill Scrolls that teach Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Masonry Skill Scrolls that teach Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workbench for the advanced shaping of rocks into beautiful stone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Advanced Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Smelting Skill Scrolls that teach Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An advanced tailoring table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedTailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Leaves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The succulent leaves of the agave plant can be cooked to make a nice meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet and savory...it doesn\&#039;t have to be an Agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiEnchiladasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Air Pollution Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dev object for testing air pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Polluter&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead alligator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Cloak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Goggles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A potentially poisonous mushroom. It might not be wise to eat it raw, but it can be detoxified when prepared properly by a chef. Eat at your own risk!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amendments&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Changes to the constituion are made here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Anvil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid shaped piece of metal used to hammer ingots into tools and other useful things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrastra&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive rock mill of dragged boulders.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Use with the bow to hunt for food (or amaze your friends by shooting apples off of their heads).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A paved surface constructed with asphalt and concrete. It\&#039;s durable and extremely efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Asphalt Concrete Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The assembly line allows for mass production of mechanical products&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An automated device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutomaticLoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A healthy and cozy meal for those cold days.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutumnStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Charred agave leaves are too fiberous to eat entirely, but you can certainly chew them.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked beets that retain more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked corn that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked heart of palm that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked meat is less fatty than other methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast baked to perfection.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked taro root&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked tomatoes might not look as red or plump as the raw variety, but they are nice and tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solidly built brick oven useful for baking all manner of treats.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Baking Skill Scrolls that teach Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tamper proof box where votes are cast. Citizens can run for elected office here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wrap the pancakes in the greens, then dip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BanhXeoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bank&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to create and use bank accounts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bannock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dense whole wheat unleavened bread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal barrel for carrying liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard and heavy rock with some uses in construction. Basalt forms directly from lava erupted volcanically, making it an extrusive igneous rock. The basis of all bedrock in the oceans.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic backpack to carry supplies.  (Increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Basic Engineering Skill Scrolls that teach Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Basic Engineering recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A seemingly random assortment of wild plants that form a sort of salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bass. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bathtub&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A porcelain bathtub for when you need to get clean or just relax&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smashed beans can work as a thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Sprout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The small sprouts from a grown bean plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanSproutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just because the name has \&#039;bear\&#039; in it doesn\&#039;t mean it actually contains bear.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry with seperated sections that look a bit like a claw.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can you carry as much as a bear! Not really, but it helps you carry more.  (Increases max carry weight by 15 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beaver Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beaver Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead beaver.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeaverCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A brilliantly colored bulb with an earthy sweetness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Greens&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The leafy greens from a beet with a distinctive red stem.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Berry Extract Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An excellent fertilizer that provide a mix of nutrients, but especially potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 1&#039;}, {&#039;Phosphorus&#039;,&#039; 3&#039;}, {&#039;Potassium&#039;,&#039; 4.8&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A survival backpack that offers more support than the basic backpack.  (Increases max carry weight by 10 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;771&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bighorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vegetable or animal fat-based diesel fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;774&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bison.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who says food can\&#039;t be fun?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonChowFunItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy, but very dead, bison head on a mount.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blackboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blackboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlackboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A superior replacement for the bloomery that can produce steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blasting Charge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blasts appart rock.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blinky Eyelids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Eyes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blood meal is a great source of nitrogen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.4&#039;}, {&#039;Potassium&#039;,&#039; 0.4&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bloomery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chimney-shaped furnace for smelting ores.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A blue shark&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A building for deciding voting procedures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dish of plain boiled grains that can be topped with fruit to make a nice tasting porridge.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Soft and fluffy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boiled sausages might not be as pretty as grilled ones, but they\&#039;re still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vessel used for heating fluids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boletus edulis&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to store knowledge and information; leads to the town hall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A delicious, crispy crust hides the soft interior.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable building material made from fired blocks and mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rustic brick fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Snug work boots with side zippers.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leather construction gloves with durable palms and fabric backs for breathability.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plastic hard hat that protects from falling objects and other hazards found in construction sites.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderHelmetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable overalls with cargo pockets and hammer loops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A short sleeved work shirt made from a blend of cotton and synthetic materials. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;777&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;780&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Butchery Skill Scrolls that teach Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A block and cleaver to process raw meat into fancier dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Butchery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Button&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sends a signal to surrounding objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Camas ash fertilizer, though not very potent, is a great source of potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.7&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bread with a camas twist for a bit of flavor and fun. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A spread of evenly baked camas bulbs; soft in the middle, golden brown on the outside.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pulverized camas works as an excellent thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cook like a caveman on an uneven fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Campfire Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat, camas, and corn. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campsite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A campsite&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy candelabra for providing small amounts of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Canning Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Canning Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CanningAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capitol&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Forms the foundation of a government. The constituion is created here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Capri pants (also known as three quarter pants, capris, crop pants, pedal pushers, clam-diggers, flood pants, jams, highwaters, culottes, or toreador pants) are pants that are longer than shorts but are not as long as trousers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Carpentry Skill Scrolls that teach Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A table for basic wooden crafts for home improvement and progress.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spooky pumpkin that emits a mystical light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Royal Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Royal Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronRoyalBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The perfect stove for the fledgling chef.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;783&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;786&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy hanging candelabra.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Created by taking pulped plants and extruding them similarly to synthetic fibers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;In order to be usable it needs to be reinforced.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary kiln that produces cement and concrete products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Demographics are created here using data about the population.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A by-product of milling, the germ is the reproductive part of the cereal that germinates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motorized saw used for chopping trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charcoal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A black residue, consisting of carbon and any remaining ash.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Agave leaves that have been charred over a campfire&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mushy mixture that can serve somewhat as a replacement protein in a meatless diet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Perhaps not the best raw vegetable to char, this beet seems to have held up well enough.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened cactus fruit. A favorite of early desert settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fibrous and sweet treat much like a sweet potato, though slightly blackened over the heat of a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;This piece of corn needs a good slathering of butter to curb that burnt taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;At least it doesn\&#039;t have any scales any more.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heart of palm collected fom fallen pineapple trees that have been charred over a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened surface of this unrecognizable meat is \&#039;golden brown\&#039;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of charred mushrooms. Cooking mushrooms properly can remove some of the toxins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papaya fruit that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pineapple that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened taro root. Not the tastiest meal, but a great source of energy for early rainforest settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened char on this tomato would contrast well with the red skin if there was any unburt surface left.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To keep your hair in one place while stirring the pots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Checkered style pants for hiding the truths of working in a kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clean Chef\&#039;s shirt to spot all the spots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chiseled Legs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chiseled Legs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Legs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChiseledLegsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Item Type Limiter Restriction&#039;, &#039;Inventory only accepts Surveyor Tool.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew loaded with clams and taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamChowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clay&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A very fine grained deposit of weathered bits of rock. Plastic when wet and brittle when dry, clay is impermeable to many liquids and useful for many industrial and environmental purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A piece of rough cloth made by weaving fibers together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fashionable cloth belt that drapes across the waist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For creating fancy foams!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct gas of respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;17&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cod.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates power by combustion of fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Consumes most fuels to produce energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern composite bow made with fiberglass that makes hunting a breeze. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mix of different fillers that provide the benefits of both&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Composites Skill Scrolls that teach Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Composites recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Delicious decomposed organic matter that can be used to fertilze crops. Compost is created overtime when organic material is left outdoors to decompose.  This is accomplished in Eco by dropping an organic item on the ground and overtime it will become Compost.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Compost fertilizer is a classic, low effort fertilizer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 2&#039;}, {&#039;Phosphorus&#039;,&#039; 1&#039;}, {&#039;Potassium&#039;,&#039; 3.7&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place where you can sit all day and play video games! Or work on expert-level research.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Construction Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For contruction contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Contract Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A board to post contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tiny Cup Mushrooms&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cooking Skill Scrolls that teach Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Copper ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of copper conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A warmly colored kernel studded vegetable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These deep fried corn treats are both crispy and delicious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;789&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Obtained from the endosperm of the kernal, cornstarch can be used as a thickening agent for sauces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dried and ground corn; it\&#039;s like a courser flour.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornrows&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornrows&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornrowsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Especially useful for industrial buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A secure door made of hard corrugated steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A corrugated steel door with fence-like viewing slots. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Boll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Boll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy round boll harvested from a cotton plant. The seeds must be separated from their protective case before the cotton fiber can be spun into thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonBollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven cotton floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fabric is valued for its light weight, breathability, and softness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;792&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fiber that has been processed at a cotton gin and is ready to be used for textiles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet couch to lounge on. Now with room for your friends!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Court&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A court where laws are decided.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead coyote.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead crab.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabPotItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the placement and transport of materials in an area.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;793&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;794&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Edible mushrooms that are quite tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just in case you want to eat red things without eating meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Give me all the bacon and eggs you have.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basalt rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed copper ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gneiss rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed gold ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Granite rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed iron ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limestone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Mixed Rock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Mixed Rock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedMixedRockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Oil Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sandstone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Shale rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slag that has been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Curly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Curly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurlyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to exchange currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cutting Edge Cooking Skill Scrolls that teach Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Cutting Edge Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead deer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dorky sombrero that doesn\&#039;t fit anyone. You feel embarrassed to wear it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Flood Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Flood fixing tool! Left click to remove the top water layer. (Target a wall touching water).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;DOES CHEATER THINGS THROUGH CHEATING POWERS&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Dirt Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stockpile for distributing items to new players.  Allows you to choose a specific set of items which each new player will be able to take.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy wooden door. Can be locked for certain players.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterCompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterGarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Recycle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Recycle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterRecycleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;797&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;798&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Easel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Easel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EaselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A statue of a dolphin. What could it mean?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko The Dolphin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ecko, the dolphin god of Eco bugs. Handle with care and lightly sprinkle with water every so often to keep moist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecoylent&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complete meal replacement solution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric powered machine that has a spinning blade to craft a variety of metal products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy toolbench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sander and a jointer rolled into one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for shaping or cutting metal by deforming it with a die.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted lamp that requires electricity to turn on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of machinery to create electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Electronics Skill Scrolls that teach Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Electronics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to call a nearby elevator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead elk.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Skypiercer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;You can hear the faint cries of Ecko when this mythical elk antler is held aloft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tasty treat made from corn tortillas and meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prime cut of meat surrounded by pastry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Epoxy&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful material for hardening, curing, and other various uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Excavator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a Skid Steer but more versatile. Great for high slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Executive Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected officials can perform one-time executive actions here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smooth leather belt with a simple buckle design to not get caught in branches while exploring.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots with rubber soles and thermal insulation for comfort yet still be durabable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy gloves comfortably lined with cotton for extra insulation against the elements.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic adventuring hat protecting you from the unknown.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Reinforced pants for exploring but still be fashionable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple white shirt with a tie and a colorable vest.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leaves you full and lively.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FantasticForestPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waterproof rubber sole boots with synthetic lining that provides protection against the elements when working in the fields.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water-resistant nylon gloves with textured palms for increased grip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A wide-brimmed straw hat designed to provide protection from the sun.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comfortable denim overalls to help with the frequent bending over that comes with farm work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A long-sleeved flannel shirt that is often worn when working outdoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic workspace for crafting fertilizer and extracting seeds from crops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Farming Skill Scrolls that teach Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Farming recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Federation Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Federation Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FederationMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;11&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Feminine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Feminine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FeminineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Fertilizers Skill Scrolls that teach Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Fertilizers recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A filler ingredient used in a variety of fertilizers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.1&#039;}, {&#039;Phosphorus&#039;,&#039; 0.1&#039;}, {&#039;Potassium&#039;,&#039; 0.1&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plastic reinforced with glass fiber strands.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of the furled fronds of young ferns; a unique addition to a meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;801&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fir log is a type of softwood with a nice piney smell.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;804&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bitter, brightly colored shoot similar to asparagus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep-fried fish served with a side of taro chips.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishNChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trap to catch river fish as they swim. It can only be used in fresh water as it\&#039;s too small to catch the larger ocean fish. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Specific Item Types Restriction&#039;, &#039;Inventory does not accept that type of item.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to create fishing poles, traps and prepare seafood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden pole attached to a line and hook. Used to catch fish from rivers and the ocean.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fit Torso&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Torso&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Coated with a layer of epoxy, this steel refuses to rust.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flatbread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Without any leavening the flatbread isn\&#039;t very puffy. But it\&#039;s still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fine, milled wheat product that\&#039;s useful for all baking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead fox.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glass which was reinforced by a steel frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful glass door made of steel and glass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep fried Camas. Bit greasy&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Everything is better deep fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Vegetables&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, slightly sweet bread studded with juicy fruits.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While tomatoes are fruits, you don\&#039;t usually put them in fruit salads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry that is great for breakfast or anytime you need a quick boost in energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fungi Feet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fungi Feet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Feet&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FungiFeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, furry pelt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disgusting pile of garbage. Unpleasant to the eye and a source of ground pollution. Bury underground to help mitigate the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy pair of rubber footwear designed to provide protection against water, rain, and mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gasoline&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined petroleum useful for fueling machines and generators.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Giant Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bulbous fruit that used to top Saguaro cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cool piratey shirt that makes your biceps look bigger than they really are.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A transparent, solid material useful for more than just windows.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Glassworking Skill Scrolls that teach Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Global Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Global Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlobalCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock with some uses in construction. Gneiss is a metamorphic rock formed from previous rock recrystallizing at high pressures and temperatures deep in the earth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gold ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A highly efficient conductor for delicate electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of gold conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Government Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected titles are created and defined at the government office.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction, and host to various ores. Granite forms from cooling magma deep underground. It is the most common continental rock type!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;807&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool that tills the field for farming.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Plow&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you\&#039;re not using tools are used for a job, you put these to work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Construction&#039;, &#039;Harvester&#039;, &#039;Not Allowed In Inventories&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality hardwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardy Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead hare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Collected from the inner core and growing bud of a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you feel nostalgic and miss that cozy hometown feeling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartyHometownPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A copper plate to draw and disperse heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;810&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Henley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough hewn wooden dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Nightstand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Nightstand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnNightstandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilizer made from hide ash and fillers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple sushi roll consisting of rice and fish tightly wrapped with seaweed. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HosomakiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A handfull of small wild berries. I\&#039;m your huckleberry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A concentrated blast of huckleberry goodness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fried and sweet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryFritterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fantastic combination of flaky crust and scrumptious berries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;811&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;812&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 8 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Wooden Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Wooden Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeWoodenBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Human Limbs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limbs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to make collids for bursts of flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrometer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Measures the water content of the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Icebox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A box of ice. It\&#039;s in the name!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialRefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Industry Skill Scrolls that teach Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Industry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oil infused with flavor to enhance it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Injection Mold Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Injection Mold Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InjectionMoldMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating iron rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Iron ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid iron plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped iron saw that can be attached to rotary machines to shape wood products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An iron sickle used to harvest crops or cut grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy iron wheel that can support heavier vehicles than early wooden wheels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;IronPiston&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moving component that transfers force. Can also function as a valve occasionally.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead Jaguar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty machine that uses compressive force to crush rocks into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jazz Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jazz Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JazzHandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;815&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Some creepy kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;818&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pieces of crab on a bed of rice rolled up and covered in kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpyCrabRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for baking bricks and finishing pottery.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;819&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kitchen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prep area for food which allows for more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laboratory&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For researching the science side of cooking. Science rules!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Papers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papers giving you the right to claim a plot of land. Use them with a Land Claim Stake.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;41&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to claim, unclaim, and examine property.  When claiming: - Hold Ctrl to create a new deed. - Hold Shift to choose from nearby deeds. When unclaiming: - Hold Ctrl to unclaim an entire deed. - Hold Shift to move plot to a nearby deed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large bath mat reduces risks of slipping on wet floors in the bathroom.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large corrugated steel door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Wooden Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Wooden Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWoodenBookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AVOID DIRECT EYE EXPOSURE&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;822&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leather Hide&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick hide.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leavened dough with added yeast that rises when baked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smaller than your standard three-day backpack. You can\&#039;t fit that much inside, but that makes you more agile.  (Increases movement speed and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric light with a wire filament.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction and industrial processes. Limestone is sedimentary, forming mostly from the fallen compacted remains of marine organisms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bison statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An otter statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An owl statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestonePodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wolf statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Converter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Example crafting table that uses liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for a quick chilling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Taro Fries with extra everything.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoadedTaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stack of logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic, ordinary, every day, run of the mill, nondescript, conventional, commonplace, humdrum, standard, middle-of-the-road, garden-variety low-top shoes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;823&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;824&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Macaroons&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small circular biscuit with a sweet huckleberry filling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy tool bench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For powdering high-fat liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Marmot Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Marmot Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead marmot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MarmotCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masculine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masculine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasculineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Masonry Skill Scrolls that teach Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workstation for hewing and shaping stone into usable objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Much like a huckleberry pie, but filled to the brim with succulent meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A meaty stock made from the flesh of animals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick meaty stew. A great source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mechanics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mechanics recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Mechanics Skill Scrolls that teach Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meteor Shard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;30&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milk, although maybe not from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refines food resources by crushing them under a stone millstone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Milling Skill Scrolls that teach Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Milling recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decadent yet healthy assemblage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillionairesSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mint&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows for the creation of currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Watch your hands!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MochiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants. Has a large AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern scythe used to harvest crops or cut grass. Has a large AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;969&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moon jellyfish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A binding pitch useful as a mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Old stone&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1317&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1318&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1319&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead mountain goat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nails used for construction.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An inert gas.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;18&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Normal Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The hair with a completely normal amount of flare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nuclear Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unstable nuclear fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nylon is a synthetic polymer that can be used as a cheap alternative to more natural textiles. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven nylon floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A synthetic fabric that is desired for its durability and cheap cost to produce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic futon for when regular beds are too soft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1320&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern styled couch with a classic touch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1321&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Synthetic thread that has more resistance to abrasion than more natural threads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Office Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Office Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OfficeMailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1322&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant fat extracted for use in cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Oil Drilling Skill Scrolls that teach Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Oil Drilling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sets of pipes and tanks which refine crude petroleum into usable products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1323&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;827&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;828&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead otter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reactive gas needed for respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pacific sardine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A comfy chair to rest in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1324&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;829&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Papaya&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;832&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It\&#039;s paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 8&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1325&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Paper Milling Skill Scrolls that teach Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Paper Milling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra fatty leavened dough for making yummy pastries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peasant Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The haircut your mom always made you get before you realized you could make your own decisions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pelt Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilize made from fur pelts and filler.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 4&#039;}, {&#039;Phosphorus&#039;,&#039; 2&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Petroleum&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fossil fuel essential for manufacturing gasoline, plastics, and asphalt. It\&#039;s extraction, transport, and burning all have environmental impacts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;They make you full, and proud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhadThaiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phosphate Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Phosphate fertilizer is a great source of Phosphorus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 4&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Pineapple&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A homely recipe made from a mix of cooked rice and fruit. Not only is it friendly, but it also happens to be pan fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A baked bun filled with tasty meat and mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1328&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1329&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1330&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1331&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1332&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1333&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1334&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1335&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1336&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;40&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic yet filling meal with a bite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PokeBowlItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ponytail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ponytail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PonytailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates mechanical power through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Pottery Skill Scrolls that teach Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1337&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Pottery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Large cart for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead prairie dog.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrairieDogCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Carefully butchered meat, ready to cook.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A succulent fruit coated in a rather terrifying array of spines.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;835&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A perfectly marbled piece of meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Printing Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Printing Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrintingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1339&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wood pulp and dirt make a great filler for other fertilizers. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.3&#039;}, {&#039;Potassium&#039;,&#039; 0.3&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Drill, baby! Drill!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Round and large&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;838&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comforting, best served hot from the griddle&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PupusasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chemical compound used in steel production.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Radiator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heat sink that uses liquid running through copper fins to disperse heat build-up.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of meat that happens to be inexplicably tastier than other cuts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of raw fish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fresh raw meat from the hunt. It should probably be cooked before being consumed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast tied and ready to be cooked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ground meat stuffed into an intestine casing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to manage the sale and transfer of deeds and property.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rebar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ribbed steel bars for reinforcing stuctures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A recurve bow that shoots faster and more powerful than a traditional wooden bow. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Redwood log is a type of softwood that can be easily identified by its distinct red bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;839&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An icebox from the future with significantly better cooling properties.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1340&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Registrar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting management of titles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1341&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A study construction material poured around a latice of rebar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concrete&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Research Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic table for researching new technologies and skills.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1342&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rice grounded into flour is equally as versatile as its golden cousin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceFlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Noodles made from delicious milled white grains.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceNoodlesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;842&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rivet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful iron bolt for holding together inventions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet but a suprising source of vitamins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoastPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex set of machinery for creating equally complex things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1343&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1344&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For rolling steel into more buildable materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1345&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Round Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1326&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rounded Face&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Face&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rubber wheels provide much better traction and allow the construction of more modern vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Large&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large area rug to cover that weird stain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1346&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A medium rug for medium uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1347&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Small&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small rug for when you just didn\&#039;t have enough materials to make a bigger one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1348&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Light weight shoes designed to make you run faster.  (Increases movement speed)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Rib&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Saguaro rib is a basic, lightweight wood harvested from the saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A salmon.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basket of salt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1349&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rock of varying hardness, useful for construction and as a host for iron ore. Sandstone is a sedimentary rock that forms when sand is buried deeply enough to lithify. Sometimes the shapes of dunes and ripples from an ancient desert or beach are preserved!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sawmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to saw wood into lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1350&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;845&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Chunks of extra meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1351&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screw Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1352&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screws&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointed metal fastener used in crafting to attach pieces of material together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scruffy Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;848&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cut of perfectly seared steak.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Seeds sprinkled on a roll made from rice, fiddleheads and camas paste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeededCamasRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1353&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The chewyness is unreal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensuousSeaPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Servo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary actuator that allows for control over angular position.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sewage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sewage is a byproduct that is often created when using water for industrial purposes. It is a source of ground pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft rock, with few potential uses. Shale is a sedimentary rock formed by thin layers of compacted clay or mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shaper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1354&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A texture all of its own.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SharkFilletSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1355&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When a shelf and a cabinet aren\&#039;t enough individually.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1356&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1357&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1358&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1359&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorn Wool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool that has been shorn from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShornWoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Short Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorts&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cargo shorts that are ideal for exploring the great outdoors. More practical than elegant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Meat cooked in meat juices keeps the meat juicy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple water and suger combination heated until the sugar dissolves.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1360&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small scale bucket loader. Great for flat to low slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A glass-like byproduct that is created when smelting ore. Crushed Slag is often used in the production of Concrete.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sleek Short Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sleek Short Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SleekShortHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small bath mat when a normal rug does not cover your bathroom needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1361&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1362&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1363&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1364&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1365&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1366&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1367&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1368&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1369&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1370&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1371&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1372&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1373&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1374&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1375&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1376&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1377&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1378&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1379&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1380&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1381&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1382&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1383&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1384&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1385&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1386&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1387&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1388&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small household sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1389&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1390&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1391&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1392&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1393&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1394&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1395&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1396&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1397&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1398&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1399&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1400&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1401&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1402&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1403&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1404&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1405&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1406&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1407&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1408&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1409&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1410&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1411&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1412&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1413&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1414&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 3x3x3 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1415&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;More of a nightstand than a table, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1416&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wood cart for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Smelting Skill Scrolls that teach Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick leather apron that provides protection from the ocassional chunk of flying metal when hammering on an anvil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithApronItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cotton bandana that is great for keeping the hair out of your face and acts as a sweat band.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heavy duty steel-toed boots.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reinforced wrist guard paired with a lone work glove.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Denim pants with knee patches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smoke that contains a combination of pollutants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These noodle rolls look VERY smooth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmoothGutNoodleRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead snapping turtle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality softwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1417&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1418&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1419&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1420&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Beaker and measuring tools for detecting the factors influencing plants in the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Generates electrical power from the sun! Requires a clear view of the sky above the generator for full output. Internal batteries ensure generation during nighttime.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;750&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1421&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spikes are definitely removed before serving.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpikyRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spin Melter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device with a rotating drum that is used to shape molten synthetic materials into thin ribbons.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpinMelterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1422&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spruce log is a type of softwood, sometimes referred to as whitewood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Belt with a square buckle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Jaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Jaw&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1327&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A crushing machine that uses iron stamps to pound rocks into small pieces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1423&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1424&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1425&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1426&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Starter Camp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combination of a small tent and a tiny stockpile.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large steam engine for generating power.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1427&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tractor powered through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Stack Limit Type Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick harvesting of plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick plowing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick planting of seeds.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A truck that runs on steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Abstract Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Abstract Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAbstractFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1428&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating steel rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1429&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1430&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1431&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1432&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1433&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy steel plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1434&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for tamping dirt into roads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Row Seating&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Row Seating&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRowSeatingItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1435&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped steel saw that can be attached to rotary machines to shape wood and masonry products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Searchlight&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Searchlight&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSearchlightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1436&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A steel sickle used to harvest crops or cut grass. Has an AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Square Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Square Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSquareFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1437&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1438&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 5x5x5 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1439&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pile of stones.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1440&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1441&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Stone Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rocky surface formed from smoothed rubble. It\&#039;s fairly durable and efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for tamping dirt into roads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone sickle used to harvest crops or cut grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Well&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1442&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A traffic sign used to notify drivers to come to a complete stop and make sure the interesection is clear before proceeding.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1443&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A container you can store items in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1444&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1445&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Store&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the selling and trading of items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1446&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stove for cooking more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1447&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Strange Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;CHEEEAAAAATER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Street Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal sign that is especially useful when placed alongside a road to provide information or give instructions to road users.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1449&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1448&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1450&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1451&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1452&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1453&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1454&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1455&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1456&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1457&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To give thanks for fact that this food items gives two nutrients more than other food at the same tier.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1458&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Substrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The foundation material for complex electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Even sweet lovers don\&#039;t eat sugar plain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;851&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;852&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Butter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Butter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A revolutionary method to aquire butter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunButterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cheesy yet not made in a traditional way.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunCheeseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant whose seeds are quite versitile in their use further processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;853&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;854&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Surveyor Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Surveyor Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SurveyorTool&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The sweetness of the fruits happens to work well with the salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1459&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. When stored improperly the run-off will create pollution; killing nearby plants and seeping into the water supply. Bury deep underground to help neutralize the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stylish bowler hat made of tighly spun fur felt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorBowlerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tailored slacks that fit just right.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A form-fitting vest and tie ensemble which includes measuring tape.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Two-toned suede shoes.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Tailoring Skill Scrolls that teach Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spearhead the fashion movement with the finest clothes and hair!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1460&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Knee-high boots are boots that rise to the knee, or slightly thereunder. They are generally tighter around the leg shaft and ankle than at the top.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rendered animal fat useful for more than just cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1461&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pottery lamp. Fuel with tallow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1462&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle mounted on a wall bracket which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1463&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crispy strips of taro that have been deep fried in oil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Root&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Colocasia esculenta&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To some it is tasty. To others, unforgivable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TastyTropicalPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1464&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1465&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1466&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;The Bob&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;The Bob&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TheBobItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 2x3x2 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1467&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toilet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you gotta go, you gotta go.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1468&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Intelligence is knowing this is a fruit; wisdom is not putting it in a fruit salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to craft and fix up tools.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1469&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick gruel of boiled grains with a dash of fruity flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A little bit of light to help beat back the night.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Torch&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stand for a torch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Torch]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1470&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortilla&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thin, unleavened flatbread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Towel Rack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Towel Rack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden hanging rack designed for towels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TowelRackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1471&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Any enzyme that can be used to bond proteins together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can link energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1472&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Treasury&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting of taxes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1473&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tree Debris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Clear cut debris that needs to be broken down to be more usable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trousers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trout.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern truck for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tuna.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead turkey&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a chair, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1474&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a couch, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1475&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An urchin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Valve&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device that regulates, directs, or controls the flow of fluid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An eclectic arrangement of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who knew plants in plant broth could be so tasty?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hearty stock full of assorted vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;53&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1476&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted candle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1477&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes it can be nice to have clean clothes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1478&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Why hand scrub your clothes on a washboard when you could throw them into this magical cleaning machine?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1479&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Treats raw sewage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Water&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water is an abundant resource. Fresh water can be found in rivers and lakes while salt water is found in the ocean. In addition to being a home to fish, water is needed for a variety of objects to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wet Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. The run-off creates ground pollution; killing nearby plants and seeping into the water supply.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A common grain that is significantly more useful processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wheelbarrow for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wide Hips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hips&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dressed salad that, with the added sweetness, its pretty tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew made with a variety of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While a bunch of wilted fiddleheads may seem a bit sad, at least they\&#039;re nutritious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1481&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Windmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce mechanical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1480&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Connects electronic components.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead wolf.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Mask&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AWOOOOOOOOO&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;29&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small cart for hauling small loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1488&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Pulp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct of processing lumber, wood pulp can be burned for Mortar or pressed into paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1489&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive ranged weapon for hunting. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1482&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An elevator for transporting loads vertically.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A much more comfortable bed made with fabric.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1483&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1484&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden potty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1485&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice, scratchy and horrible uncomfortable bed. But at least it keeps you off the ground.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1486&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1487&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wheel for use in early wooden vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven wool floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool fabric is warm and durable, but it can be slightly itchy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spun wool that can be used for knitting, weaving, or sewing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  (Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Workbench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bench for the basics and making even more benches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Understand this, and you will understand a lot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorldlyDonutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Yeast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fungus that acts as an amazing leavening agent.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Districts are created and redefined here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Advanced Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Advanced&#039;, },&lt;br /&gt;
        [&#039;Advanced Upgrade&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Animal Skin&#039;] = { &#039;Fur Pelt&#039;, &#039;Leather Hide&#039;, },&lt;br /&gt;
        [&#039;Ashlar Stone&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, },&lt;br /&gt;
        [&#039;Baked Food&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Baked Vegetable&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Basic Research&#039;] = { &#039;Culinary Research Paper Basic&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Metallurgy Research Paper Basic&#039;, },&lt;br /&gt;
        [&#039;Basic Upgrade&#039;] = { &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Block&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Cotton Curtains&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Oil Shale&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Dirt&#039;, &#039;Dirt Road&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Garbage&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Mortared Basalt&#039;, &#039;Mortared Gneiss&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Shale&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Nylon Curtains&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Sewage&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Tree Debris&#039;, &#039;Water&#039;, &#039;Wet Tailings&#039;, &#039;Wire&#039;, &#039;Wool Carpet&#039;, &#039;Wool Curtains&#039;, },&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Bread&#039;, &#039;Camas Bread&#039;, },&lt;br /&gt;
        [&#039;Burnable Fuel&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = { &#039;Beet Campfire Salad&#039;, &#039;Fern Campfire Salad&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Root Campfire Salad&#039;, },&lt;br /&gt;
        [&#039;Charred Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, },&lt;br /&gt;
        [&#039;Charred Green&#039;] = { &#039;Charred Agave&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Wilted Fiddleheads&#039;, },&lt;br /&gt;
        [&#039;Charred Vegetable&#039;] = { &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, },&lt;br /&gt;
        [&#039;Clothes&#039;] = { &#039;Bandana&#039;, &#039;Basic Backpack&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, },&lt;br /&gt;
        [&#039;Coal&#039;] = { &#039;Coal&#039;, &#039;Charcoal&#039;, },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, },&lt;br /&gt;
        [&#039;Concentrated Ore&#039;] = { &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;, },&lt;br /&gt;
        [&#039;Concrete&#039;] = { &#039;Reinforced Concrete&#039;, },&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Brick&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Reinforced Concrete&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Construction&#039;] = { &#039;Dev Tool&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Iron Hammer&#039;, &#039;Modern Hammer&#039;, &#039;Steel Hammer&#039;, &#039;Stone Hammer&#039;, &#039;Crane&#039;, },&lt;br /&gt;
        [&#039;Crafting Table&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Cast Iron Stove&#039;, &#039;Cement Kiln&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electronics Assembly&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Froth Floatation Cell&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Loom&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Oil Refinery&#039;, &#039;Pump Jack&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Stamp Mill&#039;, &#039;Stove&#039;, &#039;Tailoring Table&#039;, &#039;Tool Bench&#039;, &#039;Wainwright Table&#039;, &#039;Workbench&#039;, },&lt;br /&gt;
        [&#039;Crop&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, &#039;Cotton Boll&#039;, &#039;Plant Fibers&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Fern Spore&#039;, &#039;Fireweed Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Rice&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Wheat Seed&#039;, },&lt;br /&gt;
        [&#039;Crushed Rock&#039;] = { &#039;Crushed Basalt&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, },&lt;br /&gt;
        [&#039;Currency&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Wool Carpet&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Electric Motor&#039;, &#039;Epoxy&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gearbox&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Heat Sink&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Kelp&#039;, &#039;Land Claim Papers&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, },&lt;br /&gt;
        [&#039;Economy&#039;] = { &#039;Contract Board&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Mint&#039;, &#039;Store&#039;, &#039;Toll&#039;, &#039;Treasury&#039;, },&lt;br /&gt;
        [&#039;Education&#039;] = { &#039;Teachers Desk Item&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Basalt&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Compost&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Garbage&#039;, &#039;Gneiss&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Limestone&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, },&lt;br /&gt;
        [&#039;Excavation&#039;] = { &#039;Iron Pickaxe&#039;, &#039;Iron Shovel&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Shovel&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Shovel&#039;, &#039;Stone Pickaxe&#039;, &#039;Wooden Shovel&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, },&lt;br /&gt;
        [&#039;Fabric&#039;] = { &#039;Cloth&#039;, &#039;Cotton Fabric&#039;, &#039;Nylon Fabric&#039;, &#039;Wool Fabric&#039;, },&lt;br /&gt;
        [&#039;Fat&#039;] = { &#039;Oil&#039;, &#039;Tallow&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Fiber Filler&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Pulp Filler&#039;, },&lt;br /&gt;
        [&#039;Fish&#039;] = { &#039;Bass&#039;, &#039;Blue Shark&#039;, &#039;Cod&#039;, &#039;Moon Jellyfish&#039;, &#039;Pacific Sardine&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Food&#039;] = { &#039;Acorn&#039;, &#039;Acorn Powder&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Arctic Willow Seed&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Campfire Salad&#039;, &#039;Campfire Stew&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Ecoylent&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Field Campfire Stew&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fried Vegetables&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Grass Seed&#039;, &#039;Heart Of Palm&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Heliconia Seed&#039;, &#039;Hosomaki&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelp Seed&#039;, &#039;Kelpy Crab Roll&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Lupine Seed&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Milk&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Ocean Spray Seed&#039;, &#039;Oil&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Scrap Meat&#039;, &#039;Seagrass Seed&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Spruce Seed&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sugarcane&#039;, &#039;Sun Butter&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Trillium Seed&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, },&lt;br /&gt;
        [&#039;Fried Vegetable&#039;] = { &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, },&lt;br /&gt;
        [&#039;Fruit&#039;] = { &#039;Giant Cactus Fruit&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, },&lt;br /&gt;
        [&#039;Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Gasoline&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Oil&#039;, &#039;Tallow&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Strange Fuel&#039;, &#039;Wood Pulp&#039;, &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Fungus&#039;] = { &#039;Amanita Mushrooms&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Crimini Mushrooms&#039;, },&lt;br /&gt;
        [&#039;Gear&#039;] = { &#039;Iron Gear&#039;, &#039;Steel Gear&#039;, },&lt;br /&gt;
        [&#039;Grain&#039;] = { &#039;Rice&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Greens&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beet Greens&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Birch Log&#039;, &#039;Ceiba Log&#039;, &#039;Oak Log&#039;, },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Oak Lumber&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Harvester&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Bow&#039;, &#039;Composite Bow&#039;, &#039;Hands&#039;, &#039;Iron Machete&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Modern Machete&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Steel Machete&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Machete&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = { &#039;Hardwood Hewn Log&#039;, &#039;Hewn Log&#039;, &#039;Softwood Hewn Log&#039;, },&lt;br /&gt;
        [&#039;Housing&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Electric Wall Lamp&#039;, &#039;Elk Mount&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Kitchen&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Padded Chair&#039;, &#039;Refrigerator&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Sink&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Square Pot&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Housing Objects&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Assembly&#039;, &#039;Elk Mount&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Pump Jack&#039;, &#039;Refrigerator&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Sink&#039;, &#039;Small Table&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waterwheel&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Ingredient&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Corrugated Steel&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Acorn&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Basic Salad&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Cereal Germ&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Fish&#039;, &#039;Charred Meat&#039;, &#039;Charred Pineapple&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Salad&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Seed&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Leavened Dough&#039;, &#039;Meat Stock&#039;, &#039;Oil&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Pineapple&#039;, &#039;Pineapple Seed&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Root Campfire Salad&#039;, &#039;Scrap Meat&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Tortilla&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agouti Carcass&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Alligator Carcass&#039;, &#039;Basic Circuit&#039;, &#039;Bass&#039;, &#039;Bighorn Carcass&#039;, &#039;Bison Carcass&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Blue Shark&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Cod&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Coyote Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Deer Carcass&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Elk Carcass&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fox Carcass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Hare Carcass&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Jaguar Carcass&#039;, &#039;Kelp&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Moon Jellyfish&#039;, &#039;Mortar&#039;, &#039;Mountain Goat Carcass&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Otter Carcass&#039;, &#039;Pacific Sardine&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Salmon&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, &#039;Turkey Carcass&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wolf Carcass&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Cast Iron Stove&#039;, &#039;Tallow Candle&#039;, &#039;Waterwheel&#039;, &#039;Windmill&#039;, },&lt;br /&gt;
        [&#039;Large Fish&#039;] = { &#039;Blue Shark&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Sewage&#039;, &#039;Water&#039;, },&lt;br /&gt;
        [&#039;Liquid Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Gasoline&#039;, },&lt;br /&gt;
        [&#039;Logging&#039;] = { &#039;Axe&#039;, &#039;Chainsaw&#039;, &#039;Iron Axe&#039;, &#039;Modern Axe&#039;, &#039;Steel Axe&#039;, &#039;Stone Axe&#039;, },&lt;br /&gt;
        [&#039;Lumber&#039;] = { &#039;Hardwood Lumber&#039;, &#039;Lumber&#039;, &#039;Softwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Marine Life&#039;] = { &#039;Clam&#039;, &#039;Urchin&#039;, },&lt;br /&gt;
        [&#039;Medium Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Bighorn Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Fish&#039;] = { &#039;Bass&#039;, &#039;Cod&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, },&lt;br /&gt;
        [&#039;Medium Leather Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Wooly Carcass&#039;] = { &#039;Bighorn Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Metal&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Steel Bar&#039;, },&lt;br /&gt;
        [&#039;Modern Research&#039;] = { &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Modern Upgrade&#039;] = { &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Modules&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = { &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, },&lt;br /&gt;
        [&#039;Natural Fiber&#039;] = { &#039;Kelp&#039;, &#039;Plant Fibers&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Not Allowed In Inventories&#039;] = { &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Not In Browser&#039;] = { &#039;Blinky Eyelids&#039;, &#039;Chiseled Legs&#039;, &#039;Cornrows&#039;, &#039;Curly&#039;, &#039;Fit Torso&#039;, &#039;Fungi Feet&#039;, &#039;Hardy Beard&#039;, &#039;Human Limbs&#039;, &#039;Jazz Hands&#039;, &#039;Normal Hair&#039;, &#039;Peasant Hair&#039;, &#039;Ponytail&#039;, &#039;Rounded Face&#039;, &#039;Scruffy Hair&#039;, &#039;Short Beard&#039;, &#039;Sleek Short Hair&#039;, &#039;Square Jaw&#039;, &#039;The Bob&#039;, &#039;Wide Hips&#039;, &#039;Acorn Pack&#039;, &#039;Agave Seed Pack&#039;, &#039;Amanita Mushroom Spores Pack&#039;, &#039;Arctic Willow Seed Pack&#039;, &#039;Barrel Cactus Seed Pack&#039;, &#039;Beans Pack&#039;, &#039;Beet Seed Pack&#039;, &#039;Big Bluestem Seed Pack&#039;, &#039;Birch Seed Pack&#039;, &#039;Bolete Mushroom Spores Pack&#039;, &#039;Bullrush Seed Pack&#039;, &#039;Bunchgrass Seed Pack&#039;, &#039;CO2 Item&#039;, &#039;Camas Bulb Pack&#039;, &#039;Cedar Seed Pack&#039;, &#039;Ceiba Seed Pack&#039;, &#039;Cookeina Mushroom Spores Pack&#039;, &#039;Corn Seed Pack&#039;, &#039;Cotton Seed Pack&#039;, &#039;Creosote Bush Seed Pack&#039;, &#039;Crimini Mushroom Spores Pack&#039;, &#039;Dwarf Willow Seed Pack&#039;, &#039;Fern Spore Pack&#039;, &#039;Filmy Fern Spore Pack&#039;, &#039;Fir Seed Pack&#039;, &#039;Fireweed Seed Pack&#039;, &#039;Grass Seed Pack&#039;, &#039;Heliconia Seed Pack&#039;, &#039;Huckleberry Seed Pack&#039;, &#039;Jointfir Seed Pack&#039;, &#039;Joshua Seed Pack&#039;, &#039;Kelp Seed Pack&#039;, &#039;King Fern Spore Pack&#039;, &#039;Lattice Mushroom Spores Pack&#039;, &#039;Lupine Seed Pack&#039;, &#039;Nitrogen Item&#039;, &#039;Ocean Spray Seed Pack&#039;, &#039;Orchid Seed Pack&#039;, &#039;Oxygen Item&#039;, &#039;Palm Seed Pack&#039;, &#039;Papaya Seed Pack&#039;, &#039;Pineapple Seed Pack&#039;, &#039;Prickly Pear Seed Pack&#039;, &#039;Pumpkin Seed Pack&#039;, &#039;Redwood Seed Pack&#039;, &#039;Rice Pack&#039;, &#039;Saguaro Seed Pack&#039;, &#039;Saxifrage Seed Pack&#039;, &#039;Seagrass Seed Pack&#039;, &#039;Spruce Seed Pack&#039;, &#039;Sugarcane Pack&#039;, &#039;Sunflower Seed Pack&#039;, &#039;Taro Seed Pack&#039;, &#039;Tomato Seed Pack&#039;, &#039;Trillium Seed Pack&#039;, &#039;Waterweed Seed Pack&#039;, &#039;Wheat Seed Pack&#039;, &#039;White Bursage Seed Pack&#039;, &#039;Air Pollution Generator&#039;, &#039;Blackboard&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Table&#039;, &#039;Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Crab Pot&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Elk Skypiercer&#039;, &#039;Feminine Mannequin&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Nightstand&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Large Bath Mat&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Limestone Podium&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Small Bath Mat&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Table&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Table&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Podium&#039;, },&lt;br /&gt;
        [&#039;Ore&#039;] = { &#039;Copper Ore&#039;, &#039;Gold Ore&#039;, &#039;Iron Ore&#039;, },&lt;br /&gt;
        [&#039;Planter&#039;] = { &#039;Steam Tractor Sower&#039;, &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Plow&#039;] = { &#039;Steam Tractor Plow&#039;, &#039;Hoe&#039;, &#039;Iron Hoe&#039;, &#039;Modern Hoe&#039;, &#039;Steel Hoe&#039;, &#039;Wooden Hoe&#039;, &#039;Hand Plow&#039;, },&lt;br /&gt;
        [&#039;Polluter&#039;] = { &#039;Air Pollution Generator&#039;, &#039;Blast Furnace&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stove&#039;, &#039;Truck&#039;, },&lt;br /&gt;
        [&#039;Product&#039;] = { &#039;Bandana&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Biodiesel&#039;, &#039;Brick&#039;, &#039;Composite Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Petroleum&#039;, &#039;Reinforced Concrete&#039;, &#039;Sand&#039;, &#039;Slag&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, &#039;Wool Carpet&#039;, &#039;Acorn Powder&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Field Campfire Stew&#039;, &#039;Fireweed Seed&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Oil&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Scrap Meat&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;CO2 Canister&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Cloth&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Large Hanging Wood Sign&#039;, &#039;Large Standing Wood Sign&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Paper&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Small Hanging Wood Sign&#039;, &#039;Small Standing Wood Sign&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Valve&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Fishing Pole&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Combustion Generator&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Court&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Industrial Elevator&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Powered Cart&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
        [&#039;Raw Food&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Road&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Road Type&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Dirt&#039;, &#039;Stone Road&#039;, },&lt;br /&gt;
        [&#039;Rock&#039;] = { &#039;Basalt&#039;, &#039;Gneiss&#039;, &#039;Granite&#039;, &#039;Limestone&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Stone&#039;, },&lt;br /&gt;
        [&#039;Root&#039;] = { &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Taro Root&#039;, },&lt;br /&gt;
        [&#039;Salad&#039;] = { &#039;Basic Salad&#039;, &#039;Fruit Salad&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Acorn&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Arctic Willow Seed&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bulb&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Fern Spore&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Grass Seed&#039;, &#039;Heliconia Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Kelp Seed&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Lupine Seed&#039;, &#039;Ocean Spray Seed&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Seagrass Seed&#039;, &#039;Spruce Seed&#039;, &#039;Sugarcane&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Trillium Seed&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, },&lt;br /&gt;
        [&#039;Silica&#039;] = { &#039;Crushed Granite&#039;, &#039;Crushed Sandstone&#039;, },&lt;br /&gt;
        [&#039;Skill Books&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, },&lt;br /&gt;
        [&#039;Skill Scrolls&#039;] = { &#039;Advanced Baking Skill Scroll&#039;, &#039;Advanced Cooking Skill Scroll&#039;, &#039;Advanced Masonry Skill Scroll&#039;, &#039;Advanced Smelting Skill Scroll&#039;, &#039;Baking Skill Scroll&#039;, &#039;Basic Engineering Skill Scroll&#039;, &#039;Butchery Skill Scroll&#039;, &#039;Carpentry Skill Scroll&#039;, &#039;Composites Skill Scroll&#039;, &#039;Cooking Skill Scroll&#039;, &#039;Cutting Edge Cooking Skill Scroll&#039;, &#039;Electronics Skill Scroll&#039;, &#039;Farming Skill Scroll&#039;, &#039;Fertilizers Skill Scroll&#039;, &#039;Glassworking Skill Scroll&#039;, &#039;Industry Skill Scroll&#039;, &#039;Masonry Skill Scroll&#039;, &#039;Mechanics Skill Scroll&#039;, &#039;Milling Skill Scroll&#039;, &#039;Oil Drilling Skill Scroll&#039;, &#039;Paper Milling Skill Scroll&#039;, &#039;Pottery Skill Scroll&#039;, &#039;Smelting Skill Scroll&#039;, &#039;Tailoring Skill Scroll&#039;, },&lt;br /&gt;
        [&#039;Small Carcass&#039;] = { &#039;Coyote Carcass&#039;, &#039;Fox Carcass&#039;, &#039;Wolf Carcass&#039;, },&lt;br /&gt;
        [&#039;Softwood&#039;] = { &#039;Cedar Log&#039;, &#039;Fir Log&#039;, &#039;Redwood Log&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Composite Cedar Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Redwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Storage Container&#039;] = { &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Crane&#039;, &#039;Distribution Station&#039;, &#039;Excavator&#039;, &#039;Icebox&#039;, &#039;Kiln&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Lumber Stockpile&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Refrigerator&#039;, &#039;Shelf Cabinet&#039;, &#039;Skid Steer&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Torch Stand&#039;, &#039;Truck&#039;, &#039;Wall Candle&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Tamper&#039;] = { &#039;Steel Road Tool&#039;, &#039;Stone Road Tool&#039;, },&lt;br /&gt;
        [&#039;Tech&#039;] = { &#039;Button&#039;, &#039;Switch&#039;, &#039;Toll&#039;, },&lt;br /&gt;
        [&#039;Tiny Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Hare Carcass&#039;, &#039;Otter Carcass&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Fur Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Otter Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Leather Carcass&#039;] = { &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tool&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Tools&#039;] = { &#039;Axe&#039;, &#039;Blasting Charge&#039;, &#039;Bow&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Dev Flood Tool&#039;, &#039;Dev Tool&#039;, &#039;Drill&#039;, &#039;Ecko The Dolphin&#039;, &#039;Fishing Pole&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Hoe&#039;, &#039;Hydrometer&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Meteor Shard&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Surveyor Tool&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Torch&#039;] = { &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Upgrade&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, },&lt;br /&gt;
        [&#039;Vegetable&#039;] = { &#039;Beans&#039;, &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Corn&#039;, &#039;Heart Of Palm&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, },&lt;br /&gt;
        [&#039;Vehicles&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Hand Plow&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Truck&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Wood&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Fir Log&#039;, &#039;Joshua Log&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Wood Board&#039;] = { &#039;Board&#039;, &#039;Hardwood Board&#039;, &#039;Softwood Board&#039;, },&lt;br /&gt;
        [&#039;World Object&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Air Pollution Generator&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Axe Calorie Buff Item&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blackboard&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Button&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Canning Assembly&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Cast Iron Table&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Chair&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Country Marker Item&#039;, &#039;Court&#039;, &#039;Crab Pot&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Elk Skypiercer&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Federation Marker Item&#039;, &#039;Feminine Mannequin&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Global Calorie Buff Item&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Homestead Item&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Icebox&#039;, &#039;Immigration Desk Item&#039;, &#039;Industrial Elevator&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Bath Mat&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Hanging Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Large Standing Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Podium&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Liquid Converter&#039;, &#039;Logic Gate Item&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Bath Mat&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Hanging Stone Sign&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Birch Sign&#039;, &#039;Small Standing Cedar Sign&#039;, &#039;Small Standing Ceiba Sign&#039;, &#039;Small Standing Fir Sign&#039;, &#039;Small Standing Hardwood Sign&#039;, &#039;Small Standing Joshua Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Standing Oak Sign&#039;, &#039;Small Standing Palm Sign&#039;, &#039;Small Standing Redwood Sign&#039;, &#039;Small Standing Saguaro Sign&#039;, &#039;Small Standing Softwood Sign&#039;, &#039;Small Standing Spruce Sign&#039;, &#039;Small Standing Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Table&#039;, &#039;Small Wood Cart&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Starter Camp&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Switch&#039;, &#039;Table&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Toll&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Town Hall Item&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Podium&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=7817</id>
		<title>Module:EcoVersionData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=7817"/>
		<updated>2022-01-16T09:02:01Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    eco = {&lt;br /&gt;
        [&#039;eco&#039;] = {&lt;br /&gt;
                    [&#039;ecoVersion&#039;] = &#039;0.9.4.5 beta release-278&#039;,&lt;br /&gt;
                    [&#039;fullInfo&#039;] = &#039;0.9.4.5 beta release-278 Friday, January 7, 2022 6:32 PM&#039;,&lt;br /&gt;
                    [&#039;dataExportDate&#039;] = &#039;16/01/2022 12:00:00 AM&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:RecipeData&amp;diff=7815</id>
		<title>Module:RecipeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:RecipeData&amp;diff=7815"/>
		<updated>2022-01-16T09:01:32Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    recipes = {&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;3&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Acorn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Acorn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Acorn Powder&#039;, &#039;1&#039;, &#039;Acorn Powder&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;7&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Adorned Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Basalt Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Basalt Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Gneiss Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Granite Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Granite Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Limestone Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Limestone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Sandstone Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Shale Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Shale Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Stone Bench&#039;, &#039;1&#039;, &#039;Adorned Ashlar Stone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;5&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Adorned Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Basalt Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Basalt Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Gneiss Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Granite Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Granite Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Limestone Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Limestone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Sandstone Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Shale Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Shale Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Stone Chair&#039;, &#039;1&#039;, &#039;Adorned Ashlar Stone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;6&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Adorned Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Basalt Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Basalt Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Gneiss Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Gneiss Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Granite Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Granite Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Granite Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Limestone Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Limestone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Sandstone Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Sandstone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Shale Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Shale Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Shale Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Adorned Ashlar Stone Table&#039;, &#039;1&#039;, &#039;Adorned Ashlar Stone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Culinary Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}, {&#039;TAG&#039;, &#039;Modern Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Modern Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Baking Skill Book&#039;, &#039;1&#039;, &#039;Advanced Baking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;7&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Baking Upgrade&#039;, &#039;1&#039;, &#039;Advanced Baking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Saw Blade&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Steel Saw Blade&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;1&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;2&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;140&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Gold Wiring&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Wiring&#039;}, {&#039;ITEM&#039;, &#039;Gold Flakes&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Gold Flakes&#039;}, {&#039;ITEM&#039;, &#039;Substrate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Substrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Circuit&#039;, &#039;1&#039;, &#039;Advanced Circuit&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;6&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Valve&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Valve&#039;}, {&#039;ITEM&#039;, &#039;Servo&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Servo&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Radiator&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Combustion Engine&#039;, &#039;1&#039;, &#039;Advanced Combustion Engine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Culinary Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}, {&#039;TAG&#039;, &#039;Modern Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Modern Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Cooking Skill Book&#039;, &#039;1&#039;, &#039;Advanced Cooking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;7&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Cooking Upgrade&#039;, &#039;1&#039;, &#039;Advanced Cooking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;1&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Geology Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Masonry Skill Book&#039;, &#039;1&#039;, &#039;Advanced Masonry Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Saw Blade&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Saw Blade&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;1&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;7&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Masonry Upgrade&#039;, &#039;1&#039;, &#039;Advanced Masonry Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Smelting Skill Book&#039;, &#039;1&#039;, &#039;Advanced Smelting Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;7&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Smelting Upgrade&#039;, &#039;1&#039;, &#039;Advanced Smelting Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;1&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;2&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Brick&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Brick&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Upgrade 1&#039;, &#039;1&#039;, &#039;Advanced Upgrade 1&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;4&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Sand&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;ITEM&#039;, &#039;Advanced Upgrade 1&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 1&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Upgrade 2&#039;, &#039;1&#039;, &#039;Advanced Upgrade 2&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;5&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Advanced Upgrade 2&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 2&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Upgrade 3&#039;, &#039;1&#039;, &#039;Advanced Upgrade 3&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;6&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Advanced Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Advanced Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;8&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;ITEM&#039;, &#039;Advanced Upgrade 3&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 3&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Agave Leaves&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Agave Leaves&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Agave Seed&#039;, &#039;1&#039;, &#039;Agave Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;4&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cornmeal&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cornmeal&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Papaya&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Prime Cut&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prime Cut&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Agouti Enchiladas&#039;, &#039;2&#039;, &#039;Agouti Enchiladas&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;0&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Dirt&#039;}, {&#039;TAG&#039;, &#039;Raw Food&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Raw Food&#039;}, {&#039;TAG&#039;, &#039;Crop Seed&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Crop Seed&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Agriculture Research Paper Advanced&#039;, &#039;1&#039;, &#039;Agriculture Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;0&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hide Ash Fertilizer&#039;}, {&#039;ITEM&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Blood Meal Fertilizer&#039;}, {&#039;TAG&#039;, &#039;Raw Food&#039;, &#039;200&#039;, &#039;False&#039;, &#039;Raw Food&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Agriculture Research Paper Modern&#039;, &#039;1&#039;, &#039;Agriculture Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Amanita Mushrooms&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Amanita Mushrooms&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Amanita Mushroom Spores&#039;, &#039;1&#039;, &#039;Amanita Mushroom Spores&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amendments&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Amendments&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Amendments&#039;, &#039;1&#039;, &#039;Amendments&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Anvil&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bloomery&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Anvil&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Anvil&#039;, &#039;1&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrastra&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Arrastra&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Rock&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Arrastra&#039;, &#039;1&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Arrow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Arrow&#039;, &#039;4&#039;, &#039;Arrow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basalt&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Basalt&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt&#039;, &#039;1&#039;, &#039;Ashlar Basalt&#039;}, {&#039;Crushed Basalt&#039;, &#039;2&#039;, &#039;Crushed Basalt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gneiss&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Gneiss&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss&#039;, &#039;1&#039;, &#039;Ashlar Gneiss&#039;}, {&#039;Crushed Gneiss&#039;, &#039;2&#039;, &#039;Crushed Gneiss&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Granite&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Granite&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite&#039;, &#039;1&#039;, &#039;Ashlar Granite&#039;}, {&#039;Crushed Granite&#039;, &#039;2&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;4&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Large Basalt Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Basalt Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Basalt Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Gneiss Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Gneiss Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Gneiss Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Granite Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Granite Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Granite Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Limestone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Limestone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Limestone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Sandstone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Sandstone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Sandstone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Shale Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Shale Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Shale Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Large Stone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Large Stone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Limestone&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone&#039;, &#039;1&#039;, &#039;Ashlar Limestone&#039;}, {&#039;Crushed Limestone&#039;, &#039;2&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sandstone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Sandstone&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone&#039;, &#039;1&#039;, &#039;Ashlar Sandstone&#039;}, {&#039;Crushed Sandstone&#039;, &#039;2&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shale&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Shale&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale&#039;, &#039;1&#039;, &#039;Ashlar Shale&#039;}, {&#039;Crushed Shale&#039;, &#039;2&#039;, &#039;Crushed Shale&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;4&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Small Basalt Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Basalt Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Basalt Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Gneiss Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Gneiss Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Gneiss Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Granite Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Granite Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Granite Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Limestone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Limestone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Limestone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Sandstone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Sandstone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Sandstone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Shale Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Shale Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Shale Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Small Stone Fountain&#039;, &#039;1&#039;, &#039;Ashlar Small Stone Fountain&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;4&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt Bench&#039;, &#039;1&#039;, &#039;Ashlar Basalt Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss Bench&#039;, &#039;1&#039;, &#039;Ashlar Gneiss Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite Bench&#039;, &#039;1&#039;, &#039;Ashlar Granite Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone Bench&#039;, &#039;1&#039;, &#039;Ashlar Limestone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone Bench&#039;, &#039;1&#039;, &#039;Ashlar Sandstone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale Bench&#039;, &#039;1&#039;, &#039;Ashlar Shale Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Stone Bench&#039;, &#039;1&#039;, &#039;Ashlar Stone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt Chair&#039;, &#039;1&#039;, &#039;Ashlar Basalt Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss Chair&#039;, &#039;1&#039;, &#039;Ashlar Gneiss Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite Chair&#039;, &#039;1&#039;, &#039;Ashlar Granite Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone Chair&#039;, &#039;1&#039;, &#039;Ashlar Limestone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone Chair&#039;, &#039;1&#039;, &#039;Ashlar Sandstone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale Chair&#039;, &#039;1&#039;, &#039;Ashlar Shale Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Stone Chair&#039;, &#039;1&#039;, &#039;Ashlar Stone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt Door&#039;, &#039;1&#039;, &#039;Ashlar Basalt Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Gneiss Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss Door&#039;, &#039;1&#039;, &#039;Ashlar Gneiss Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Granite Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite Door&#039;, &#039;1&#039;, &#039;Ashlar Granite Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Limestone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone Door&#039;, &#039;1&#039;, &#039;Ashlar Limestone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Sandstone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone Door&#039;, &#039;1&#039;, &#039;Ashlar Sandstone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Shale Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale Door&#039;, &#039;1&#039;, &#039;Ashlar Shale Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Stone Door&#039;, &#039;1&#039;, &#039;Ashlar Stone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;6&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Basalt Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Gneiss Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Gneiss Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Granite Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Granite Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Limestone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Limestone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Sandstone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Sandstone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Shale Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Shale Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Stone Fireplace&#039;, &#039;1&#039;, &#039;Ashlar Stone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;2&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Basalt Table&#039;, &#039;1&#039;, &#039;Ashlar Basalt Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Gneiss Table&#039;, &#039;1&#039;, &#039;Ashlar Gneiss Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Granite Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Granite Table&#039;, &#039;1&#039;, &#039;Ashlar Granite Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Limestone Table&#039;, &#039;1&#039;, &#039;Ashlar Limestone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Sandstone Table&#039;, &#039;1&#039;, &#039;Ashlar Sandstone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Shale Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Shale Table&#039;, &#039;1&#039;, &#039;Ashlar Shale Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ashlar Stone Table&#039;, &#039;1&#039;, &#039;Ashlar Stone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cement&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Cement&#039;}, {&#039;ITEM&#039;, &#039;Sand&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;TAG&#039;, &#039;Crushed Rock&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Crushed Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Asphalt Concrete&#039;, &#039;2&#039;, &#039;Asphalt Concrete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}, {&#039;ITEM&#039;, &#039;Portable Steam Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Portable Steam Engine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Assembly Line&#039;, &#039;1&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Automatic Loom&#039;, &#039;1&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;2&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pumpkin&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Pumpkin&#039;}, {&#039;ITEM&#039;, &#039;Beet Greens&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Beet Greens&#039;}, {&#039;ITEM&#039;, &#039;Beans&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Beans&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Autumn Stew&#039;, &#039;1&#039;, &#039;Autumn Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Agave Leaves&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Agave Leaves&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Agave&#039;, &#039;1&#039;, &#039;Baked Agave&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Beet&#039;, &#039;1&#039;, &#039;Baked Beet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Corn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Corn&#039;, &#039;1&#039;, &#039;Baked Corn&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Heart Of Palm&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Heart Of Palm&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Heart Of Palm&#039;, &#039;1&#039;, &#039;Baked Heart Of Palm&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Meat&#039;, &#039;1&#039;, &#039;Baked Meat&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Mortar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Mortar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Mortar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Mortar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Mortar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Mortar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wood Pulp&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Pulp&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortar&#039;, &#039;1&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;2&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Roast&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Raw Roast&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Roast&#039;, &#039;1&#039;, &#039;Baked Roast&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Taro Root&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Taro&#039;, &#039;1&#039;, &#039;Baked Taro&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baked Tomato&#039;, &#039;1&#039;, &#039;Baked Tomato&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;1&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bakery Oven&#039;, &#039;1&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Culinary Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Basic&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baking Skill Book&#039;, &#039;1&#039;, &#039;Baking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;7&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Baking Upgrade&#039;, &#039;1&#039;, &#039;Baking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ballot Box&#039;, &#039;1&#039;, &#039;Ballot Box&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bandana&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bandana&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bandana&#039;, &#039;1&#039;, &#039;Bandana&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;4&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice Flour&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Rice Flour&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}, {&#039;ITEM&#039;, &#039;Sweet Salad&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sweet Salad&#039;}, {&#039;ITEM&#039;, &#039;Bean Sprout&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Bean Sprout&#039;}, {&#039;ITEM&#039;, &#039;Crab Carcass&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Crab Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Banh Xeo&#039;, &#039;1&#039;, &#039;Banh Xeo&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bank&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bank&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Brick&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bank&#039;, &#039;1&#039;, &#039;Bank&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bannock&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bannock&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wheat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Wheat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bannock&#039;, &#039;1&#039;, &#039;Bannock&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;180&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Barrel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Barrel&#039;, &#039;1&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Gold Flakes&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Gold Flakes&#039;}, {&#039;ITEM&#039;, &#039;Substrate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Substrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Circuit&#039;, &#039;1&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;0&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Engineering Skill Book&#039;, &#039;1&#039;, &#039;Basic Engineering Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;7&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Engineering Upgrade&#039;, &#039;1&#039;, &#039;Basic Engineering Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;2&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Upgrade 1&#039;, &#039;1&#039;, &#039;Basic Upgrade 1&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;4&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}, {&#039;ITEM&#039;, &#039;Basic Upgrade 1&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 1&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Upgrade 2&#039;, &#039;1&#039;, &#039;Basic Upgrade 2&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;80&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;ITEM&#039;, &#039;Basic Upgrade 2&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 2&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Upgrade 3&#039;, &#039;1&#039;, &#039;Basic Upgrade 3&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;6&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Basic Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Basic Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wooden Wheel&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wooden Wheel&#039;}, {&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;120&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;ITEM&#039;, &#039;Basic Upgrade 3&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 3&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bathtub&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;7&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bathtub&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bathtub&#039;, &#039;1&#039;, &#039;Bathtub&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;2&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beans&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Beans&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bean Paste&#039;, &#039;1&#039;, &#039;Bean Paste&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bear SUPREME&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bear SUPREME&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prime Cut&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prime Cut&#039;}, {&#039;ITEM&#039;, &#039;Vegetable Medley&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Vegetable Medley&#039;}, {&#039;ITEM&#039;, &#039;Meat Stock&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Meat Stock&#039;}, {&#039;ITEM&#039;, &#039;Infused Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Infused Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bear S U P R E M E&#039;, &#039;1&#039;, &#039;Bear S U P R E M E&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;1&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bearclaw&#039;, &#039;1&#039;, &#039;Bearclaw&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearpack&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;4&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bearpack&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bearpack&#039;, &#039;1&#039;, &#039;Bearpack&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet Greens&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet Greens&#039;}, {&#039;ITEM&#039;, &#039;Beet&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet&#039;}, {&#039;TAG&#039;, &#039;Fruit&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Beet Campfire Salad&#039;, &#039;1&#039;, &#039;Beet Campfire Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Beet Seed&#039;, &#039;1&#039;, &#039;Beet Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Sugar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Sugar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Beet Sugar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Beet Sugar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Beet Sugar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Beet Sugar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sugar&#039;, &#039;3&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Berry Extract Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;3&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Berry Extract Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Composite Filler&#039;}, {&#039;ITEM&#039;, &#039;Huckleberry Extract&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberry Extract&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Berry Extract Fertilizer&#039;, &#039;1&#039;, &#039;Berry Extract Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;2&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Big Backpack&#039;, &#039;1&#039;, &#039;Big Backpack&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;2&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Fat&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fat&#039;}, {&#039;ITEM&#039;, &#039;Barrel&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Biodiesel&#039;, &#039;1&#039;, &#039;Biodiesel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;4&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice Noodles&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice Noodles&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}, {&#039;ITEM&#039;, &#039;Bean Sprout&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Bean Sprout&#039;}, {&#039;ITEM&#039;, &#039;Bison Carcass&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Bison Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bison Chow Fun&#039;, &#039;4&#039;, &#039;Bison Chow Fun&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;4&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Bison Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Bison Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bison Mount&#039;, &#039;1&#039;, &#039;Bison Mount&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Brick&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Blast Furnace&#039;, &#039;1&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;1&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Blood Meal Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pulp Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pulp Filler&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Blood Meal Fertilizer&#039;, &#039;1&#039;, &#039;Blood Meal Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bloomery&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bloomery&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sand&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;TAG&#039;, &#039;Crushed Rock&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Crushed Rock&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bloomery&#039;, &#039;1&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Board&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Board&#039;, &#039;1&#039;, &#039;Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hardwood Board&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Board&#039;, &#039;1&#039;, &#039;Hardwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Board&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Board&#039;, &#039;1&#039;, &#039;Softwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Board Of Elections&#039;, &#039;1&#039;, &#039;Board Of Elections&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boards&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boards&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Boards&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Boards&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Board&#039;, &#039;1&#039;, &#039;Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hardwood Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Board&#039;, &#039;1&#039;, &#039;Hardwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Board&#039;, &#039;1&#039;, &#039;Softwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Grain&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Grain&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Boiled Grains&#039;, &#039;1&#039;, &#039;Boiled Grains&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Rice&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Boiled Rice&#039;, &#039;1&#039;, &#039;Boiled Rice&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;2&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Sausage&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Raw Sausage&#039;}, {&#039;ITEM&#039;, &#039;Meat Stock&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Meat Stock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Boiled Sausage&#039;, &#039;1&#039;, &#039;Boiled Sausage&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiler&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;ShaperObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Boiler&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Boiler&#039;, &#039;1&#039;, &#039;Boiler&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Bolete Mushrooms&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Bolete Mushrooms&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bolete Mushroom Spores&#039;, &#039;1&#039;, &#039;Bolete Mushroom Spores&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;4&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Paper&#039;, &#039;50&#039;, &#039;False&#039;, &#039;Paper&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bookshelf&#039;, &#039;1&#039;, &#039;Bookshelf&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brazier&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;2&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Brazier&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Brazier&#039;, &#039;1&#039;, &#039;Brazier&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bread&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Bread&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Bread&#039;, &#039;1&#039;, &#039;Bread&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;1&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Brick&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Brick&#039;, &#039;1&#039;, &#039;Brick&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;4&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;50&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Brick Fireplace&#039;, &#039;1&#039;, &#039;Brick Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Builder Boots&#039;, &#039;1&#039;, &#039;Builder Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Builder Gloves&#039;, &#039;1&#039;, &#039;Builder Gloves&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Builder Helmet&#039;, &#039;1&#039;, &#039;Builder Helmet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Builder Overalls&#039;, &#039;1&#039;, &#039;Builder Overalls&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Builder Shirt&#039;, &#039;1&#039;, &#039;Builder Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Bison&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Bison&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;2&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Bison&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Bison&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Bison&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Bison&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Bison Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Bison Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;10&#039;, &#039;Raw Meat&#039;}, {&#039;Leather Hide&#039;, &#039;2&#039;, &#039;Leather Hide&#039;}, {&#039;Shorn Wool&#039;, &#039;3&#039;, &#039;Shorn Wool&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Hare&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Hare&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Hare&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Hare&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Hare&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Hare&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hare Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Hare Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;1&#039;, &#039;Raw Meat&#039;}, {&#039;Fur Pelt&#039;, &#039;1&#039;, &#039;Fur Pelt&#039;}, {&#039;Shorn Wool&#039;, &#039;1&#039;, &#039;Shorn Wool&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Medium Animal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Medium Animal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Medium Animal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Medium Animal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Medium Animal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Medium Animal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Medium Leather Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Medium Leather Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;5&#039;, &#039;Raw Meat&#039;}, {&#039;Leather Hide&#039;, &#039;1&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Medium Wooly Animal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Medium Wooly Animal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Medium Wooly Animal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Medium Wooly Animal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Medium Wooly Animal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Medium Wooly Animal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Medium Wooly Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Medium Wooly Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;5&#039;, &#039;Raw Meat&#039;}, {&#039;Leather Hide&#039;, &#039;1&#039;, &#039;Leather Hide&#039;}, {&#039;Shorn Wool&#039;, &#039;2&#039;, &#039;Shorn Wool&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Small Animal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Small Animal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Small Animal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Small Animal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Small Animal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Small Animal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Small Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Small Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;2&#039;, &#039;Raw Meat&#039;}, {&#039;Fur Pelt&#039;, &#039;1&#039;, &#039;Fur Pelt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Tiny Fur Animal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Tiny Fur Animal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Tiny Fur Animal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Tiny Fur Animal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Tiny Fur Animal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Tiny Fur Animal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Tiny Fur Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tiny Fur Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;1&#039;, &#039;Raw Meat&#039;}, {&#039;Fur Pelt&#039;, &#039;1&#039;, &#039;Fur Pelt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butcher Tiny Leather Animal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butcher Tiny Leather Animal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butcher Tiny Leather Animal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butcher Tiny Leather Animal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butcher Tiny Leather Animal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butcher Tiny Leather Animal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Tiny Leather Carcass&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tiny Leather Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Meat&#039;, &#039;1&#039;, &#039;Raw Meat&#039;}, {&#039;Leather Hide&#039;, &#039;1&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;0&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butchery&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butchery&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Culinary Research Paper Basic&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Butchery Skill Book&#039;, &#039;1&#039;, &#039;Butchery Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Butchery Table&#039;, &#039;1&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;7&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Butchery Upgrade&#039;, &#039;1&#039;, &#039;Butchery Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;2&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camas Ash Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiber Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiber Filler&#039;}, {&#039;ITEM&#039;, &#039;Charred Camas Bulb&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Charred Camas Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camas Ash Fertilizer&#039;, &#039;1&#039;, &#039;Camas Ash Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Paste&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Camas Paste&#039;}, {&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camas Bread&#039;, &#039;1&#039;, &#039;Camas Bread&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camas Bulb Bake&#039;, &#039;1&#039;, &#039;Camas Bulb Bake&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camas Paste&#039;, &#039;1&#039;, &#039;Camas Paste&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;2&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camo Pants&#039;, &#039;1&#039;, &#039;Camo Pants&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Camo Shirt&#039;, &#039;1&#039;, &#039;Camo Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campsite&#039;, &#039;Campsite&#039;}, {&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;35&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;3&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Campfire&#039;, &#039;1&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Animal Medium&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Animal Medium&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Animal Medium&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Animal Medium&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Animal Medium&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Animal Medium&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Medium Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Medium Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Meat&#039;, &#039;4&#039;, &#039;Charred Meat&#039;}, {&#039;Tallow&#039;, &#039;2&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Animal Small&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Animal Small&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Animal Small&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Animal Small&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Animal Small&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Animal Small&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Small Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Small Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Meat&#039;, &#039;2&#039;, &#039;Charred Meat&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Animal Tiny&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Animal Tiny&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Animal Tiny&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Animal Tiny&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Animal Tiny&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Animal Tiny&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Tiny Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Tiny Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Meat&#039;, &#039;1&#039;, &#039;Charred Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Bison&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Bison&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Bison&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Bison&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Bison&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Bison&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Bison Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Bison Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Meat&#039;, &#039;8&#039;, &#039;Charred Meat&#039;}, {&#039;Tallow&#039;, &#039;4&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;7&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Campfire Cooking Upgrade&#039;, &#039;1&#039;, &#039;Campfire Cooking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Fish Large&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Fish Large&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Fish Large&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Fish Large&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Fish Large&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Fish Large&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Large Fish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Large Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fish&#039;, &#039;5&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Fish Medium&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Fish Medium&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Fish Medium&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Fish Medium&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Fish Medium&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Fish Medium&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Medium Fish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Medium Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fish&#039;, &#039;2&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Moon Jellyfish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Moon Jellyfish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Moon Jellyfish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Moon Jellyfish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fish&#039;, &#039;1&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Pacific Sardine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Pacific Sardine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pacific Sardine&#039;, &#039;3&#039;, &#039;True&#039;, &#039;Pacific Sardine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fish&#039;, &#039;1&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;2&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Roast&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Raw Roast&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Campfire Roast&#039;, &#039;1&#039;, &#039;Campfire Roast&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campsite&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;0&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Campsite&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Campsite&#039;, &#039;1&#039;, &#039;Campsite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Candle Stand&#039;, &#039;1&#039;, &#039;Candle Stand&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capitol&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Capitol&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Capitol&#039;, &#039;1&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capris&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Capris&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Capris&#039;, &#039;1&#039;, &#039;Capris&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;7&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Carpentry Advanced Upgrade&#039;, &#039;1&#039;, &#039;Carpentry Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;7&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Carpentry Basic Upgrade&#039;, &#039;1&#039;, &#039;Carpentry Basic Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;0&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Carpentry&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Carpentry&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Basic&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Carpentry Skill Book&#039;, &#039;1&#039;, &#039;Carpentry Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Carpentry Table&#039;, &#039;1&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tallow Candle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Tallow Candle&#039;}, {&#039;ITEM&#039;, &#039;Pumpkin&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Pumpkin&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Carved Pumpkin&#039;, &#039;1&#039;, &#039;Carved Pumpkin&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;1&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;3&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Ceiling Candle&#039;, &#039;1&#039;, &#039;Ceiling Candle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Natural Fiber&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Natural Fiber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cellulose Fiber&#039;, &#039;1&#039;, &#039;Cellulose Fiber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cement Kiln&#039;, &#039;Cement Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;4&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cement&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Limestone&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Crushed Limestone&#039;}, {&#039;ITEM&#039;, &#039;Clay&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Clay&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cement&#039;, &#039;2&#039;, &#039;Cement&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;4&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cement Kiln&#039;, &#039;1&#039;, &#039;Cement Kiln&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Census Bureau&#039;, &#039;1&#039;, &#039;Census Bureau&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;3&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Combustion Engine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Chainsaw&#039;, &#039;1&#039;, &#039;Chainsaw&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charcoal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;4&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charcoal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;7&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charcoal&#039;, &#039;1&#039;, &#039;Charcoal&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Agave Leaves&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Agave Leaves&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Agave&#039;, &#039;1&#039;, &#039;Charred Agave&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beans&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Beans&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Beans&#039;, &#039;1&#039;, &#039;Charred Beans&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Beet&#039;, &#039;1&#039;, &#039;Charred Beet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Giant Cactus Fruit&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Giant Cactus Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Cactus Fruit&#039;, &#039;1&#039;, &#039;Charred Cactus Fruit&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Camas Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Camas Bulb&#039;, &#039;1&#039;, &#039;Charred Camas Bulb&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Corn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Corn&#039;, &#039;1&#039;, &#039;Charred Corn&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fireweed Shoots&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Fireweed Shoots&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fireweed Shoots&#039;, &#039;1&#039;, &#039;Charred Fireweed Shoots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Fish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Fish&#039;, &#039;1&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Heart Of Palm&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Heart Of Palm&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Heart Of Palm&#039;, &#039;1&#039;, &#039;Charred Heart Of Palm&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Meat&#039;, &#039;1&#039;, &#039;Charred Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mortar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mortar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Mortar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Mortar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Mortar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Mortar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Natural Fiber&#039;, &#039;5&#039;, &#039;True&#039;, &#039;Natural Fiber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortar&#039;, &#039;1&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Fungus&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Fungus&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Mushrooms&#039;, &#039;1&#039;, &#039;Charred Mushrooms&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Papaya&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Papaya&#039;, &#039;1&#039;, &#039;Charred Papaya&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Pineapple&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Pineapple&#039;, &#039;1&#039;, &#039;Charred Pineapple&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Sausage&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Raw Sausage&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Sausage&#039;, &#039;1&#039;, &#039;Charred Sausage&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Taro Root&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Taro&#039;, &#039;1&#039;, &#039;Charred Taro&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Charred Tomato&#039;, &#039;1&#039;, &#039;Charred Tomato&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Chef Hat&#039;, &#039;1&#039;, &#039;Chef Hat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Chef Pants&#039;, &#039;1&#039;, &#039;Chef Pants&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Chef Shirt&#039;, &#039;1&#039;, &#039;Chef Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Synthetic Rubber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Synthetic Rubber&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Chef Shoes&#039;, &#039;1&#039;, &#039;Chef Shoes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clam&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Clam&#039;}, {&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Taro Root&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Clam Chowder&#039;, &#039;1&#039;, &#039;Clam Chowder&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clean Large Fish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clean Large Fish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clean Large Fish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clean Large Fish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clean Large Fish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clean Large Fish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Large Fish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Large Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;6&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clean Medium Fish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clean Medium Fish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clean Medium Fish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clean Medium Fish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clean Medium Fish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clean Medium Fish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Medium Fish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Medium Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;3&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clean Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clean Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clean Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clean Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clean Moon Jellyfish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clean Moon Jellyfish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Moon Jellyfish&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Moon Jellyfish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;1&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clean Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clean Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clean Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clean Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clean Pacific Sardine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clean Pacific Sardine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pacific Sardine&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Pacific Sardine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;1&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clean Urchins&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clean Urchins&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Clean Urchins&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Clean Urchins&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Clean Urchins&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Clean Urchins&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Urchin&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Urchin&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;1&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cloth&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cloth&#039;, &#039;1&#039;, &#039;Cloth&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cloth Belt&#039;, &#039;1&#039;, &#039;Cloth Belt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cloth Cape&#039;, &#039;1&#039;, &#039;Cloth Cape&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;CO2 Canister&#039;, &#039;1&#039;, &#039;CO2 Canister&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;6&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Combustion Engine&#039;, &#039;1&#039;, &#039;Combustion Engine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;4&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Combustion Engine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Combustion Generator&#039;, &#039;1&#039;, &#039;Combustion Generator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Nylon Thread&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Thread&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Bow&#039;, &#039;1&#039;, &#039;Composite Bow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Filler&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;3&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Filler&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pulp Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pulp Filler&#039;}, {&#039;ITEM&#039;, &#039;Fiber Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiber Filler&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Filler&#039;, &#039;1&#039;, &#039;Composite Filler&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;1&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;11&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Birch Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Birch Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Birch Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Birch Lumber&#039;, &#039;1&#039;, &#039;Composite Birch Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Cedar Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cedar Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Cedar Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Cedar Lumber&#039;, &#039;1&#039;, &#039;Composite Cedar Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Ceiba Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ceiba Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Ceiba Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Ceiba Lumber&#039;, &#039;1&#039;, &#039;Composite Ceiba Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Fir Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fir Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fir Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Fir Lumber&#039;, &#039;1&#039;, &#039;Composite Fir Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Joshua Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Joshua Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Joshua Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Joshua Lumber&#039;, &#039;1&#039;, &#039;Composite Joshua Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Lumber&#039;, &#039;1&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Oak Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oak Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Oak Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Oak Lumber&#039;, &#039;1&#039;, &#039;Composite Oak Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Palm Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Palm Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Palm Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Palm Lumber&#039;, &#039;1&#039;, &#039;Composite Palm Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Redwood Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Redwood Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Redwood Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Redwood Lumber&#039;, &#039;1&#039;, &#039;Composite Redwood Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Saguaro Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Saguaro Rib&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Saguaro Rib&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Saguaro Lumber&#039;, &#039;1&#039;, &#039;Composite Saguaro Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Spruce Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Spruce Log&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Spruce Log&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Spruce Lumber&#039;, &#039;1&#039;, &#039;Composite Spruce Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;3&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Birch Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Birch Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Birch Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Birch Bench&#039;, &#039;1&#039;, &#039;Composite Birch Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Cedar Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Cedar Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Cedar Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Cedar Bench&#039;, &#039;1&#039;, &#039;Composite Cedar Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Ceiba Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Ceiba Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Ceiba Bench&#039;, &#039;1&#039;, &#039;Composite Ceiba Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Fir Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Fir Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Fir Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Fir Bench&#039;, &#039;1&#039;, &#039;Composite Fir Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Hardwood Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Hardwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Hardwood Bench&#039;, &#039;1&#039;, &#039;Composite Hardwood Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Joshua Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Joshua Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Joshua Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Joshua Bench&#039;, &#039;1&#039;, &#039;Composite Joshua Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Lumber Bench&#039;, &#039;1&#039;, &#039;Composite Lumber Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Oak Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Oak Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Oak Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Oak Bench&#039;, &#039;1&#039;, &#039;Composite Oak Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Palm Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Palm Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Palm Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Palm Bench&#039;, &#039;1&#039;, &#039;Composite Palm Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Redwood Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Redwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Redwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Redwood Bench&#039;, &#039;1&#039;, &#039;Composite Redwood Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Saguaro Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Saguaro Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Saguaro Bench&#039;, &#039;1&#039;, &#039;Composite Saguaro Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Softwood Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Softwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Softwood Bench&#039;, &#039;1&#039;, &#039;Composite Softwood Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Spruce Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Spruce Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Spruce Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Spruce Bench&#039;, &#039;1&#039;, &#039;Composite Spruce Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;1&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Birch Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Birch Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Birch Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Birch Chair&#039;, &#039;1&#039;, &#039;Composite Birch Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Cedar Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Cedar Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Cedar Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Cedar Chair&#039;, &#039;1&#039;, &#039;Composite Cedar Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Ceiba Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Ceiba Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Ceiba Chair&#039;, &#039;1&#039;, &#039;Composite Ceiba Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Fir Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Fir Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Fir Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Fir Chair&#039;, &#039;1&#039;, &#039;Composite Fir Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Hardwood Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Hardwood Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Hardwood Chair&#039;, &#039;1&#039;, &#039;Composite Hardwood Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Joshua Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Joshua Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Joshua Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Joshua Chair&#039;, &#039;1&#039;, &#039;Composite Joshua Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Lumber Chair&#039;, &#039;1&#039;, &#039;Composite Lumber Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Oak Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Oak Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Oak Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Oak Chair&#039;, &#039;1&#039;, &#039;Composite Oak Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Palm Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Palm Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Palm Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Palm Chair&#039;, &#039;1&#039;, &#039;Composite Palm Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Redwood Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Redwood Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Redwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Redwood Chair&#039;, &#039;1&#039;, &#039;Composite Redwood Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Saguaro Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Saguaro Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Saguaro Chair&#039;, &#039;1&#039;, &#039;Composite Saguaro Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Softwood Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Softwood Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Softwood Chair&#039;, &#039;1&#039;, &#039;Composite Softwood Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Spruce Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Spruce Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Composite Spruce Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Spruce Chair&#039;, &#039;1&#039;, &#039;Composite Spruce Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;1&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Birch Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Birch Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Birch Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Birch Door&#039;, &#039;1&#039;, &#039;Composite Birch Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Cedar Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Cedar Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Cedar Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Cedar Door&#039;, &#039;1&#039;, &#039;Composite Cedar Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Ceiba Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Ceiba Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Ceiba Door&#039;, &#039;1&#039;, &#039;Composite Ceiba Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Fir Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Fir Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Fir Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Fir Door&#039;, &#039;1&#039;, &#039;Composite Fir Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Hardwood Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Hardwood Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Hardwood Door&#039;, &#039;1&#039;, &#039;Composite Hardwood Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Joshua Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Joshua Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Joshua Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Joshua Door&#039;, &#039;1&#039;, &#039;Composite Joshua Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Lumber Door&#039;, &#039;1&#039;, &#039;Composite Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Oak Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Oak Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Oak Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Oak Door&#039;, &#039;1&#039;, &#039;Composite Oak Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Palm Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Palm Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Palm Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Palm Door&#039;, &#039;1&#039;, &#039;Composite Palm Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Redwood Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Redwood Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Redwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Redwood Door&#039;, &#039;1&#039;, &#039;Composite Redwood Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Saguaro Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Saguaro Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Saguaro Door&#039;, &#039;1&#039;, &#039;Composite Saguaro Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Softwood Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Softwood Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Softwood Door&#039;, &#039;1&#039;, &#039;Composite Softwood Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Spruce Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Spruce Lumber&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Spruce Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Spruce Door&#039;, &#039;1&#039;, &#039;Composite Spruce Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;3&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composite Birch Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Birch Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Birch Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Birch Table&#039;, &#039;1&#039;, &#039;Composite Birch Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Cedar Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Cedar Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Cedar Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Cedar Table&#039;, &#039;1&#039;, &#039;Composite Cedar Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Ceiba Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Ceiba Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Ceiba Table&#039;, &#039;1&#039;, &#039;Composite Ceiba Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Fir Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Fir Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Fir Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Fir Table&#039;, &#039;1&#039;, &#039;Composite Fir Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Hardwood Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Hardwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Hardwood Table&#039;, &#039;1&#039;, &#039;Composite Hardwood Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Joshua Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Joshua Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Joshua Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Joshua Table&#039;, &#039;1&#039;, &#039;Composite Joshua Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Lumber Table&#039;, &#039;1&#039;, &#039;Composite Lumber Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Oak Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Oak Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Oak Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Oak Table&#039;, &#039;1&#039;, &#039;Composite Oak Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Palm Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Palm Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Palm Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Palm Table&#039;, &#039;1&#039;, &#039;Composite Palm Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Redwood Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Redwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Redwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Redwood Table&#039;, &#039;1&#039;, &#039;Composite Redwood Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Saguaro Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Saguaro Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Saguaro Table&#039;, &#039;1&#039;, &#039;Composite Saguaro Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Softwood Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;TAG&#039;, &#039;Softwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Softwood Table&#039;, &#039;1&#039;, &#039;Composite Softwood Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Composite Spruce Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Spruce Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Composite Spruce Lumber&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composite Spruce Table&#039;, &#039;1&#039;, &#039;Composite Spruce Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composites&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composites&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composites Skill Book&#039;, &#039;1&#039;, &#039;Composites Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;7&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Composites Upgrade&#039;, &#039;1&#039;, &#039;Composites Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;5&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Compost Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Compost&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Compost&#039;}, {&#039;ITEM&#039;, &#039;Fiber Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiber Filler&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Compost Fertilizer&#039;, &#039;1&#039;, &#039;Compost Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Reinforced Concrete&#039;, &#039;100&#039;, &#039;False&#039;, &#039;Reinforced Concrete&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;100&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;50&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;100&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Computer Lab&#039;, &#039;1&#039;, &#039;Computer Lab&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Concentrate Copper Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Concentrate Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Froth Floatation Cell&#039;, &#039;Froth Floatation Cell&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;4&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Concentrate Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Concentrate Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Concentrate Copper Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Concentrate Copper Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Copper Ore&#039;, &#039;7&#039;, &#039;False&#039;, &#039;Crushed Copper Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Concentrate&#039;, &#039;2&#039;, &#039;Copper Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;2&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Concentrate Dry Iron&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Concentrate Dry Iron&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Screening Machine&#039;, &#039;Screening Machine&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Concentrate Dry Iron&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Concentrate Dry Iron&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Concentrate Dry Iron&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Concentrate Dry Iron&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Iron Ore&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Crushed Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Concentrate&#039;, &#039;1&#039;, &#039;Iron Concentrate&#039;}, {&#039;Tailings&#039;, &#039;1&#039;, &#039;Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Concentrate Dry Iron Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Concentrate Dry Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sensor Based Belt Sorter&#039;, &#039;Sensor Based Belt Sorter&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;6&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Concentrate Dry Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Concentrate Dry Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Concentrate Dry Iron Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Concentrate Dry Iron Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Iron Ore&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Crushed Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Concentrate&#039;, &#039;2&#039;, &#039;Iron Concentrate&#039;}, {&#039;Tailings&#039;, &#039;1&#039;, &#039;Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Concentrate Gold Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Concentrate Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Froth Floatation Cell&#039;, &#039;Froth Floatation Cell&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;4&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Concentrate Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Concentrate Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Concentrate Gold Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Concentrate Gold Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Gold Ore&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Crushed Gold Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Concentrate&#039;, &#039;2&#039;, &#039;Gold Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;3&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Concentrate Iron Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Concentrate Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Froth Floatation Cell&#039;, &#039;Froth Floatation Cell&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;4&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Concentrate Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Concentrate Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Concentrate Iron Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Concentrate Iron Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Iron Ore&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Crushed Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Concentrate&#039;, &#039;2&#039;, &#039;Iron Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;1&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Construction Post&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Construction Post&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Construction Post&#039;, &#039;1&#039;, &#039;Construction Post&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Contract Board&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Contract Board&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Contract Board&#039;, &#039;1&#039;, &#039;Contract Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cookeina Mushrooms&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Cookeina Mushrooms&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cookeina Mushroom Spores&#039;, &#039;1&#039;, &#039;Cookeina Mushroom Spores&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Culinary Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Basic&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cooking Skill Book&#039;, &#039;1&#039;, &#039;Cooking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;7&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cooking Upgrade&#039;, &#039;1&#039;, &#039;Cooking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Concentrate&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Copper Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Bar&#039;, &#039;2&#039;, &#039;Copper Bar&#039;}, {&#039;Slag&#039;, &#039;1&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rocker Box&#039;, &#039;Rocker Box&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Copper Ore&#039;, &#039;7&#039;, &#039;False&#039;, &#039;Crushed Copper Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Concentrate&#039;, &#039;1&#039;, &#039;Copper Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;3&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Copper Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Pipe&#039;, &#039;1&#039;, &#039;Copper Pipe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Copper Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Wiring&#039;, &#039;2&#039;, &#039;Copper Wiring&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cornmeal&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Cornmeal&#039;}, {&#039;ITEM&#039;, &#039;Corn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Corn&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corn Fritters&#039;, &#039;1&#039;, &#039;Corn Fritters&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Corn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corn Seed&#039;, &#039;1&#039;, &#039;Corn Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Corn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corn Starch&#039;, &#039;1&#039;, &#039;Corn Starch&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Corn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cornmeal&#039;, &#039;1&#039;, &#039;Cornmeal&#039;}, {&#039;Cereal Germ&#039;, &#039;2&#039;, &#039;Cereal Germ&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corrugated Steel&#039;, &#039;1&#039;, &#039;Corrugated Steel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corrugated Steel&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Corrugated Steel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corrugated Steel Door&#039;, &#039;1&#039;, &#039;Corrugated Steel Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corrugated Steel&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Corrugated Steel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Corrugated Steel Fence Door&#039;, &#039;1&#039;, &#039;Corrugated Steel Fence Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;4&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cotton Carpet&#039;, &#039;1&#039;, &#039;Cotton Carpet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Loom&#039;, &#039;Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Thread&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cotton Thread&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cotton Fabric&#039;, &#039;1&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Boll&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cotton Boll&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cotton Thread&#039;, &#039;2&#039;, &#039;Cotton Thread&#039;}, {&#039;Cotton Seed&#039;, &#039;1&#039;, &#039;Cotton Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Couch&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;160&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Couch&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Couch&#039;, &#039;1&#039;, &#039;Couch&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Court&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Court&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Court&#039;, &#039;1&#039;, &#039;Court&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crane&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;2&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crane&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Advanced Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Combustion Engine&#039;}, {&#039;ITEM&#039;, &#039;Rubber Wheel&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Rubber Wheel&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Radiator&#039;}, {&#039;ITEM&#039;, &#039;Steel Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Steel Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crane&#039;, &#039;1&#039;, &#039;Crane&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crimini Mushrooms&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Crimini Mushrooms&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crimini Mushroom Spores&#039;, &#039;1&#039;, &#039;Crimini Mushroom Spores&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Salad&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Basic Salad&#039;}, {&#039;ITEM&#039;, &#039;Infused Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Infused Oil&#039;}, {&#039;ITEM&#039;, &#039;Charred Beet&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Charred Beet&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crimson Salad&#039;, &#039;1&#039;, &#039;Crimson Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;3&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Bacon&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Raw Bacon&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crispy Bacon&#039;, &#039;1&#039;, &#039;Crispy Bacon&#039;}, {&#039;Tallow&#039;, &#039;4&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Basalt Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Basalt Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Basalt Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Basalt Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basalt&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Basalt&#039;, &#039;5&#039;, &#039;Crushed Basalt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Basalt Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Basalt Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Basalt Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Basalt Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basalt&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Basalt&#039;, &#039;5&#039;, &#039;Crushed Basalt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Copper Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Copper Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Copper Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Copper Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Copper Ore&#039;, &#039;4&#039;, &#039;Crushed Copper Ore&#039;}, {&#039;Crushed Granite&#039;, &#039;1&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Copper Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Copper Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Copper Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Copper Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Copper Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Copper Ore&#039;, &#039;5&#039;, &#039;Crushed Copper Ore&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Ore&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Copper Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Copper Ore&#039;, &#039;2&#039;, &#039;Crushed Copper Ore&#039;}, {&#039;Crushed Granite&#039;, &#039;1&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Gneiss Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Gneiss Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Gneiss Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gneiss&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Gneiss&#039;, &#039;5&#039;, &#039;Crushed Gneiss&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Gneiss Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Gneiss Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Gneiss Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gneiss&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Gneiss&#039;, &#039;5&#039;, &#039;Crushed Gneiss&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Gold Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Gold Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Gold Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Gold Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Gold Ore&#039;, &#039;4&#039;, &#039;Crushed Gold Ore&#039;}, {&#039;Crushed Granite&#039;, &#039;1&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Gold Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Gold Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Gold Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Gold Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Gold Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Gold Ore&#039;, &#039;5&#039;, &#039;Crushed Gold Ore&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Ore&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Gold Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Gold Ore&#039;, &#039;2&#039;, &#039;Crushed Gold Ore&#039;}, {&#039;Crushed Granite&#039;, &#039;1&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Granite&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Granite&#039;, &#039;3&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Granite Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Granite Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Granite Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Granite Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Granite&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Granite&#039;, &#039;5&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Granite Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Granite Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Granite Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Granite Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Granite&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Granite&#039;, &#039;5&#039;, &#039;Crushed Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Iron Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Iron Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Iron Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Iron Ore&#039;, &#039;4&#039;, &#039;Crushed Iron Ore&#039;}, {&#039;Crushed Sandstone&#039;, &#039;1&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Iron Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Iron Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Iron Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Iron Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Ore&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Iron Ore&#039;, &#039;5&#039;, &#039;Crushed Iron Ore&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Ore&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Iron Ore&#039;, &#039;2&#039;, &#039;Crushed Iron Ore&#039;}, {&#039;Crushed Sandstone&#039;, &#039;1&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Limestone&#039;, &#039;3&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Limestone Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Limestone Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Limestone Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Limestone Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Limestone&#039;, &#039;5&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Limestone Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Limestone Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Limestone Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Limestone Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Limestone&#039;, &#039;5&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sandstone&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Sandstone&#039;, &#039;3&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Sandstone Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Sandstone Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Sandstone Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sandstone&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Sandstone&#039;, &#039;5&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Sandstone Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Sandstone Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Sandstone Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sandstone&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Sandstone&#039;, &#039;5&#039;, &#039;Crushed Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Arrastra&#039;, &#039;Arrastra&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shale&#039;, &#039;12&#039;, &#039;True&#039;, &#039;Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Shale&#039;, &#039;3&#039;, &#039;Crushed Shale&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Shale Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Shale Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Shale Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Shale Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shale&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Shale&#039;, &#039;5&#039;, &#039;Crushed Shale&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Shale Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Shale Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Shale Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Shale Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shale&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Shale&#039;, &#039;5&#039;, &#039;Crushed Shale&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stamp Mill&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Slag Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Slag Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Slag Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Slag Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Slag&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Slag&#039;, &#039;5&#039;, &#039;Crushed Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Jaw Crusher&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Crushed Slag Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Crushed Slag Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Crushed Slag Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Crushed Slag Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Slag&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Crushed Slag&#039;, &#039;5&#039;, &#039;Crushed Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Baked Vegetable&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Baked Vegetable&#039;}, {&#039;TAG&#039;, &#039;Salad&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Salad&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Advanced&#039;, &#039;1&#039;, &#039;Culinary Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Advanced Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Advanced Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Advanced Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Baked Meat&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Baked Meat&#039;}, {&#039;ITEM&#039;, &#039;Simmered Meat&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Simmered Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Advanced&#039;, &#039;1&#039;, &#039;Culinary Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Fried Vegetable&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Fried Vegetable&#039;}, {&#039;TAG&#039;, &#039;Campfire Salad&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Campfire Salad&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Basic&#039;, &#039;1&#039;, &#039;Culinary Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic Fish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic Fish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Basic Fish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Basic Fish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Basic Fish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic Fish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Charred Fish&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Charred Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Basic&#039;, &#039;1&#039;, &#039;Culinary Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Basic Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Basic Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Basic Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Charred Meat&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Charred Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Basic&#039;, &#039;1&#039;, &#039;Culinary Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;2&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Boiled Sausage&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Boiled Sausage&#039;}, {&#039;ITEM&#039;, &#039;Bread&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Bread&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Culinary Research Paper Modern&#039;, &#039;1&#039;, &#039;Culinary Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;ITEM&#039;, &#039;Brick&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Currency Exchange&#039;, &#039;1&#039;, &#039;Currency Exchange&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Culinary Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Culinary Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Agriculture Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cutting Edge Cooking Skill Book&#039;, &#039;1&#039;, &#039;Cutting Edge Cooking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;7&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cutting Edge Cooking Upgrade&#039;, &#039;1&#039;, &#039;Cutting Edge Cooking Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;0&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Dendrology Research Paper Advanced&#039;, &#039;1&#039;, &#039;Dendrology Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;0&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Dendrology Research Paper Basic&#039;, &#039;1&#039;, &#039;Dendrology Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;0&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Dendrology Research Paper Modern&#039;, &#039;1&#039;, &#039;Dendrology Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Derpy Hat&#039;, &#039;1&#039;, &#039;Derpy Hat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;6&#039;, &#039;True&#039;, &#039;Dirt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Dirt Ramp&#039;, &#039;1&#039;, &#039;Dirt Ramp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Dirt Ramp Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Dirt Ramp Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Dirt Ramp Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Dirt Ramp Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;6&#039;, &#039;True&#039;, &#039;Dirt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Dirt Ramp&#039;, &#039;1&#039;, &#039;Dirt Ramp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Distribution Station&#039;, &#039;1&#039;, &#039;Distribution Station&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;ElectricStampingPressObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Wheel&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Wheel&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Lathe&#039;, &#039;1&#039;, &#039;Electric Lathe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;1&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Motor&#039;, &#039;1&#039;, &#039;Electric Motor&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;ElectricLatheObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Planer&#039;, &#039;1&#039;, &#039;Electric Planer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Stamping Press&#039;, &#039;1&#039;, &#039;Electric Stamping Press&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Wall Lamp&#039;, &#039;1&#039;, &#039;Electric Wall Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electric Water Pump&#039;, &#039;1&#039;, &#039;Electric Water Pump&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electronics Assembly&#039;, &#039;1&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electronics&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electronics&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}, {&#039;TAG&#039;, &#039;Modern Research&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Modern Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electronics Skill Book&#039;, &#039;1&#039;, &#039;Electronics Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;7&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Electronics Upgrade&#039;, &#039;1&#039;, &#039;Electronics Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Elevator Call Post&#039;, &#039;1&#039;, &#039;Elevator Call Post&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;4&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Elk Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Elk Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Elk Mount&#039;, &#039;1&#039;, &#039;Elk Mount&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;2&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;ITEM&#039;, &#039;Tortilla&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tortilla&#039;}, {&#039;ITEM&#039;, &#039;Wild Mix&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wild Mix&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Elk Taco&#039;, &#039;1&#039;, &#039;Elk Taco&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;3&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}, {&#039;ITEM&#039;, &#039;Prime Cut&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prime Cut&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Elk Wellington&#039;, &#039;1&#039;, &#039;Elk Wellington&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Waterwheel&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Waterwheel&#039;}, {&#039;ITEM&#039;, &#039;Windmill&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Windmill&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Engineering Research Paper Advanced&#039;, &#039;1&#039;, &#039;Engineering Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Axle&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Axle&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Engineering Research Paper Modern&#039;, &#039;1&#039;, &#039;Engineering Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Epoxy&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Epoxy&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Petroleum&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Epoxy&#039;, &#039;2&#039;, &#039;Epoxy&#039;}, {&#039;Barrel&#039;, &#039;3&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Excavator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;2&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Excavator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Advanced Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Combustion Engine&#039;}, {&#039;ITEM&#039;, &#039;Rubber Wheel&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Rubber Wheel&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Radiator&#039;}, {&#039;ITEM&#039;, &#039;Steel Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Steel Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Excavator&#039;, &#039;1&#039;, &#039;Excavator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Executive Office&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Executive Office&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Executive Office&#039;, &#039;1&#039;, &#039;Executive Office&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Exotic Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Exotic Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Exotic Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Exotic Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Exotic Fruit Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Exotic Fruit Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prickly Pear Fruit&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Prickly Pear Fruit&#039;}, {&#039;ITEM&#039;, &#039;Pumpkin&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Pumpkin&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fruit Salad&#039;, &#039;1&#039;, &#039;Fruit Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Exotic Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Exotic Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Exotic Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Exotic Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Exotic Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Exotic Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prickly Pear Fruit&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prickly Pear Fruit&#039;}, {&#039;ITEM&#039;, &#039;Crimini Mushrooms&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Crimini Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Rice&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Salad&#039;, &#039;1&#039;, &#039;Basic Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Exotic Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Exotic Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Exotic Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Exotic Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Exotic Vegetable Medley&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Exotic Vegetable Medley&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beans&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Beans&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Beet&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Belt&#039;, &#039;1&#039;, &#039;Explorer Belt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Synthetic Rubber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Synthetic Rubber&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Boots&#039;, &#039;1&#039;, &#039;Explorer Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Gloves&#039;, &#039;1&#039;, &#039;Explorer Gloves&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Hat&#039;, &#039;1&#039;, &#039;Explorer Hat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Pants&#039;, &#039;1&#039;, &#039;Explorer Pants&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Explorer Shirt&#039;, &#039;1&#039;, &#039;Explorer Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;3&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}, {&#039;ITEM&#039;, &#039;Heart Of Palm&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Heart Of Palm&#039;}, {&#039;ITEM&#039;, &#039;Beet Greens&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet Greens&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fantastic Forest Pizza&#039;, &#039;1&#039;, &#039;Fantastic Forest Pizza&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Synthetic Rubber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Synthetic Rubber&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmer Boots&#039;, &#039;1&#039;, &#039;Farmer Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmer Gloves&#039;, &#039;1&#039;, &#039;Farmer Gloves&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;60&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmer Hat&#039;, &#039;1&#039;, &#039;Farmer Hat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmer Overalls&#039;, &#039;1&#039;, &#039;Farmer Overalls&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wool Fabric&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Wool Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmer Shirt&#039;, &#039;1&#039;, &#039;Farmer Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Dirt&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farmers Table&#039;, &#039;1&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Gathering&#039;,&#039;0&#039;,&#039;Gathering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farming&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farming&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Gathering Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Basic&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Geology Research Paper Basic&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farming Skill Book&#039;, &#039;1&#039;, &#039;Farming Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;7&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Farming Upgrade&#039;, &#039;1&#039;, &#039;Farming Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}, {&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}, {&#039;TAG&#039;, &#039;Vegetable&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fern Campfire Salad&#039;, &#039;1&#039;, &#039;Fern Campfire Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fern Spore&#039;, &#039;1&#039;, &#039;Fern Spore&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fertilizers&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fertilizers&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Agriculture Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fertilizers Skill Book&#039;, &#039;1&#039;, &#039;Fertilizers Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;7&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fertilizers Upgrade&#039;, &#039;1&#039;, &#039;Fertilizers Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;2&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fiber Filler&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Dirt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fiber Filler&#039;, &#039;1&#039;, &#039;Fiber Filler&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;150&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Glass&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Glass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fiberglass&#039;, &#039;1&#039;, &#039;Fiberglass&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Corn&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Field Campfire Stew&#039;, &#039;1&#039;, &#039;Field Campfire Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fireweed Shoots&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fireweed Shoots&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fireweed Seed&#039;, &#039;1&#039;, &#039;Fireweed Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Fish&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Raw Fish&#039;}, {&#039;ITEM&#039;, &#039;Taro Fries&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Taro Fries&#039;}, {&#039;ITEM&#039;, &#039;Flour&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fish N Chips&#039;, &#039;1&#039;, &#039;Fish N Chips&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fish Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fish Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fish Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fish Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Charred Fish&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Charred Fish&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Meaty Stew&#039;, &#039;1&#039;, &#039;Meaty Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;1&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fish Trap&#039;, &#039;1&#039;, &#039;Fish Trap&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishery&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;1&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fishery&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fishery&#039;, &#039;1&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fishing Pole&#039;, &#039;1&#039;, &#039;Fishing Pole&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Epoxy&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Flat Steel&#039;, &#039;1&#039;, &#039;Flat Steel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;190&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flat Steel&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Flat Steel&#039;}, {&#039;ITEM&#039;, &#039;Glass&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Glass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Flat Steel Door&#039;, &#039;1&#039;, &#039;Flat Steel Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flatbread&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Flatbread&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Flour&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Flatbread&#039;, &#039;1&#039;, &#039;Flatbread&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flour&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Flour&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wheat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wheat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Flour&#039;, &#039;1&#039;, &#039;Flour&#039;}, {&#039;Cereal Germ&#039;, &#039;1&#039;, &#039;Cereal Germ&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Forest Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Forest Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Forest Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Forest Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Forest Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Forest Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}, {&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}, {&#039;ITEM&#039;, &#039;Beans&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Beans&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Salad&#039;, &#039;1&#039;, &#039;Basic Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;1&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Framed Glass&#039;, &#039;1&#039;, &#039;Framed Glass&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;1&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;190&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Framed Glass Door&#039;, &#039;1&#039;, &#039;Framed Glass Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Camas&#039;, &#039;1&#039;, &#039;Fried Camas&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Fiddleheads&#039;, &#039;1&#039;, &#039;Fried Fiddleheads&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;2&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Hare Haunches&#039;, &#039;1&#039;, &#039;Fried Hare Haunches&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Heart Of Palm&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Heart Of Palm&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Hearts Of Palm&#039;, &#039;1&#039;, &#039;Fried Hearts Of Palm&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Taro Root&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Taro&#039;, &#039;1&#039;, &#039;Fried Taro&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fried Tomatoes&#039;, &#039;1&#039;, &#039;Fried Tomatoes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Pipe&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Pipe&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Electric Motor&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Froth Floatation Cell&#039;, &#039;1&#039;, &#039;Froth Floatation Cell&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;TAG&#039;, &#039;Fruit&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fruit Muffin&#039;, &#039;1&#039;, &#039;Fruit Muffin&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;1&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;TAG&#039;, &#039;Fruit&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fruit Tart&#039;, &#039;1&#039;, &#039;Fruit Tart&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Garden Boots&#039;, &#039;1&#039;, &#039;Garden Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gasoline&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gasoline&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Petroleum&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gasoline&#039;, &#039;1&#039;, &#039;Gasoline&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Gathering&#039;,&#039;0&#039;,&#039;Gathering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Raw Food&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Raw Food&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gathering Research Paper Basic&#039;, &#039;1&#039;, &#039;Gathering Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Shaper&#039;, &#039;Shaper&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gearbox&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gearbox&#039;, &#039;1&#039;, &#039;Gearbox&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;0&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Geology Research Paper Advanced&#039;, &#039;1&#039;, &#039;Geology Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;0&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Rock&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Geology Research Paper Basic&#039;, &#039;1&#039;, &#039;Geology Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;0&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Brick&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Geology Research Paper Modern&#039;, &#039;1&#039;, &#039;Geology Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gigot Sleeve Shirt&#039;, &#039;1&#039;, &#039;Gigot Sleeve Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glass&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;1&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Glass&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sand&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;ITEM&#039;, &#039;Crushed Limestone&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Glass&#039;, &#039;1&#039;, &#039;Glass&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;7&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Glassworking Advanced Upgrade&#039;, &#039;1&#039;, &#039;Glassworking Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;7&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Glassworking Modern Upgrade&#039;, &#039;1&#039;, &#039;Glassworking Modern Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Glassworking&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Glassworking&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Geology Research Paper Basic&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Geology Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Engineering Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Glassworking Skill Book&#039;, &#039;1&#039;, &#039;Glassworking Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;4&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Mountain Goat Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Mountain Goat Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Goat Mount&#039;, &#039;1&#039;, &#039;Goat Mount&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Concentrate&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Gold Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Bar&#039;, &#039;2&#039;, &#039;Gold Bar&#039;}, {&#039;Slag&#039;, &#039;1&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rocker Box&#039;, &#039;Rocker Box&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Gold Ore&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Crushed Gold Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Concentrate&#039;, &#039;1&#039;, &#039;Gold Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;4&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Flakes&#039;, &#039;4&#039;, &#039;Gold Flakes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Wiring&#039;, &#039;2&#039;, &#039;Gold Wiring&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Government Office&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Government Office&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Government Office&#039;, &#039;1&#039;, &#039;Government Office&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grassland Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grassland Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Grassland Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Grassland Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Grassland Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Grassland Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Corn&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Beet&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Salad&#039;, &#039;1&#039;, &#039;Basic Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;2&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;50&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;ITEM&#039;, &#039;Wooden Wheel&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Wooden Wheel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hand Plow&#039;, &#039;1&#039;, &#039;Hand Plow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hanging Long Steel Sign&#039;, &#039;1&#039;, &#039;Hanging Long Steel Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hanging Steel Framed Sign&#039;, &#039;1&#039;, &#039;Hanging Steel Framed Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hanging Steel Mine Sign&#039;, &#039;1&#039;, &#039;Hanging Steel Mine Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hanging Steel Plain Sign&#039;, &#039;1&#039;, &#039;Hanging Steel Plain Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hanging Steel Shop Sign&#039;, &#039;1&#039;, &#039;Hanging Steel Shop Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;3&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Lumber&#039;, &#039;1&#039;, &#039;Hardwood Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;3&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}, {&#039;ITEM&#039;, &#039;Crimini Mushrooms&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Crimini Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Raw Sausage&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Raw Sausage&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hearty Hometown Pizza&#039;, &#039;1&#039;, &#039;Hearty Hometown Pizza&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Shaper&#039;, &#039;Shaper&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Copper Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Heat Sink&#039;, &#039;1&#039;, &#039;Heat Sink&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Henley&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Henley&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Henley&#039;, &#039;1&#039;, &#039;Henley&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;2&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Bench&#039;, &#039;1&#039;, &#039;Hewn Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Hardwood Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Hardwood Bench&#039;, &#039;1&#039;, &#039;Hewn Hardwood Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Softwood Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Softwood Bench&#039;, &#039;1&#039;, &#039;Hewn Softwood Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Chair&#039;, &#039;1&#039;, &#039;Hewn Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Hardwood Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}, {&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Hardwood Chair&#039;, &#039;1&#039;, &#039;Hewn Hardwood Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Softwood Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}, {&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Softwood Chair&#039;, &#039;1&#039;, &#039;Hewn Softwood Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Door&#039;, &#039;1&#039;, &#039;Hewn Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Hardwood Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Hardwood Door&#039;, &#039;1&#039;, &#039;Hewn Hardwood Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Softwood Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Softwood Door&#039;, &#039;1&#039;, &#039;Hewn Softwood Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Hewn Log&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Hewn Log&#039;, &#039;1&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Log&#039;, &#039;1&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Hewn Log&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Softwood&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Hewn Log&#039;, &#039;1&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Log Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Log Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Log Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Log Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;5&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Door&#039;, &#039;1&#039;, &#039;Hewn Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Logs&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Logs&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;1&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Logs&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Logs&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Hardwood&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Hewn Log&#039;, &#039;1&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Logs&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Logs&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Log&#039;, &#039;1&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Softwood&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Softwood&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Softwood&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Hewn Log&#039;, &#039;1&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;2&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hewn Hardwood Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Hardwood Table&#039;, &#039;1&#039;, &#039;Hewn Hardwood Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Softwood Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Softwood Table&#039;, &#039;1&#039;, &#039;Hewn Softwood Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hewn Table&#039;, &#039;1&#039;, &#039;Hewn Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;1&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hide Ash Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pulp Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pulp Filler&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hide Ash Fertilizer&#039;, &#039;1&#039;, &#039;Hide Ash Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Boiled Rice&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Boiled Rice&#039;}, {&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Kelp&#039;}, {&#039;ITEM&#039;, &#039;Raw Fish&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hosomaki&#039;, &#039;1&#039;, &#039;Hosomaki&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Huckleberry Extract&#039;, &#039;1&#039;, &#039;Huckleberry Extract&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;2&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}, {&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;ITEM&#039;, &#039;Huckleberry Extract&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberry Extract&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Huckleberry Fritter&#039;, &#039;1&#039;, &#039;Huckleberry Fritter&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;3&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Huckleberry Pie&#039;, &#039;1&#039;, &#039;Huckleberry Pie&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Huckleberry Seed&#039;, &#039;1&#039;, &#039;Huckleberry Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn Starch&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Corn Starch&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hydrocolloids&#039;, &#039;1&#039;, &#039;Hydrocolloids&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Icebox&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Icebox&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Icebox&#039;, &#039;1&#039;, &#039;Icebox&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;2&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flat Steel&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Flat Steel&#039;}, {&#039;ITEM&#039;, &#039;Steel Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Electric Motor&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Industrial Elevator&#039;, &#039;1&#039;, &#039;Industrial Elevator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Industry&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Industry&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Engineering Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}, {&#039;TAG&#039;, &#039;Modern Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Modern Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Industry Skill Book&#039;, &#039;1&#039;, &#039;Industry Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;7&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Industry Upgrade&#039;, &#039;1&#039;, &#039;Industry Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}, {&#039;ITEM&#039;, &#039;Huckleberry Extract&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberry Extract&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Infused Oil&#039;, &#039;1&#039;, &#039;Infused Oil&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Axe&#039;, &#039;1&#039;, &#039;Iron Axe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Lathe&#039;, &#039;Lathe&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Axle&#039;, &#039;1&#039;, &#039;Iron Axle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Concentrate&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Bar&#039;, &#039;2&#039;, &#039;Iron Bar&#039;}, {&#039;Slag&#039;, &#039;1&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rocker Box&#039;, &#039;Rocker Box&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Iron Ore&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Crushed Iron Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Concentrate&#039;, &#039;1&#039;, &#039;Iron Concentrate&#039;}, {&#039;Wet Tailings&#039;, &#039;2&#039;, &#039;Wet Tailings&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Shaper&#039;, &#039;Shaper&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Gear&#039;, &#039;1&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Hammer&#039;, &#039;1&#039;, &#039;Iron Hammer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Hoe&#039;, &#039;1&#039;, &#039;Iron Hoe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Machete&#039;, &#039;1&#039;, &#039;Iron Machete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Pickaxe&#039;, &#039;1&#039;, &#039;Iron Pickaxe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Pipe&#039;, &#039;1&#039;, &#039;Iron Pipe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Screw Press&#039;, &#039;Screw Press&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Plate&#039;, &#039;1&#039;, &#039;Iron Plate&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Rock Drill&#039;, &#039;1&#039;, &#039;Iron Rock Drill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Saw Blade&#039;, &#039;1&#039;, &#039;Iron Saw Blade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Shovel&#039;, &#039;1&#039;, &#039;Iron Shovel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Sickle&#039;, &#039;1&#039;, &#039;Iron Sickle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;160&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Wheel&#039;, &#039;1&#039;, &#039;Iron Wheel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;IronPiston&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Screw Press&#039;, &#039;Screw Press&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Piston&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Piston&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;IronPiston&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;IronPiston&#039;, &#039;1&#039;, &#039;IronPiston&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Synthetic Rubber&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Synthetic Rubber&#039;}, {&#039;ITEM&#039;, &#039;Steel Gear&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Gear&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Electric Motor&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Jaw Crusher&#039;, &#039;1&#039;, &#039;Jaw Crusher&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Papaya&#039;}, {&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pineapple&#039;}, {&#039;TAG&#039;, &#039;Greens&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Greens&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Jungle Campfire Salad&#039;, &#039;1&#039;, &#039;Jungle Campfire Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Papaya&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}, {&#039;TAG&#039;, &#039;Fungus&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fungus&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Jungle Campfire Stew&#039;, &#039;1&#039;, &#039;Jungle Campfire Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Rice&#039;}, {&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Kelp&#039;}, {&#039;ITEM&#039;, &#039;Crab Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Crab Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Kelpy Crab Roll&#039;, &#039;2&#039;, &#039;Kelpy Crab Roll&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kiln&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Kiln&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Kiln&#039;, &#039;1&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kitchen&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Kitchen&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Kitchen&#039;, &#039;1&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laboratory&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Laboratory&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Glass&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Glass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Laboratory&#039;, &#039;1&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Property Tool&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Property Tool&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Land Claim Stake&#039;, &#039;1&#039;, &#039;Land Claim Stake&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rolling Mill&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;800&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corrugated Steel&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Corrugated Steel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Corrugated Steel Door&#039;, &#039;1&#039;, &#039;Large Corrugated Steel Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;2&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Granite Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Shale Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ashlar Stone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Lumber Sign&#039;, &#039;1&#039;, &#039;Large Hanging Lumber Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;3&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Mortared Granite Sign&#039;, &#039;1&#039;, &#039;Large Hanging Mortared Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Mortared Limestone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Mortared Stone Sign&#039;, &#039;1&#039;, &#039;Large Hanging Mortared Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;3&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Hanging Birch Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Birch Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Birch Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Birch Sign&#039;, &#039;1&#039;, &#039;Large Hanging Birch Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cedar Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cedar Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Cedar Sign&#039;, &#039;1&#039;, &#039;Large Hanging Cedar Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ceiba Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ceiba Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Ceiba Sign&#039;, &#039;1&#039;, &#039;Large Hanging Ceiba Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Fir Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fir Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fir Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Fir Sign&#039;, &#039;1&#039;, &#039;Large Hanging Fir Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Hardwood Sign&#039;, &#039;1&#039;, &#039;Large Hanging Hardwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Joshua Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Joshua Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Joshua Sign&#039;, &#039;1&#039;, &#039;Large Hanging Joshua Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Oak Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oak Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Oak Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Oak Sign&#039;, &#039;1&#039;, &#039;Large Hanging Oak Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Palm Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Palm Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Palm Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Palm Sign&#039;, &#039;1&#039;, &#039;Large Hanging Palm Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Redwood Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Redwood Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Redwood Sign&#039;, &#039;1&#039;, &#039;Large Hanging Redwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Saguaro Rib&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Saguaro Rib&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Saguaro Sign&#039;, &#039;1&#039;, &#039;Large Hanging Saguaro Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Softwood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Softwood Sign&#039;, &#039;1&#039;, &#039;Large Hanging Softwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Spruce Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Spruce Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Spruce Sign&#039;, &#039;1&#039;, &#039;Large Hanging Spruce Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Hanging Wood Sign&#039;, &#039;1&#039;, &#039;Large Hanging Wood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;60&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Lumber Door&#039;, &#039;1&#039;, &#039;Large Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Lumber Stockpile&#039;, &#039;1&#039;, &#039;Large Lumber Stockpile&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;2&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Basalt Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Granite Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Limestone Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Shale Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Shale Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ashlar Stone Sign&#039;, &#039;1&#039;, &#039;Large Standing Ashlar Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Lumber Sign&#039;, &#039;1&#039;, &#039;Large Standing Lumber Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;3&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Mortared Granite Sign&#039;, &#039;1&#039;, &#039;Large Standing Mortared Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Mortared Limestone Sign&#039;, &#039;1&#039;, &#039;Large Standing Mortared Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Mortared Sandstone Sign&#039;, &#039;1&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Mortared Stone Sign&#039;, &#039;1&#039;, &#039;Large Standing Mortared Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;3&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Standing Birch Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Birch Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Birch Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Birch Sign&#039;, &#039;1&#039;, &#039;Large Standing Birch Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Cedar Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cedar Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cedar Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Cedar Sign&#039;, &#039;1&#039;, &#039;Large Standing Cedar Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ceiba Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ceiba Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Ceiba Sign&#039;, &#039;1&#039;, &#039;Large Standing Ceiba Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Fir Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fir Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fir Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Fir Sign&#039;, &#039;1&#039;, &#039;Large Standing Fir Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Hardwood Sign&#039;, &#039;1&#039;, &#039;Large Standing Hardwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Joshua Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Joshua Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Joshua Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Joshua Sign&#039;, &#039;1&#039;, &#039;Large Standing Joshua Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Oak Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oak Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Oak Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Oak Sign&#039;, &#039;1&#039;, &#039;Large Standing Oak Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Palm Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Palm Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Palm Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Palm Sign&#039;, &#039;1&#039;, &#039;Large Standing Palm Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Redwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Redwood Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Redwood Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Redwood Sign&#039;, &#039;1&#039;, &#039;Large Standing Redwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Saguaro Rib&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Saguaro Rib&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Saguaro Sign&#039;, &#039;1&#039;, &#039;Large Standing Saguaro Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Softwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Softwood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Softwood Sign&#039;, &#039;1&#039;, &#039;Large Standing Softwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Spruce Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Spruce Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Spruce Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Spruce Sign&#039;, &#039;1&#039;, &#039;Large Standing Spruce Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Standing Wood Sign&#039;, &#039;1&#039;, &#039;Large Standing Wood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;60&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Large Windowed Lumber Door&#039;, &#039;1&#039;, &#039;Large Windowed Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laser&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Laser&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;80&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;80&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Framed Glass&#039;, &#039;80&#039;, &#039;False&#039;, &#039;Framed Glass&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Electric Motor&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Radiator&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Laser&#039;, &#039;1&#039;, &#039;Laser&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lathe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;ScrewPressObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Lathe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Wheel&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Wheel&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lathe&#039;, &#039;1&#039;, &#039;Lathe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Yeast&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Yeast&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Leavened Dough&#039;, &#039;1&#039;, &#039;Leavened Dough&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Light Backpack&#039;, &#039;1&#039;, &#039;Light Backpack&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Light Bulb&#039;, &#039;1&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;5&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;200&#039;, &#039;False&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Limestone Bison Statue&#039;, &#039;1&#039;, &#039;Limestone Bison Statue&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;2&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Limestone Otter Statue&#039;, &#039;1&#039;, &#039;Limestone Otter Statue&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;4&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Limestone Owl Statue&#039;, &#039;1&#039;, &#039;Limestone Owl Statue&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;3&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;80&#039;, &#039;False&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Limestone Wolf Statue&#039;, &#039;1&#039;, &#039;Limestone Wolf Statue&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Liquid Nitrogen&#039;, &#039;1&#039;, &#039;Liquid Nitrogen&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Fries&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Taro Fries&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Loaded Taro Fries&#039;, &#039;1&#039;, &#039;Loaded Taro Fries&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;7&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Logging Advanced Upgrade&#039;, &#039;1&#039;, &#039;Logging Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;7&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Logging Basic Upgrade&#039;, &#039;1&#039;, &#039;Logging Basic Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loom&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Loom&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Loom&#039;, &#039;1&#039;, &#039;Loom&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Low Top Shoes&#039;, &#039;1&#039;, &#039;Low Top Shoes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber&#039;, &#039;1&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;7&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Lumber Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Lumber Bench&#039;, &#039;1&#039;, &#039;Hardwood Lumber Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber Bench&#039;, &#039;1&#039;, &#039;Lumber Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Lumber Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Lumber Bench&#039;, &#039;1&#039;, &#039;Softwood Lumber Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Lumber Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Lumber Chair&#039;, &#039;1&#039;, &#039;Hardwood Lumber Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber Chair&#039;, &#039;1&#039;, &#039;Lumber Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Lumber Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Lumber Chair&#039;, &#039;1&#039;, &#039;Softwood Lumber Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Lumber Door&#039;, &#039;1&#039;, &#039;Hardwood Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber Door&#039;, &#039;1&#039;, &#039;Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Lumber Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Lumber Door&#039;, &#039;1&#039;, &#039;Softwood Lumber Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;4&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber Stockpile&#039;, &#039;1&#039;, &#039;Lumber Stockpile&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Hardwood Lumber Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Lumber&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Hardwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Lumber Table&#039;, &#039;1&#039;, &#039;Hardwood Lumber Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Lumber Table&#039;, &#039;1&#039;, &#039;Lumber Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Softwood Lumber Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Lumber&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Softwood Lumber&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Lumber Table&#039;, &#039;1&#039;, &#039;Softwood Lumber Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Macaroons&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;2&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Macaroons&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Sugar&#039;}, {&#039;ITEM&#039;, &#039;Huckleberry Extract&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Huckleberry Extract&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Macaroons&#039;, &#039;1&#039;, &#039;Macaroons&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Machinist Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Machinist Table&#039;, &#039;1&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn Starch&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Corn Starch&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Maltodextrin&#039;, &#039;1&#039;, &#039;Maltodextrin&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cement Kiln&#039;, &#039;Cement Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;7&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Masonry Advanced Upgrade&#039;, &#039;1&#039;, &#039;Masonry Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;7&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Masonry Basic Upgrade&#039;, &#039;1&#039;, &#039;Masonry Basic Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Mortar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Mortar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Masonry Mortar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Masonry Mortar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Masonry Mortar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Masonry Mortar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sand&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Sand&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortar&#039;, &#039;3&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;0&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Masonry&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Masonry&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Geology Research Paper Basic&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Geology Research Paper Basic&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Masonry Skill Book&#039;, &#039;1&#039;, &#039;Masonry Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Rock&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Rock&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Masonry Table&#039;, &#039;1&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;3&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Meat Pie&#039;, &#039;1&#039;, &#039;Meat Pie&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Meat Stock&#039;, &#039;1&#039;, &#039;Meat Stock&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Charred Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Charred Meat&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Meaty Stew&#039;, &#039;1&#039;, &#039;Meaty Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mechanical Water Pump&#039;, &#039;1&#039;, &#039;Mechanical Water Pump&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;7&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mechanics Advanced Upgrade&#039;, &#039;1&#039;, &#039;Mechanics Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;7&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mechanics Modern Upgrade&#039;, &#039;1&#039;, &#039;Mechanics Modern Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mechanics&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mechanics&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mechanics Skill Book&#039;, &#039;1&#039;, &#039;Mechanics Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;0&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Copper Bar&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Metallurgy Research Paper Advanced&#039;, &#039;1&#039;, &#039;Metallurgy Research Paper Advanced&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;0&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ore&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Ore&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Metallurgy Research Paper Basic&#039;, &#039;1&#039;, &#039;Metallurgy Research Paper Basic&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rebar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rebar&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Metallurgy Research Paper Modern&#039;, &#039;1&#039;, &#039;Metallurgy Research Paper Modern&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Rock&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Rock&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mill&#039;, &#039;1&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Milling&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Milling&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Geology Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Culinary Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Engineering Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Milling Skill Book&#039;, &#039;1&#039;, &#039;Milling Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;7&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Milling Upgrade&#039;, &#039;1&#039;, &#039;Milling Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Heart Of Palm&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Heart Of Palm&#039;}, {&#039;ITEM&#039;, &#039;Cookeina Mushrooms&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Cookeina Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Papaya&#039;}, {&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Pineapple&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Millionaires Salad&#039;, &#039;1&#039;, &#039;Millionaires Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Screening Machine&#039;, &#039;Screening Machine&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;7&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mining Advanced Upgrade&#039;, &#039;1&#039;, &#039;Mining Advanced Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;7&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mining Basic Upgrade&#039;, &#039;1&#039;, &#039;Mining Basic Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Froth Floatation Cell&#039;, &#039;Froth Floatation Cell&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;7&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mining Modern Upgrade&#039;, &#039;1&#039;, &#039;Mining Modern Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mint&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mint&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mint&#039;, &#039;1&#039;, &#039;Mint&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mixed Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mixed Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mixed Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mixed Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mixed Fruit Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mixed Fruit Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}, {&#039;ITEM&#039;, &#039;Beet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Beet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fruit Salad&#039;, &#039;1&#039;, &#039;Fruit Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mixed Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mixed Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mixed Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mixed Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mixed Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mixed Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Fireweed Shoots&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fireweed Shoots&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Salad&#039;, &#039;1&#039;, &#039;Basic Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mixed Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mixed Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mixed Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mixed Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mixed Vegetable Medley&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mixed Vegetable Medley&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Corn&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Corn&#039;}, {&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;2&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mochi&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice Flour&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice Flour&#039;}, {&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}, {&#039;ITEM&#039;, &#039;Cornmeal&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Cornmeal&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mochi&#039;, &#039;1&#039;, &#039;Mochi&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Axe&#039;, &#039;1&#039;, &#039;Modern Axe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;5&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;230&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Double Street Light&#039;, &#039;1&#039;, &#039;Modern Double Street Light&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Hammer&#039;, &#039;1&#039;, &#039;Modern Hammer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Hoe&#039;, &#039;1&#039;, &#039;Modern Hoe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Machete&#039;, &#039;1&#039;, &#039;Modern Machete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Pickaxe&#039;, &#039;1&#039;, &#039;Modern Pickaxe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Steel Gear&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Gear&#039;}, {&#039;ITEM&#039;, &#039;Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Combustion Engine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Rock Drill&#039;, &#039;1&#039;, &#039;Modern Rock Drill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Scythe&#039;, &#039;1&#039;, &#039;Modern Scythe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Shovel&#039;, &#039;1&#039;, &#039;Modern Shovel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;5&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Street Light&#039;, &#039;1&#039;, &#039;Modern Street Light&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Upgrade Lvl1&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Upgrade 1&#039;, &#039;1&#039;, &#039;Modern Upgrade 1&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;4&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Upgrade Lvl2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Gear&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Gear&#039;}, {&#039;ITEM&#039;, &#039;Modern Upgrade 1&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 1&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Upgrade 2&#039;, &#039;1&#039;, &#039;Modern Upgrade 2&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Carpentry Table&#039;, &#039;Advanced Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Composites&#039;,&#039;5&#039;,&#039;Composites&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Upgrade Lvl3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;TAG&#039;, &#039;Composite Lumber&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Composite Lumber&#039;}, {&#039;ITEM&#039;, &#039;Modern Upgrade 2&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 2&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Upgrade 3&#039;, &#039;1&#039;, &#039;Modern Upgrade 3&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;6&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;14&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Modern Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Modern Upgrade Lvl4&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;ITEM&#039;, &#039;Modern Upgrade 3&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 3&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Granite&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Granite&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite&#039;, &#039;1&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Limestone&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone&#039;, &#039;1&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sandstone&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Sandstone&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone&#039;, &#039;1&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone&#039;, &#039;1&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;3&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite Bench&#039;, &#039;1&#039;, &#039;Mortared Granite Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone Bench&#039;, &#039;1&#039;, &#039;Mortared Limestone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone Bench&#039;, &#039;1&#039;, &#039;Mortared Sandstone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone Bench&#039;, &#039;1&#039;, &#039;Mortared Stone Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite Chair&#039;, &#039;1&#039;, &#039;Mortared Granite Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone Chair&#039;, &#039;1&#039;, &#039;Mortared Limestone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone Chair&#039;, &#039;1&#039;, &#039;Mortared Sandstone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone Chair&#039;, &#039;1&#039;, &#039;Mortared Stone Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite Door&#039;, &#039;1&#039;, &#039;Mortared Granite Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone Door&#039;, &#039;1&#039;, &#039;Mortared Limestone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone Door&#039;, &#039;1&#039;, &#039;Mortared Sandstone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone Door&#039;, &#039;1&#039;, &#039;Mortared Stone Door&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;5&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite Fireplace&#039;, &#039;1&#039;, &#039;Mortared Granite Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone Fireplace&#039;, &#039;1&#039;, &#039;Mortared Limestone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone Fireplace&#039;, &#039;1&#039;, &#039;Mortared Sandstone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone Fireplace&#039;, &#039;1&#039;, &#039;Mortared Stone Fireplace&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;2&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Granite Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;22&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Granite Table&#039;, &#039;1&#039;, &#039;Mortared Granite Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Limestone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;22&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Limestone Table&#039;, &#039;1&#039;, &#039;Mortared Limestone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Sandstone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;22&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Sandstone Table&#039;, &#039;1&#039;, &#039;Mortared Sandstone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;22&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone Table&#039;, &#039;1&#039;, &#039;Mortared Stone Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stones&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stones&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mortared Stones&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mortared Stones&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mortared Stones&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mortared Stones&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;6&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortared Stone&#039;, &#039;1&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mushroom Medley&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mushroom Medley&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Mushroom Medley&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Mushroom Medley&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Mushroom Medley&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Mushroom Medley&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crimini Mushrooms&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Crimini Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Cookeina Mushrooms&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cookeina Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Bolete Mushrooms&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Bolete Mushrooms&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nail&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Nail&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Nail&#039;, &#039;16&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Nylon&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Petroleum&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Nylon&#039;, &#039;2&#039;, &#039;Nylon&#039;}, {&#039;Barrel&#039;, &#039;3&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;4&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Nylon Carpet&#039;, &#039;1&#039;, &#039;Nylon Carpet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Spin Melter&#039;, &#039;Spin Melter&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.75&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Nylon&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Nylon Thread&#039;, &#039;4&#039;, &#039;Nylon Thread&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Oil&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cereal Germ&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Cereal Germ&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil&#039;, &#039;1&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Agriculture Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Modern&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Engineering Research Paper Modern&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Basic Research&#039;}, {&#039;TAG&#039;, &#039;Advanced Research&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Advanced Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil Drilling Skill Book&#039;, &#039;1&#039;, &#039;Oil Drilling Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;7&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil Drilling Upgrade&#039;, &#039;1&#039;, &#039;Oil Drilling Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;700&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil Refinery&#039;, &#039;1&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Padded Chair&#039;, &#039;1&#039;, &#039;Padded Chair&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Papaya&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Papaya Seed&#039;, &#039;1&#039;, &#039;Papaya Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Paper Milling&#039;,&#039;0&#039;,&#039;Paper Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;35&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Paper&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Paper&#039;, &#039;1&#039;, &#039;Paper&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Paper Milling&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Paper Milling&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Paper Milling Skill Book&#039;, &#039;1&#039;, &#039;Paper Milling Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Paper Milling&#039;,&#039;7&#039;,&#039;Paper Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Paper Milling Upgrade&#039;, &#039;1&#039;, &#039;Paper Milling Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;1&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Flour&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Flour&#039;}, {&#039;ITEM&#039;, &#039;Yeast&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Yeast&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pastry Dough&#039;, &#039;1&#039;, &#039;Pastry Dough&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pelt Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;2&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pelt Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiber Filler&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fiber Filler&#039;}, {&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pelt Fertilizer&#039;, &#039;1&#039;, &#039;Pelt Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Petroleum&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Pump Jack&#039;, &#039;Pump Jack&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Petroleum&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Barrel&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Petroleum&#039;, &#039;1&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;6&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice Noodles&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice Noodles&#039;}, {&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}, {&#039;ITEM&#039;, &#039;Bean Sprout&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Bean Sprout&#039;}, {&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Oil&#039;}, {&#039;ITEM&#039;, &#039;Acorn&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Acorn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Phad Thai&#039;, &#039;1&#039;, &#039;Phad Thai&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phosphate Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;3&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Phosphate Fertilizer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Composite Filler&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Composite Filler&#039;}, {&#039;ITEM&#039;, &#039;Limestone&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Phosphate Fertilizer&#039;, &#039;1&#039;, &#039;Phosphate Fertilizer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Charred Pineapple&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Charred Pineapple&#039;}, {&#039;ITEM&#039;, &#039;Boiled Rice&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Boiled Rice&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pineapple Friend Rice&#039;, &#039;1&#039;, &#039;Pineapple Friend Rice&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pineapple&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pineapple Seed&#039;, &#039;1&#039;, &#039;Pineapple Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;1&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}, {&#039;TAG&#039;, &#039;Fungus&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fungus&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pirozhok&#039;, &#039;1&#039;, &#039;Pirozhok&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Plastic&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Petroleum&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Plastic&#039;, &#039;2&#039;, &#039;Plastic&#039;}, {&#039;Barrel&#039;, &#039;3&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice&#039;}, {&#039;ITEM&#039;, &#039;Beans&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Beans&#039;}, {&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Kelp&#039;}, {&#039;ITEM&#039;, &#039;Tuna&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Tuna&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Poke Bowl&#039;, &#039;2&#039;, &#039;Poke Bowl&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;8&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Boiler&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Boiler&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Portable Steam Engine&#039;, &#039;1&#039;, &#039;Portable Steam Engine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pottery&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pottery&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Geology Research Paper Basic&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Geology Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Geology Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Engineering Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pottery Skill Book&#039;, &#039;1&#039;, &#039;Pottery Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;7&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pottery Upgrade&#039;, &#039;1&#039;, &#039;Pottery Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;5&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cast Iron Stove&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Cast Iron Stove&#039;}, {&#039;ITEM&#039;, &#039;Iron Wheel&#039;, &#039;3&#039;, &#039;True&#039;, &#039;Iron Wheel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Powered Cart&#039;, &#039;1&#039;, &#039;Powered Cart&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;2&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Prepared Meat&#039;, &#039;1&#039;, &#039;Prepared Meat&#039;}, {&#039;Scrap Meat&#039;, &#039;2&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prickly Pear Fruit&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prickly Pear Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Prickly Pear Seed&#039;, &#039;1&#039;, &#039;Prickly Pear Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;3&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Prime Cut&#039;, &#039;1&#039;, &#039;Prime Cut&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;1&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pulp Filler&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wood Pulp&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Wood Pulp&#039;}, {&#039;ITEM&#039;, &#039;Dirt&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Dirt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pulp Filler&#039;, &#039;1&#039;, &#039;Pulp Filler&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Reinforced Concrete&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Reinforced Concrete&#039;}, {&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;8&#039;, &#039;False&#039;, &#039;IronPiston&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pump Jack&#039;, &#039;1&#039;, &#039;Pump Jack&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pumpkin&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pumpkin&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pumpkin Seed&#039;, &#039;1&#039;, &#039;Pumpkin Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;4&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Pupusas&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cornmeal&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cornmeal&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tomato&#039;}, {&#039;ITEM&#039;, &#039;Beans&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Beans&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Pupusas&#039;, &#039;1&#039;, &#039;Pupusas&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Quicklime&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Limestone&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Crushed Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Quicklime&#039;, &#039;1&#039;, &#039;Quicklime&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime Glass&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime Glass&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;6&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Quicklime Glass&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Quicklime Glass&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Quicklime Glass&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Quicklime Glass&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sand&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;ITEM&#039;, &#039;Quicklime&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Quicklime&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Glass&#039;, &#039;1&#039;, &#039;Glass&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Radiator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Stamping Press&#039;, &#039;Electric Stamping Press&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Radiator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Heat Sink&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Heat Sink&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Radiator&#039;, &#039;1&#039;, &#039;Radiator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rainforest Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rainforest Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rainforest Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rainforest Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rainforest Fruit Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rainforest Fruit Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Papaya&#039;}, {&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Pineapple&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Fruit Salad&#039;, &#039;1&#039;, &#039;Fruit Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rainforest Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rainforest Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rainforest Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rainforest Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rainforest Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rainforest Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Taro Root&#039;}, {&#039;ITEM&#039;, &#039;Bolete Mushrooms&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Bolete Mushrooms&#039;}, {&#039;ITEM&#039;, &#039;Papaya&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Papaya&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Basic Salad&#039;, &#039;1&#039;, &#039;Basic Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;2&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Bacon&#039;, &#039;1&#039;, &#039;Raw Bacon&#039;}, {&#039;Scrap Meat&#039;, &#039;4&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Roast&#039;, &#039;1&#039;, &#039;Raw Roast&#039;}, {&#039;Scrap Meat&#039;, &#039;3&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Sausage&#039;, &#039;1&#039;, &#039;Raw Sausage&#039;}, {&#039;Tallow&#039;, &#039;1&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;4&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Real Estate Desk&#039;, &#039;1&#039;, &#039;Real Estate Desk&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rebar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rebar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rebar&#039;, &#039;1&#039;, &#039;Rebar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Recurve Bow&#039;, &#039;1&#039;, &#039;Recurve Bow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refine Fish&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refine Fish&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Refine Fish&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Refine Fish&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Refine Fish&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Refine Fish&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Fish&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hydrocolloids&#039;, &#039;1&#039;, &#039;Hydrocolloids&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refine Kelp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refine Kelp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Refine Kelp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Refine Kelp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Refine Kelp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Refine Kelp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Kelp&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hydrocolloids&#039;, &#039;1&#039;, &#039;Hydrocolloids&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refine Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refine Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Refine Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Refine Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Refine Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Refine Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hydrocolloids&#039;, &#039;1&#039;, &#039;Hydrocolloids&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refine Tallow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refine Tallow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Refine Tallow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Refine Tallow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Refine Tallow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Refine Tallow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil&#039;, &#039;1&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Radiator&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Refrigerator&#039;, &#039;1&#039;, &#039;Refrigerator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Registrar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;4&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Registrar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Registrar&#039;, &#039;1&#039;, &#039;Registrar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cement Kiln&#039;, &#039;Cement Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cement&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Cement&#039;}, {&#039;ITEM&#039;, &#039;Rebar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Rebar&#039;}, {&#039;ITEM&#039;, &#039;Sand&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sand&#039;}, {&#039;TAG&#039;, &#039;Crushed Rock&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Crushed Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Reinforced Concrete&#039;, &#039;4&#039;, &#039;Reinforced Concrete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Render Fat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Render Fat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Render Fat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Render Fat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Render Fat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Render Fat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tallow&#039;, &#039;2&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Research Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Research Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;40&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Research Table&#039;, &#039;1&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Rice&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rice Flour&#039;, &#039;1&#039;, &#039;Rice Flour&#039;}, {&#039;Cereal Germ&#039;, &#039;1&#039;, &#039;Cereal Germ&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rice&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rice Noodles&#039;, &#039;1&#039;, &#039;Rice Noodles&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rivet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;140&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rivet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rivet&#039;, &#039;3&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;2&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Pumpkin&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Pumpkin&#039;}, {&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Roast Pumpkin&#039;, &#039;1&#039;, &#039;Roast Pumpkin&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cement&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Cement&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Electric Motor&#039;}, {&#039;ITEM&#039;, &#039;Servo&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Servo&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;1&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rocker Box&#039;, &#039;1&#039;, &#039;Rocker Box&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rolling Mill&#039;, &#039;1&#039;, &#039;Rolling Mill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}, {&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Taro Root&#039;}, {&#039;TAG&#039;, &#039;Greens&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Greens&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Root Campfire Salad&#039;, &#039;1&#039;, &#039;Root Campfire Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Beet&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet&#039;}, {&#039;ITEM&#039;, &#039;Camas Bulb&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Camas Bulb&#039;}, {&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}, {&#039;TAG&#039;, &#039;Fat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Root Campfire Stew&#039;, &#039;1&#039;, &#039;Root Campfire Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Round Pot&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;3&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Planter Pot Round&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Planter Pot Round&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Round Pot&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Clay&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Round Pot&#039;, &#039;1&#039;, &#039;Round Pot&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Synthetic Rubber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Synthetic Rubber&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rubber Wheel&#039;, &#039;1&#039;, &#039;Rubber Wheel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Large&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Loom&#039;, &#039;Loom&#039;}, {&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;6&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rug Large&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cloth&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cloth&#039;}, {&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Wool Yarn&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rug Large&#039;, &#039;1&#039;, &#039;Rug Large&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Loom&#039;, &#039;Loom&#039;}, {&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cloth&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cloth&#039;}, {&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Wool Yarn&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rug Medium&#039;, &#039;1&#039;, &#039;Rug Medium&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Small&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Loom&#039;, &#039;Loom&#039;}, {&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Rug Small&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wool Yarn&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Rug Small&#039;, &#039;1&#039;, &#039;Rug Small&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;2&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Running Shoes&#039;, &#039;1&#039;, &#039;Running Shoes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;3&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;160&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Salt Basket&#039;, &#039;1&#039;, &#039;Salt Basket&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand Concentrate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Rocker Box&#039;, &#039;Rocker Box&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;1&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sand Concentrate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sand Concentrate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sand Concentrate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sand Concentrate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Silica&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Silica&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sand&#039;, &#039;1&#039;, &#039;Sand&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand Concentrate Lv2&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand Concentrate Lv2&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Screening Machine&#039;, &#039;Screening Machine&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;2&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sand Concentrate Lv2&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sand Concentrate Lv2&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sand Concentrate Lv2&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sand Concentrate Lv2&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Silica&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Silica&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sand&#039;, &#039;2&#039;, &#039;Sand&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand Concentrate Lv3&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand Concentrate Lv3&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sensor Based Belt Sorter&#039;, &#039;Sensor Based Belt Sorter&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;6&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sand Concentrate Lv3&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sand Concentrate Lv3&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sand Concentrate Lv3&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sand Concentrate Lv3&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Silica&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Silica&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sand&#039;, &#039;3&#039;, &#039;Sand&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saw Boards&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saw Boards&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.16&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Saw Boards&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Saw Boards&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Saw Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Saw Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Board&#039;, &#039;3&#039;, &#039;Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Saw Hardwood Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Saw Hardwood Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Hewn Log&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hardwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Hardwood Board&#039;, &#039;3&#039;, &#039;Hardwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Saw Softwood Boards&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Saw Softwood Boards&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Board&#039;, &#039;3&#039;, &#039;Softwood Board&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sawmill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sawmill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;ITEM&#039;, &#039;Iron Saw Blade&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Iron Saw Blade&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sawmill&#039;, &#039;1&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Butchery&#039;,&#039;1&#039;,&#039;Butchery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Raw Meat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Raw Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Scrap Meat&#039;, &#039;3&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Screening Machine&#039;, &#039;1&#039;, &#039;Screening Machine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screw Press&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Screw Press&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Screw Press&#039;, &#039;1&#039;, &#039;Screw Press&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screws&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Lathe&#039;, &#039;Lathe&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;MachinistTableObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;35&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Screws&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Screws&#039;, &#039;4&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Stove&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prime Cut&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prime Cut&#039;}, {&#039;ITEM&#039;, &#039;Infused Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Infused Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Seared Meat&#039;, &#039;1&#039;, &#039;Seared Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice&#039;}, {&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Kelp&#039;}, {&#039;ITEM&#039;, &#039;Camas Paste&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Camas Paste&#039;}, {&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fiddleheads&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Seeded Camas Roll&#039;, &#039;1&#039;, &#039;Seeded Camas Roll&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Gearbox&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Steel Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}, {&#039;ITEM&#039;, &#039;Electric Motor&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Electric Motor&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sensor Based Belt Sorter&#039;, &#039;1&#039;, &#039;Sensor Based Belt Sorter&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;3&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}, {&#039;ITEM&#039;, &#039;Pacific Sardine&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Pacific Sardine&#039;}, {&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Kelp&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sensuous Sea Pizza&#039;, &#039;1&#039;, &#039;Sensuous Sea Pizza&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Servo&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Servo&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}, {&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Servo&#039;, &#039;1&#039;, &#039;Servo&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shale Brick&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale Brick&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;1&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shale Brick&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shale Brick&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shale Brick&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shale Brick&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Crushed Shale&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Crushed Shale&#039;}, {&#039;ITEM&#039;, &#039;Clay&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Brick&#039;, &#039;2&#039;, &#039;Brick&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shaper&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {&#039;LatheObject&#039;},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shaper&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Shaper&#039;, &#039;1&#039;, &#039;Shaper&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;2&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Meat Stock&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Meat Stock&#039;}, {&#039;ITEM&#039;, &#039;Blue Shark&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Blue Shark&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Shark Fillet Soup&#039;, &#039;1&#039;, &#039;Shark Fillet Soup&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;4&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Bighorn Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Bighorn Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sheep Mount&#039;, &#039;1&#039;, &#039;Sheep Mount&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Shelf Cabinet&#039;, &#039;1&#039;, &#039;Shelf Cabinet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorts&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shorts&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Shorts&#039;, &#039;1&#039;, &#039;Shorts&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shred Kelp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shred Kelp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shred Kelp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shred Kelp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shred Kelp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shred Kelp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Kelp&#039;, &#039;8&#039;, &#039;True&#039;, &#039;Kelp&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Plant Fibers&#039;, &#039;7&#039;, &#039;Plant Fibers&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shuck Clams&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shuck Clams&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Fishery&#039;, &#039;Fishery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Shuck Clams&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Shuck Clams&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Shuck Clams&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Shuck Clams&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clam&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Clam&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Raw Fish&#039;, &#039;1&#039;, &#039;Raw Fish&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;2&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}, {&#039;ITEM&#039;, &#039;Meat Stock&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Meat Stock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Simmered Meat&#039;, &#039;1&#039;, &#039;Simmered Meat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Simple Syrup&#039;, &#039;1&#039;, &#039;Simple Syrup&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sink&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;180&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sink&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sink&#039;, &#039;1&#039;, &#039;Sink&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Advanced Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Combustion Engine&#039;}, {&#039;ITEM&#039;, &#039;Rubber Wheel&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Rubber Wheel&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Radiator&#039;}, {&#039;ITEM&#039;, &#039;Steel Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Steel Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Skid Steer&#039;, &#039;1&#039;, &#039;Skid Steer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Granite Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Shale Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ashlar Stone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Lumber Sign&#039;, &#039;1&#039;, &#039;Small Hanging Lumber Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Mortared Granite Sign&#039;, &#039;1&#039;, &#039;Small Hanging Mortared Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Mortared Limestone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Mortared Stone Sign&#039;, &#039;1&#039;, &#039;Small Hanging Mortared Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Hanging Birch Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Birch Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Birch Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Birch Sign&#039;, &#039;1&#039;, &#039;Small Hanging Birch Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cedar Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cedar Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Cedar Sign&#039;, &#039;1&#039;, &#039;Small Hanging Cedar Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ceiba Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Ceiba Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Ceiba Sign&#039;, &#039;1&#039;, &#039;Small Hanging Ceiba Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Fir Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fir Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fir Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Fir Sign&#039;, &#039;1&#039;, &#039;Small Hanging Fir Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Hardwood Sign&#039;, &#039;1&#039;, &#039;Small Hanging Hardwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Joshua Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Joshua Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Joshua Sign&#039;, &#039;1&#039;, &#039;Small Hanging Joshua Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Oak Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oak Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Oak Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Oak Sign&#039;, &#039;1&#039;, &#039;Small Hanging Oak Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Palm Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Palm Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Palm Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Palm Sign&#039;, &#039;1&#039;, &#039;Small Hanging Palm Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Redwood Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Redwood Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Redwood Sign&#039;, &#039;1&#039;, &#039;Small Hanging Redwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Saguaro Rib&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Saguaro Rib&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Saguaro Sign&#039;, &#039;1&#039;, &#039;Small Hanging Saguaro Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Softwood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Softwood Sign&#039;, &#039;1&#039;, &#039;Small Hanging Softwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Spruce Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Spruce Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Spruce Sign&#039;, &#039;1&#039;, &#039;Small Hanging Spruce Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Hanging Wood Sign&#039;, &#039;1&#039;, &#039;Small Hanging Wood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Sink&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;5&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Sink&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Sink&#039;, &#039;1&#039;, &#039;Small Sink&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Masonry Table&#039;, &#039;Advanced Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Masonry&#039;,&#039;1&#039;,&#039;Advanced Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Basalt&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Basalt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Basalt Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Gneiss&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Gneiss&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Granite&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Granite Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Limestone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Limestone Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Sandstone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ashlar Shale&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Shale&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Shale Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Shale Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Ashlar Stone&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Ashlar Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ashlar Stone Sign&#039;, &#039;1&#039;, &#039;Small Standing Ashlar Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Lumber Sign&#039;, &#039;1&#039;, &#039;Small Standing Lumber Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Granite&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Granite&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Mortared Granite Sign&#039;, &#039;1&#039;, &#039;Small Standing Mortared Granite Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Limestone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Limestone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Mortared Limestone Sign&#039;, &#039;1&#039;, &#039;Small Standing Mortared Limestone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortared Sandstone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Sandstone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Mortared Sandstone Sign&#039;, &#039;1&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Mortared Stone Sign&#039;, &#039;1&#039;, &#039;Small Standing Mortared Stone Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;13&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Standing Birch Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Birch Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Birch Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Birch Sign&#039;, &#039;1&#039;, &#039;Small Standing Birch Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Cedar Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cedar Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Cedar Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Cedar Sign&#039;, &#039;1&#039;, &#039;Small Standing Cedar Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Ceiba Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Ceiba Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Ceiba Sign&#039;, &#039;1&#039;, &#039;Small Standing Ceiba Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Fir Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fir Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fir Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Fir Sign&#039;, &#039;1&#039;, &#039;Small Standing Fir Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Hardwood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hardwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Hardwood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Hardwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Hardwood Sign&#039;, &#039;1&#039;, &#039;Small Standing Hardwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Joshua Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Joshua Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Joshua Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Joshua Sign&#039;, &#039;1&#039;, &#039;Small Standing Joshua Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Oak Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Oak Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Oak Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Oak Sign&#039;, &#039;1&#039;, &#039;Small Standing Oak Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Palm Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Palm Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Palm Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Palm Sign&#039;, &#039;1&#039;, &#039;Small Standing Palm Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Redwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Redwood Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Redwood Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Redwood Sign&#039;, &#039;1&#039;, &#039;Small Standing Redwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Saguaro Rib&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Saguaro Rib&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Saguaro Sign&#039;, &#039;1&#039;, &#039;Small Standing Saguaro Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Softwood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Softwood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Softwood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Softwood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Softwood Sign&#039;, &#039;1&#039;, &#039;Small Standing Softwood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Spruce Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Spruce Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Spruce Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Spruce Sign&#039;, &#039;1&#039;, &#039;Small Standing Spruce Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                            [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Standing Wood Sign&#039;, &#039;1&#039;, &#039;Small Standing Wood Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;5&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Stockpile&#039;, &#039;1&#039;, &#039;Small Stockpile&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Logging&#039;,&#039;1&#039;,&#039;Logging&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Small Wood Cart&#039;, &#039;1&#039;, &#039;Small Wood Cart&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelt Copper&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelt Copper&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bloomery&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smelt Copper&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smelt Copper&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smelt Copper&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smelt Copper&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Concentrate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Copper Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Copper Bar&#039;, &#039;3&#039;, &#039;Copper Bar&#039;}, {&#039;Slag&#039;, &#039;2&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelt Gold&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelt Gold&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bloomery&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smelt Gold&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smelt Gold&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smelt Gold&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smelt Gold&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gold Concentrate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Gold Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Gold Bar&#039;, &#039;3&#039;, &#039;Gold Bar&#039;}, {&#039;Slag&#039;, &#039;2&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelt Iron&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelt Iron&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bloomery&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smelt Iron&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smelt Iron&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smelt Iron&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smelt Iron&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Concentrate&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Concentrate&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Iron Bar&#039;, &#039;3&#039;, &#039;Iron Bar&#039;}, {&#039;Slag&#039;, &#039;2&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mining&#039;,&#039;0&#039;,&#039;Mining&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smelting&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smelting&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Metallurgy Research Paper Basic&#039;}, {&#039;ITEM&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Dendrology Research Paper Advanced&#039;}, {&#039;ITEM&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Geology Research Paper Advanced&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smelting Skill Book&#039;, &#039;1&#039;, &#039;Smelting Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bloomery&#039;, &#039;Bloomery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;7&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Advanced Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Advanced Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smelting Upgrade&#039;, &#039;1&#039;, &#039;Smelting Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smith Apron&#039;, &#039;1&#039;, &#039;Smith Apron&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;25&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smith Bandana&#039;, &#039;1&#039;, &#039;Smith Bandana&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smith Boots&#039;, &#039;1&#039;, &#039;Smith Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smith Gloves&#039;, &#039;1&#039;, &#039;Smith Gloves&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smith Pants&#039;, &#039;1&#039;, &#039;Smith Pants&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;4&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice Noodles&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice Noodles&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}, {&#039;ITEM&#039;, &#039;Prepared Meat&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prepared Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Smooth Gut Noodle Roll&#039;, &#039;1&#039;, &#039;Smooth Gut Noodle Roll&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;2&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Softwood Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Softwood Hewn Log&#039;}, {&#039;ITEM&#039;, &#039;Nail&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Nail&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Softwood Lumber&#039;, &#039;1&#039;, &#039;Softwood Lumber&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Fertilizers&#039;,&#039;0&#039;,&#039;Fertilizers&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Soil Sampler&#039;, &#039;1&#039;, &#039;Soil Sampler&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Servo&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Servo&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Solar Generator&#039;, &#039;1&#039;, &#039;Solar Generator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Rice&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Rice&#039;}, {&#039;ITEM&#039;, &#039;Urchin&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Urchin&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Spiky Roll&#039;, &#039;2&#039;, &#039;Spiky Roll&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spin Melter&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Spin Melter&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Spin Melter&#039;, &#039;1&#039;, &#039;Spin Melter&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spin Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Spin Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Spin Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Spin Wool Yarn&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Spin Wool Yarn&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shorn Wool&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Shorn Wool&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wool Yarn&#039;, &#039;1&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Belt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Square Belt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Square Belt&#039;, &#039;1&#039;, &#039;Square Belt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Pot&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;3&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Planter Pot Square&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Planter Pot Square&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Square Pot&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Clay&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Square Pot&#039;, &#039;1&#039;, &#039;Square Pot&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stamp Mill&#039;, &#039;1&#039;, &#039;Stamp Mill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Glassworking&#039;,&#039;2&#039;,&#039;Glassworking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Glass&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Standing Glass Sign&#039;, &#039;1&#039;, &#039;Standing Glass Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;2&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Rivet&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Standing Long Steel Sign&#039;, &#039;1&#039;, &#039;Standing Long Steel Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;2&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Standing Steel Brick Sign&#039;, &#039;1&#039;, &#039;Standing Steel Brick Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Machinist Table&#039;, &#039;Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;750&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;12&#039;, &#039;False&#039;, &#039;IronPiston&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Boiler&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Boiler&#039;}, {&#039;ITEM&#039;, &#039;Iron Gear&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Iron Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Engine&#039;, &#039;1&#039;, &#039;Steam Engine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;2&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;ITEM&#039;, &#039;Portable Steam Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Portable Steam Engine&#039;}, {&#039;ITEM&#039;, &#039;Iron Wheel&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Iron Wheel&#039;}, {&#039;ITEM&#039;, &#039;Iron Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Iron Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Tractor&#039;, &#039;1&#039;, &#039;Steam Tractor&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Tractor Harvester&#039;, &#039;1&#039;, &#039;Steam Tractor Harvester&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Screws&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Tractor Plow&#039;, &#039;1&#039;, &#039;Steam Tractor Plow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;18&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Tractor Sower&#039;, &#039;1&#039;, &#039;Steam Tractor Sower&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;2&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Plate&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Iron Plate&#039;}, {&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}, {&#039;ITEM&#039;, &#039;Screws&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Screws&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;ITEM&#039;, &#039;Portable Steam Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Portable Steam Engine&#039;}, {&#039;ITEM&#039;, &#039;Iron Wheel&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Iron Wheel&#039;}, {&#039;ITEM&#039;, &#039;Iron Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Iron Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steam Truck&#039;, &#039;1&#039;, &#039;Steam Truck&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Axe&#039;, &#039;1&#039;, &#039;Steel Axe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Lathe&#039;, &#039;Electric Lathe&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Epoxy&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Axle&#039;, &#039;1&#039;, &#039;Steel Axle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Quicklime&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Quicklime&#039;}, {&#039;TAG&#039;, &#039;Coal&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Coal&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Bar&#039;, &#039;1&#039;, &#039;Steel Bar&#039;}, {&#039;Slag&#039;, &#039;2&#039;, &#039;Slag&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Ceiling Light&#039;, &#039;1&#039;, &#039;Steel Ceiling Light&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;2&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Floor Lamp&#039;, &#039;1&#039;, &#039;Steel Floor Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Planer&#039;, &#039;Electric Planer&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Gear&#039;, &#039;1&#039;, &#039;Steel Gear&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Planer&#039;, &#039;Electric Planer&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;160&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Steel Gear&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Gear&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Gearbox&#039;, &#039;1&#039;, &#039;Steel Gearbox&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Hammer&#039;, &#039;1&#039;, &#039;Steel Hammer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Hoe&#039;, &#039;1&#039;, &#039;Steel Hoe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Machete&#039;, &#039;1&#039;, &#039;Steel Machete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Pickaxe&#039;, &#039;1&#039;, &#039;Steel Pickaxe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Blast Furnace&#039;, &#039;Blast Furnace&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Pipe&#039;, &#039;1&#039;, &#039;Steel Pipe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Stamping Press&#039;, &#039;Electric Stamping Press&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Plate&#039;, &#039;1&#039;, &#039;Steel Plate&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;2&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Road Tool&#039;, &#039;1&#039;, &#039;Steel Road Tool&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Saw Blade&#039;, &#039;1&#039;, &#039;Steel Saw Blade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Shovel&#039;, &#039;1&#039;, &#039;Steel Shovel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Smelting&#039;,&#039;1&#039;,&#039;Advanced Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Sickle&#039;, &#039;1&#039;, &#039;Steel Sickle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;2&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Plastic&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Plastic&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Steel Table Lamp&#039;, &#039;1&#039;, &#039;Steel Table Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stockpile&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stockpile&#039;, &#039;1&#039;, &#039;Stockpile&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Axe&#039;, &#039;1&#039;, &#039;Stone Axe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Masonry Table&#039;, &#039;Masonry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Rock&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Brazier&#039;, &#039;1&#039;, &#039;Stone Brazier&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Hammer&#039;, &#039;1&#039;, &#039;Stone Hammer&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Machete&#039;, &#039;1&#039;, &#039;Stone Machete&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Pickaxe&#039;, &#039;1&#039;, &#039;Stone Pickaxe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Crushed Rock&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Crushed Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Ramp&#039;, &#039;1&#039;, &#039;Stone Ramp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Road&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Mortar&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Mortar&#039;}, {&#039;TAG&#039;, &#039;Crushed Rock&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Crushed Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Road&#039;, &#039;1&#039;, &#039;Stone Road&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Road Tool&#039;, &#039;1&#039;, &#039;Stone Road Tool&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;4&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stone Sickle&#039;, &#039;1&#039;, &#039;Stone Sickle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stop Sign&#039;, &#039;1&#039;, &#039;Stop Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Storage Chest&#039;, &#039;1&#039;, &#039;Storage Chest&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;3&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Pipe&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Iron Pipe&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Storage Silo&#039;, &#039;1&#039;, &#039;Storage Silo&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Store&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Store&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Store&#039;, &#039;1&#039;, &#039;Store&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stove&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stove&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Rivet&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Rivet&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stove&#039;, &#039;1&#039;, &#039;Stove&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Street Sign&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Street Sign&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Street Sign&#039;, &#039;1&#039;, &#039;Street Sign&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;5&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Glass&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Glass&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Streetlamp&#039;, &#039;1&#039;, &#039;Streetlamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Alligator Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Alligator Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Alligator&#039;, &#039;1&#039;, &#039;Stuffed Alligator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Bison Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Bison Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Bison&#039;, &#039;1&#039;, &#039;Stuffed Bison&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Elk Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Elk Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Elk&#039;, &#039;1&#039;, &#039;Stuffed Elk&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Mountain Goat Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Mountain Goat Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Goat&#039;, &#039;1&#039;, &#039;Stuffed Goat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Jaguar Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Jaguar Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Jaguar&#039;, &#039;1&#039;, &#039;Stuffed Jaguar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;4&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Prime Cut&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Prime Cut&#039;}, {&#039;ITEM&#039;, &#039;Bread&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Bread&#039;}, {&#039;ITEM&#039;, &#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Turkey&#039;, &#039;1&#039;, &#039;Stuffed Turkey&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Butchery Table&#039;, &#039;Butchery Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Hunting&#039;,&#039;5&#039;,&#039;Hunting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Lumber&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Wolf Carcass&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Wolf Carcass&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Stuffed Wolf&#039;, &#039;1&#039;, &#039;Stuffed Wolf&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Substrate&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electronics Assembly&#039;, &#039;Electronics Assembly&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Substrate&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiberglass&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fiberglass&#039;}, {&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Epoxy&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Substrate&#039;, &#039;1&#039;, &#039;Substrate&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;1&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sugar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sugar&#039;, &#039;1&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;3&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sunflower Seed&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Sunflower Seed&#039;}, {&#039;ITEM&#039;, &#039;Yeast&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Yeast&#039;}, {&#039;ITEM&#039;, &#039;Rice&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Rice&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sun Cheese&#039;, &#039;1&#039;, &#039;Sun Cheese&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Oil&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Oil&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;4&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sunflower Oil&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sunflower Oil&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sunflower Oil&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sunflower Oil&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sunflower Seed&#039;, &#039;24&#039;, &#039;False&#039;, &#039;Sunflower Seed&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Oil&#039;, &#039;1&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sunflower&#039;, &#039;0.5&#039;, &#039;False&#039;, &#039;Sunflower&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sunflower Seed&#039;, &#039;1&#039;, &#039;Sunflower Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;3&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Salad&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Basic Salad&#039;}, {&#039;ITEM&#039;, &#039;Fruit Salad&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Fruit Salad&#039;}, {&#039;ITEM&#039;, &#039;Simple Syrup&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Simple Syrup&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Sweet Salad&#039;, &#039;1&#039;, &#039;Sweet Salad&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Oil Refinery&#039;, &#039;Oil Refinery&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Oil Drilling&#039;,&#039;1&#039;,&#039;Oil Drilling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Petroleum&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Petroleum&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Synthetic Rubber&#039;, &#039;2&#039;, &#039;Synthetic Rubber&#039;}, {&#039;Barrel&#039;, &#039;3&#039;, &#039;Barrel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailor Bowler Hat&#039;, &#039;1&#039;, &#039;Tailor Bowler Hat&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailor Pants&#039;, &#039;1&#039;, &#039;Tailor Pants&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Cotton Fabric&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailor Shirt&#039;, &#039;1&#039;, &#039;Tailor Shirt&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;5&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailor Shoes&#039;, &#039;1&#039;, &#039;Tailor Shoes&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;7&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailoring Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailoring Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Basic Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailoring Basic Upgrade&#039;, &#039;1&#039;, &#039;Tailoring Basic Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;7&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Modern Upgrade 4&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Modern Upgrade 4&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailoring Modern Upgrade&#039;, &#039;1&#039;, &#039;Tailoring Modern Upgrade&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Research Table&#039;, &#039;Research Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Gathering&#039;,&#039;0&#039;,&#039;Gathering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailoring&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailoring&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Gathering Research Paper Basic&#039;}, {&#039;TAG&#039;, &#039;Basic Research&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Basic Research&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailoring Skill Book&#039;, &#039;1&#039;, &#039;Tailoring Skill Book&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;600&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;50&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tailoring Table&#039;, &#039;1&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tall Boots&#039;, &#039;1&#039;, &#039;Tall Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;3&#039;, &#039;True&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tallow Candle&#039;, &#039;1&#039;, &#039;Tallow Candle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tallow Lamp&#039;, &#039;1&#039;, &#039;Tallow Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tallow Wall Lamp&#039;, &#039;1&#039;, &#039;Tallow Wall Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Taro Root&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Taro Fries&#039;, &#039;1&#039;, &#039;Taro Fries&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Taro Root&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Taro Root&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Taro Seed&#039;, &#039;1&#039;, &#039;Taro Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Baking&#039;,&#039;3&#039;,&#039;Advanced Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leavened Dough&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leavened Dough&#039;}, {&#039;ITEM&#039;, &#039;Raw Bacon&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Raw Bacon&#039;}, {&#039;ITEM&#039;, &#039;Pineapple&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pineapple&#039;}, {&#039;ITEM&#039;, &#039;Sun Cheese&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Sun Cheese&#039;}, {&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tasty Tropical Pizza&#039;, &#039;1&#039;, &#039;Tasty Tropical Pizza&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tiny Stockpile&#039;, &#039;1&#039;, &#039;Tiny Stockpile&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toilet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kiln&#039;, &#039;Kiln&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Pottery&#039;,&#039;5&#039;,&#039;Pottery&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Toilet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Clay&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Clay&#039;}, {&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Toilet&#039;, &#039;1&#039;, &#039;Toilet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Tomato&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tomato&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tomato Seed&#039;, &#039;1&#039;, &#039;Tomato Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;20&#039;, &#039;True&#039;, &#039;Wood&#039;}, {&#039;TAG&#039;, &#039;Rock&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Rock&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tool Bench&#039;, &#039;1&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;1&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Boiled Grains&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Boiled Grains&#039;}, {&#039;TAG&#039;, &#039;Fruit&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fruit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Topped Porridge&#039;, &#039;1&#039;, &#039;Topped Porridge&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Torch&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Torch&#039;, &#039;1&#039;, &#039;Torch&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Torch Stand&#039;, &#039;1&#039;, &#039;Torch Stand&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortilla&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Tortilla&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cornmeal&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Cornmeal&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Tortilla&#039;, &#039;1&#039;, &#039;Tortilla&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Laboratory&#039;, &#039;Laboratory&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cutting Edge Cooking&#039;,&#039;1&#039;,&#039;Cutting Edge Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Scrap Meat&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Scrap Meat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Transglutaminase&#039;, &#039;1&#039;, &#039;Transglutaminase&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;4&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;800&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;14&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Transmission Pole&#039;, &#039;1&#039;, &#039;Transmission Pole&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Treasury&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Treasury&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Brick&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Brick&#039;}, {&#039;ITEM&#039;, &#039;Gold Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Gold Bar&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;60&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Treasury&#039;, &#039;1&#039;, &#039;Treasury&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trousers&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Trousers&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;ITEM&#039;, &#039;Fur Pelt&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Fur Pelt&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Trousers&#039;, &#039;1&#039;, &#039;Trousers&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Truck&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;2&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Truck&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Nylon Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Nylon Fabric&#039;}, {&#039;ITEM&#039;, &#039;Combustion Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Combustion Engine&#039;}, {&#039;ITEM&#039;, &#039;Rubber Wheel&#039;, &#039;6&#039;, &#039;True&#039;, &#039;Rubber Wheel&#039;}, {&#039;ITEM&#039;, &#039;Radiator&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Radiator&#039;}, {&#039;ITEM&#039;, &#039;Steel Axle&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Steel Axle&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Truck&#039;, &#039;1&#039;, &#039;Truck&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Valve&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Electric Machinist Table&#039;, &#039;Electric Machinist Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Valve&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Pipe&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Pipe&#039;}, {&#039;ITEM&#039;, &#039;Steel Plate&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Steel Plate&#039;}, {&#039;ITEM&#039;, &#039;Steel Gearbox&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Steel Gearbox&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Valve&#039;, &#039;1&#039;, &#039;Valve&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;2&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Vegetable Stock&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable Stock&#039;}, {&#039;ITEM&#039;, &#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Vegetable Soup&#039;, &#039;1&#039;, &#039;Vegetable Soup&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Cast Iron Stove&#039;, &#039;Cast Iron Stove&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Cooking&#039;,&#039;1&#039;,&#039;Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Vegetable Medley&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable Medley&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Vegetable Stock&#039;, &#039;1&#039;, &#039;Vegetable Stock&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wainwright Table&#039;, &#039;1&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Anvil&#039;, &#039;Anvil&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Smelting&#039;,&#039;1&#039;,&#039;Smelting&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Iron Bar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Iron Bar&#039;}, {&#039;ITEM&#039;, &#039;Tallow&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Tallow&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wall Candle&#039;, &#039;1&#039;, &#039;Wall Candle&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washboard&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Washboard&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Washboard&#039;, &#039;1&#039;, &#039;Washboard&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Industry&#039;,&#039;1&#039;,&#039;Industry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Basic Circuit&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Basic Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Washing Machine&#039;, &#039;1&#039;, &#039;Washing Machine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;800&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;12&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Cement&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Cement&#039;}, {&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;IronPiston&#039;, &#039;2&#039;, &#039;False&#039;, &#039;IronPiston&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Waste Filter&#039;, &#039;1&#039;, &#039;Waste Filter&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Waterwheel&#039;, &#039;1&#039;, &#039;Waterwheel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Weave Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Weave Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Weave Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Weave Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Weave Cotton Fabric&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Weave Cotton Fabric&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cotton Thread&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cotton Thread&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Cotton Fabric&#039;, &#039;2&#039;, &#039;Cotton Fabric&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Weave Nylon Fabric&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Weave Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Weave Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Weave Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Weave Nylon Fabric&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Weave Nylon Fabric&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nylon Thread&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Nylon Thread&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Nylon Fabric&#039;, &#039;2&#039;, &#039;Nylon Fabric&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Weave Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Weave Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Automatic Loom&#039;, &#039;Automatic Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Weave Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Weave Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Weave Wool Fabric&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Weave Wool Fabric&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wool Yarn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wool Fabric&#039;, &#039;2&#039;, &#039;Wool Fabric&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Mortar&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Mortar&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Masonry&#039;,&#039;1&#039;,&#039;Masonry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wheat Mortar&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wheat Mortar&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wheat Mortar&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wheat Mortar&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wheat&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wheat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Mortar&#039;, &#039;3&#039;, &#039;Mortar&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Farmers Table&#039;, &#039;Farmers Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Farming&#039;,&#039;1&#039;,&#039;Farming&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wheat&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Wheat&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wheat Seed&#039;, &#039;1&#039;, &#039;Wheat Seed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;ITEM&#039;, &#039;Wooden Wheel&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Wooden Wheel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wheelbarrow&#039;, &#039;1&#039;, &#039;Wheelbarrow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Kitchen&#039;, &#039;Kitchen&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Advanced Cooking&#039;,&#039;1&#039;,&#039;Advanced Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Basic Salad&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Basic Salad&#039;}, {&#039;ITEM&#039;, &#039;Huckleberry Extract&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberry Extract&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wild Mix&#039;, &#039;1&#039;, &#039;Wild Mix&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;3&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Huckleberries&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Huckleberries&#039;}, {&#039;ITEM&#039;, &#039;Beans&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beans&#039;}, {&#039;ITEM&#039;, &#039;Beet&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Beet&#039;}, {&#039;TAG&#039;, &#039;Vegetable&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Vegetable&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wild Stew&#039;, &#039;1&#039;, &#039;Wild Stew&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campfire&#039;, &#039;Campfire&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Campfire Cooking&#039;,&#039;0&#039;,&#039;Campfire Cooking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Fiddleheads&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Fiddleheads&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wilted Fiddleheads&#039;, &#039;1&#039;, &#039;Wilted Fiddleheads&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Robotic Assembly Line&#039;, &#039;Robotic Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Electronics&#039;,&#039;1&#039;,&#039;Electronics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Steel Bar&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Steel Bar&#039;}, {&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Advanced Circuit&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Advanced Circuit&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wind Turbine&#039;, &#039;1&#039;, &#039;Wind Turbine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Windmill&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Windmill&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Fabric&#039;, &#039;16&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Windmill&#039;, &#039;1&#039;, &#039;Windmill&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;ITEM&#039;, &#039;Wooden Wheel&#039;, &#039;2&#039;, &#039;True&#039;, &#039;Wooden Wheel&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wood Cart&#039;, &#039;1&#039;, &#039;Wood Cart&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Wood&#039;, &#039;16&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Bow&#039;, &#039;1&#039;, &#039;Wooden Bow&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Ceiling Light&#039;, &#039;1&#039;, &#039;Wooden Ceiling Light&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Assembly Line&#039;, &#039;Assembly Line&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Mechanics&#039;,&#039;1&#039;,&#039;Mechanics&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Gearbox&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Gearbox&#039;}, {&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;30&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;ITEM&#039;, &#039;Portable Steam Engine&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Portable Steam Engine&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Elevator&#039;, &#039;1&#039;, &#039;Wooden Elevator&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Nail&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Nail&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Fabric Bed&#039;, &#039;1&#039;, &#039;Wooden Fabric Bed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;5&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;8&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Floor Lamp&#039;, &#039;1&#039;, &#039;Wooden Floor Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Hoe&#039;, &#039;1&#039;, &#039;Wooden Hoe&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;2&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Latrine&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Latrine&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Latrine&#039;, &#039;1&#039;, &#039;Wooden Latrine&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tool Bench&#039;, &#039;Tool Bench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Shovel&#039;, &#039;1&#039;, &#039;Wooden Shovel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Carpentry Table&#039;, &#039;Carpentry Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;1&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Plant Fibers&#039;, &#039;40&#039;, &#039;False&#039;, &#039;Plant Fibers&#039;}, {&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;15&#039;, &#039;False&#039;, &#039;Wood Board&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Straw Bed&#039;, &#039;1&#039;, &#039;Wooden Straw Bed&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Sawmill&#039;, &#039;Sawmill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Carpentry&#039;,&#039;6&#039;,&#039;Carpentry&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Copper Wiring&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Copper Wiring&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Lumber&#039;}, {&#039;TAG&#039;, &#039;Wood Board&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wood Board&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;6&#039;, &#039;False&#039;, &#039;Fabric&#039;}, {&#039;ITEM&#039;, &#039;Light Bulb&#039;, &#039;1&#039;, &#039;True&#039;, &#039;Light Bulb&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Table Lamp&#039;, &#039;1&#039;, &#039;Wooden Table Lamp&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Wainwright Table&#039;, &#039;Wainwright Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Basic Engineering&#039;,&#039;1&#039;,&#039;Basic Engineering&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Hewn Log&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wooden Wheel&#039;, &#039;1&#039;, &#039;Wooden Wheel&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;4&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;300&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Epoxy&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Epoxy&#039;}, {&#039;ITEM&#039;, &#039;Wool Fabric&#039;, &#039;5&#039;, &#039;False&#039;, &#039;Wool Fabric&#039;}, {&#039;TAG&#039;, &#039;Lumber&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Lumber&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wool Carpet&#039;, &#039;1&#039;, &#039;Wool Carpet&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Loom&#039;, &#039;Loom&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Wool Yarn&#039;, &#039;4&#039;, &#039;False&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wool Fabric&#039;, &#039;1&#039;, &#039;Wool Fabric&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Advanced Tailoring Table&#039;, &#039;Advanced Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;1&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.75&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Shorn Wool&#039;, &#039;3&#039;, &#039;False&#039;, &#039;Shorn Wool&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Wool Yarn&#039;, &#039;1&#039;, &#039;Wool Yarn&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Work Backpack&#039;, &#039;1&#039;, &#039;Work Backpack&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Boots&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Tailoring Table&#039;, &#039;Tailoring Table&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Tailoring&#039;,&#039;3&#039;,&#039;Tailoring&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Work Boots&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Cellulose Fiber&#039;, &#039;10&#039;, &#039;False&#039;, &#039;Cellulose Fiber&#039;}, {&#039;ITEM&#039;, &#039;Leather Hide&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Leather Hide&#039;}, {&#039;TAG&#039;, &#039;Fabric&#039;, &#039;20&#039;, &#039;False&#039;, &#039;Fabric&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Work Boots&#039;, &#039;1&#039;, &#039;Work Boots&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Workbench&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Campsite&#039;, &#039;Campsite&#039;}, {&#039;Workbench&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Workbench&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Wood&#039;, &#039;10&#039;, &#039;True&#039;, &#039;Wood&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Workbench&#039;, &#039;1&#039;, &#039;Workbench&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Bakery Oven&#039;, &#039;Bakery Oven&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Baking&#039;,&#039;2&#039;,&#039;Baking&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}, {&#039;ITEM&#039;, &#039;Pastry Dough&#039;, &#039;1&#039;, &#039;False&#039;, &#039;Pastry Dough&#039;}, {&#039;ITEM&#039;, &#039;Oil&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Oil&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Worldly Donut&#039;, &#039;1&#039;, &#039;Worldly Donut&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Yeast&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Mill&#039;, &#039;Mill&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {{&#039;Milling&#039;,&#039;4&#039;,&#039;Milling&#039;}},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Yeast&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;ITEM&#039;, &#039;Sugar&#039;, &#039;2&#039;, &#039;False&#039;, &#039;Sugar&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Yeast&#039;, &#039;1&#039;, &#039;Yeast&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                    [&#039;dispCraftStn&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;checkImage&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;craftStn&#039;] = {{&#039;Capitol&#039;, &#039;Capitol&#039;}},&lt;br /&gt;
                    [&#039;skillNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;moduleNeeds&#039;] = {},&lt;br /&gt;
                    [&#039;baseCraftTime&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;baseLaborCost&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;baseXPGain&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;defaultVariant&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;defaultVariantUntranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;numberOfVariants&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;variants&#039;] =  {&lt;br /&gt;
                            [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                                    [&#039;ingredients&#039;] = {{&#039;TAG&#039;, &#039;Hewn Log&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Hewn Log&#039;}, {&#039;TAG&#039;, &#039;Mortared Stone&#039;, &#039;30&#039;, &#039;True&#039;, &#039;Mortared Stone&#039;}},&lt;br /&gt;
                                    [&#039;products&#039;] = {{&#039;Zoning Office&#039;, &#039;1&#039;, &#039;Zoning Office&#039;}},&lt;br /&gt;
                            },&lt;br /&gt;
                    },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    ingredients = {&lt;br /&gt;
        [&#039;Acorn&#039;] = { &#039;Acorn Powder&#039;, &#039;Phad Thai&#039;},&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Computer Lab&#039;, &#039;Froth Floatation Cell&#039;, &#039;Laser&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Wind Turbine&#039;},&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = { &#039;Advanced Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = { &#039;Advanced Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = { &#039;Advanced Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Baking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;},&lt;br /&gt;
        [&#039;Agave Leaves&#039;] = { &#039;Agave Seed&#039;, &#039;Baked Agave&#039;, &#039;Charred Agave&#039;},&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = { &#039;Fertilizers Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;},&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = { &#039;Cutting Edge Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Alligator Carcass&#039;] = { &#039;Stuffed Alligator&#039;},&lt;br /&gt;
        [&#039;Amanita Mushrooms&#039;] = { &#039;Amanita Mushroom Spores&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = { &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = { &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = { &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = { &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = { &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;},&lt;br /&gt;
        [&#039;Baked Meat&#039;] = { &#039;Culinary Research Paper Advanced Meat&#039;},&lt;br /&gt;
        [&#039;Barrel&#039;] = { &#039;Biodiesel&#039;, &#039;Petroleum&#039;},&lt;br /&gt;
        [&#039;Basalt&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Crushed Basalt Lv2&#039;, &#039;Crushed Basalt Lv3&#039;},&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = { &#039;Advanced Tailoring Table&#039;, &#039;Automatic Loom&#039;, &#039;Electric Motor&#039;, &#039;Modern Upgrade 4&#039;, &#039;Refrigerator&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Servo&#039;, &#039;Solar Generator&#039;, &#039;Spin Melter&#039;, &#039;Washing Machine&#039;},&lt;br /&gt;
        [&#039;Basic Salad&#039;] = { &#039;Crimson Salad&#039;, &#039;Sweet Salad&#039;, &#039;Wild Mix&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = { &#039;Basic Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = { &#039;Basic Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = { &#039;Basic Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = { &#039;Basic Engineering Upgrade&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = { &#039;Banh Xeo&#039;, &#039;Bison Chow Fun&#039;, &#039;Phad Thai&#039;},&lt;br /&gt;
        [&#039;Beans&#039;] = { &#039;Autumn Stew&#039;, &#039;Bean Paste&#039;, &#039;Charred Beans&#039;, &#039;Exotic Vegetable Medley&#039;, &#039;Forest Salad&#039;, &#039;Poke Bowl&#039;, &#039;Pupusas&#039;, &#039;Wild Stew&#039;},&lt;br /&gt;
        [&#039;Beet&#039;] = { &#039;Baked Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Seed&#039;, &#039;Beet Sugar&#039;, &#039;Charred Beet&#039;, &#039;Exotic Vegetable Medley&#039;, &#039;Grassland Salad&#039;, &#039;Mixed Fruit Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Wild Stew&#039;},&lt;br /&gt;
        [&#039;Beet Greens&#039;] = { &#039;Autumn Stew&#039;, &#039;Beet Campfire Salad&#039;, &#039;Fantastic Forest Pizza&#039;},&lt;br /&gt;
        [&#039;Bighorn Carcass&#039;] = { &#039;Sheep Mount&#039;},&lt;br /&gt;
        [&#039;Birch Log&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Standing Birch Sign&#039;},&lt;br /&gt;
        [&#039;Bison Carcass&#039;] = { &#039;Bison Chow Fun&#039;, &#039;Bison Mount&#039;, &#039;Butcher Bison&#039;, &#039;Campfire Bison&#039;, &#039;Stuffed Bison&#039;},&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = { &#039;Agriculture Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Blue Shark&#039;] = { &#039;Shark Fillet Soup&#039;},&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = { &#039;Topped Porridge&#039;},&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = { &#039;Hosomaki&#039;, &#039;Pineapple Friend Rice&#039;},&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = { &#039;Culinary Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Boiler&#039;] = { &#039;Portable Steam Engine&#039;, &#039;Steam Engine&#039;},&lt;br /&gt;
        [&#039;Bolete Mushrooms&#039;] = { &#039;Bolete Mushroom Spores&#039;, &#039;Mushroom Medley&#039;, &#039;Rainforest Salad&#039;},&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Culinary Research Paper Modern&#039;, &#039;Stuffed Turkey&#039;},&lt;br /&gt;
        [&#039;Brick&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Bakery Oven&#039;, &#039;Bank&#039;, &#039;Blast Furnace&#039;, &#039;Brick Fireplace&#039;, &#039;Currency Exchange&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Mint&#039;, &#039;Oil Refinery&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Treasury&#039;},&lt;br /&gt;
        [&#039;Camas Bulb&#039;] = { &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Charred Camas Bulb&#039;, &#039;Fried Camas&#039;, &#039;Mixed Vegetable Medley&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;},&lt;br /&gt;
        [&#039;Camas Paste&#039;] = { &#039;Camas Bread&#039;, &#039;Seeded Camas Roll&#039;},&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = { &#039;Powered Cart&#039;},&lt;br /&gt;
        [&#039;Cedar Log&#039;] = { &#039;Composite Cedar Lumber&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Standing Cedar Sign&#039;},&lt;br /&gt;
        [&#039;Ceiba Log&#039;] = { &#039;Composite Ceiba Lumber&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Standing Ceiba Sign&#039;},&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = { &#039;Bearpack&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Cloth Cape&#039;, &#039;Light Backpack&#039;, &#039;Paper&#039;, &#039;Recurve Bow&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Wooden Elevator&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;},&lt;br /&gt;
        [&#039;Cement&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Reinforced Concrete&#039;, &#039;Robotic Assembly Line&#039;, &#039;Waste Filter&#039;},&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = { &#039;Oil&#039;},&lt;br /&gt;
        [&#039;Charred Beet&#039;] = { &#039;Crimson Salad&#039;},&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = { &#039;Camas Ash Fertilizer&#039;},&lt;br /&gt;
        [&#039;Charred Fish&#039;] = { &#039;Culinary Research Paper Basic Fish&#039;, &#039;Fish Stew&#039;},&lt;br /&gt;
        [&#039;Charred Meat&#039;] = { &#039;Culinary Research Paper Basic Meat&#039;, &#039;Meaty Stew&#039;},&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = { &#039;Pineapple Friend Rice&#039;},&lt;br /&gt;
        [&#039;Clam&#039;] = { &#039;Clam Chowder&#039;, &#039;Shuck Clams&#039;},&lt;br /&gt;
        [&#039;Clay&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Bathtub&#039;, &#039;Brick&#039;, &#039;Cement&#039;, &#039;Round Pot&#039;, &#039;Shale Brick&#039;, &#039;Small Sink&#039;, &#039;Square Pot&#039;, &#039;Tallow Lamp&#039;, &#039;Toilet&#039;},&lt;br /&gt;
        [&#039;Cloth&#039;] = { &#039;Rug Large&#039;, &#039;Rug Medium&#039;},&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = { &#039;Chainsaw&#039;, &#039;Combustion Generator&#039;, &#039;Modern Rock Drill&#039;, &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = { &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = { &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = { &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;},&lt;br /&gt;
        [&#039;Composite Filler&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;},&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = { &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = { &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;},&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = { &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;},&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = { &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = { &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = { &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = { &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;},&lt;br /&gt;
        [&#039;Compost&#039;] = { &#039;Compost Fertilizer&#039;},&lt;br /&gt;
        [&#039;Cookeina Mushrooms&#039;] = { &#039;Cookeina Mushroom Spores&#039;, &#039;Millionaires Salad&#039;, &#039;Mushroom Medley&#039;},&lt;br /&gt;
        [&#039;Copper Bar&#039;] = { &#039;Copper Pipe&#039;, &#039;Copper Wiring&#039;, &#039;Heat Sink&#039;, &#039;Metallurgy Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = { &#039;Copper Bar&#039;, &#039;Smelt Copper&#039;},&lt;br /&gt;
        [&#039;Copper Ore&#039;] = { &#039;Crushed Copper Lv2&#039;, &#039;Crushed Copper Lv3&#039;, &#039;Crushed Copper Ore&#039;},&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = { &#039;Advanced Circuit&#039;, &#039;Basic Circuit&#039;, &#039;Electric Motor&#039;, &#039;Electric Wall Lamp&#039;, &#039;Industrial Elevator&#039;, &#039;Light Bulb&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Radiator&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Streetlamp&#039;, &#039;Transmission Pole&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Table Lamp&#039;},&lt;br /&gt;
        [&#039;Corn&#039;] = { &#039;Baked Corn&#039;, &#039;Charred Corn&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Field Campfire Stew&#039;, &#039;Grassland Salad&#039;, &#039;Mixed Vegetable Medley&#039;},&lt;br /&gt;
        [&#039;Corn Starch&#039;] = { &#039;Hydrocolloids&#039;, &#039;Maltodextrin&#039;},&lt;br /&gt;
        [&#039;Cornmeal&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Corn Fritters&#039;, &#039;Mochi&#039;, &#039;Pupusas&#039;, &#039;Tortilla&#039;},&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = { &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Large Corrugated Steel Door&#039;},&lt;br /&gt;
        [&#039;Cotton Boll&#039;] = { &#039;Cotton Thread&#039;},&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = { &#039;Builder Shirt&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cotton Carpet&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;},&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = { &#039;Cotton Fabric&#039;, &#039;Weave Cotton Fabric&#039;},&lt;br /&gt;
        [&#039;Crab Carcass&#039;] = { &#039;Banh Xeo&#039;, &#039;Kelpy Crab Roll&#039;},&lt;br /&gt;
        [&#039;Crimini Mushrooms&#039;] = { &#039;Crimini Mushroom Spores&#039;, &#039;Exotic Salad&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Mushroom Medley&#039;},&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = { &#039;Concentrate Copper Lv2&#039;, &#039;Copper Concentrate&#039;},&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = { &#039;Concentrate Gold Lv2&#039;, &#039;Gold Concentrate&#039;},&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = { &#039;Concentrate Dry Iron&#039;, &#039;Concentrate Dry Iron Lv2&#039;, &#039;Concentrate Iron Lv2&#039;, &#039;Iron Concentrate&#039;},&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = { &#039;Cement&#039;, &#039;Glass&#039;, &#039;Quicklime&#039;},&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = { &#039;Shale Brick&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = { &#039;Baking Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Milling Skill Book&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = { &#039;Cutting Edge Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = { &#039;Basic Engineering Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Smelting Skill Book&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = { &#039;Carpentry Skill Book&#039;, &#039;Milling Skill Book&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;},&lt;br /&gt;
        [&#039;Dirt&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Dirt Ramp&#039;, &#039;Dirt Ramp Basic&#039;, &#039;Farmers Table&#039;, &#039;Fiber Filler&#039;, &#039;Pulp Filler&#039;},&lt;br /&gt;
        [&#039;Electric Motor&#039;] = { &#039;Froth Floatation Cell&#039;, &#039;Industrial Elevator&#039;, &#039;Jaw Crusher&#039;, &#039;Laser&#039;, &#039;Robotic Assembly Line&#039;, &#039;Sensor Based Belt Sorter&#039;},&lt;br /&gt;
        [&#039;Elk Carcass&#039;] = { &#039;Elk Mount&#039;, &#039;Stuffed Elk&#039;},&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = { &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;},&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = { &#039;Advanced Masonry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;},&lt;br /&gt;
        [&#039;Epoxy&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Cotton Carpet&#039;, &#039;Flat Steel&#039;, &#039;Modern Upgrade 4&#039;, &#039;Nylon Carpet&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Substrate&#039;, &#039;Wool Carpet&#039;},&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = { &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Pelt Fertilizer&#039;},&lt;br /&gt;
        [&#039;Fiberglass&#039;] = { &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Servo&#039;, &#039;Substrate&#039;},&lt;br /&gt;
        [&#039;Fiddleheads&#039;] = { &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Forest Salad&#039;, &#039;Fried Fiddleheads&#039;, &#039;Mixed Salad&#039;, &#039;Seeded Camas Roll&#039;, &#039;Wilted Fiddleheads&#039;},&lt;br /&gt;
        [&#039;Fir Log&#039;] = { &#039;Composite Fir Lumber&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Standing Fir Sign&#039;},&lt;br /&gt;
        [&#039;Fireweed Shoots&#039;] = { &#039;Charred Fireweed Shoots&#039;, &#039;Fireweed Seed&#039;, &#039;Mixed Salad&#039;},&lt;br /&gt;
        [&#039;Flat Steel&#039;] = { &#039;Flat Steel Door&#039;, &#039;Industrial Elevator&#039;},&lt;br /&gt;
        [&#039;Flour&#039;] = { &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fruit Muffin&#039;, &#039;Huckleberry Pie&#039;, &#039;Leavened Dough&#039;, &#039;Meat Pie&#039;, &#039;Pastry Dough&#039;},&lt;br /&gt;
        [&#039;Framed Glass&#039;] = { &#039;Laser&#039;},&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = { &#039;Sweet Salad&#039;},&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = { &#039;Bearpack&#039;, &#039;Garden Boots&#039;, &#039;Pelt Fertilizer&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;},&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = { &#039;Farming Skill Book&#039;, &#039;Tailoring Skill Book&#039;},&lt;br /&gt;
        [&#039;Gearbox&#039;] = { &#039;Cement Kiln&#039;, &#039;Combustion Engine&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Pump Jack&#039;, &#039;Rolling Mill&#039;, &#039;Skid Steer&#039;, &#039;Truck&#039;, &#039;Waste Filter&#039;, &#039;Wind Turbine&#039;, &#039;Wooden Elevator&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = { &#039;Advanced Masonry Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = { &#039;Farming Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;},&lt;br /&gt;
        [&#039;Giant Cactus Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;},&lt;br /&gt;
        [&#039;Glass&#039;] = { &#039;Advanced Upgrade 2&#039;, &#039;Fiberglass&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass&#039;, &#039;Framed Glass Door&#039;, &#039;Laboratory&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Light Bulb&#039;, &#039;Standing Glass Sign&#039;, &#039;Streetlamp&#039;},&lt;br /&gt;
        [&#039;Gneiss&#039;] = { &#039;Ashlar Gneiss&#039;, &#039;Crushed Gneiss Lv2&#039;, &#039;Crushed Gneiss Lv3&#039;},&lt;br /&gt;
        [&#039;Gold Bar&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Bank&#039;, &#039;Currency Exchange&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Laser&#039;, &#039;Mint&#039;, &#039;Treasury&#039;},&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = { &#039;Gold Bar&#039;, &#039;Smelt Gold&#039;},&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = { &#039;Advanced Circuit&#039;, &#039;Basic Circuit&#039;},&lt;br /&gt;
        [&#039;Gold Ore&#039;] = { &#039;Crushed Gold Lv2&#039;, &#039;Crushed Gold Lv3&#039;, &#039;Crushed Gold Ore&#039;},&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = { &#039;Advanced Circuit&#039;},&lt;br /&gt;
        [&#039;Granite&#039;] = { &#039;Ashlar Granite&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Granite Lv2&#039;, &#039;Crushed Granite Lv3&#039;, &#039;Mortared Granite&#039;},&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = { &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Standing Hardwood Sign&#039;},&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = { &#039;Hardwood Board&#039;, &#039;Hardwood Boards&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Saw Hardwood Boards&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Table&#039;},&lt;br /&gt;
        [&#039;Hare Carcass&#039;] = { &#039;Butcher Hare&#039;},&lt;br /&gt;
        [&#039;Heart Of Palm&#039;] = { &#039;Baked Heart Of Palm&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Millionaires Salad&#039;},&lt;br /&gt;
        [&#039;Heat Sink&#039;] = { &#039;Radiator&#039;},&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = { &#039;Agriculture Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Huckleberries&#039;] = { &#039;Fern Campfire Salad&#039;, &#039;Forest Salad&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Mixed Fruit Salad&#039;, &#039;Sugar&#039;, &#039;Wild Stew&#039;},&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Huckleberry Fritter&#039;, &#039;Infused Oil&#039;, &#039;Macaroons&#039;, &#039;Wild Mix&#039;},&lt;br /&gt;
        [&#039;Infused Oil&#039;] = { &#039;Bear S U P R E M E&#039;, &#039;Crimson Salad&#039;, &#039;Seared Meat&#039;},&lt;br /&gt;
        [&#039;Iron Axle&#039;] = { &#039;Engineering Research Paper Modern&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;},&lt;br /&gt;
        [&#039;Iron Bar&#039;] = { &#039;Advanced Upgrade 3&#039;, &#039;Anvil&#039;, &#039;Assembly Line&#039;, &#039;Bakery Oven&#039;, &#039;Bank&#039;, &#039;Barrel&#039;, &#039;Bathtub&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Candle Stand&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Currency Exchange&#039;, &#039;Electric Water Pump&#039;, &#039;Gearbox&#039;, &#039;Hand Plow&#039;, &#039;Iron Axe&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Pipe&#039;, &#039;Iron Plate&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Kitchen&#039;, &#039;Machinist Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Nail&#039;, &#039;Oil Refinery&#039;, &#039;Registrar&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Screw Press&#039;, &#039;Screws&#039;, &#039;Small Sink&#039;, &#039;Stamp Mill&#039;, &#039;Steel Bar&#039;, &#039;Stop Sign&#039;, &#039;Storage Silo&#039;, &#039;Street Sign&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Toilet&#039;, &#039;Wall Candle&#039;},&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = { &#039;Iron Bar&#039;, &#039;Smelt Iron&#039;},&lt;br /&gt;
        [&#039;Iron Gear&#039;] = { &#039;Assembly Line&#039;, &#039;Electric Machinist Table&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Gearbox&#039;, &#039;Oil Refinery&#039;, &#039;Portable Steam Engine&#039;, &#039;Screening Machine&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;},&lt;br /&gt;
        [&#039;Iron Ore&#039;] = { &#039;Crushed Iron Lv2&#039;, &#039;Crushed Iron Lv3&#039;, &#039;Crushed Iron Ore&#039;},&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = { &#039;Blast Furnace&#039;, &#039;Electric Water Pump&#039;, &#039;IronPiston&#039;, &#039;Mechanical Water Pump&#039;, &#039;Steam Tractor&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steam Truck&#039;, &#039;Storage Silo&#039;},&lt;br /&gt;
        [&#039;Iron Plate&#039;] = { &#039;Advanced Upgrade 4&#039;, &#039;Blast Furnace&#039;, &#039;Boiler&#039;, &#039;Combustion Engine&#039;, &#039;Electric Machinist Table&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Lathe&#039;, &#039;Portable Steam Engine&#039;, &#039;Shaper&#039;, &#039;Sink&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steam Truck&#039;},&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = { &#039;Sawmill&#039;},&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = { &#039;Electric Lathe&#039;, &#039;Lathe&#039;, &#039;Powered Cart&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;},&lt;br /&gt;
        [&#039;IronPiston&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Engine&#039;, &#039;Combustion Generator&#039;, &#039;Portable Steam Engine&#039;, &#039;Pump Jack&#039;, &#039;Steam Engine&#039;, &#039;Waste Filter&#039;},&lt;br /&gt;
        [&#039;Jaguar Carcass&#039;] = { &#039;Stuffed Jaguar&#039;},&lt;br /&gt;
        [&#039;Joshua Log&#039;] = { &#039;Composite Joshua Lumber&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Standing Joshua Sign&#039;},&lt;br /&gt;
        [&#039;Kelp&#039;] = { &#039;Hosomaki&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Poke Bowl&#039;, &#039;Refine Kelp&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shred Kelp&#039;},&lt;br /&gt;
        [&#039;Leather Hide&#039;] = { &#039;Bandana&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Gloves&#039;, &#039;Farmer Gloves&#039;, &#039;Garden Boots&#039;, &#039;Henley&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Square Belt&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;},&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = { &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Tasty Tropical Pizza&#039;},&lt;br /&gt;
        [&#039;Light Bulb&#039;] = { &#039;Electric Wall Lamp&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Streetlamp&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Table Lamp&#039;},&lt;br /&gt;
        [&#039;Limestone&#039;] = { &#039;Ashlar Limestone&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Limestone Lv2&#039;, &#039;Crushed Limestone Lv3&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Mortared Limestone&#039;, &#039;Phosphate Fertilizer&#039;},&lt;br /&gt;
        [&#039;Meat Stock&#039;] = { &#039;Bear S U P R E M E&#039;, &#039;Boiled Sausage&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = { &#039;Advanced Smelting Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Mechanics Skill Book&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = { &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Smelting Skill Book&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = { &#039;Advanced Masonry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Industry Skill Book&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = { &#039;Modern Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = { &#039;Modern Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = { &#039;Modern Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = { &#039;Advanced Masonry Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = { &#039;Campfire Moon Jellyfish&#039;, &#039;Clean Moon Jellyfish&#039;},&lt;br /&gt;
        [&#039;Mortar&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Basic Upgrade 2&#039;, &#039;Brick&#039;, &#039;Kiln&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Mortared Stones&#039;, &#039;Shale Brick&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Stone Ramp&#039;, &#039;Stone Road&#039;},&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = { &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = { &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = { &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Mountain Goat Carcass&#039;] = { &#039;Goat Mount&#039;, &#039;Stuffed Goat&#039;},&lt;br /&gt;
        [&#039;Nail&#039;] = { &#039;Advanced Upgrade 3&#039;, &#039;Hardwood Lumber&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Lumber&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Softwood Lumber&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Wooden Fabric Bed&#039;},&lt;br /&gt;
        [&#039;Nylon&#039;] = { &#039;Nylon Thread&#039;},&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = { &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Nylon Carpet&#039;, &#039;Skid Steer&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = { &#039;Composite Bow&#039;, &#039;Weave Nylon Fabric&#039;},&lt;br /&gt;
        [&#039;Oak Log&#039;] = { &#039;Composite Oak Lumber&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Standing Oak Sign&#039;},&lt;br /&gt;
        [&#039;Oil&#039;] = { &#039;Banh Xeo&#039;, &#039;Bison Chow Fun&#039;, &#039;Fish N Chips&#039;, &#039;Fried Hare Haunches&#039;, &#039;Huckleberry Fritter&#039;, &#039;Infused Oil&#039;, &#039;Phad Thai&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Sun Cheese&#039;, &#039;Taro Fries&#039;, &#039;Worldly Donut&#039;},&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = { &#039;Campfire Pacific Sardine&#039;, &#039;Clean Pacific Sardine&#039;, &#039;Sensuous Sea Pizza&#039;},&lt;br /&gt;
        [&#039;Palm Log&#039;] = { &#039;Composite Palm Lumber&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Standing Palm Sign&#039;},&lt;br /&gt;
        [&#039;Papaya&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Charred Papaya&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Millionaires Salad&#039;, &#039;Papaya Seed&#039;, &#039;Rainforest Fruit Salad&#039;, &#039;Rainforest Salad&#039;},&lt;br /&gt;
        [&#039;Paper&#039;] = { &#039;Bookshelf&#039;},&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = { &#039;Bearclaw&#039;, &#039;Fruit Tart&#039;, &#039;Huckleberry Fritter&#039;, &#039;Macaroons&#039;, &#039;Pirozhok&#039;, &#039;Worldly Donut&#039;},&lt;br /&gt;
        [&#039;Petroleum&#039;] = { &#039;Epoxy&#039;, &#039;Gasoline&#039;, &#039;Nylon&#039;, &#039;Plastic&#039;, &#039;Synthetic Rubber&#039;},&lt;br /&gt;
        [&#039;Pineapple&#039;] = { &#039;Charred Pineapple&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Millionaires Salad&#039;, &#039;Pineapple Seed&#039;, &#039;Rainforest Fruit Salad&#039;, &#039;Tasty Tropical Pizza&#039;},&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = { &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Cloth&#039;, &#039;Farmer Hat&#039;, &#039;Fiber Filler&#039;, &#039;Fish Trap&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Loom&#039;, &#039;Real Estate Desk&#039;, &#039;Research Table&#039;, &#039;Tailoring Table&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Straw Bed&#039;},&lt;br /&gt;
        [&#039;Plastic&#039;] = { &#039;Builder Helmet&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Computer Lab&#039;, &#039;Fiberglass&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Modern Upgrade 4&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;},&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = { &#039;Assembly Line&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Wooden Elevator&#039;},&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = { &#039;Fried Hare Haunches&#039;, &#039;Loaded Taro Fries&#039;, &#039;Phad Thai&#039;, &#039;Pirozhok&#039;, &#039;Simmered Meat&#039;, &#039;Smooth Gut Noodle Roll&#039;},&lt;br /&gt;
        [&#039;Prickly Pear Fruit&#039;] = { &#039;Exotic Fruit Salad&#039;, &#039;Exotic Salad&#039;, &#039;Prickly Pear Seed&#039;},&lt;br /&gt;
        [&#039;Prime Cut&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Bear S U P R E M E&#039;, &#039;Elk Wellington&#039;, &#039;Seared Meat&#039;, &#039;Stuffed Turkey&#039;},&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = { &#039;Blood Meal Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Hide Ash Fertilizer&#039;},&lt;br /&gt;
        [&#039;Pumpkin&#039;] = { &#039;Autumn Stew&#039;, &#039;Carved Pumpkin&#039;, &#039;Exotic Fruit Salad&#039;, &#039;Pumpkin Seed&#039;, &#039;Roast Pumpkin&#039;},&lt;br /&gt;
        [&#039;Quicklime&#039;] = { &#039;Quicklime Glass&#039;, &#039;Steel Bar&#039;},&lt;br /&gt;
        [&#039;Radiator&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Laser&#039;, &#039;Refrigerator&#039;, &#039;Skid Steer&#039;, &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = { &#039;Crispy Bacon&#039;, &#039;Tasty Tropical Pizza&#039;},&lt;br /&gt;
        [&#039;Raw Fish&#039;] = { &#039;Charred Fish&#039;, &#039;Fish N Chips&#039;, &#039;Hosomaki&#039;, &#039;Refine Fish&#039;},&lt;br /&gt;
        [&#039;Raw Meat&#039;] = { &#039;Baked Meat&#039;, &#039;Charred Meat&#039;, &#039;Prepared Meat&#039;, &#039;Prime Cut&#039;, &#039;Raw Bacon&#039;, &#039;Raw Roast&#039;, &#039;Refine Meat&#039;, &#039;Render Fat&#039;, &#039;Scrap Meat&#039;},&lt;br /&gt;
        [&#039;Raw Roast&#039;] = { &#039;Baked Roast&#039;, &#039;Campfire Roast&#039;},&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = { &#039;Boiled Sausage&#039;, &#039;Charred Sausage&#039;, &#039;Hearty Hometown Pizza&#039;},&lt;br /&gt;
        [&#039;Rebar&#039;] = { &#039;Metallurgy Research Paper Modern&#039;, &#039;Reinforced Concrete&#039;},&lt;br /&gt;
        [&#039;Redwood Log&#039;] = { &#039;Composite Redwood Lumber&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Standing Redwood Sign&#039;},&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = { &#039;Computer Lab&#039;, &#039;Pump Jack&#039;},&lt;br /&gt;
        [&#039;Rice&#039;] = { &#039;Boiled Rice&#039;, &#039;Exotic Salad&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Poke Bowl&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Seeded Camas Roll&#039;, &#039;Spiky Roll&#039;, &#039;Sun Cheese&#039;},&lt;br /&gt;
        [&#039;Rice Flour&#039;] = { &#039;Banh Xeo&#039;, &#039;Mochi&#039;},&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = { &#039;Bison Chow Fun&#039;, &#039;Phad Thai&#039;, &#039;Smooth Gut Noodle Roll&#039;},&lt;br /&gt;
        [&#039;Rivet&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Combustion Engine&#039;, &#039;Electric Planer&#039;, &#039;Electronics Assembly&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 3&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Stove&#039;},&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Saguaro Rib&#039;] = { &#039;Composite Saguaro Lumber&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Standing Saguaro Sign&#039;},&lt;br /&gt;
        [&#039;Sand&#039;] = { &#039;Advanced Upgrade 2&#039;, &#039;Asphalt Concrete&#039;, &#039;Bloomery&#039;, &#039;Glass&#039;, &#039;Masonry Mortar&#039;, &#039;Quicklime Glass&#039;, &#039;Reinforced Concrete&#039;},&lt;br /&gt;
        [&#039;Sandstone&#039;] = { &#039;Ashlar Sandstone&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Sandstone Lv2&#039;, &#039;Crushed Sandstone Lv3&#039;, &#039;Mortared Sandstone&#039;},&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = { &#039;Blood Meal Fertilizer&#039;, &#039;Elk Taco&#039;, &#039;Field Campfire Stew&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Raw Sausage&#039;, &#039;Root Campfire Stew&#039;, &#039;Transglutaminase&#039;},&lt;br /&gt;
        [&#039;Screws&#039;] = { &#039;Assembly Line&#039;, &#039;Blast Furnace&#039;, &#039;Boiler&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Portable Steam Engine&#039;, &#039;Screening Machine&#039;, &#039;Shaper&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steam Truck&#039;},&lt;br /&gt;
        [&#039;Servo&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Robotic Assembly Line&#039;, &#039;Solar Generator&#039;},&lt;br /&gt;
        [&#039;Shale&#039;] = { &#039;Ashlar Shale&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Shale Lv2&#039;, &#039;Crushed Shale Lv3&#039;},&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = { &#039;Spin Wool Yarn&#039;, &#039;Wool Yarn&#039;},&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = { &#039;Culinary Research Paper Advanced Meat&#039;},&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = { &#039;Sweet Salad&#039;},&lt;br /&gt;
        [&#039;Slag&#039;] = { &#039;Crushed Slag Lv2&#039;, &#039;Crushed Slag Lv3&#039;},&lt;br /&gt;
        [&#039;Softwood Board&#039;] = { &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Standing Softwood Sign&#039;},&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = { &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Saw Softwood Boards&#039;, &#039;Softwood Board&#039;, &#039;Softwood Boards&#039;, &#039;Softwood Lumber&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Table&#039;},&lt;br /&gt;
        [&#039;Spruce Log&#039;] = { &#039;Composite Spruce Lumber&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Standing Spruce Sign&#039;},&lt;br /&gt;
        [&#039;Steel Axle&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Steel Bar&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Builder Boots&#039;, &#039;Chainsaw&#039;, &#039;CO2 Canister&#039;, &#039;Corrugated Steel&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Motor&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Assembly&#039;, &#039;Explorer Boots&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Framed Glass Door&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Jaw Crusher&#039;, &#039;Laboratory&#039;, &#039;Laser&#039;, &#039;Liquid Nitrogen&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Modern Upgrade 1&#039;, &#039;Rebar&#039;, &#039;Recurve Bow&#039;, &#039;Refrigerator&#039;, &#039;Rivet&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rolling Mill&#039;, &#039;Rubber Wheel&#039;, &#039;Sink&#039;, &#039;Smith Boots&#039;, &#039;Solar Generator&#039;, &#039;Standing Glass Sign&#039;, &#039;Steel Axe&#039;, &#039;Steel Axle&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Pipe&#039;, &#039;Steel Plate&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Saw Blade&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Steel Table Lamp&#039;, &#039;Streetlamp&#039;, &#039;Transmission Pole&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Wind Turbine&#039;},&lt;br /&gt;
        [&#039;Steel Gear&#039;] = { &#039;Jaw Crusher&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Upgrade 2&#039;, &#039;Steel Gearbox&#039;},&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = { &#039;Industrial Elevator&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Valve&#039;},&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = { &#039;Froth Floatation Cell&#039;, &#039;Valve&#039;},&lt;br /&gt;
        [&#039;Steel Plate&#039;] = { &#039;Advanced Carpentry Table&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Automatic Loom&#039;, &#039;Crane&#039;, &#039;Electric Lathe&#039;, &#039;Electric Planer&#039;, &#039;Excavator&#039;, &#039;Froth Floatation Cell&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Skid Steer&#039;, &#039;Spin Melter&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Stove&#039;, &#039;Truck&#039;, &#039;Valve&#039;},&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = { &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;},&lt;br /&gt;
        [&#039;Substrate&#039;] = { &#039;Advanced Circuit&#039;, &#039;Basic Circuit&#039;},&lt;br /&gt;
        [&#039;Sugar&#039;] = { &#039;Bearclaw&#039;, &#039;Huckleberry Fritter&#039;, &#039;Macaroons&#039;, &#039;Mochi&#039;, &#039;Phad Thai&#039;, &#039;Roast Pumpkin&#039;, &#039;Simple Syrup&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;},&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Loaded Taro Fries&#039;, &#039;Pupusas&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Tasty Tropical Pizza&#039;},&lt;br /&gt;
        [&#039;Sunflower&#039;] = { &#039;Sunflower Seed&#039;},&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = { &#039;Sun Cheese&#039;, &#039;Sunflower Oil&#039;},&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = { &#039;Banh Xeo&#039;},&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = { &#039;Chef Shoes&#039;, &#039;Explorer Boots&#039;, &#039;Farmer Boots&#039;, &#039;Jaw Crusher&#039;, &#039;Rubber Wheel&#039;},&lt;br /&gt;
        [&#039;Tallow&#039;] = { &#039;Brazier&#039;, &#039;Candle Stand&#039;, &#039;Ceiling Candle&#039;, &#039;Refine Tallow&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Wall Candle&#039;},&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = { &#039;Carved Pumpkin&#039;},&lt;br /&gt;
        [&#039;Taro Fries&#039;] = { &#039;Fish N Chips&#039;, &#039;Loaded Taro Fries&#039;},&lt;br /&gt;
        [&#039;Taro Root&#039;] = { &#039;Baked Taro&#039;, &#039;Charred Taro&#039;, &#039;Clam Chowder&#039;, &#039;Fried Taro&#039;, &#039;Rainforest Salad&#039;, &#039;Root Campfire Salad&#039;, &#039;Taro Fries&#039;, &#039;Taro Seed&#039;},&lt;br /&gt;
        [&#039;Tomato&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Baked Tomato&#039;, &#039;Charred Tomato&#039;, &#039;Crimson Salad&#039;, &#039;Exotic Vegetable Medley&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Field Campfire Stew&#039;, &#039;Fried Tomatoes&#039;, &#039;Grassland Salad&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Mixed Salad&#039;, &#039;Pupusas&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato Seed&#039;},&lt;br /&gt;
        [&#039;Tortilla&#039;] = { &#039;Elk Taco&#039;},&lt;br /&gt;
        [&#039;Tuna&#039;] = { &#039;Poke Bowl&#039;},&lt;br /&gt;
        [&#039;Urchin&#039;] = { &#039;Clean Urchins&#039;, &#039;Spiky Roll&#039;},&lt;br /&gt;
        [&#039;Valve&#039;] = { &#039;Advanced Combustion Engine&#039;},&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = { &#039;Bear S U P R E M E&#039;, &#039;Stuffed Turkey&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;},&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = { &#039;Vegetable Soup&#039;},&lt;br /&gt;
        [&#039;Waterwheel&#039;] = { &#039;Engineering Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Wheat&#039;] = { &#039;Bannock&#039;, &#039;Flour&#039;, &#039;Wheat Mortar&#039;, &#039;Wheat Seed&#039;},&lt;br /&gt;
        [&#039;Wild Mix&#039;] = { &#039;Elk Taco&#039;},&lt;br /&gt;
        [&#039;Windmill&#039;] = { &#039;Engineering Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Wolf Carcass&#039;] = { &#039;Stuffed Wolf&#039;},&lt;br /&gt;
        [&#039;Wood Pulp&#039;] = { &#039;Baked Mortar&#039;, &#039;Pulp Filler&#039;},&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = { &#039;Basic Upgrade 4&#039;, &#039;Hand Plow&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;},&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = { &#039;Farmer Shirt&#039;, &#039;Wool Carpet&#039;},&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = { &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Weave Wool Fabric&#039;, &#039;Wool Fabric&#039;},&lt;br /&gt;
        [&#039;Yeast&#039;] = { &#039;Leavened Dough&#039;, &#039;Pastry Dough&#039;, &#039;Sun Cheese&#039;},&lt;br /&gt;
    },&lt;br /&gt;
    products = {&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = { &#039;Acorn Powder&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Bench&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Chair&#039;] = { &#039;Adorned Ashlar Basalt Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Table&#039;] = { &#039;Adorned Ashlar Basalt Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Bench&#039;] = { &#039;Adorned Ashlar Gneiss Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Chair&#039;] = { &#039;Adorned Ashlar Gneiss Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Table&#039;] = { &#039;Adorned Ashlar Gneiss Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Bench&#039;] = { &#039;Adorned Ashlar Granite Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Chair&#039;] = { &#039;Adorned Ashlar Granite Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Table&#039;] = { &#039;Adorned Ashlar Granite Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Bench&#039;] = { &#039;Adorned Ashlar Limestone Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Chair&#039;] = { &#039;Adorned Ashlar Limestone Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Table&#039;] = { &#039;Adorned Ashlar Limestone Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Bench&#039;] = { &#039;Adorned Ashlar Sandstone Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Chair&#039;] = { &#039;Adorned Ashlar Sandstone Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Table&#039;] = { &#039;Adorned Ashlar Sandstone Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Bench&#039;] = { &#039;Adorned Ashlar Shale Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Chair&#039;] = { &#039;Adorned Ashlar Shale Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Table&#039;] = { &#039;Adorned Ashlar Shale Table&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = { &#039;Adorned Ashlar Stone Bench&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = { &#039;Adorned Ashlar Stone Chair&#039;},&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = { &#039;Adorned Ashlar Stone Table&#039;},&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = { &#039;Advanced Baking Skill Book&#039;},&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = { &#039;Advanced Baking Upgrade&#039;},&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = { &#039;Advanced Carpentry Table&#039;},&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = { &#039;Advanced Circuit&#039;},&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = { &#039;Advanced Combustion Engine&#039;},&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = { &#039;Advanced Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = { &#039;Advanced Cooking Upgrade&#039;},&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = { &#039;Advanced Masonry Skill Book&#039;},&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = { &#039;Advanced Masonry Table&#039;},&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = { &#039;Advanced Masonry Upgrade&#039;},&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = { &#039;Advanced Smelting Skill Book&#039;},&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = { &#039;Advanced Smelting Upgrade&#039;},&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = { &#039;Advanced Tailoring Table&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = { &#039;Advanced Upgrade 1&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = { &#039;Advanced Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = { &#039;Advanced Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = { &#039;Advanced Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Agave Seed&#039;] = { &#039;Agave Seed&#039;},&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = { &#039;Agouti Enchiladas&#039;},&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = { &#039;Agriculture Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = { &#039;Agriculture Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = { &#039;Amanita Mushroom Spores&#039;},&lt;br /&gt;
        [&#039;Amendments&#039;] = { &#039;Amendments&#039;},&lt;br /&gt;
        [&#039;Anvil&#039;] = { &#039;Anvil&#039;},&lt;br /&gt;
        [&#039;Arrastra&#039;] = { &#039;Arrastra&#039;},&lt;br /&gt;
        [&#039;Arrow&#039;] = { &#039;Arrow&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = { &#039;Ashlar Basalt&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt Bench&#039;] = { &#039;Ashlar Basalt Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt Chair&#039;] = { &#039;Ashlar Basalt Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt Door&#039;] = { &#039;Ashlar Basalt Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt Fireplace&#039;] = { &#039;Ashlar Basalt Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Basalt Table&#039;] = { &#039;Ashlar Basalt Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = { &#039;Ashlar Gneiss&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss Bench&#039;] = { &#039;Ashlar Gneiss Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss Chair&#039;] = { &#039;Ashlar Gneiss Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss Door&#039;] = { &#039;Ashlar Gneiss Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss Fireplace&#039;] = { &#039;Ashlar Gneiss Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Gneiss Table&#039;] = { &#039;Ashlar Gneiss Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = { &#039;Ashlar Granite&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite Bench&#039;] = { &#039;Ashlar Granite Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite Chair&#039;] = { &#039;Ashlar Granite Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite Door&#039;] = { &#039;Ashlar Granite Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite Fireplace&#039;] = { &#039;Ashlar Granite Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Granite Table&#039;] = { &#039;Ashlar Granite Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Basalt Fountain&#039;] = { &#039;Ashlar Large Basalt Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Gneiss Fountain&#039;] = { &#039;Ashlar Large Gneiss Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Granite Fountain&#039;] = { &#039;Ashlar Large Granite Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Limestone Fountain&#039;] = { &#039;Ashlar Large Limestone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Sandstone Fountain&#039;] = { &#039;Ashlar Large Sandstone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Shale Fountain&#039;] = { &#039;Ashlar Large Shale Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = { &#039;Ashlar Large Stone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = { &#039;Ashlar Limestone&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone Bench&#039;] = { &#039;Ashlar Limestone Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone Chair&#039;] = { &#039;Ashlar Limestone Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone Door&#039;] = { &#039;Ashlar Limestone Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone Fireplace&#039;] = { &#039;Ashlar Limestone Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Limestone Table&#039;] = { &#039;Ashlar Limestone Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = { &#039;Ashlar Sandstone&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone Bench&#039;] = { &#039;Ashlar Sandstone Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone Chair&#039;] = { &#039;Ashlar Sandstone Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone Door&#039;] = { &#039;Ashlar Sandstone Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone Fireplace&#039;] = { &#039;Ashlar Sandstone Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Sandstone Table&#039;] = { &#039;Ashlar Sandstone Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = { &#039;Ashlar Shale&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale Bench&#039;] = { &#039;Ashlar Shale Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale Chair&#039;] = { &#039;Ashlar Shale Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale Door&#039;] = { &#039;Ashlar Shale Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale Fireplace&#039;] = { &#039;Ashlar Shale Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Shale Table&#039;] = { &#039;Ashlar Shale Table&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Basalt Fountain&#039;] = { &#039;Ashlar Small Basalt Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Gneiss Fountain&#039;] = { &#039;Ashlar Small Gneiss Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Granite Fountain&#039;] = { &#039;Ashlar Small Granite Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Limestone Fountain&#039;] = { &#039;Ashlar Small Limestone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Sandstone Fountain&#039;] = { &#039;Ashlar Small Sandstone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Shale Fountain&#039;] = { &#039;Ashlar Small Shale Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = { &#039;Ashlar Small Stone Fountain&#039;},&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = { &#039;Ashlar Stone Bench&#039;},&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = { &#039;Ashlar Stone Chair&#039;},&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = { &#039;Ashlar Stone Door&#039;},&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = { &#039;Ashlar Stone Fireplace&#039;},&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = { &#039;Ashlar Stone Table&#039;},&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = { &#039;Asphalt Concrete&#039;},&lt;br /&gt;
        [&#039;Assembly Line&#039;] = { &#039;Assembly Line&#039;},&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = { &#039;Automatic Loom&#039;},&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = { &#039;Autumn Stew&#039;},&lt;br /&gt;
        [&#039;Baked Agave&#039;] = { &#039;Baked Agave&#039;},&lt;br /&gt;
        [&#039;Baked Beet&#039;] = { &#039;Baked Beet&#039;},&lt;br /&gt;
        [&#039;Baked Corn&#039;] = { &#039;Baked Corn&#039;},&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = { &#039;Baked Heart Of Palm&#039;},&lt;br /&gt;
        [&#039;Baked Meat&#039;] = { &#039;Baked Meat&#039;},&lt;br /&gt;
        [&#039;Baked Roast&#039;] = { &#039;Baked Roast&#039;},&lt;br /&gt;
        [&#039;Baked Taro&#039;] = { &#039;Baked Taro&#039;},&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = { &#039;Baked Tomato&#039;},&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = { &#039;Bakery Oven&#039;},&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = { &#039;Baking Skill Book&#039;},&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = { &#039;Baking Upgrade&#039;},&lt;br /&gt;
        [&#039;Ballot Box&#039;] = { &#039;Ballot Box&#039;},&lt;br /&gt;
        [&#039;Bandana&#039;] = { &#039;Bandana&#039;},&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = { &#039;Banh Xeo&#039;},&lt;br /&gt;
        [&#039;Bank&#039;] = { &#039;Bank&#039;},&lt;br /&gt;
        [&#039;Bannock&#039;] = { &#039;Bannock&#039;},&lt;br /&gt;
        [&#039;Barrel&#039;] = { &#039;Barrel&#039;, &#039;Epoxy&#039;, &#039;Nylon&#039;, &#039;Plastic&#039;, &#039;Synthetic Rubber&#039;},&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = { &#039;Basic Circuit&#039;},&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = { &#039;Basic Engineering Skill Book&#039;},&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = { &#039;Basic Engineering Upgrade&#039;},&lt;br /&gt;
        [&#039;Basic Salad&#039;] = { &#039;Exotic Salad&#039;, &#039;Forest Salad&#039;, &#039;Grassland Salad&#039;, &#039;Mixed Salad&#039;, &#039;Rainforest Salad&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = { &#039;Basic Upgrade 1&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = { &#039;Basic Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = { &#039;Basic Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = { &#039;Basic Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Bathtub&#039;] = { &#039;Bathtub&#039;},&lt;br /&gt;
        [&#039;Bean Paste&#039;] = { &#039;Bean Paste&#039;},&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = { &#039;Bear S U P R E M E&#039;},&lt;br /&gt;
        [&#039;Bearclaw&#039;] = { &#039;Bearclaw&#039;},&lt;br /&gt;
        [&#039;Bearpack&#039;] = { &#039;Bearpack&#039;},&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = { &#039;Beet Campfire Salad&#039;},&lt;br /&gt;
        [&#039;Beet Seed&#039;] = { &#039;Beet Seed&#039;},&lt;br /&gt;
        [&#039;Berry Extract Fertilizer&#039;] = { &#039;Berry Extract Fertilizer&#039;},&lt;br /&gt;
        [&#039;Big Backpack&#039;] = { &#039;Big Backpack&#039;},&lt;br /&gt;
        [&#039;Biodiesel&#039;] = { &#039;Biodiesel&#039;},&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = { &#039;Bison Chow Fun&#039;},&lt;br /&gt;
        [&#039;Bison Mount&#039;] = { &#039;Bison Mount&#039;},&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = { &#039;Blast Furnace&#039;},&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = { &#039;Blood Meal Fertilizer&#039;},&lt;br /&gt;
        [&#039;Bloomery&#039;] = { &#039;Bloomery&#039;},&lt;br /&gt;
        [&#039;Board&#039;] = { &#039;Board&#039;, &#039;Boards&#039;, &#039;Saw Boards&#039;},&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = { &#039;Board Of Elections&#039;},&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = { &#039;Boiled Grains&#039;},&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = { &#039;Boiled Rice&#039;},&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = { &#039;Boiled Sausage&#039;},&lt;br /&gt;
        [&#039;Boiler&#039;] = { &#039;Boiler&#039;},&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = { &#039;Bolete Mushroom Spores&#039;},&lt;br /&gt;
        [&#039;Bookshelf&#039;] = { &#039;Bookshelf&#039;},&lt;br /&gt;
        [&#039;Brazier&#039;] = { &#039;Brazier&#039;},&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Bread&#039;},&lt;br /&gt;
        [&#039;Brick&#039;] = { &#039;Brick&#039;, &#039;Shale Brick&#039;},&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = { &#039;Brick Fireplace&#039;},&lt;br /&gt;
        [&#039;Builder Boots&#039;] = { &#039;Builder Boots&#039;},&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = { &#039;Builder Gloves&#039;},&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = { &#039;Builder Helmet&#039;},&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = { &#039;Builder Overalls&#039;},&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = { &#039;Builder Shirt&#039;},&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = { &#039;Butchery Skill Book&#039;},&lt;br /&gt;
        [&#039;Butchery Table&#039;] = { &#039;Butchery Table&#039;},&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = { &#039;Butchery Upgrade&#039;},&lt;br /&gt;
        [&#039;Camas Ash Fertilizer&#039;] = { &#039;Camas Ash Fertilizer&#039;},&lt;br /&gt;
        [&#039;Camas Bread&#039;] = { &#039;Camas Bread&#039;},&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = { &#039;Camas Bulb Bake&#039;},&lt;br /&gt;
        [&#039;Camas Paste&#039;] = { &#039;Camas Paste&#039;},&lt;br /&gt;
        [&#039;Camo Pants&#039;] = { &#039;Camo Pants&#039;},&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = { &#039;Camo Shirt&#039;},&lt;br /&gt;
        [&#039;Campfire&#039;] = { &#039;Campfire&#039;},&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = { &#039;Campfire Cooking Upgrade&#039;},&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = { &#039;Campfire Roast&#039;},&lt;br /&gt;
        [&#039;Campsite&#039;] = { &#039;Campsite&#039;},&lt;br /&gt;
        [&#039;Candle Stand&#039;] = { &#039;Candle Stand&#039;},&lt;br /&gt;
        [&#039;Capitol&#039;] = { &#039;Capitol&#039;},&lt;br /&gt;
        [&#039;Capris&#039;] = { &#039;Capris&#039;},&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = { &#039;Carpentry Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = { &#039;Carpentry Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = { &#039;Carpentry Skill Book&#039;},&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = { &#039;Carpentry Table&#039;},&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = { &#039;Carved Pumpkin&#039;},&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = { &#039;Cast Iron Stove&#039;},&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = { &#039;Ceiling Candle&#039;},&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = { &#039;Cellulose Fiber&#039;},&lt;br /&gt;
        [&#039;Cement&#039;] = { &#039;Cement&#039;},&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = { &#039;Cement Kiln&#039;},&lt;br /&gt;
        [&#039;Census Bureau&#039;] = { &#039;Census Bureau&#039;},&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = { &#039;Cornmeal&#039;, &#039;Flour&#039;, &#039;Rice Flour&#039;},&lt;br /&gt;
        [&#039;Chainsaw&#039;] = { &#039;Chainsaw&#039;},&lt;br /&gt;
        [&#039;Charcoal&#039;] = { &#039;Charcoal&#039;},&lt;br /&gt;
        [&#039;Charred Agave&#039;] = { &#039;Charred Agave&#039;},&lt;br /&gt;
        [&#039;Charred Beans&#039;] = { &#039;Charred Beans&#039;},&lt;br /&gt;
        [&#039;Charred Beet&#039;] = { &#039;Charred Beet&#039;},&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;},&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = { &#039;Charred Camas Bulb&#039;},&lt;br /&gt;
        [&#039;Charred Corn&#039;] = { &#039;Charred Corn&#039;},&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = { &#039;Charred Fireweed Shoots&#039;},&lt;br /&gt;
        [&#039;Charred Fish&#039;] = { &#039;Campfire Fish Large&#039;, &#039;Campfire Fish Medium&#039;, &#039;Campfire Moon Jellyfish&#039;, &#039;Campfire Pacific Sardine&#039;, &#039;Charred Fish&#039;},&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = { &#039;Charred Heart Of Palm&#039;},&lt;br /&gt;
        [&#039;Charred Meat&#039;] = { &#039;Campfire Animal Medium&#039;, &#039;Campfire Animal Small&#039;, &#039;Campfire Animal Tiny&#039;, &#039;Campfire Bison&#039;, &#039;Charred Meat&#039;},&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = { &#039;Charred Mushrooms&#039;},&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = { &#039;Charred Papaya&#039;},&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = { &#039;Charred Pineapple&#039;},&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = { &#039;Charred Sausage&#039;},&lt;br /&gt;
        [&#039;Charred Taro&#039;] = { &#039;Charred Taro&#039;},&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = { &#039;Charred Tomato&#039;},&lt;br /&gt;
        [&#039;Chef Hat&#039;] = { &#039;Chef Hat&#039;},&lt;br /&gt;
        [&#039;Chef Pants&#039;] = { &#039;Chef Pants&#039;},&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = { &#039;Chef Shirt&#039;},&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = { &#039;Chef Shoes&#039;},&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = { &#039;Clam Chowder&#039;},&lt;br /&gt;
        [&#039;Cloth&#039;] = { &#039;Cloth&#039;},&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = { &#039;Cloth Belt&#039;},&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = { &#039;Cloth Cape&#039;},&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = { &#039;CO2 Canister&#039;},&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = { &#039;Combustion Engine&#039;},&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = { &#039;Combustion Generator&#039;},&lt;br /&gt;
        [&#039;Composite Birch Bench&#039;] = { &#039;Composite Birch Bench&#039;},&lt;br /&gt;
        [&#039;Composite Birch Chair&#039;] = { &#039;Composite Birch Chair&#039;},&lt;br /&gt;
        [&#039;Composite Birch Door&#039;] = { &#039;Composite Birch Door&#039;},&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = { &#039;Composite Birch Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Birch Table&#039;] = { &#039;Composite Birch Table&#039;},&lt;br /&gt;
        [&#039;Composite Bow&#039;] = { &#039;Composite Bow&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Bench&#039;] = { &#039;Composite Cedar Bench&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Chair&#039;] = { &#039;Composite Cedar Chair&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Door&#039;] = { &#039;Composite Cedar Door&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = { &#039;Composite Cedar Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Cedar Table&#039;] = { &#039;Composite Cedar Table&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Bench&#039;] = { &#039;Composite Ceiba Bench&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Chair&#039;] = { &#039;Composite Ceiba Chair&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Door&#039;] = { &#039;Composite Ceiba Door&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = { &#039;Composite Ceiba Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Ceiba Table&#039;] = { &#039;Composite Ceiba Table&#039;},&lt;br /&gt;
        [&#039;Composite Filler&#039;] = { &#039;Composite Filler&#039;},&lt;br /&gt;
        [&#039;Composite Fir Bench&#039;] = { &#039;Composite Fir Bench&#039;},&lt;br /&gt;
        [&#039;Composite Fir Chair&#039;] = { &#039;Composite Fir Chair&#039;},&lt;br /&gt;
        [&#039;Composite Fir Door&#039;] = { &#039;Composite Fir Door&#039;},&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = { &#039;Composite Fir Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Fir Table&#039;] = { &#039;Composite Fir Table&#039;},&lt;br /&gt;
        [&#039;Composite Hardwood Bench&#039;] = { &#039;Composite Hardwood Bench&#039;},&lt;br /&gt;
        [&#039;Composite Hardwood Chair&#039;] = { &#039;Composite Hardwood Chair&#039;},&lt;br /&gt;
        [&#039;Composite Hardwood Door&#039;] = { &#039;Composite Hardwood Door&#039;},&lt;br /&gt;
        [&#039;Composite Hardwood Table&#039;] = { &#039;Composite Hardwood Table&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Bench&#039;] = { &#039;Composite Joshua Bench&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Chair&#039;] = { &#039;Composite Joshua Chair&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Door&#039;] = { &#039;Composite Joshua Door&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = { &#039;Composite Joshua Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Joshua Table&#039;] = { &#039;Composite Joshua Table&#039;},&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = { &#039;Composite Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = { &#039;Composite Lumber Bench&#039;},&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = { &#039;Composite Lumber Chair&#039;},&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = { &#039;Composite Lumber Door&#039;},&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = { &#039;Composite Lumber Table&#039;},&lt;br /&gt;
        [&#039;Composite Oak Bench&#039;] = { &#039;Composite Oak Bench&#039;},&lt;br /&gt;
        [&#039;Composite Oak Chair&#039;] = { &#039;Composite Oak Chair&#039;},&lt;br /&gt;
        [&#039;Composite Oak Door&#039;] = { &#039;Composite Oak Door&#039;},&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = { &#039;Composite Oak Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Oak Table&#039;] = { &#039;Composite Oak Table&#039;},&lt;br /&gt;
        [&#039;Composite Palm Bench&#039;] = { &#039;Composite Palm Bench&#039;},&lt;br /&gt;
        [&#039;Composite Palm Chair&#039;] = { &#039;Composite Palm Chair&#039;},&lt;br /&gt;
        [&#039;Composite Palm Door&#039;] = { &#039;Composite Palm Door&#039;},&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = { &#039;Composite Palm Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Palm Table&#039;] = { &#039;Composite Palm Table&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Bench&#039;] = { &#039;Composite Redwood Bench&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Chair&#039;] = { &#039;Composite Redwood Chair&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Door&#039;] = { &#039;Composite Redwood Door&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = { &#039;Composite Redwood Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Redwood Table&#039;] = { &#039;Composite Redwood Table&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Bench&#039;] = { &#039;Composite Saguaro Bench&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Chair&#039;] = { &#039;Composite Saguaro Chair&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Door&#039;] = { &#039;Composite Saguaro Door&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = { &#039;Composite Saguaro Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Saguaro Table&#039;] = { &#039;Composite Saguaro Table&#039;},&lt;br /&gt;
        [&#039;Composite Softwood Bench&#039;] = { &#039;Composite Softwood Bench&#039;},&lt;br /&gt;
        [&#039;Composite Softwood Chair&#039;] = { &#039;Composite Softwood Chair&#039;},&lt;br /&gt;
        [&#039;Composite Softwood Door&#039;] = { &#039;Composite Softwood Door&#039;},&lt;br /&gt;
        [&#039;Composite Softwood Table&#039;] = { &#039;Composite Softwood Table&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Bench&#039;] = { &#039;Composite Spruce Bench&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Chair&#039;] = { &#039;Composite Spruce Chair&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Door&#039;] = { &#039;Composite Spruce Door&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = { &#039;Composite Spruce Lumber&#039;},&lt;br /&gt;
        [&#039;Composite Spruce Table&#039;] = { &#039;Composite Spruce Table&#039;},&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = { &#039;Composites Skill Book&#039;},&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = { &#039;Composites Upgrade&#039;},&lt;br /&gt;
        [&#039;Compost Fertilizer&#039;] = { &#039;Compost Fertilizer&#039;},&lt;br /&gt;
        [&#039;Computer Lab&#039;] = { &#039;Computer Lab&#039;},&lt;br /&gt;
        [&#039;Construction Post&#039;] = { &#039;Construction Post&#039;},&lt;br /&gt;
        [&#039;Contract Board&#039;] = { &#039;Contract Board&#039;},&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = { &#039;Cookeina Mushroom Spores&#039;},&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = { &#039;Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = { &#039;Cooking Upgrade&#039;},&lt;br /&gt;
        [&#039;Copper Bar&#039;] = { &#039;Copper Bar&#039;, &#039;Smelt Copper&#039;},&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = { &#039;Concentrate Copper Lv2&#039;, &#039;Copper Concentrate&#039;},&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = { &#039;Copper Pipe&#039;},&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = { &#039;Copper Wiring&#039;},&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = { &#039;Corn Fritters&#039;},&lt;br /&gt;
        [&#039;Corn Seed&#039;] = { &#039;Corn Seed&#039;},&lt;br /&gt;
        [&#039;Corn Starch&#039;] = { &#039;Corn Starch&#039;},&lt;br /&gt;
        [&#039;Cornmeal&#039;] = { &#039;Cornmeal&#039;},&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = { &#039;Corrugated Steel&#039;},&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = { &#039;Corrugated Steel Door&#039;},&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = { &#039;Corrugated Steel Fence Door&#039;},&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = { &#039;Cotton Carpet&#039;},&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = { &#039;Cotton Fabric&#039;, &#039;Weave Cotton Fabric&#039;},&lt;br /&gt;
        [&#039;Cotton Seed&#039;] = { &#039;Cotton Thread&#039;},&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = { &#039;Cotton Thread&#039;},&lt;br /&gt;
        [&#039;Couch&#039;] = { &#039;Couch&#039;},&lt;br /&gt;
        [&#039;Court&#039;] = { &#039;Court&#039;},&lt;br /&gt;
        [&#039;Crane&#039;] = { &#039;Crane&#039;},&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = { &#039;Crimini Mushroom Spores&#039;},&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = { &#039;Crimson Salad&#039;},&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = { &#039;Crispy Bacon&#039;},&lt;br /&gt;
        [&#039;Crushed Basalt&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Crushed Basalt Lv2&#039;, &#039;Crushed Basalt Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = { &#039;Crushed Copper Lv2&#039;, &#039;Crushed Copper Lv3&#039;, &#039;Crushed Copper Ore&#039;},&lt;br /&gt;
        [&#039;Crushed Gneiss&#039;] = { &#039;Ashlar Gneiss&#039;, &#039;Crushed Gneiss Lv2&#039;, &#039;Crushed Gneiss Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = { &#039;Crushed Gold Lv2&#039;, &#039;Crushed Gold Lv3&#039;, &#039;Crushed Gold Ore&#039;},&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = { &#039;Ashlar Granite&#039;, &#039;Crushed Copper Lv2&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gold Lv2&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Granite Lv2&#039;, &#039;Crushed Granite Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = { &#039;Crushed Iron Lv2&#039;, &#039;Crushed Iron Lv3&#039;, &#039;Crushed Iron Ore&#039;},&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = { &#039;Ashlar Limestone&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Limestone Lv2&#039;, &#039;Crushed Limestone Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = { &#039;Ashlar Sandstone&#039;, &#039;Crushed Iron Lv2&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Sandstone Lv2&#039;, &#039;Crushed Sandstone Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = { &#039;Ashlar Shale&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Shale Lv2&#039;, &#039;Crushed Shale Lv3&#039;},&lt;br /&gt;
        [&#039;Crushed Slag&#039;] = { &#039;Crushed Slag Lv2&#039;, &#039;Crushed Slag Lv3&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = { &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced Meat&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = { &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Basic Fish&#039;, &#039;Culinary Research Paper Basic Meat&#039;},&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = { &#039;Culinary Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = { &#039;Currency Exchange&#039;},&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = { &#039;Cutting Edge Cooking Skill Book&#039;},&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = { &#039;Cutting Edge Cooking Upgrade&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = { &#039;Dendrology Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = { &#039;Dendrology Research Paper Basic&#039;},&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = { &#039;Dendrology Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = { &#039;Derpy Hat&#039;},&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = { &#039;Dirt Ramp&#039;, &#039;Dirt Ramp Basic&#039;},&lt;br /&gt;
        [&#039;Distribution Station&#039;] = { &#039;Distribution Station&#039;},&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = { &#039;Electric Lathe&#039;},&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = { &#039;Electric Machinist Table&#039;},&lt;br /&gt;
        [&#039;Electric Motor&#039;] = { &#039;Electric Motor&#039;},&lt;br /&gt;
        [&#039;Electric Planer&#039;] = { &#039;Electric Planer&#039;},&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = { &#039;Electric Stamping Press&#039;},&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = { &#039;Electric Wall Lamp&#039;},&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = { &#039;Electric Water Pump&#039;},&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = { &#039;Electronics Assembly&#039;},&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = { &#039;Electronics Skill Book&#039;},&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = { &#039;Electronics Upgrade&#039;},&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = { &#039;Elevator Call Post&#039;},&lt;br /&gt;
        [&#039;Elk Mount&#039;] = { &#039;Elk Mount&#039;},&lt;br /&gt;
        [&#039;Elk Taco&#039;] = { &#039;Elk Taco&#039;},&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = { &#039;Elk Wellington&#039;},&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = { &#039;Engineering Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = { &#039;Engineering Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Epoxy&#039;] = { &#039;Epoxy&#039;},&lt;br /&gt;
        [&#039;Excavator&#039;] = { &#039;Excavator&#039;},&lt;br /&gt;
        [&#039;Executive Office&#039;] = { &#039;Executive Office&#039;},&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = { &#039;Explorer Belt&#039;},&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = { &#039;Explorer Boots&#039;},&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = { &#039;Explorer Gloves&#039;},&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = { &#039;Explorer Hat&#039;},&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = { &#039;Explorer Pants&#039;},&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = { &#039;Explorer Shirt&#039;},&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = { &#039;Fantastic Forest Pizza&#039;},&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = { &#039;Farmer Boots&#039;},&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = { &#039;Farmer Gloves&#039;},&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = { &#039;Farmer Hat&#039;},&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = { &#039;Farmer Overalls&#039;},&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = { &#039;Farmer Shirt&#039;},&lt;br /&gt;
        [&#039;Farmers Table&#039;] = { &#039;Farmers Table&#039;},&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = { &#039;Farming Skill Book&#039;},&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = { &#039;Farming Upgrade&#039;},&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = { &#039;Fern Campfire Salad&#039;},&lt;br /&gt;
        [&#039;Fern Spore&#039;] = { &#039;Fern Spore&#039;},&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = { &#039;Fertilizers Skill Book&#039;},&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = { &#039;Fertilizers Upgrade&#039;},&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = { &#039;Fiber Filler&#039;},&lt;br /&gt;
        [&#039;Fiberglass&#039;] = { &#039;Fiberglass&#039;},&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = { &#039;Field Campfire Stew&#039;},&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = { &#039;Fireweed Seed&#039;},&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = { &#039;Fish N Chips&#039;},&lt;br /&gt;
        [&#039;Fish Trap&#039;] = { &#039;Fish Trap&#039;},&lt;br /&gt;
        [&#039;Fishery&#039;] = { &#039;Fishery&#039;},&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = { &#039;Fishing Pole&#039;},&lt;br /&gt;
        [&#039;Flat Steel&#039;] = { &#039;Flat Steel&#039;},&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = { &#039;Flat Steel Door&#039;},&lt;br /&gt;
        [&#039;Flatbread&#039;] = { &#039;Flatbread&#039;},&lt;br /&gt;
        [&#039;Flour&#039;] = { &#039;Flour&#039;},&lt;br /&gt;
        [&#039;Framed Glass&#039;] = { &#039;Framed Glass&#039;},&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = { &#039;Framed Glass Door&#039;},&lt;br /&gt;
        [&#039;Fried Camas&#039;] = { &#039;Fried Camas&#039;},&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = { &#039;Fried Fiddleheads&#039;},&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = { &#039;Fried Hare Haunches&#039;},&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = { &#039;Fried Hearts Of Palm&#039;},&lt;br /&gt;
        [&#039;Fried Taro&#039;] = { &#039;Fried Taro&#039;},&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = { &#039;Fried Tomatoes&#039;},&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = { &#039;Froth Floatation Cell&#039;},&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = { &#039;Fruit Muffin&#039;},&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = { &#039;Exotic Fruit Salad&#039;, &#039;Mixed Fruit Salad&#039;, &#039;Rainforest Fruit Salad&#039;},&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = { &#039;Fruit Tart&#039;},&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = { &#039;Butcher Hare&#039;, &#039;Butcher Small Animal&#039;, &#039;Butcher Tiny Fur Animal&#039;},&lt;br /&gt;
        [&#039;Garden Boots&#039;] = { &#039;Garden Boots&#039;},&lt;br /&gt;
        [&#039;Gasoline&#039;] = { &#039;Gasoline&#039;},&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = { &#039;Gathering Research Paper Basic&#039;},&lt;br /&gt;
        [&#039;Gearbox&#039;] = { &#039;Gearbox&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = { &#039;Geology Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = { &#039;Geology Research Paper Basic&#039;},&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = { &#039;Geology Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = { &#039;Gigot Sleeve Shirt&#039;},&lt;br /&gt;
        [&#039;Glass&#039;] = { &#039;Glass&#039;, &#039;Quicklime Glass&#039;},&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = { &#039;Glassworking Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = { &#039;Glassworking Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = { &#039;Glassworking Skill Book&#039;},&lt;br /&gt;
        [&#039;Goat Mount&#039;] = { &#039;Goat Mount&#039;},&lt;br /&gt;
        [&#039;Gold Bar&#039;] = { &#039;Gold Bar&#039;, &#039;Smelt Gold&#039;},&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = { &#039;Concentrate Gold Lv2&#039;, &#039;Gold Concentrate&#039;},&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = { &#039;Gold Flakes&#039;},&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = { &#039;Gold Wiring&#039;},&lt;br /&gt;
        [&#039;Government Office&#039;] = { &#039;Government Office&#039;},&lt;br /&gt;
        [&#039;Hand Plow&#039;] = { &#039;Hand Plow&#039;},&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = { &#039;Hanging Long Steel Sign&#039;},&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = { &#039;Hanging Steel Framed Sign&#039;},&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = { &#039;Hanging Steel Mine Sign&#039;},&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = { &#039;Hanging Steel Plain Sign&#039;},&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = { &#039;Hanging Steel Shop Sign&#039;},&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = { &#039;Hardwood Board&#039;, &#039;Hardwood Boards&#039;, &#039;Saw Hardwood Boards&#039;},&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = { &#039;Hardwood Hewn Log&#039;, &#039;Hewn Hardwood&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Hardwood Lumber&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber Bench&#039;] = { &#039;Hardwood Lumber Bench&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber Chair&#039;] = { &#039;Hardwood Lumber Chair&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber Door&#039;] = { &#039;Hardwood Lumber Door&#039;},&lt;br /&gt;
        [&#039;Hardwood Lumber Table&#039;] = { &#039;Hardwood Lumber Table&#039;},&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = { &#039;Hearty Hometown Pizza&#039;},&lt;br /&gt;
        [&#039;Heat Sink&#039;] = { &#039;Heat Sink&#039;},&lt;br /&gt;
        [&#039;Henley&#039;] = { &#039;Henley&#039;},&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = { &#039;Hewn Bench&#039;},&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = { &#039;Hewn Chair&#039;},&lt;br /&gt;
        [&#039;Hewn Door&#039;] = { &#039;Hewn Door&#039;, &#039;Hewn Log Door&#039;},&lt;br /&gt;
        [&#039;Hewn Hardwood Bench&#039;] = { &#039;Hewn Hardwood Bench&#039;},&lt;br /&gt;
        [&#039;Hewn Hardwood Chair&#039;] = { &#039;Hewn Hardwood Chair&#039;},&lt;br /&gt;
        [&#039;Hewn Hardwood Door&#039;] = { &#039;Hewn Hardwood Door&#039;},&lt;br /&gt;
        [&#039;Hewn Hardwood Table&#039;] = { &#039;Hewn Hardwood Table&#039;},&lt;br /&gt;
        [&#039;Hewn Log&#039;] = { &#039;Hewn Log&#039;, &#039;Hewn Logs&#039;},&lt;br /&gt;
        [&#039;Hewn Softwood Bench&#039;] = { &#039;Hewn Softwood Bench&#039;},&lt;br /&gt;
        [&#039;Hewn Softwood Chair&#039;] = { &#039;Hewn Softwood Chair&#039;},&lt;br /&gt;
        [&#039;Hewn Softwood Door&#039;] = { &#039;Hewn Softwood Door&#039;},&lt;br /&gt;
        [&#039;Hewn Softwood Table&#039;] = { &#039;Hewn Softwood Table&#039;},&lt;br /&gt;
        [&#039;Hewn Table&#039;] = { &#039;Hewn Table&#039;},&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = { &#039;Hide Ash Fertilizer&#039;},&lt;br /&gt;
        [&#039;Hosomaki&#039;] = { &#039;Hosomaki&#039;},&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = { &#039;Huckleberry Extract&#039;},&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = { &#039;Huckleberry Fritter&#039;},&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = { &#039;Huckleberry Pie&#039;},&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = { &#039;Huckleberry Seed&#039;},&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = { &#039;Hydrocolloids&#039;, &#039;Refine Fish&#039;, &#039;Refine Kelp&#039;, &#039;Refine Meat&#039;},&lt;br /&gt;
        [&#039;Icebox&#039;] = { &#039;Icebox&#039;},&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = { &#039;Industrial Elevator&#039;},&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = { &#039;Industry Skill Book&#039;},&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = { &#039;Industry Upgrade&#039;},&lt;br /&gt;
        [&#039;Infused Oil&#039;] = { &#039;Infused Oil&#039;},&lt;br /&gt;
        [&#039;Iron Axe&#039;] = { &#039;Iron Axe&#039;},&lt;br /&gt;
        [&#039;Iron Axle&#039;] = { &#039;Iron Axle&#039;},&lt;br /&gt;
        [&#039;Iron Bar&#039;] = { &#039;Iron Bar&#039;, &#039;Smelt Iron&#039;},&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = { &#039;Concentrate Dry Iron&#039;, &#039;Concentrate Dry Iron Lv2&#039;, &#039;Concentrate Iron Lv2&#039;, &#039;Iron Concentrate&#039;},&lt;br /&gt;
        [&#039;Iron Gear&#039;] = { &#039;Iron Gear&#039;},&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = { &#039;Iron Hammer&#039;},&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = { &#039;Iron Hoe&#039;},&lt;br /&gt;
        [&#039;Iron Machete&#039;] = { &#039;Iron Machete&#039;},&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = { &#039;Iron Pickaxe&#039;},&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = { &#039;Iron Pipe&#039;},&lt;br /&gt;
        [&#039;Iron Plate&#039;] = { &#039;Iron Plate&#039;},&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = { &#039;Iron Rock Drill&#039;},&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = { &#039;Iron Saw Blade&#039;},&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = { &#039;Iron Shovel&#039;},&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = { &#039;Iron Sickle&#039;},&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = { &#039;Iron Wheel&#039;},&lt;br /&gt;
        [&#039;IronPiston&#039;] = { &#039;IronPiston&#039;},&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = { &#039;Jaw Crusher&#039;},&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = { &#039;Jungle Campfire Salad&#039;},&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = { &#039;Jungle Campfire Stew&#039;},&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = { &#039;Kelpy Crab Roll&#039;},&lt;br /&gt;
        [&#039;Kiln&#039;] = { &#039;Kiln&#039;},&lt;br /&gt;
        [&#039;Kitchen&#039;] = { &#039;Kitchen&#039;},&lt;br /&gt;
        [&#039;Laboratory&#039;] = { &#039;Laboratory&#039;},&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = { &#039;Land Claim Stake&#039;},&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = { &#039;Large Corrugated Steel Door&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Basalt Sign&#039;] = { &#039;Large Hanging Ashlar Basalt Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = { &#039;Large Hanging Ashlar Gneiss Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Granite Sign&#039;] = { &#039;Large Hanging Ashlar Granite Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Limestone Sign&#039;] = { &#039;Large Hanging Ashlar Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = { &#039;Large Hanging Ashlar Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Shale Sign&#039;] = { &#039;Large Hanging Ashlar Shale Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = { &#039;Large Hanging Ashlar Stone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Birch Sign&#039;] = { &#039;Large Hanging Birch Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Cedar Sign&#039;] = { &#039;Large Hanging Cedar Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Ceiba Sign&#039;] = { &#039;Large Hanging Ceiba Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Fir Sign&#039;] = { &#039;Large Hanging Fir Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Hardwood Sign&#039;] = { &#039;Large Hanging Hardwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Joshua Sign&#039;] = { &#039;Large Hanging Joshua Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = { &#039;Large Hanging Lumber Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Mortared Granite Sign&#039;] = { &#039;Large Hanging Mortared Granite Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Mortared Limestone Sign&#039;] = { &#039;Large Hanging Mortared Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Mortared Sandstone Sign&#039;] = { &#039;Large Hanging Mortared Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = { &#039;Large Hanging Mortared Stone Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Oak Sign&#039;] = { &#039;Large Hanging Oak Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Palm Sign&#039;] = { &#039;Large Hanging Palm Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Redwood Sign&#039;] = { &#039;Large Hanging Redwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Saguaro Sign&#039;] = { &#039;Large Hanging Saguaro Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Softwood Sign&#039;] = { &#039;Large Hanging Softwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Spruce Sign&#039;] = { &#039;Large Hanging Spruce Sign&#039;},&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = { &#039;Large Hanging Wood Sign&#039;},&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = { &#039;Large Lumber Door&#039;},&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = { &#039;Large Lumber Stockpile&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Basalt Sign&#039;] = { &#039;Large Standing Ashlar Basalt Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Gneiss Sign&#039;] = { &#039;Large Standing Ashlar Gneiss Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Granite Sign&#039;] = { &#039;Large Standing Ashlar Granite Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Limestone Sign&#039;] = { &#039;Large Standing Ashlar Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Sandstone Sign&#039;] = { &#039;Large Standing Ashlar Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Shale Sign&#039;] = { &#039;Large Standing Ashlar Shale Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = { &#039;Large Standing Ashlar Stone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Birch Sign&#039;] = { &#039;Large Standing Birch Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Cedar Sign&#039;] = { &#039;Large Standing Cedar Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Ceiba Sign&#039;] = { &#039;Large Standing Ceiba Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Fir Sign&#039;] = { &#039;Large Standing Fir Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Hardwood Sign&#039;] = { &#039;Large Standing Hardwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Joshua Sign&#039;] = { &#039;Large Standing Joshua Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = { &#039;Large Standing Lumber Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Mortared Granite Sign&#039;] = { &#039;Large Standing Mortared Granite Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Mortared Limestone Sign&#039;] = { &#039;Large Standing Mortared Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Mortared Sandstone Sign&#039;] = { &#039;Large Standing Mortared Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = { &#039;Large Standing Mortared Stone Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Oak Sign&#039;] = { &#039;Large Standing Oak Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Palm Sign&#039;] = { &#039;Large Standing Palm Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Redwood Sign&#039;] = { &#039;Large Standing Redwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Saguaro Sign&#039;] = { &#039;Large Standing Saguaro Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Softwood Sign&#039;] = { &#039;Large Standing Softwood Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Spruce Sign&#039;] = { &#039;Large Standing Spruce Sign&#039;},&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = { &#039;Large Standing Wood Sign&#039;},&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = { &#039;Large Windowed Lumber Door&#039;},&lt;br /&gt;
        [&#039;Laser&#039;] = { &#039;Laser&#039;},&lt;br /&gt;
        [&#039;Lathe&#039;] = { &#039;Lathe&#039;},&lt;br /&gt;
        [&#039;Leather Hide&#039;] = { &#039;Butcher Bison&#039;, &#039;Butcher Medium Animal&#039;, &#039;Butcher Medium Wooly Animal&#039;, &#039;Butcher Tiny Leather Animal&#039;},&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = { &#039;Leavened Dough&#039;},&lt;br /&gt;
        [&#039;Light Backpack&#039;] = { &#039;Light Backpack&#039;},&lt;br /&gt;
        [&#039;Light Bulb&#039;] = { &#039;Light Bulb&#039;},&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = { &#039;Limestone Bison Statue&#039;},&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = { &#039;Limestone Otter Statue&#039;},&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = { &#039;Limestone Owl Statue&#039;},&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = { &#039;Limestone Wolf Statue&#039;},&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = { &#039;Liquid Nitrogen&#039;},&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = { &#039;Loaded Taro Fries&#039;},&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = { &#039;Logging Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = { &#039;Logging Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Loom&#039;] = { &#039;Loom&#039;},&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = { &#039;Low Top Shoes&#039;},&lt;br /&gt;
        [&#039;Lumber&#039;] = { &#039;Lumber&#039;},&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = { &#039;Lumber Bench&#039;},&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = { &#039;Lumber Chair&#039;},&lt;br /&gt;
        [&#039;Lumber Door&#039;] = { &#039;Lumber Door&#039;},&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = { &#039;Lumber Stockpile&#039;},&lt;br /&gt;
        [&#039;Lumber Table&#039;] = { &#039;Lumber Table&#039;},&lt;br /&gt;
        [&#039;Macaroons&#039;] = { &#039;Macaroons&#039;},&lt;br /&gt;
        [&#039;Machinist Table&#039;] = { &#039;Machinist Table&#039;},&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = { &#039;Maltodextrin&#039;},&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = { &#039;Masonry Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = { &#039;Masonry Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = { &#039;Masonry Skill Book&#039;},&lt;br /&gt;
        [&#039;Masonry Table&#039;] = { &#039;Masonry Table&#039;},&lt;br /&gt;
        [&#039;Meat Pie&#039;] = { &#039;Meat Pie&#039;},&lt;br /&gt;
        [&#039;Meat Stock&#039;] = { &#039;Meat Stock&#039;},&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = { &#039;Fish Stew&#039;, &#039;Meaty Stew&#039;},&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = { &#039;Mechanical Water Pump&#039;},&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = { &#039;Mechanics Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = { &#039;Mechanics Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = { &#039;Mechanics Skill Book&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = { &#039;Metallurgy Research Paper Advanced&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = { &#039;Metallurgy Research Paper Basic&#039;},&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = { &#039;Metallurgy Research Paper Modern&#039;},&lt;br /&gt;
        [&#039;Mill&#039;] = { &#039;Mill&#039;},&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = { &#039;Milling Skill Book&#039;},&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = { &#039;Milling Upgrade&#039;},&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = { &#039;Millionaires Salad&#039;},&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = { &#039;Mining Advanced Upgrade&#039;},&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = { &#039;Mining Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = { &#039;Mining Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Mint&#039;] = { &#039;Mint&#039;},&lt;br /&gt;
        [&#039;Mochi&#039;] = { &#039;Mochi&#039;},&lt;br /&gt;
        [&#039;Modern Axe&#039;] = { &#039;Modern Axe&#039;},&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = { &#039;Modern Double Street Light&#039;},&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = { &#039;Modern Hammer&#039;},&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = { &#039;Modern Hoe&#039;},&lt;br /&gt;
        [&#039;Modern Machete&#039;] = { &#039;Modern Machete&#039;},&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = { &#039;Modern Pickaxe&#039;},&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = { &#039;Modern Rock Drill&#039;},&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = { &#039;Modern Scythe&#039;},&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = { &#039;Modern Shovel&#039;},&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = { &#039;Modern Street Light&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = { &#039;Modern Upgrade 1&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = { &#039;Modern Upgrade 2&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = { &#039;Modern Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = { &#039;Modern Upgrade 4&#039;},&lt;br /&gt;
        [&#039;Mortar&#039;] = { &#039;Baked Mortar&#039;, &#039;Charred Mortar&#039;, &#039;Masonry Mortar&#039;, &#039;Wheat Mortar&#039;},&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = { &#039;Mortared Granite&#039;},&lt;br /&gt;
        [&#039;Mortared Granite Bench&#039;] = { &#039;Mortared Granite Bench&#039;},&lt;br /&gt;
        [&#039;Mortared Granite Chair&#039;] = { &#039;Mortared Granite Chair&#039;},&lt;br /&gt;
        [&#039;Mortared Granite Door&#039;] = { &#039;Mortared Granite Door&#039;},&lt;br /&gt;
        [&#039;Mortared Granite Fireplace&#039;] = { &#039;Mortared Granite Fireplace&#039;},&lt;br /&gt;
        [&#039;Mortared Granite Table&#039;] = { &#039;Mortared Granite Table&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = { &#039;Mortared Limestone&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone Bench&#039;] = { &#039;Mortared Limestone Bench&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone Chair&#039;] = { &#039;Mortared Limestone Chair&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone Door&#039;] = { &#039;Mortared Limestone Door&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone Fireplace&#039;] = { &#039;Mortared Limestone Fireplace&#039;},&lt;br /&gt;
        [&#039;Mortared Limestone Table&#039;] = { &#039;Mortared Limestone Table&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = { &#039;Mortared Sandstone&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone Bench&#039;] = { &#039;Mortared Sandstone Bench&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone Chair&#039;] = { &#039;Mortared Sandstone Chair&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone Door&#039;] = { &#039;Mortared Sandstone Door&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone Fireplace&#039;] = { &#039;Mortared Sandstone Fireplace&#039;},&lt;br /&gt;
        [&#039;Mortared Sandstone Table&#039;] = { &#039;Mortared Sandstone Table&#039;},&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = { &#039;Mortared Stone&#039;, &#039;Mortared Stones&#039;},&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = { &#039;Mortared Stone Bench&#039;},&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = { &#039;Mortared Stone Chair&#039;},&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = { &#039;Mortared Stone Door&#039;},&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = { &#039;Mortared Stone Fireplace&#039;},&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = { &#039;Mortared Stone Table&#039;},&lt;br /&gt;
        [&#039;Nail&#039;] = { &#039;Nail&#039;},&lt;br /&gt;
        [&#039;Nylon&#039;] = { &#039;Nylon&#039;},&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = { &#039;Nylon Carpet&#039;},&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = { &#039;Weave Nylon Fabric&#039;},&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = { &#039;Nylon Thread&#039;},&lt;br /&gt;
        [&#039;Oil&#039;] = { &#039;Oil&#039;, &#039;Refine Tallow&#039;, &#039;Sunflower Oil&#039;},&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = { &#039;Oil Drilling Skill Book&#039;},&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = { &#039;Oil Drilling Upgrade&#039;},&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = { &#039;Oil Refinery&#039;},&lt;br /&gt;
        [&#039;Padded Chair&#039;] = { &#039;Padded Chair&#039;},&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = { &#039;Papaya Seed&#039;},&lt;br /&gt;
        [&#039;Paper&#039;] = { &#039;Paper&#039;},&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = { &#039;Paper Milling Skill Book&#039;},&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = { &#039;Paper Milling Upgrade&#039;},&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = { &#039;Pastry Dough&#039;},&lt;br /&gt;
        [&#039;Pelt Fertilizer&#039;] = { &#039;Pelt Fertilizer&#039;},&lt;br /&gt;
        [&#039;Petroleum&#039;] = { &#039;Petroleum&#039;},&lt;br /&gt;
        [&#039;Phad Thai&#039;] = { &#039;Phad Thai&#039;},&lt;br /&gt;
        [&#039;Phosphate Fertilizer&#039;] = { &#039;Phosphate Fertilizer&#039;},&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = { &#039;Pineapple Friend Rice&#039;},&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = { &#039;Pineapple Seed&#039;},&lt;br /&gt;
        [&#039;Pirozhok&#039;] = { &#039;Pirozhok&#039;},&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = { &#039;Shred Kelp&#039;},&lt;br /&gt;
        [&#039;Plastic&#039;] = { &#039;Plastic&#039;},&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = { &#039;Poke Bowl&#039;},&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = { &#039;Portable Steam Engine&#039;},&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = { &#039;Pottery Skill Book&#039;},&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = { &#039;Pottery Upgrade&#039;},&lt;br /&gt;
        [&#039;Powered Cart&#039;] = { &#039;Powered Cart&#039;},&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = { &#039;Prepared Meat&#039;},&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = { &#039;Prickly Pear Seed&#039;},&lt;br /&gt;
        [&#039;Prime Cut&#039;] = { &#039;Prime Cut&#039;},&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = { &#039;Pulp Filler&#039;},&lt;br /&gt;
        [&#039;Pump Jack&#039;] = { &#039;Pump Jack&#039;},&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = { &#039;Pumpkin Seed&#039;},&lt;br /&gt;
        [&#039;Pupusas&#039;] = { &#039;Pupusas&#039;},&lt;br /&gt;
        [&#039;Quicklime&#039;] = { &#039;Quicklime&#039;},&lt;br /&gt;
        [&#039;Radiator&#039;] = { &#039;Radiator&#039;},&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = { &#039;Raw Bacon&#039;},&lt;br /&gt;
        [&#039;Raw Fish&#039;] = { &#039;Clean Large Fish&#039;, &#039;Clean Medium Fish&#039;, &#039;Clean Moon Jellyfish&#039;, &#039;Clean Pacific Sardine&#039;, &#039;Clean Urchins&#039;, &#039;Shuck Clams&#039;},&lt;br /&gt;
        [&#039;Raw Meat&#039;] = { &#039;Butcher Bison&#039;, &#039;Butcher Hare&#039;, &#039;Butcher Medium Animal&#039;, &#039;Butcher Medium Wooly Animal&#039;, &#039;Butcher Small Animal&#039;, &#039;Butcher Tiny Fur Animal&#039;, &#039;Butcher Tiny Leather Animal&#039;},&lt;br /&gt;
        [&#039;Raw Roast&#039;] = { &#039;Raw Roast&#039;},&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = { &#039;Raw Sausage&#039;},&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = { &#039;Real Estate Desk&#039;},&lt;br /&gt;
        [&#039;Rebar&#039;] = { &#039;Rebar&#039;},&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = { &#039;Recurve Bow&#039;},&lt;br /&gt;
        [&#039;Refrigerator&#039;] = { &#039;Refrigerator&#039;},&lt;br /&gt;
        [&#039;Registrar&#039;] = { &#039;Registrar&#039;},&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = { &#039;Reinforced Concrete&#039;},&lt;br /&gt;
        [&#039;Research Table&#039;] = { &#039;Research Table&#039;},&lt;br /&gt;
        [&#039;Rice Flour&#039;] = { &#039;Rice Flour&#039;},&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = { &#039;Rice Noodles&#039;},&lt;br /&gt;
        [&#039;Rivet&#039;] = { &#039;Rivet&#039;},&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = { &#039;Roast Pumpkin&#039;},&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = { &#039;Robotic Assembly Line&#039;},&lt;br /&gt;
        [&#039;Rocker Box&#039;] = { &#039;Rocker Box&#039;},&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = { &#039;Rolling Mill&#039;},&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = { &#039;Root Campfire Salad&#039;},&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = { &#039;Root Campfire Stew&#039;},&lt;br /&gt;
        [&#039;Round Pot&#039;] = { &#039;Round Pot&#039;},&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = { &#039;Rubber Wheel&#039;},&lt;br /&gt;
        [&#039;Rug Large&#039;] = { &#039;Rug Large&#039;},&lt;br /&gt;
        [&#039;Rug Medium&#039;] = { &#039;Rug Medium&#039;},&lt;br /&gt;
        [&#039;Rug Small&#039;] = { &#039;Rug Small&#039;},&lt;br /&gt;
        [&#039;Running Shoes&#039;] = { &#039;Running Shoes&#039;},&lt;br /&gt;
        [&#039;Salt Basket&#039;] = { &#039;Salt Basket&#039;},&lt;br /&gt;
        [&#039;Sand&#039;] = { &#039;Sand Concentrate&#039;, &#039;Sand Concentrate Lv2&#039;, &#039;Sand Concentrate Lv3&#039;},&lt;br /&gt;
        [&#039;Sawmill&#039;] = { &#039;Sawmill&#039;},&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = { &#039;Prepared Meat&#039;, &#039;Raw Bacon&#039;, &#039;Raw Roast&#039;, &#039;Scrap Meat&#039;},&lt;br /&gt;
        [&#039;Screening Machine&#039;] = { &#039;Screening Machine&#039;},&lt;br /&gt;
        [&#039;Screw Press&#039;] = { &#039;Screw Press&#039;},&lt;br /&gt;
        [&#039;Screws&#039;] = { &#039;Screws&#039;},&lt;br /&gt;
        [&#039;Seared Meat&#039;] = { &#039;Seared Meat&#039;},&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = { &#039;Seeded Camas Roll&#039;},&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = { &#039;Sensor Based Belt Sorter&#039;},&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = { &#039;Sensuous Sea Pizza&#039;},&lt;br /&gt;
        [&#039;Servo&#039;] = { &#039;Servo&#039;},&lt;br /&gt;
        [&#039;Shaper&#039;] = { &#039;Shaper&#039;},&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = { &#039;Shark Fillet Soup&#039;},&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = { &#039;Sheep Mount&#039;},&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = { &#039;Shelf Cabinet&#039;},&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = { &#039;Butcher Bison&#039;, &#039;Butcher Hare&#039;, &#039;Butcher Medium Wooly Animal&#039;},&lt;br /&gt;
        [&#039;Shorts&#039;] = { &#039;Shorts&#039;},&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = { &#039;Simmered Meat&#039;},&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = { &#039;Simple Syrup&#039;},&lt;br /&gt;
        [&#039;Sink&#039;] = { &#039;Sink&#039;},&lt;br /&gt;
        [&#039;Skid Steer&#039;] = { &#039;Skid Steer&#039;},&lt;br /&gt;
        [&#039;Slag&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Smelt Copper&#039;, &#039;Smelt Gold&#039;, &#039;Smelt Iron&#039;, &#039;Steel Bar&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Basalt Sign&#039;] = { &#039;Small Hanging Ashlar Basalt Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = { &#039;Small Hanging Ashlar Gneiss Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Granite Sign&#039;] = { &#039;Small Hanging Ashlar Granite Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Limestone Sign&#039;] = { &#039;Small Hanging Ashlar Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = { &#039;Small Hanging Ashlar Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Shale Sign&#039;] = { &#039;Small Hanging Ashlar Shale Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = { &#039;Small Hanging Ashlar Stone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Birch Sign&#039;] = { &#039;Small Hanging Birch Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Cedar Sign&#039;] = { &#039;Small Hanging Cedar Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Ceiba Sign&#039;] = { &#039;Small Hanging Ceiba Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Fir Sign&#039;] = { &#039;Small Hanging Fir Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Hardwood Sign&#039;] = { &#039;Small Hanging Hardwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Joshua Sign&#039;] = { &#039;Small Hanging Joshua Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = { &#039;Small Hanging Lumber Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Mortared Granite Sign&#039;] = { &#039;Small Hanging Mortared Granite Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Mortared Limestone Sign&#039;] = { &#039;Small Hanging Mortared Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Mortared Sandstone Sign&#039;] = { &#039;Small Hanging Mortared Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = { &#039;Small Hanging Mortared Stone Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Oak Sign&#039;] = { &#039;Small Hanging Oak Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Palm Sign&#039;] = { &#039;Small Hanging Palm Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Redwood Sign&#039;] = { &#039;Small Hanging Redwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Saguaro Sign&#039;] = { &#039;Small Hanging Saguaro Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Softwood Sign&#039;] = { &#039;Small Hanging Softwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Spruce Sign&#039;] = { &#039;Small Hanging Spruce Sign&#039;},&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = { &#039;Small Hanging Wood Sign&#039;},&lt;br /&gt;
        [&#039;Small Sink&#039;] = { &#039;Small Sink&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Basalt Sign&#039;] = { &#039;Small Standing Ashlar Basalt Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Gneiss Sign&#039;] = { &#039;Small Standing Ashlar Gneiss Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Granite Sign&#039;] = { &#039;Small Standing Ashlar Granite Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Limestone Sign&#039;] = { &#039;Small Standing Ashlar Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Sandstone Sign&#039;] = { &#039;Small Standing Ashlar Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Shale Sign&#039;] = { &#039;Small Standing Ashlar Shale Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = { &#039;Small Standing Ashlar Stone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Birch Sign&#039;] = { &#039;Small Standing Birch Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Cedar Sign&#039;] = { &#039;Small Standing Cedar Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Ceiba Sign&#039;] = { &#039;Small Standing Ceiba Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Fir Sign&#039;] = { &#039;Small Standing Fir Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Hardwood Sign&#039;] = { &#039;Small Standing Hardwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Joshua Sign&#039;] = { &#039;Small Standing Joshua Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = { &#039;Small Standing Lumber Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Mortared Granite Sign&#039;] = { &#039;Small Standing Mortared Granite Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Mortared Limestone Sign&#039;] = { &#039;Small Standing Mortared Limestone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Mortared Sandstone Sign&#039;] = { &#039;Small Standing Mortared Sandstone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = { &#039;Small Standing Mortared Stone Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Oak Sign&#039;] = { &#039;Small Standing Oak Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Palm Sign&#039;] = { &#039;Small Standing Palm Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Redwood Sign&#039;] = { &#039;Small Standing Redwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Saguaro Sign&#039;] = { &#039;Small Standing Saguaro Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Softwood Sign&#039;] = { &#039;Small Standing Softwood Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Spruce Sign&#039;] = { &#039;Small Standing Spruce Sign&#039;},&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = { &#039;Small Standing Wood Sign&#039;},&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = { &#039;Small Stockpile&#039;},&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = { &#039;Small Wood Cart&#039;},&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = { &#039;Smelting Skill Book&#039;},&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = { &#039;Smelting Upgrade&#039;},&lt;br /&gt;
        [&#039;Smith Apron&#039;] = { &#039;Smith Apron&#039;},&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = { &#039;Smith Bandana&#039;},&lt;br /&gt;
        [&#039;Smith Boots&#039;] = { &#039;Smith Boots&#039;},&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = { &#039;Smith Gloves&#039;},&lt;br /&gt;
        [&#039;Smith Pants&#039;] = { &#039;Smith Pants&#039;},&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = { &#039;Smooth Gut Noodle Roll&#039;},&lt;br /&gt;
        [&#039;Softwood Board&#039;] = { &#039;Saw Softwood Boards&#039;, &#039;Softwood Board&#039;, &#039;Softwood Boards&#039;},&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = { &#039;Hewn Softwood&#039;, &#039;Softwood Hewn Log&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Softwood Lumber&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber Bench&#039;] = { &#039;Softwood Lumber Bench&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber Chair&#039;] = { &#039;Softwood Lumber Chair&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber Door&#039;] = { &#039;Softwood Lumber Door&#039;},&lt;br /&gt;
        [&#039;Softwood Lumber Table&#039;] = { &#039;Softwood Lumber Table&#039;},&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = { &#039;Soil Sampler&#039;},&lt;br /&gt;
        [&#039;Solar Generator&#039;] = { &#039;Solar Generator&#039;},&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = { &#039;Spiky Roll&#039;},&lt;br /&gt;
        [&#039;Spin Melter&#039;] = { &#039;Spin Melter&#039;},&lt;br /&gt;
        [&#039;Square Belt&#039;] = { &#039;Square Belt&#039;},&lt;br /&gt;
        [&#039;Square Pot&#039;] = { &#039;Square Pot&#039;},&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = { &#039;Stamp Mill&#039;},&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = { &#039;Standing Glass Sign&#039;},&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = { &#039;Standing Long Steel Sign&#039;},&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = { &#039;Standing Steel Brick Sign&#039;},&lt;br /&gt;
        [&#039;Steam Engine&#039;] = { &#039;Steam Engine&#039;},&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = { &#039;Steam Tractor&#039;},&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = { &#039;Steam Tractor Harvester&#039;},&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = { &#039;Steam Tractor Plow&#039;},&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = { &#039;Steam Tractor Sower&#039;},&lt;br /&gt;
        [&#039;Steam Truck&#039;] = { &#039;Steam Truck&#039;},&lt;br /&gt;
        [&#039;Steel Axe&#039;] = { &#039;Steel Axe&#039;},&lt;br /&gt;
        [&#039;Steel Axle&#039;] = { &#039;Steel Axle&#039;},&lt;br /&gt;
        [&#039;Steel Bar&#039;] = { &#039;Steel Bar&#039;},&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = { &#039;Steel Ceiling Light&#039;},&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = { &#039;Steel Floor Lamp&#039;},&lt;br /&gt;
        [&#039;Steel Gear&#039;] = { &#039;Steel Gear&#039;},&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = { &#039;Steel Gearbox&#039;},&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = { &#039;Steel Hammer&#039;},&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = { &#039;Steel Hoe&#039;},&lt;br /&gt;
        [&#039;Steel Machete&#039;] = { &#039;Steel Machete&#039;},&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = { &#039;Steel Pickaxe&#039;},&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = { &#039;Steel Pipe&#039;},&lt;br /&gt;
        [&#039;Steel Plate&#039;] = { &#039;Steel Plate&#039;},&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = { &#039;Steel Road Tool&#039;},&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = { &#039;Steel Saw Blade&#039;},&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = { &#039;Steel Shovel&#039;},&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = { &#039;Steel Sickle&#039;},&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = { &#039;Steel Table Lamp&#039;},&lt;br /&gt;
        [&#039;Stockpile&#039;] = { &#039;Stockpile&#039;},&lt;br /&gt;
        [&#039;Stone Axe&#039;] = { &#039;Stone Axe&#039;},&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = { &#039;Stone Brazier&#039;},&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = { &#039;Stone Hammer&#039;},&lt;br /&gt;
        [&#039;Stone Machete&#039;] = { &#039;Stone Machete&#039;},&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = { &#039;Stone Pickaxe&#039;},&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = { &#039;Stone Ramp&#039;},&lt;br /&gt;
        [&#039;Stone Road&#039;] = { &#039;Stone Road&#039;},&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = { &#039;Stone Road Tool&#039;},&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = { &#039;Stone Sickle&#039;},&lt;br /&gt;
        [&#039;Stop Sign&#039;] = { &#039;Stop Sign&#039;},&lt;br /&gt;
        [&#039;Storage Chest&#039;] = { &#039;Storage Chest&#039;},&lt;br /&gt;
        [&#039;Storage Silo&#039;] = { &#039;Storage Silo&#039;},&lt;br /&gt;
        [&#039;Store&#039;] = { &#039;Store&#039;},&lt;br /&gt;
        [&#039;Stove&#039;] = { &#039;Stove&#039;},&lt;br /&gt;
        [&#039;Street Sign&#039;] = { &#039;Street Sign&#039;},&lt;br /&gt;
        [&#039;Streetlamp&#039;] = { &#039;Streetlamp&#039;},&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = { &#039;Stuffed Alligator&#039;},&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = { &#039;Stuffed Bison&#039;},&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = { &#039;Stuffed Elk&#039;},&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = { &#039;Stuffed Goat&#039;},&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = { &#039;Stuffed Jaguar&#039;},&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = { &#039;Stuffed Turkey&#039;},&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = { &#039;Stuffed Wolf&#039;},&lt;br /&gt;
        [&#039;Substrate&#039;] = { &#039;Substrate&#039;},&lt;br /&gt;
        [&#039;Sugar&#039;] = { &#039;Beet Sugar&#039;, &#039;Sugar&#039;},&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = { &#039;Sun Cheese&#039;},&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = { &#039;Sunflower Seed&#039;},&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = { &#039;Sweet Salad&#039;},&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = { &#039;Synthetic Rubber&#039;},&lt;br /&gt;
        [&#039;Tailings&#039;] = { &#039;Concentrate Dry Iron&#039;, &#039;Concentrate Dry Iron Lv2&#039;},&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = { &#039;Tailor Bowler Hat&#039;},&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = { &#039;Tailor Pants&#039;},&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = { &#039;Tailor Shirt&#039;},&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = { &#039;Tailor Shoes&#039;},&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = { &#039;Tailoring Basic Upgrade&#039;},&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = { &#039;Tailoring Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = { &#039;Tailoring Skill Book&#039;},&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = { &#039;Tailoring Table&#039;},&lt;br /&gt;
        [&#039;Tall Boots&#039;] = { &#039;Tall Boots&#039;},&lt;br /&gt;
        [&#039;Tallow&#039;] = { &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Campfire Animal Medium&#039;, &#039;Campfire Animal Small&#039;, &#039;Campfire Bison&#039;, &#039;Campfire Roast&#039;, &#039;Charred Sausage&#039;, &#039;Crispy Bacon&#039;, &#039;Raw Sausage&#039;, &#039;Render Fat&#039;},&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = { &#039;Tallow Candle&#039;},&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = { &#039;Tallow Lamp&#039;},&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = { &#039;Tallow Wall Lamp&#039;},&lt;br /&gt;
        [&#039;Taro Fries&#039;] = { &#039;Taro Fries&#039;},&lt;br /&gt;
        [&#039;Taro Seed&#039;] = { &#039;Taro Seed&#039;},&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = { &#039;Tasty Tropical Pizza&#039;},&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = { &#039;Tiny Stockpile&#039;},&lt;br /&gt;
        [&#039;Toilet&#039;] = { &#039;Toilet&#039;},&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = { &#039;Tomato Seed&#039;},&lt;br /&gt;
        [&#039;Tool Bench&#039;] = { &#039;Tool Bench&#039;},&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = { &#039;Topped Porridge&#039;},&lt;br /&gt;
        [&#039;Torch&#039;] = { &#039;Torch&#039;},&lt;br /&gt;
        [&#039;Torch Stand&#039;] = { &#039;Torch Stand&#039;},&lt;br /&gt;
        [&#039;Tortilla&#039;] = { &#039;Tortilla&#039;},&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = { &#039;Transglutaminase&#039;},&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = { &#039;Transmission Pole&#039;},&lt;br /&gt;
        [&#039;Treasury&#039;] = { &#039;Treasury&#039;},&lt;br /&gt;
        [&#039;Trousers&#039;] = { &#039;Trousers&#039;},&lt;br /&gt;
        [&#039;Truck&#039;] = { &#039;Truck&#039;},&lt;br /&gt;
        [&#039;Valve&#039;] = { &#039;Valve&#039;},&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = { &#039;Exotic Vegetable Medley&#039;, &#039;Mixed Vegetable Medley&#039;, &#039;Mushroom Medley&#039;},&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = { &#039;Vegetable Soup&#039;},&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = { &#039;Vegetable Stock&#039;},&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = { &#039;Wainwright Table&#039;},&lt;br /&gt;
        [&#039;Wall Candle&#039;] = { &#039;Wall Candle&#039;},&lt;br /&gt;
        [&#039;Washboard&#039;] = { &#039;Washboard&#039;},&lt;br /&gt;
        [&#039;Washing Machine&#039;] = { &#039;Washing Machine&#039;},&lt;br /&gt;
        [&#039;Waste Filter&#039;] = { &#039;Waste Filter&#039;},&lt;br /&gt;
        [&#039;Waterwheel&#039;] = { &#039;Waterwheel&#039;},&lt;br /&gt;
        [&#039;Wet Tailings&#039;] = { &#039;Concentrate Copper Lv2&#039;, &#039;Concentrate Gold Lv2&#039;, &#039;Concentrate Iron Lv2&#039;, &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;},&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = { &#039;Wheat Seed&#039;},&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = { &#039;Wheelbarrow&#039;},&lt;br /&gt;
        [&#039;Wild Mix&#039;] = { &#039;Wild Mix&#039;},&lt;br /&gt;
        [&#039;Wild Stew&#039;] = { &#039;Wild Stew&#039;},&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = { &#039;Wilted Fiddleheads&#039;},&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = { &#039;Wind Turbine&#039;},&lt;br /&gt;
        [&#039;Windmill&#039;] = { &#039;Windmill&#039;},&lt;br /&gt;
        [&#039;Wood Cart&#039;] = { &#039;Wood Cart&#039;},&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = { &#039;Wooden Bow&#039;},&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = { &#039;Wooden Ceiling Light&#039;},&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = { &#039;Wooden Elevator&#039;},&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = { &#039;Wooden Fabric Bed&#039;},&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = { &#039;Wooden Floor Lamp&#039;},&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = { &#039;Wooden Hoe&#039;},&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = { &#039;Wooden Latrine&#039;},&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = { &#039;Wooden Shovel&#039;},&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = { &#039;Wooden Straw Bed&#039;},&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = { &#039;Wooden Table Lamp&#039;},&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = { &#039;Wooden Wheel&#039;},&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = { &#039;Wool Carpet&#039;},&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = { &#039;Weave Wool Fabric&#039;, &#039;Wool Fabric&#039;},&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = { &#039;Spin Wool Yarn&#039;, &#039;Wool Yarn&#039;},&lt;br /&gt;
        [&#039;Work Backpack&#039;] = { &#039;Work Backpack&#039;},&lt;br /&gt;
        [&#039;Work Boots&#039;] = { &#039;Work Boots&#039;},&lt;br /&gt;
        [&#039;Workbench&#039;] = { &#039;Workbench&#039;},&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = { &#039;Worldly Donut&#039;},&lt;br /&gt;
        [&#039;Yeast&#039;] = { &#039;Yeast&#039;},&lt;br /&gt;
        [&#039;Zoning Office&#039;] = { &#039;Zoning Office&#039;},&lt;br /&gt;
    },&lt;br /&gt;
    tables = {&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = { &#039;Composite Lumber&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Composites Upgrade&#039;, &#039;Modern Upgrade 3&#039;},&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = { &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;},&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = { &#039;Bearpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cotton Carpet&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Nylon Carpet&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tailoring Modern Upgrade&#039;, &#039;Wool Carpet&#039;, &#039;Wool Yarn&#039;},&lt;br /&gt;
        [&#039;Anvil&#039;] = { &#039;Advanced Upgrade 3&#039;, &#039;Bank&#039;, &#039;Brazier&#039;, &#039;Candle Stand&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Copper Pipe&#039;, &#039;Currency Exchange&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Pipe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Mint&#039;, &#039;Nail&#039;, &#039;Recurve Bow&#039;, &#039;Sawmill&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Saw Blade&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Treasury&#039;, &#039;Wall Candle&#039;},&lt;br /&gt;
        [&#039;Arrastra&#039;] = { &#039;Crushed Copper Ore&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;},&lt;br /&gt;
        [&#039;Assembly Line&#039;] = { &#039;Blast Furnace&#039;, &#039;Cement Kiln&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Water Pump&#039;, &#039;Mechanical Water Pump&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Oil Refinery&#039;, &#039;Pump Jack&#039;, &#039;Rolling Mill&#039;, &#039;Sink&#039;, &#039;Steam Tractor&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steam Truck&#039;, &#039;Waste Filter&#039;, &#039;Wooden Elevator&#039;},&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = { &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Weave Cotton Fabric&#039;, &#039;Weave Nylon Fabric&#039;, &#039;Weave Wool Fabric&#039;},&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Mortar&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Baking Upgrade&#039;, &#039;Bearclaw&#039;, &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb Bake&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Flatbread&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Tart&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Leavened Dough&#039;, &#039;Macaroons&#039;, &#039;Meat Pie&#039;, &#039;Pastry Dough&#039;, &#039;Pirozhok&#039;, &#039;Roast Pumpkin&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Stuffed Turkey&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Wheat Mortar&#039;, &#039;Worldly Donut&#039;},&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = { &#039;Advanced Smelting Upgrade&#039;, &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Modern Upgrade 1&#039;, &#039;Quicklime&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;},&lt;br /&gt;
        [&#039;Bloomery&#039;] = { &#039;Anvil&#039;, &#039;Smelt Copper&#039;, &#039;Smelt Gold&#039;, &#039;Smelt Iron&#039;, &#039;Smelting Upgrade&#039;},&lt;br /&gt;
        [&#039;Butchery Table&#039;] = { &#039;Bison Mount&#039;, &#039;Butcher Bison&#039;, &#039;Butcher Hare&#039;, &#039;Butcher Medium Animal&#039;, &#039;Butcher Medium Wooly Animal&#039;, &#039;Butcher Small Animal&#039;, &#039;Butcher Tiny Fur Animal&#039;, &#039;Butcher Tiny Leather Animal&#039;, &#039;Butchery Upgrade&#039;, &#039;Elk Mount&#039;, &#039;Goat Mount&#039;, &#039;Prepared Meat&#039;, &#039;Prime Cut&#039;, &#039;Raw Bacon&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Scrap Meat&#039;, &#039;Sheep Mount&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;},&lt;br /&gt;
        [&#039;Campfire&#039;] = { &#039;Bannock&#039;, &#039;Beet Campfire Salad&#039;, &#039;Boiled Grains&#039;, &#039;Campfire Animal Medium&#039;, &#039;Campfire Animal Small&#039;, &#039;Campfire Animal Tiny&#039;, &#039;Campfire Bison&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Campfire Fish Large&#039;, &#039;Campfire Fish Medium&#039;, &#039;Campfire Moon Jellyfish&#039;, &#039;Campfire Pacific Sardine&#039;, &#039;Campfire Roast&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mortar&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Fern Campfire Salad&#039;, &#039;Field Campfire Stew&#039;, &#039;Fish Stew&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Meaty Stew&#039;, &#039;Render Fat&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Topped Porridge&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;},&lt;br /&gt;
        [&#039;Campsite&#039;] = { &#039;Campfire&#039;, &#039;Workbench&#039;},&lt;br /&gt;
        [&#039;Capitol&#039;] = { &#039;Amendments&#039;, &#039;Ballot Box&#039;, &#039;Board Of Elections&#039;, &#039;Census Bureau&#039;, &#039;Court&#039;, &#039;Executive Office&#039;, &#039;Government Office&#039;, &#039;Zoning Office&#039;},&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = { &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 3&#039;, &#039;Board&#039;, &#039;Butchery Table&#039;, &#039;Capitol&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Distribution Station&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Logs&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Large Hanging Wood Sign&#039;, &#039;Large Standing Wood Sign&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Loom&#039;, &#039;Paper&#039;, &#039;Real Estate Desk&#039;, &#039;Small Hanging Wood Sign&#039;, &#039;Small Standing Wood Sign&#039;, &#039;Tailoring Table&#039;, &#039;Wainwright Table&#039;, &#039;Waterwheel&#039;, &#039;Windmill&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;},&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = { &#039;Autumn Stew&#039;, &#039;Clam Chowder&#039;, &#039;Cooking Upgrade&#039;, &#039;Crispy Bacon&#039;, &#039;Exotic Fruit Salad&#039;, &#039;Exotic Salad&#039;, &#039;Exotic Vegetable Medley&#039;, &#039;Forest Salad&#039;, &#039;Grassland Salad&#039;, &#039;Loaded Taro Fries&#039;, &#039;Meat Stock&#039;, &#039;Mixed Fruit Salad&#039;, &#039;Mixed Salad&#039;, &#039;Mixed Vegetable Medley&#039;, &#039;Mochi&#039;, &#039;Mushroom Medley&#039;, &#039;Phad Thai&#039;, &#039;Pupusas&#039;, &#039;Rainforest Fruit Salad&#039;, &#039;Rainforest Salad&#039;, &#039;Rice Noodles&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Taro Fries&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;},&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = { &#039;Cement&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Reinforced Concrete&#039;},&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = { &#039;Steel Axle&#039;},&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = { &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Automatic Loom&#039;, &#039;Barrel&#039;, &#039;Combustion Engine&#039;, &#039;Combustion Generator&#039;, &#039;Copper Wiring&#039;, &#039;Electric Lathe&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electronics Assembly&#039;, &#039;Framed Glass&#039;, &#039;Framed Glass Door&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Gold Wiring&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Modern Upgrade 2&#039;, &#039;Rubber Wheel&#039;, &#039;Servo&#039;, &#039;Spin Melter&#039;, &#039;Stove&#039;, &#039;Transmission Pole&#039;, &#039;Valve&#039;},&lt;br /&gt;
        [&#039;Electric Planer&#039;] = { &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;},&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = { &#039;Radiator&#039;, &#039;Steel Plate&#039;},&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = { &#039;Advanced Circuit&#039;, &#039;Basic Circuit&#039;, &#039;Computer Lab&#039;, &#039;Electric Motor&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Upgrade&#039;, &#039;Fiberglass&#039;, &#039;Froth Floatation Cell&#039;, &#039;Gold Flakes&#039;, &#039;Light Bulb&#039;, &#039;Modern Upgrade 4&#039;, &#039;Robotic Assembly Line&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Solar Generator&#039;, &#039;Substrate&#039;},&lt;br /&gt;
        [&#039;Farmers Table&#039;] = { &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Beet Seed&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Cotton Thread&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Farming Upgrade&#039;, &#039;Fern Spore&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Fiber Filler&#039;, &#039;Fireweed Seed&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Huckleberry Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pulp Filler&#039;, &#039;Pumpkin Seed&#039;, &#039;Salt Basket&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Wheat Seed&#039;},&lt;br /&gt;
        [&#039;Fishery&#039;] = { &#039;Clean Large Fish&#039;, &#039;Clean Medium Fish&#039;, &#039;Clean Moon Jellyfish&#039;, &#039;Clean Pacific Sardine&#039;, &#039;Clean Urchins&#039;, &#039;Fish Trap&#039;, &#039;Fishing Pole&#039;, &#039;Shred Kelp&#039;, &#039;Shuck Clams&#039;},&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = { &#039;Concentrate Copper Lv2&#039;, &#039;Concentrate Gold Lv2&#039;, &#039;Concentrate Iron Lv2&#039;, &#039;Mining Modern Upgrade&#039;},&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = { &#039;Crushed Basalt Lv3&#039;, &#039;Crushed Copper Lv3&#039;, &#039;Crushed Gneiss Lv3&#039;, &#039;Crushed Gold Lv3&#039;, &#039;Crushed Granite Lv3&#039;, &#039;Crushed Iron Lv3&#039;, &#039;Crushed Limestone Lv3&#039;, &#039;Crushed Sandstone Lv3&#039;, &#039;Crushed Shale Lv3&#039;, &#039;Crushed Slag Lv3&#039;},&lt;br /&gt;
        [&#039;Kiln&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bloomery&#039;, &#039;Brick&#039;, &#039;Brick Fireplace&#039;, &#039;Charcoal&#039;, &#039;Glass&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Quicklime Glass&#039;, &#039;Round Pot&#039;, &#039;Shale Brick&#039;, &#039;Small Sink&#039;, &#039;Square Pot&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Tallow Lamp&#039;, &#039;Toilet&#039;},&lt;br /&gt;
        [&#039;Kitchen&#039;] = { &#039;Advanced Cooking Upgrade&#039;, &#039;Boiled Rice&#039;, &#039;Crimson Salad&#039;, &#039;Fish N Chips&#039;, &#039;Hosomaki&#039;, &#039;Infused Oil&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Millionaires Salad&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Seeded Camas Roll&#039;, &#039;Simple Syrup&#039;, &#039;Spiky Roll&#039;, &#039;Sweet Salad&#039;, &#039;Tortilla&#039;, &#039;Wild Mix&#039;},&lt;br /&gt;
        [&#039;Laboratory&#039;] = { &#039;CO2 Canister&#039;, &#039;Corn Starch&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Hydrocolloids&#039;, &#039;Liquid Nitrogen&#039;, &#039;Maltodextrin&#039;, &#039;Refine Fish&#039;, &#039;Refine Kelp&#039;, &#039;Refine Meat&#039;, &#039;Transglutaminase&#039;},&lt;br /&gt;
        [&#039;Lathe&#039;] = { &#039;Iron Axle&#039;, &#039;Screws&#039;},&lt;br /&gt;
        [&#039;Loom&#039;] = { &#039;Cotton Fabric&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Wool Fabric&#039;},&lt;br /&gt;
        [&#039;Machinist Table&#039;] = { &#039;Advanced Upgrade 4&#039;, &#039;Assembly Line&#039;, &#039;Boiler&#039;, &#039;Lathe&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Portable Steam Engine&#039;, &#039;Screening Machine&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;},&lt;br /&gt;
        [&#039;Masonry Table&#039;] = { &#039;Basic Upgrade 2&#039;, &#039;Kiln&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Masonry Mortar&#039;, &#039;Mill&#039;, &#039;Mortared Stone&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Stone Brazier&#039;},&lt;br /&gt;
        [&#039;Mill&#039;] = { &#039;Acorn Powder&#039;, &#039;Bean Paste&#039;, &#039;Beet Sugar&#039;, &#039;Camas Paste&#039;, &#039;Cornmeal&#039;, &#039;Flour&#039;, &#039;Huckleberry Extract&#039;, &#039;Milling Upgrade&#039;, &#039;Oil&#039;, &#039;Rice Flour&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower Oil&#039;, &#039;Yeast&#039;},&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = { &#039;Biodiesel&#039;, &#039;Epoxy&#039;, &#039;Gasoline&#039;, &#039;Nylon&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Plastic&#039;, &#039;Synthetic Rubber&#039;},&lt;br /&gt;
        [&#039;Pump Jack&#039;] = { &#039;Petroleum&#039;},&lt;br /&gt;
        [&#039;Research Table&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced Meat&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Basic Fish&#039;, &#039;Culinary Research Paper Basic Meat&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electronics Skill Book&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;},&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = { &#039;Advanced Combustion Engine&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Industrial Elevator&#039;, &#039;Industry Upgrade&#039;, &#039;Jaw Crusher&#039;, &#039;Laboratory&#039;, &#039;Laser&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Refrigerator&#039;, &#039;Skid Steer&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Streetlamp&#039;, &#039;Truck&#039;, &#039;Washing Machine&#039;, &#039;Wind Turbine&#039;},&lt;br /&gt;
        [&#039;Rocker Box&#039;] = { &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;, &#039;Sand Concentrate&#039;},&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = { &#039;Corrugated Steel&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Flat Steel&#039;, &#039;Flat Steel Door&#039;, &#039;Large Corrugated Steel Door&#039;},&lt;br /&gt;
        [&#039;Sawmill&#039;] = { &#039;Bookshelf&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Elevator Call Post&#039;, &#039;Hardwood Lumber&#039;, &#039;Kitchen&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Lumber&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Machinist Table&#039;, &#039;Registrar&#039;, &#039;Saw Boards&#039;, &#039;Shelf Cabinet&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Softwood Lumber&#039;, &#039;Storage Silo&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Table Lamp&#039;},&lt;br /&gt;
        [&#039;Screening Machine&#039;] = { &#039;Concentrate Dry Iron&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Sand Concentrate Lv2&#039;},&lt;br /&gt;
        [&#039;Screw Press&#039;] = { &#039;Iron Plate&#039;, &#039;IronPiston&#039;},&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = { &#039;Concentrate Dry Iron Lv2&#039;, &#039;Sand Concentrate Lv3&#039;},&lt;br /&gt;
        [&#039;Shaper&#039;] = { &#039;Gearbox&#039;, &#039;Heat Sink&#039;, &#039;Iron Gear&#039;},&lt;br /&gt;
        [&#039;Spin Melter&#039;] = { &#039;Nylon Thread&#039;},&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = { &#039;Crushed Basalt Lv2&#039;, &#039;Crushed Copper Lv2&#039;, &#039;Crushed Gneiss Lv2&#039;, &#039;Crushed Gold Lv2&#039;, &#039;Crushed Granite Lv2&#039;, &#039;Crushed Iron Lv2&#039;, &#039;Crushed Limestone Lv2&#039;, &#039;Crushed Sandstone Lv2&#039;, &#039;Crushed Shale Lv2&#039;, &#039;Crushed Slag Lv2&#039;},&lt;br /&gt;
        [&#039;Stove&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Banh Xeo&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Sausage&#039;, &#039;Corn Fritters&#039;, &#039;Elk Taco&#039;, &#039;Fried Hare Haunches&#039;, &#039;Poke Bowl&#039;, &#039;Refine Tallow&#039;, &#039;Seared Meat&#039;},&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = { &#039;Bandana&#039;, &#039;Big Backpack&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Campsite&#039;, &#039;Capris&#039;, &#039;Cellulose Fiber&#039;, &#039;Cloth&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Couch&#039;, &#039;Derpy Hat&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Padded Chair&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Spin Wool Yarn&#039;, &#039;Square Belt&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Washboard&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;},&lt;br /&gt;
        [&#039;Tool Bench&#039;] = { &#039;Arrow&#039;, &#039;Land Claim Stake&#039;, &#039;Soil Sampler&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;},&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 4&#039;, &#039;Dirt Ramp&#039;, &#039;Hand Plow&#039;, &#039;Iron Wheel&#039;, &#039;Powered Cart&#039;, &#039;Steel Road Tool&#039;, &#039;Stone Ramp&#039;, &#039;Stone Road&#039;, &#039;Stop Sign&#039;, &#039;Street Sign&#039;, &#039;Wood Cart&#039;, &#039;Wooden Wheel&#039;},&lt;br /&gt;
        [&#039;Workbench&#039;] = { &#039;Arrastra&#039;, &#039;Boards&#039;, &#039;Campfire&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Dirt Ramp Basic&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Hewn Log&#039;, &#039;Hewn Log Door&#039;, &#039;Masonry Table&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mortared Stones&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Research Table&#039;, &#039;Rocker Box&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Stockpile&#039;, &#039;Storage Chest&#039;, &#039;Store&#039;, &#039;Tallow Candle&#039;, &#039;Tiny Stockpile&#039;, &#039;Tool Bench&#039;, &#039;Torch&#039;, &#039;Torch Stand&#039;, &#039;Wheelbarrow&#039;, &#039;Workbench&#039;},&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=7813</id>
		<title>Module:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=7813"/>
		<updated>2022-01-16T09:00:36Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.5 beta release-278&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Agouti&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Filmy Fern]], [[Taro]], [[Papaya]], [[Lattice Mushroom]], [[Heliconia]], [[Ceiba]], [[King Fern]], [[Orchid]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agouti Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Turkey]], [[Tuna]], [[Salmon]], [[Trout]], [[Deer]], [[Elk]], [[Hare]], [[Agouti]], [[Snapping Turtle]], [[Tortoise]], [[Crab]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Alligator Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Sheep&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Sheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.6&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Dwarf Willow]], [[Prickly Pear]], [[Agave]], [[Creosote Bush]], [[White Bursage]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bighorn Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Common Grass]], [[Bunchgrass]], [[Wheat]], [[Big Bluestem]], [[Switchgrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bison Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Bass]], [[Pacific Sardine]], [[Tuna]], [[Crab]], [[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Blue Shark]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cod]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Bighorn Sheep]], [[Deer]], [[Tortoise]], [[Turkey]], [[Otter]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Coyote Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crab Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Fern]], [[Beans]], [[Salal]], [[Switchgrass]], [[Bunchgrass]], [[Wheat]], [[Deer Lichen]], [[Trillium]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Deer Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.1&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Ocean Spray]], [[Fireweed]], [[Fern]], [[Beans]], [[Salal]], [[Deer Lichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Elk Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Turkey]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fox Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]], [[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Hare Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Agouti]], [[Snapping Turtle]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Jaguar Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Saxifrage]], [[Lupine]], [[Fireweed]], [[Dwarf Willow]], [[Arctic Willow]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Mountain Goat Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Urchin]], [[Tuna]], [[Salmon]], [[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Otter Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pacific Sardine]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Big Bluestem]], [[Corn]], [[Switchgrass]], [[Sunflower]], [[Tomatoes]], [[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prairie Dog Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Salmon]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Peat Moss]], [[Bullrush]], [[Filmy Fern]], [[Buttonbush]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Snapping Turtle Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tarantula&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortoise&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Raw Meat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tuna]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Turkey Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Elk]], [[Mountain Goat]], [[Deer]], [[Turkey]], [[Bison]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wolf Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7738</id>
		<title>Module:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7738"/>
		<updated>2021-08-30T07:22:35Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.1 (also fixed WindTurbine)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.1 beta release-242&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;Acorn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Powdered acorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Baking Skill Scrolls that teach Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern carpentry table with an electric motor and heavy duty steel sawblades.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more advanced version of the normal combustion engine that produces a greater output.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Cooking Skill Scrolls that teach Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Masonry Skill Scrolls that teach Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workbench for the advanced shaping of rocks into beautiful stone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Advanced Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Smelting Skill Scrolls that teach Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An advanced tailoring table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedTailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Leaves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The succulent leaves of the agave plant can be cooked to make a nice meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet and savory...it doesn\&#039;t have to be an Agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiEnchiladasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Air Pollution Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dev object for testing air pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Polluter&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead alligator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Cloak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Goggles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A potentially poisonous mushroom. It might not be wise to eat it raw, but it can be detoxified when prepared properly by a chef. Eat at your own risk!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amendments&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Changes to the constituion are made here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Anvil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid shaped piece of metal used to hammer ingots into tools and other useful things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrastra&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive rock mill of dragged boulders.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Use with the bow to hunt for food (or amaze your friends by shooting apples off of their heads).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A paved surface constructed with asphalt and concrete. It\&#039;s durable and extremely efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Asphalt Concrete Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The assembly line allows for mass production of mechanical products&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An automated device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutomaticLoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A healthy and cozy meal for those cold days.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutumnStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Charred agave leaves are too fiberous to eat entirely, but you can certainly chew them.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked beets that retain more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked corn that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked heart of palm that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked meat is less fatty than other methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast baked to perfection.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked taro root&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked tomatoes might not look as red or plump as the raw variety, but they are nice and tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solidly built brick oven useful for baking all manner of treats.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Baking Skill Scrolls that teach Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tamper proof box where votes are cast. Citizens can run for elected office here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wrap the pancakes in the greens, then dip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BanhXeoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bank&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to create and use bank accounts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bannock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dense whole wheat unleavened bread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal barrel for carrying liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard and heavy rock with some uses in construction. Basalt forms directly from lava erupted volcanically, making it an extrusive igneous rock. The basis of all bedrock in the oceans.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic backpack to carry supplies.  (Increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Basic Engineering Skill Scrolls that teach Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Basic Engineering recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A seemingly random assortment of wild plants that form a sort of salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bass. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bathtub&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A porcelain bathtub for when you need to get clean or just relax&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smashed beans can work as a thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Sprout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The small sprouts from a grown bean plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanSproutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just because the name has \&#039;bear\&#039; in it doesn\&#039;t mean it actually contains bear.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry with seperated sections that look a bit like a claw.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can you carry as much as a bear! Not really, but it helps you carry more.  (Increases max carry weight by 15 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beaver Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beaver Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead beaver.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeaverCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A brilliantly colored bulb with an earthy sweetness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Greens&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The leafy greens from a beet with a distinctive red stem.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Berry Extract Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An excellent fertilizer that provide a mix of nutrients, but especially potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 1&#039;}, {&#039;Phosphorus&#039;,&#039; 3&#039;}, {&#039;Potassium&#039;,&#039; 4.8&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A survival backpack that offers more support than the basic backpack.  (Increases max carry weight by 10 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;771&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bighorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vegetable or animal fat-based diesel fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;774&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bison.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who says food can\&#039;t be fun?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonChowFunItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy, but very dead, bison head on a mount.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blackboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blackboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlackboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A superior replacement for the bloomery that can produce steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blasting Charge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blasts appart rock.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blinky Eyelids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Eyes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blood meal is a great source of nitrogen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.4&#039;}, {&#039;Potassium&#039;,&#039; 0.4&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bloomery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chimney-shaped furnace for smelting ores.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A blue shark&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A building for deciding voting procedures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dish of plain boiled grains that can be topped with fruit to make a nice tasting porridge.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Soft and fluffy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boiled sausages might not be as pretty as grilled ones, but they\&#039;re still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vessel used for heating fluids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boletus edulis&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to store knowledge and information; leads to the town hall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A delicious, crispy crust hides the soft interior.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable building material made from fired blocks and mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rustic brick fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Snug work boots with side zippers.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leather construction gloves with durable palms and fabric backs for breathability.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plastic hard hat that protects from falling objects and other hazards found in construction sites.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderHelmetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable overalls with cargo pockets and hammer loops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A short sleeved work shirt made from a blend of cotton and synthetic materials. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;777&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;780&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Butchery Skill Scrolls that teach Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A block and cleaver to process raw meat into fancier dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Butchery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Button&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sends a signal to surrounding objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Camas ash fertilizer, though not very potent, is a great source of potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.7&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bread with a camas twist for a bit of flavor and fun. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A spread of evenly baked camas bulbs; soft in the middle, golden brown on the outside.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pulverized camas works as an excellent thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cook like a caveman on an uneven fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Campfire Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat, camas, and corn. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campsite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A campsite&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy candelabra for providing small amounts of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Canning Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Canning Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CanningAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capitol&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Forms the foundation of a government. The constituion is created here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Capri pants (also known as three quarter pants, capris, crop pants, pedal pushers, clam-diggers, flood pants, jams, highwaters, culottes, or toreador pants) are pants that are longer than shorts but are not as long as trousers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Carpentry Skill Scrolls that teach Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A table for basic wooden crafts for home improvement and progress.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spooky pumpkin that emits a mystical light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Royal Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Royal Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronRoyalBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The perfect stove for the fledgling chef.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;783&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;786&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy hanging candelabra.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Created by taking pulped plants and extruding them similarly to synthetic fibers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;In order to be usable it needs to be reinforced.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary kiln that produces cement and concrete products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Demographics are created here using data about the population.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A by-product of milling, the germ is the reproductive part of the cereal that germinates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motorized saw used for chopping trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charcoal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A black residue, consisting of carbon and any remaining ash.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Agave leaves that have been charred over a campfire&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mushy mixture that can serve somewhat as a replacement protein in a meatless diet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Perhaps not the best raw vegetable to char, this beet seems to have held up well enough.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened cactus fruit. A favorite of early desert settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fibrous and sweet treat much like a sweet potato, though slightly blackened over the heat of a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;This piece of corn needs a good slathering of butter to curb that burnt taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;At least it doesn\&#039;t have any scales any more.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heart of palm collected fom fallen pineapple trees that have been charred over a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened surface of this unrecognizable meat is \&#039;golden brown\&#039;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of charred mushrooms. Cooking mushrooms properly can remove some of the toxins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papaya fruit that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pineapple that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened taro root. Not the tastiest meal, but a great source of energy for early rainforest settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened char on this tomato would contrast well with the red skin if there was any unburt surface left.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To keep your hair in one place while stirring the pots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Checkered style pants for hiding the truths of working in a kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clean Chef\&#039;s shirt to spot all the spots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chiseled Legs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chiseled Legs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Legs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChiseledLegsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Item Type Limiter Restriction&#039;, &#039;Inventory only accepts Surveyor Tool.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew loaded with clams and taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamChowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clay&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A very fine grained deposit of weathered bits of rock. Plastic when wet and brittle when dry, clay is impermeable to many liquids and useful for many industrial and environmental purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A piece of rough cloth made by weaving fibers together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fashionable cloth belt that drapes across the waist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For creating fancy foams!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct gas of respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;17&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cod.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates power by combustion of fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Consumes most fuels to produce energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mix of different fillers that provide the benefits of both&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Composites Skill Scrolls that teach Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Composites recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Delicious decomposed organic matter that can be used to fertilze crops. Compost is created overtime when organic material is left outdoors to decompose.  This is accomplished in Eco by dropping an organic item on the ground and overtime it will become Compost.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Compost fertilizer is a classic, low effort fertilizer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 2&#039;}, {&#039;Phosphorus&#039;,&#039; 1&#039;}, {&#039;Potassium&#039;,&#039; 3.7&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place where you can sit all day and play video games! Or work on expert-level research.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Construction Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For contruction contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Contract Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A board to post contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tiny Cup Mushrooms&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cooking Skill Scrolls that teach Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Copper ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of copper conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A warmly colored kernel studded vegetable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These deep fried corn treats are both crispy and delicious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;789&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Obtained from the endosperm of the kernal, cornstarch can be used as a thickening agent for sauces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dried and ground corn; it\&#039;s like a courser flour.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornrows&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornrows&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornrowsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Especially useful for industrial buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A secure door made of hard corrugated steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A corrugated steel door with fence-like viewing slots. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Boll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Boll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy round boll harvested from a cotton plant. The seeds must be separated from their protective case before the cotton fiber can be spun into thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonBollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven cotton floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fabric is valued for its light weight, breathability, and softness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;792&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fiber that has been processed at a cotton gin and is ready to be used for textiles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet couch to lounge on. Now with room for your friends!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Court&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A court where laws are decided.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead coyote.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead crab.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabPotItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the placement and transport of materials in an area.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;793&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;794&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Edible mushrooms that are quite tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just in case you want to eat red things without eating meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Give me all the bacon and eggs you have.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basalt rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed copper ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gneiss rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed gold ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Granite rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed iron ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limestone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Mixed Rock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Mixed Rock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedMixedRockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Oil Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sandstone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Shale rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slag that has been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Curly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Curly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurlyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to exchange currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cutting Edge Cooking Skill Scrolls that teach Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Cutting Edge Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead deer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dorky sombrero that doesn\&#039;t fit anyone. You feel embarrassed to wear it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Flood Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Flood fixing tool! Left click to remove the top water layer. (Target a wall touching water).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;DOES CHEATER THINGS THROUGH CHEATING POWERS&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Dirt Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stockpile for distributing items to new players.  Allows you to choose a specific set of items which each new player will be able to take.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy wooden door. Can be locked for certain players.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterCompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterGarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Recycle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Recycle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterRecycleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;797&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;798&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Easel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Easel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EaselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A statue of a dolphin. What could it mean?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko The Dolphin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ecko, the dolphin god of Eco bugs. Handle with care and lightly sprinkle with water every so often to keep moist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecoylent&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complete meal replacement solution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric powered machine that has a spinning blade to craft a variety of metal products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy toolbench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sander and a jointer rolled into one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for shaping or cutting metal by deforming it with a die.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted lamp that requires electricity to turn on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of machinery to create electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Electronics Skill Scrolls that teach Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Electronics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to call a nearby elevator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead elk.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Skypiercer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;You can hear the faint cries of Ecko when this mythical elk antler is held aloft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tasty treat made from corn tortillas and meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prime cut of meat surrounded by pastry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Epoxy&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful material for hardening, curing, and other various uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Excavator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a Skid Steer but more versatile. Great for high slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Executive Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected officials can perform one-time executive actions here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smooth leather belt with a simple buckle design to not get caught in branches while exploring.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots with rubber soles and thermal insulation for comfort yet still be durabable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy gloves comfortably lined with cotton for extra insulation against the elements.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic adventuring hat protecting you from the unknown.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Reinforced pants for exploring but still be fashionable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple white shirt with a tie and a colorable vest.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leaves you full and lively.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FantasticForestPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waterproof rubber sole boots with synthetic lining that provides protection against the elements when working in the fields.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water-resistant nylon gloves with textured palms for increased grip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A wide-brimmed straw hat designed to provide protection from the sun.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comfortable denim overalls to help with the frequent bending over that comes with farm work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A long-sleeved flannel shirt that is often worn when working outdoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic workspace for crafting fertilizer and extracting seeds from crops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Farming Skill Scrolls that teach Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Farming recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Federation Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Federation Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FederationMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;11&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Feminine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Feminine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FeminineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Fertilizers Skill Scrolls that teach Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Fertilizers recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A filler ingredient used in a variety of fertilizers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.1&#039;}, {&#039;Phosphorus&#039;,&#039; 0.1&#039;}, {&#039;Potassium&#039;,&#039; 0.1&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plastic reinforced with glass fiber strands.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of the furled fronds of young ferns; a unique addition to a meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;801&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fir log is a type of softwood with a nice piney smell.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;804&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bitter, brightly colored shoot similar to asparagus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep-fried fish served with a side of taro chips.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishNChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trap to catch river fish as they swim. It can only be used in fresh water as it\&#039;s too small to catch the larger ocean fish. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Specific Item Types Restriction&#039;, &#039;Inventory does not accept that type of item.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to create fishing poles, traps and prepare seafood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden pole attached to a line and hook. Used to catch fish from rivers and the ocean.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fit Torso&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Torso&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Coated with a layer of epoxy, this steel refuses to rust.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flatbread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Without any leavening the flatbread isn\&#039;t very puffy. But it\&#039;s still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fine, milled wheat product that\&#039;s useful for all baking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead fox.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glass which was reinforced by a steel frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful glass door made of steel and glass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep fried Camas. Bit greasy&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Everything is better deep fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Vegetables&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, slightly sweet bread studded with juicy fruits.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While tomatoes are fruits, you don\&#039;t usually put them in fruit salads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry that is great for breakfast or anytime you need a quick boost in energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fungi Feet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fungi Feet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Feet&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FungiFeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, furry pelt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disgusting pile of garbage. Unpleasant to the eye and a source of ground pollution. Bury underground to help mitigate the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy pair of rubber footwear designed to provide protection against water, rain, and mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gasoline&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined petroleum useful for fueling machines and generators.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Giant Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bulbous fruit that used to top Saguaro cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cool piratey shirt that makes your biceps look bigger than they really are.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A transparent, solid material useful for more than just windows.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Glassworking Skill Scrolls that teach Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Global Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Global Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlobalCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock with some uses in construction. Gneiss is a metamorphic rock formed from previous rock recrystallizing at high pressures and temperatures deep in the earth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gold ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A highly efficient conductor for delicate electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of gold conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Government Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected titles are created and defined at the government office.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction, and host to various ores. Granite forms from cooling magma deep underground. It is the most common continental rock type!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;807&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool that tills the field for farming.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Plow&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you\&#039;re not using tools are used for a job, you put these to work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Construction&#039;, &#039;Harvester&#039;, &#039;Not Allowed In Inventories&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality hardwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardy Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead hare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Collected from the inner core and growing bud of a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you feel nostalgic and miss that cozy hometown feeling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartyHometownPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A copper plate to draw and disperse heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;810&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Henley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough hewn wooden dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Nightstand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Nightstand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnNightstandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilizer made from hide ash and fillers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple sushi roll consisting of rice and fish tightly wrapped with seaweed. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HosomakiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A handfull of small wild berries. I\&#039;m your huckleberry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A concentrated blast of huckleberry goodness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fried and sweet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryFritterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fantastic combination of flaky crust and scrumptious berries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;811&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;812&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 8 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Wooden Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Wooden Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeWoodenBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Human Limbs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limbs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to make collids for bursts of flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrometer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Measures the water content of the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Icebox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A box of ice. It\&#039;s in the name!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialRefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Industry Skill Scrolls that teach Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Industry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oil infused with flavor to enhance it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Injection Mold Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Injection Mold Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InjectionMoldMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating iron rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Iron ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid iron plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped iron saw that can be attached to rotary machines to shape wood products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy iron wheel that can support heavier vehicles than early wooden wheels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;IronPiston&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moving component that transfers force. Can also function as a valve occasionally.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead Jaguar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty machine that uses compressive force to crush rocks into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jazz Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jazz Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JazzHandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;815&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Some creepy kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;818&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pieces of crab on a bed of rice rolled up and covered in kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpyCrabRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for baking bricks and finishing pottery.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;819&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kitchen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prep area for food which allows for more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laboratory&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For researching the science side of cooking. Science rules!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Papers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papers giving you the right to claim a plot of land. Use them with a Land Claim Stake.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;41&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to claim, unclaim, and examine property.  When claiming: - Hold Ctrl to create a new deed. - Hold Shift to choose from nearby deeds. When unclaiming: - Hold Ctrl to unclaim an entire deed. - Hold Shift to move plot to a nearby deed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large bath mat reduces risks of slipping on wet floors in the bathroom.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large corrugated steel door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Wooden Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Wooden Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWoodenBookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AVOID DIRECT EYE EXPOSURE&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;822&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leather Hide&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick hide.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leavened dough with added yeast that rises when baked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smaller than your standard three-day backpack. You can\&#039;t fit that much inside, but that makes you more agile.  (Increases movement speed and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric light with a wire filament.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction and industrial processes. Limestone is sedimentary, forming mostly from the fallen compacted remains of marine organisms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bison statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An otter statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An owl statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestonePodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wolf statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Converter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Example crafting table that uses liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for a quick chilling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Taro Fries with extra everything.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoadedTaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stack of logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic, ordinary, every day, run of the mill, nondescript, conventional, commonplace, humdrum, standard, middle-of-the-road, garden-variety low-top shoes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;823&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;824&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Macaroons&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small circular biscuit with a sweet huckleberry filling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy tool bench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For powdering high-fat liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Marmot Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Marmot Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead marmot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MarmotCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masculine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masculine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasculineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Masonry Skill Scrolls that teach Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workstation for hewing and shaping stone into usable objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Much like a huckleberry pie, but filled to the brim with succulent meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A meaty stock made from the flesh of animals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick meaty stew. A great source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mechanics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mechanics recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Mechanics Skill Scrolls that teach Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meteor Shard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;30&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milk, although maybe not from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refines food resources by crushing them under a stone millstone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Milling Skill Scrolls that teach Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Milling recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decadent yet healthy assemblage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillionairesSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mint&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows for the creation of currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Watch your hands!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MochiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;969&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moon jellyfish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A binding pitch useful as a mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Old stone&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1317&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1318&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1319&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead mountain goat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nails used for construction.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An inert gas.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;18&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Normal Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The hair with a completely normal amount of flare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nuclear Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unstable nuclear fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nylon is a synthetic polymer that can be used as a cheap alternative to more natural textiles. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven nylon floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A synthetic fabric that is desired for its durability and cheap cost to produce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic futon for when regular beds are too soft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1320&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern styled couch with a classic touch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1321&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Synthetic thread that has more resistance to abrasion than more natural threads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Office Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Office Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OfficeMailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1322&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant fat extracted for use in cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Oil Drilling Skill Scrolls that teach Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Oil Drilling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sets of pipes and tanks which refine crude petroleum into usable products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1323&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;827&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;828&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead otter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reactive gas needed for respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pacific sardine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A comfy chair to rest in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1324&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;829&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Papaya&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;832&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It\&#039;s paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 8&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1325&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Paper Milling Skill Scrolls that teach Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Paper Milling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra fatty leavened dough for making yummy pastries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peasant Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The haircut your mom always made you get before you realized you could make your own decisions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pelt Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilize made from fur pelts and filler.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 4&#039;}, {&#039;Phosphorus&#039;,&#039; 2&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Petroleum&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fossil fuel essential for manufacturing gasoline, plastics, and asphalt. It\&#039;s extraction, transport, and burning all have environmental impacts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;They make you full, and proud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhadThaiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phosphate Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Phosphate fertilizer is a great source of Phosphorus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 4&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Pineapple&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A homely recipe made from a mix of cooked rice and fruit. Not only is it friendly, but it also happens to be pan fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A baked bun filled with tasty meat and mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1328&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1329&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1330&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1331&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1332&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1333&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1334&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1335&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1336&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;40&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic yet filling meal with a bite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PokeBowlItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ponytail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ponytail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PonytailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates mechanical power through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Pottery Skill Scrolls that teach Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1337&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Pottery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Large cart for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1338&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead prairie dog.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrairieDogCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Carefully butchered meat, ready to cook.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A succulent fruit coated in a rather terrifying array of spines.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;835&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A perfectly marbled piece of meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Printing Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Printing Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrintingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1339&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wood pulp and dirt make a great filler for other fertilizers. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.3&#039;}, {&#039;Potassium&#039;,&#039; 0.3&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Drill, baby! Drill!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Round and large&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;838&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comforting, best served hot from the griddle&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PupusasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chemical compound used in steel production.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Radiator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heat sink that uses liquid running through copper fins to disperse heat build-up.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of meat that happens to be inexplicably tastier than other cuts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of raw fish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fresh raw meat from the hunt. It should probably be cooked before being consumed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast tied and ready to be cooked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ground meat stuffed into an intestine casing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to manage the sale and transfer of deeds and property.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rebar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ribbed steel bars for reinforcing stuctures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Redwood log is a type of softwood that can be easily identified by its distinct red bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;839&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An icebox from the future with significantly better cooling properties.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1340&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Registrar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting management of titles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1341&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A study construction material poured around a latice of rebar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concrete&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Research Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic table for researching new technologies and skills.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1342&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rice grounded into flour is equally as versatile as its golden cousin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceFlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Noodles made from delicious milled white grains.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceNoodlesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;842&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rivet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful iron bolt for holding together inventions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet but a suprising source of vitamins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoastPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex set of machinery for creating equally complex things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1343&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1344&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For rolling steel into more buildable materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1345&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Round Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1326&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rounded Face&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Face&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rubber wheels provide much better traction and allow the construction of more modern vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Large&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large area rug to cover that weird stain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1346&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A medium rug for medium uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1347&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Small&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small rug for when you just didn\&#039;t have enough materials to make a bigger one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1348&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Light weight shoes designed to make you run faster.  (Increases movement speed)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Rib&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Saguaro rib is a basic, lightweight wood harvested from the saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A salmon.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basket of salt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1349&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rock of varying hardness, useful for construction and as a host for iron ore. Sandstone is a sedimentary rock that forms when sand is buried deeply enough to lithify. Sometimes the shapes of dunes and ripples from an ancient desert or beach are preserved!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sawmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to saw wood into lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1350&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;845&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Chunks of extra meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1351&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screw Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1352&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screws&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointed metal fastener used in crafting to attach pieces of material together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scruffy Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;848&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cut of perfectly seared steak.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Seeds sprinkled on a roll made from rice, fiddleheads and camas paste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeededCamasRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1353&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The chewyness is unreal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensuousSeaPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Servo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary actuator that allows for control over angular position.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sewage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sewage is a byproduct that is often created when using water for industrial purposes. It is a source of ground pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft rock, with few potential uses. Shale is a sedimentary rock formed by thin layers of compacted clay or mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shaper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1354&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A texture all of its own.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SharkFilletSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1355&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When a shelf and a cabinet aren\&#039;t enough individually.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1356&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1357&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1358&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1359&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorn Wool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool that has been shorn from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShornWoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Short Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorts&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cargo shorts that are ideal for exploring the great outdoors. More practical than elegant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Meat cooked in meat juices keeps the meat juicy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple water and suger combination heated until the sugar dissolves.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1360&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small scale bucket loader. Great for flat to low slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A glass-like byproduct that is created when smelting ore. Crushed Slag is often used in the production of Concrete.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sleek Short Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sleek Short Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SleekShortHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small bath mat when a normal rug does not cover your bathroom needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1361&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1362&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1363&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1364&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1365&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1366&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1367&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1368&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1369&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1370&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1371&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1372&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1373&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1374&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1375&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1376&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1377&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1378&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1379&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1380&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1381&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1382&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1383&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1384&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1385&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1386&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1387&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1388&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small household sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1389&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1390&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1391&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1392&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1393&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1394&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1395&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1396&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1397&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1398&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1399&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1400&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1401&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1402&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1403&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1404&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1405&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1406&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1407&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1408&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1409&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1410&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1411&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1412&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1413&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1414&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 3x3x3 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1415&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;More of a nightstand than a table, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1416&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wood cart for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Smelting Skill Scrolls that teach Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick leather apron that provides protection from the ocassional chunk of flying metal when hammering on an anvil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithApronItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cotton bandana that is great for keeping the hair out of your face and acts as a sweat band.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heavy duty steel-toed boots.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reinforced wrist guard paired with a lone work glove.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Denim pants with knee patches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smoke that contains a combination of pollutants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These noodle rolls look VERY smooth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmoothGutNoodleRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead snapping turtle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality softwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1417&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1418&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1419&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1420&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Beaker and measuring tools for detecting the factors influencing plants in the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Generates electrical power from the sun! Requires a clear view of the sky above the generator for full output. Internal batteries ensure generation during nighttime.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1421&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spikes are definitely removed before serving.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpikyRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spin Melter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device with a rotating drum that is used to shape molten synthetic materials into thin ribbons.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpinMelterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1422&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spruce log is a type of softwood, sometimes referred to as whitewood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Belt with a square buckle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Jaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Jaw&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1327&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A crushing machine that uses iron stamps to pound rocks into small pieces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1423&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1424&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1425&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1426&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Starter Camp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combination of a small tent and a tiny stockpile.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large steam engine for generating power.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1427&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tractor powered through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Stack Limit Type Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick harvesting of plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick plowing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick planting of seeds.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A truck that runs on steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Abstract Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Abstract Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAbstractFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1428&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating steel rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1429&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1430&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1431&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1432&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1433&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy steel plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1434&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Row Seating&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Row Seating&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRowSeatingItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1435&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped steel saw that can be attached to rotary machines to shape wood and masonry products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Searchlight&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Searchlight&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSearchlightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1436&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Square Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Square Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSquareFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1437&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1438&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 5x5x5 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1439&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pile of stones.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1440&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1441&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Stone Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rocky surface formed from smoothed rubble. It\&#039;s fairly durable and efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Well&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1442&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A traffic sign used to notify drivers to come to a complete stop and make sure the interesection is clear before proceeding.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1443&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A container you can store items in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1444&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1445&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Store&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the selling and trading of items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1446&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stove for cooking more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1447&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Strange Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;CHEEEAAAAATER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Street Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal sign that is especially useful when placed alongside a road to provide information or give instructions to road users.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1449&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1448&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1450&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1451&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1452&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1453&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1454&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1455&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1456&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1457&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To give thanks for fact that this food items gives two nutrients more than other food at the same tier.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1458&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Substrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The foundation material for complex electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Even sweet lovers don\&#039;t eat sugar plain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;851&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;852&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Butter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Butter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A revolutionary method to aquire butter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunButterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cheesy yet not made in a traditional way.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunCheeseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant whose seeds are quite versitile in their use further processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;853&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;854&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Surveyor Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Surveyor Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SurveyorTool&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The sweetness of the fruits happens to work well with the salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1459&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. When stored improperly the run-off will create pollution; killing nearby plants and seeping into the water supply. Bury deep underground to help neutralize the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stylish bowler hat made of tighly spun fur felt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorBowlerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tailored slacks that fit just right.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A form-fitting vest and tie ensemble which includes measuring tape.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Two-toned suede shoes.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Tailoring Skill Scrolls that teach Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spearhead the fashion movement with the finest clothes and hair!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1460&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Knee-high boots are boots that rise to the knee, or slightly thereunder. They are generally tighter around the leg shaft and ankle than at the top.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rendered animal fat useful for more than just cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1461&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pottery lamp. Fuel with tallow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1462&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle mounted on a wall bracket which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1463&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crispy strips of taro that have been deep fried in oil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Root&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Colocasia esculenta&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To some it is tasty. To others, unforgivable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TastyTropicalPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1464&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1465&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1466&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;The Bob&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;The Bob&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TheBobItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 2x3x2 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1467&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toilet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you gotta go, you gotta go.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1468&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Intelligence is knowing this is a fruit; wisdom is not putting it in a fruit salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to craft and fix up tools.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1469&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick gruel of boiled grains with a dash of fruity flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A little bit of light to help beat back the night.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Torch&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stand for a torch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Torch]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1470&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortilla&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thin, unleavened flatbread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Towel Rack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Towel Rack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden hanging rack designed for towels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Hanger&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TowelRackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1471&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Any enzyme that can be used to bond proteins together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can link energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1472&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Treasury&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting of taxes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1473&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tree Debris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Clear cut debris that needs to be broken down to be more usable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trousers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trout.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern truck for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tuna.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead turkey&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a chair, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1474&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a couch, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1475&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An urchin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Valve&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device that regulates, directs, or controls the flow of fluid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An eclectic arrangement of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who knew plants in plant broth could be so tasty?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hearty stock full of assorted vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;53&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1476&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted candle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1477&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes it can be nice to have clean clothes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1478&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Why hand scrub your clothes on a washboard when you could throw them into this magical cleaning machine?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1479&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Treats raw sewage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Water&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water is an abundant resource. Fresh water can be found in rivers and lakes while salt water is found in the ocean. In addition to being a home to fish, water is needed for a variety of objects to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wet Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. The run-off creates ground pollution; killing nearby plants and seeping into the water supply.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A common grain that is significantly more useful processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wheelbarrow for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wide Hips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hips&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dressed salad that, with the added sweetness, its pretty tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew made with a variety of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While a bunch of wilted fiddleheads may seem a bit sad, at least they\&#039;re nutritious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1481&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Windmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce mechanical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1480&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Connects electronic components.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead wolf.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Mask&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AWOOOOOOOOO&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;29&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small cart for hauling small loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1488&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Pulp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct of processing lumber, wood pulp can be burned for Mortar or pressed into paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1489&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1482&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An elevator for transporting loads vertically.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A much more comfortable bed made with fabric.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1483&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1484&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden potty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1485&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice, scratchy and horrible uncomfortable bed. But at least it keeps you off the ground.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1486&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1487&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wheel for use in early wooden vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven wool floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool fabric is warm and durable, but it can be slightly itchy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spun wool that can be used for knitting, weaving, or sewing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  (Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Workbench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bench for the basics and making even more benches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Understand this, and you will understand a lot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorldlyDonutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Yeast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fungus that acts as an amazing leavening agent.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Districts are created and redefined here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Advanced Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Advanced&#039;, },&lt;br /&gt;
        [&#039;Advanced Upgrade&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Animal Skin&#039;] = { &#039;Fur Pelt&#039;, &#039;Leather Hide&#039;, },&lt;br /&gt;
        [&#039;Ashlar Stone&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, },&lt;br /&gt;
        [&#039;Baked Food&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Baked Vegetable&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Basic Research&#039;] = { &#039;Culinary Research Paper Basic&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Metallurgy Research Paper Basic&#039;, },&lt;br /&gt;
        [&#039;Basic Upgrade&#039;] = { &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Block&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Cotton Curtains&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Oil Shale&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Dirt&#039;, &#039;Dirt Road&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Garbage&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Mortared Basalt&#039;, &#039;Mortared Gneiss&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Shale&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Nylon Curtains&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Sewage&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Tree Debris&#039;, &#039;Water&#039;, &#039;Wet Tailings&#039;, &#039;Wire&#039;, &#039;Wool Carpet&#039;, &#039;Wool Curtains&#039;, },&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Bread&#039;, &#039;Camas Bread&#039;, },&lt;br /&gt;
        [&#039;Burnable Fuel&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = { &#039;Beet Campfire Salad&#039;, &#039;Fern Campfire Salad&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Root Campfire Salad&#039;, },&lt;br /&gt;
        [&#039;Charred Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, },&lt;br /&gt;
        [&#039;Charred Green&#039;] = { &#039;Charred Agave&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Wilted Fiddleheads&#039;, },&lt;br /&gt;
        [&#039;Charred Vegetable&#039;] = { &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, },&lt;br /&gt;
        [&#039;Clothes&#039;] = { &#039;Bandana&#039;, &#039;Basic Backpack&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, },&lt;br /&gt;
        [&#039;Coal&#039;] = { &#039;Coal&#039;, &#039;Charcoal&#039;, },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, },&lt;br /&gt;
        [&#039;Concentrated Ore&#039;] = { &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;, },&lt;br /&gt;
        [&#039;Concrete&#039;] = { &#039;Reinforced Concrete&#039;, },&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Brick&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Reinforced Concrete&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Construction&#039;] = { &#039;Dev Tool&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Iron Hammer&#039;, &#039;Modern Hammer&#039;, &#039;Steel Hammer&#039;, &#039;Stone Hammer&#039;, &#039;Crane&#039;, },&lt;br /&gt;
        [&#039;Crafting Table&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Cast Iron Stove&#039;, &#039;Cement Kiln&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electronics Assembly&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Froth Floatation Cell&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Loom&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Oil Refinery&#039;, &#039;Pump Jack&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Stamp Mill&#039;, &#039;Stove&#039;, &#039;Tailoring Table&#039;, &#039;Tool Bench&#039;, &#039;Wainwright Table&#039;, &#039;Workbench&#039;, },&lt;br /&gt;
        [&#039;Crop&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, &#039;Cotton Boll&#039;, &#039;Plant Fibers&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Fern Spore&#039;, &#039;Fireweed Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Rice&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Wheat Seed&#039;, },&lt;br /&gt;
        [&#039;Crushed Rock&#039;] = { &#039;Crushed Basalt&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, },&lt;br /&gt;
        [&#039;Currency&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Wool Carpet&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Electric Motor&#039;, &#039;Epoxy&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gearbox&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Heat Sink&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Kelp&#039;, &#039;Land Claim Papers&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, },&lt;br /&gt;
        [&#039;Economy&#039;] = { &#039;Contract Board&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Mint&#039;, &#039;Store&#039;, &#039;Toll&#039;, &#039;Treasury&#039;, },&lt;br /&gt;
        [&#039;Education&#039;] = { &#039;Teachers Desk Item&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Basalt&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Compost&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Garbage&#039;, &#039;Gneiss&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Limestone&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, },&lt;br /&gt;
        [&#039;Excavation&#039;] = { &#039;Iron Pickaxe&#039;, &#039;Iron Shovel&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Shovel&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Shovel&#039;, &#039;Stone Pickaxe&#039;, &#039;Wooden Shovel&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, },&lt;br /&gt;
        [&#039;Fabric&#039;] = { &#039;Cloth&#039;, &#039;Cotton Fabric&#039;, &#039;Nylon Fabric&#039;, &#039;Wool Fabric&#039;, },&lt;br /&gt;
        [&#039;Fat&#039;] = { &#039;Oil&#039;, &#039;Tallow&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Fiber Filler&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Pulp Filler&#039;, },&lt;br /&gt;
        [&#039;Fish&#039;] = { &#039;Bass&#039;, &#039;Blue Shark&#039;, &#039;Cod&#039;, &#039;Moon Jellyfish&#039;, &#039;Pacific Sardine&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Food&#039;] = { &#039;Acorn&#039;, &#039;Acorn Powder&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Arctic Willow Seed&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Campfire Salad&#039;, &#039;Campfire Stew&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Ecoylent&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Field Campfire Stew&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fried Vegetables&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Grass Seed&#039;, &#039;Heart Of Palm&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Heliconia Seed&#039;, &#039;Hosomaki&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelp Seed&#039;, &#039;Kelpy Crab Roll&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Lupine Seed&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Milk&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Ocean Spray Seed&#039;, &#039;Oil&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Scrap Meat&#039;, &#039;Seagrass Seed&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Spruce Seed&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sugarcane&#039;, &#039;Sun Butter&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Trillium Seed&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, },&lt;br /&gt;
        [&#039;Fried Vegetable&#039;] = { &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, },&lt;br /&gt;
        [&#039;Fruit&#039;] = { &#039;Giant Cactus Fruit&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, },&lt;br /&gt;
        [&#039;Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Gasoline&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Oil&#039;, &#039;Tallow&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Strange Fuel&#039;, &#039;Wood Pulp&#039;, &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Fungus&#039;] = { &#039;Amanita Mushrooms&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Crimini Mushrooms&#039;, },&lt;br /&gt;
        [&#039;Gear&#039;] = { &#039;Iron Gear&#039;, &#039;Steel Gear&#039;, },&lt;br /&gt;
        [&#039;Grain&#039;] = { &#039;Rice&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Greens&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beet Greens&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Birch Log&#039;, &#039;Ceiba Log&#039;, &#039;Oak Log&#039;, },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Oak Lumber&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Harvester&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Bow&#039;, &#039;Composite Bow&#039;, &#039;Hands&#039;, &#039;Iron Machete&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Modern Machete&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Steel Machete&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Machete&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = { &#039;Hardwood Hewn Log&#039;, &#039;Hewn Log&#039;, &#039;Softwood Hewn Log&#039;, },&lt;br /&gt;
        [&#039;Housing&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Electric Wall Lamp&#039;, &#039;Elk Mount&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Kitchen&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Padded Chair&#039;, &#039;Refrigerator&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Sink&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Square Pot&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Housing Objects&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Assembly&#039;, &#039;Elk Mount&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Pump Jack&#039;, &#039;Refrigerator&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Bath Mat&#039;, &#039;Small Sink&#039;, &#039;Small Table&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waterwheel&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Ingredient&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Corrugated Steel&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Acorn&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Basic Salad&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Cereal Germ&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Fish&#039;, &#039;Charred Meat&#039;, &#039;Charred Pineapple&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Salad&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Seed&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Leavened Dough&#039;, &#039;Meat Stock&#039;, &#039;Oil&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Pineapple&#039;, &#039;Pineapple Seed&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Root Campfire Salad&#039;, &#039;Scrap Meat&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Tortilla&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agouti Carcass&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Alligator Carcass&#039;, &#039;Basic Circuit&#039;, &#039;Bass&#039;, &#039;Bighorn Carcass&#039;, &#039;Bison Carcass&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Blue Shark&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Cod&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Coyote Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Deer Carcass&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Elk Carcass&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fox Carcass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Hare Carcass&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Jaguar Carcass&#039;, &#039;Kelp&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Moon Jellyfish&#039;, &#039;Mortar&#039;, &#039;Mountain Goat Carcass&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Otter Carcass&#039;, &#039;Pacific Sardine&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Salmon&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, &#039;Turkey Carcass&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wolf Carcass&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Cast Iron Stove&#039;, &#039;Tallow Candle&#039;, &#039;Waterwheel&#039;, &#039;Windmill&#039;, },&lt;br /&gt;
        [&#039;Large Fish&#039;] = { &#039;Blue Shark&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Sewage&#039;, &#039;Water&#039;, },&lt;br /&gt;
        [&#039;Liquid Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Gasoline&#039;, },&lt;br /&gt;
        [&#039;Logging&#039;] = { &#039;Axe&#039;, &#039;Chainsaw&#039;, &#039;Iron Axe&#039;, &#039;Modern Axe&#039;, &#039;Steel Axe&#039;, &#039;Stone Axe&#039;, },&lt;br /&gt;
        [&#039;Lumber&#039;] = { &#039;Hardwood Lumber&#039;, &#039;Lumber&#039;, &#039;Softwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Marine Life&#039;] = { &#039;Clam&#039;, &#039;Urchin&#039;, },&lt;br /&gt;
        [&#039;Medium Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Bighorn Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Fish&#039;] = { &#039;Bass&#039;, &#039;Cod&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, },&lt;br /&gt;
        [&#039;Medium Leather Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Wooly Carcass&#039;] = { &#039;Bighorn Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Metal&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Steel Bar&#039;, },&lt;br /&gt;
        [&#039;Modern Research&#039;] = { &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Modern Upgrade&#039;] = { &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Modules&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = { &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, },&lt;br /&gt;
        [&#039;Natural Fiber&#039;] = { &#039;Kelp&#039;, &#039;Plant Fibers&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Not Allowed In Inventories&#039;] = { &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Not In Browser&#039;] = { &#039;Blinky Eyelids&#039;, &#039;Chiseled Legs&#039;, &#039;Cornrows&#039;, &#039;Curly&#039;, &#039;Fit Torso&#039;, &#039;Fungi Feet&#039;, &#039;Hardy Beard&#039;, &#039;Human Limbs&#039;, &#039;Jazz Hands&#039;, &#039;Normal Hair&#039;, &#039;Peasant Hair&#039;, &#039;Ponytail&#039;, &#039;Rounded Face&#039;, &#039;Scruffy Hair&#039;, &#039;Short Beard&#039;, &#039;Sleek Short Hair&#039;, &#039;Square Jaw&#039;, &#039;The Bob&#039;, &#039;Wide Hips&#039;, &#039;Acorn Pack&#039;, &#039;Agave Seed Pack&#039;, &#039;Amanita Mushroom Spores Pack&#039;, &#039;Arctic Willow Seed Pack&#039;, &#039;Barrel Cactus Seed Pack&#039;, &#039;Beans Pack&#039;, &#039;Beet Seed Pack&#039;, &#039;Big Bluestem Seed Pack&#039;, &#039;Birch Seed Pack&#039;, &#039;Bolete Mushroom Spores Pack&#039;, &#039;Bullrush Seed Pack&#039;, &#039;Bunchgrass Seed Pack&#039;, &#039;CO2 Item&#039;, &#039;Camas Bulb Pack&#039;, &#039;Cedar Seed Pack&#039;, &#039;Ceiba Seed Pack&#039;, &#039;Cookeina Mushroom Spores Pack&#039;, &#039;Corn Seed Pack&#039;, &#039;Cotton Seed Pack&#039;, &#039;Creosote Bush Seed Pack&#039;, &#039;Crimini Mushroom Spores Pack&#039;, &#039;Dwarf Willow Seed Pack&#039;, &#039;Fern Spore Pack&#039;, &#039;Filmy Fern Spore Pack&#039;, &#039;Fir Seed Pack&#039;, &#039;Fireweed Seed Pack&#039;, &#039;Grass Seed Pack&#039;, &#039;Heliconia Seed Pack&#039;, &#039;Huckleberry Seed Pack&#039;, &#039;Jointfir Seed Pack&#039;, &#039;Joshua Seed Pack&#039;, &#039;Kelp Seed Pack&#039;, &#039;King Fern Spore Pack&#039;, &#039;Lattice Mushroom Spores Pack&#039;, &#039;Lupine Seed Pack&#039;, &#039;Nitrogen Item&#039;, &#039;Ocean Spray Seed Pack&#039;, &#039;Orchid Seed Pack&#039;, &#039;Oxygen Item&#039;, &#039;Palm Seed Pack&#039;, &#039;Papaya Seed Pack&#039;, &#039;Pineapple Seed Pack&#039;, &#039;Prickly Pear Seed Pack&#039;, &#039;Pumpkin Seed Pack&#039;, &#039;Redwood Seed Pack&#039;, &#039;Rice Pack&#039;, &#039;Saguaro Seed Pack&#039;, &#039;Saxifrage Seed Pack&#039;, &#039;Seagrass Seed Pack&#039;, &#039;Spruce Seed Pack&#039;, &#039;Sugarcane Pack&#039;, &#039;Sunflower Seed Pack&#039;, &#039;Taro Seed Pack&#039;, &#039;Tomato Seed Pack&#039;, &#039;Trillium Seed Pack&#039;, &#039;Waterweed Seed Pack&#039;, &#039;Wheat Seed Pack&#039;, &#039;White Bursage Seed Pack&#039;, &#039;Air Pollution Generator&#039;, &#039;Blackboard&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Table&#039;, &#039;Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Crab Pot&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Elk Skypiercer&#039;, &#039;Feminine Mannequin&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Nightstand&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Large Bath Mat&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Limestone Podium&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Small Bath Mat&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Table&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Table&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Podium&#039;, },&lt;br /&gt;
        [&#039;Ore&#039;] = { &#039;Copper Ore&#039;, &#039;Gold Ore&#039;, &#039;Iron Ore&#039;, },&lt;br /&gt;
        [&#039;Planter&#039;] = { &#039;Steam Tractor Sower&#039;, &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Plow&#039;] = { &#039;Steam Tractor Plow&#039;, &#039;Hoe&#039;, &#039;Iron Hoe&#039;, &#039;Modern Hoe&#039;, &#039;Steel Hoe&#039;, &#039;Wooden Hoe&#039;, &#039;Hand Plow&#039;, },&lt;br /&gt;
        [&#039;Polluter&#039;] = { &#039;Air Pollution Generator&#039;, &#039;Blast Furnace&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stove&#039;, &#039;Truck&#039;, },&lt;br /&gt;
        [&#039;Product&#039;] = { &#039;Bandana&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Biodiesel&#039;, &#039;Brick&#039;, &#039;Composite Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Petroleum&#039;, &#039;Reinforced Concrete&#039;, &#039;Sand&#039;, &#039;Slag&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, &#039;Wool Carpet&#039;, &#039;Acorn Powder&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Field Campfire Stew&#039;, &#039;Fireweed Seed&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Oil&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Scrap Meat&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;CO2 Canister&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Cloth&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Large Hanging Wood Sign&#039;, &#039;Large Standing Wood Sign&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Paper&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Small Hanging Wood Sign&#039;, &#039;Small Standing Wood Sign&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Valve&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Fishing Pole&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Combustion Generator&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Court&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Industrial Elevator&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Powered Cart&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
        [&#039;Raw Food&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Road&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Road Type&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Dirt&#039;, &#039;Stone Road&#039;, },&lt;br /&gt;
        [&#039;Rock&#039;] = { &#039;Basalt&#039;, &#039;Gneiss&#039;, &#039;Granite&#039;, &#039;Limestone&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Stone&#039;, },&lt;br /&gt;
        [&#039;Root&#039;] = { &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Taro Root&#039;, },&lt;br /&gt;
        [&#039;Salad&#039;] = { &#039;Basic Salad&#039;, &#039;Fruit Salad&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Acorn&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Arctic Willow Seed&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bulb&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Fern Spore&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Grass Seed&#039;, &#039;Heliconia Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Kelp Seed&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Lupine Seed&#039;, &#039;Ocean Spray Seed&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Seagrass Seed&#039;, &#039;Spruce Seed&#039;, &#039;Sugarcane&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Trillium Seed&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, },&lt;br /&gt;
        [&#039;Silica&#039;] = { &#039;Crushed Granite&#039;, &#039;Crushed Sandstone&#039;, },&lt;br /&gt;
        [&#039;Skill Books&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, },&lt;br /&gt;
        [&#039;Skill Scrolls&#039;] = { &#039;Advanced Baking Skill Scroll&#039;, &#039;Advanced Cooking Skill Scroll&#039;, &#039;Advanced Masonry Skill Scroll&#039;, &#039;Advanced Smelting Skill Scroll&#039;, &#039;Baking Skill Scroll&#039;, &#039;Basic Engineering Skill Scroll&#039;, &#039;Butchery Skill Scroll&#039;, &#039;Carpentry Skill Scroll&#039;, &#039;Composites Skill Scroll&#039;, &#039;Cooking Skill Scroll&#039;, &#039;Cutting Edge Cooking Skill Scroll&#039;, &#039;Electronics Skill Scroll&#039;, &#039;Farming Skill Scroll&#039;, &#039;Fertilizers Skill Scroll&#039;, &#039;Glassworking Skill Scroll&#039;, &#039;Industry Skill Scroll&#039;, &#039;Masonry Skill Scroll&#039;, &#039;Mechanics Skill Scroll&#039;, &#039;Milling Skill Scroll&#039;, &#039;Oil Drilling Skill Scroll&#039;, &#039;Paper Milling Skill Scroll&#039;, &#039;Pottery Skill Scroll&#039;, &#039;Smelting Skill Scroll&#039;, &#039;Tailoring Skill Scroll&#039;, },&lt;br /&gt;
        [&#039;Small Carcass&#039;] = { &#039;Coyote Carcass&#039;, &#039;Fox Carcass&#039;, &#039;Wolf Carcass&#039;, },&lt;br /&gt;
        [&#039;Softwood&#039;] = { &#039;Cedar Log&#039;, &#039;Fir Log&#039;, &#039;Redwood Log&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Composite Cedar Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Redwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Storage Container&#039;] = { &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Crane&#039;, &#039;Distribution Station&#039;, &#039;Excavator&#039;, &#039;Hewn Dresser&#039;, &#039;Icebox&#039;, &#039;Kiln&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Lumber Stockpile&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Refrigerator&#039;, &#039;Shelf Cabinet&#039;, &#039;Skid Steer&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Torch Stand&#039;, &#039;Truck&#039;, &#039;Wall Candle&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Tamper&#039;] = { &#039;Steel Road Tool&#039;, &#039;Stone Road Tool&#039;, },&lt;br /&gt;
        [&#039;Tech&#039;] = { &#039;Button&#039;, &#039;Switch&#039;, &#039;Toll&#039;, },&lt;br /&gt;
        [&#039;Tiny Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Hare Carcass&#039;, &#039;Otter Carcass&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Fur Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Otter Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Leather Carcass&#039;] = { &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tool&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Tools&#039;] = { &#039;Axe&#039;, &#039;Blasting Charge&#039;, &#039;Bow&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Dev Flood Tool&#039;, &#039;Dev Tool&#039;, &#039;Drill&#039;, &#039;Ecko The Dolphin&#039;, &#039;Fishing Pole&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Hoe&#039;, &#039;Hydrometer&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Meteor Shard&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Surveyor Tool&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Torch&#039;] = { &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Upgrade&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, },&lt;br /&gt;
        [&#039;Vegetable&#039;] = { &#039;Beans&#039;, &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Corn&#039;, &#039;Heart Of Palm&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, },&lt;br /&gt;
        [&#039;Vehicles&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Hand Plow&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Truck&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Wood&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Fir Log&#039;, &#039;Joshua Log&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Wood Board&#039;] = { &#039;Board&#039;, &#039;Hardwood Board&#039;, &#039;Softwood Board&#039;, },&lt;br /&gt;
        [&#039;World Object&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Air Pollution Generator&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Axe Calorie Buff Item&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blackboard&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Button&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Canning Assembly&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Cast Iron Table&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Chair&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Country Marker Item&#039;, &#039;Court&#039;, &#039;Crab Pot&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Elk Skypiercer&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Federation Marker Item&#039;, &#039;Feminine Mannequin&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Global Calorie Buff Item&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Homestead Item&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Icebox&#039;, &#039;Immigration Desk Item&#039;, &#039;Industrial Elevator&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Bath Mat&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Hanging Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Large Standing Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Podium&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Liquid Converter&#039;, &#039;Logic Gate Item&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Bath Mat&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Hanging Stone Sign&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Birch Sign&#039;, &#039;Small Standing Cedar Sign&#039;, &#039;Small Standing Ceiba Sign&#039;, &#039;Small Standing Fir Sign&#039;, &#039;Small Standing Hardwood Sign&#039;, &#039;Small Standing Joshua Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Standing Oak Sign&#039;, &#039;Small Standing Palm Sign&#039;, &#039;Small Standing Redwood Sign&#039;, &#039;Small Standing Saguaro Sign&#039;, &#039;Small Standing Softwood Sign&#039;, &#039;Small Standing Spruce Sign&#039;, &#039;Small Standing Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Table&#039;, &#039;Small Wood Cart&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Starter Camp&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Switch&#039;, &#039;Table&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Toll&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Town Hall Item&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Podium&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=7733</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=7733"/>
		<updated>2021-08-23T02:58:37Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Undo revision 7653 by 108.162.229.144 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Text Markup ==&lt;br /&gt;
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.&lt;br /&gt;
* &#039;&#039;&#039;bold&#039;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;italic&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;italic&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;color&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF0000&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;color=red&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF000050&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (50% transparency. Last two digits are for opacity, 00-FF)&lt;br /&gt;
* &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Line break (creates a new text line)&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nobr&amp;gt;Long text&amp;lt;/nobr&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Force text to be shown on single line&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;align=left&amp;gt;Alignment&amp;lt;/align&amp;gt;&amp;lt;/code&amp;gt; — (can align &amp;quot;center&amp;quot;, &amp;quot;left&amp;quot;, or &amp;quot;right&amp;quot;. Center is default)&lt;br /&gt;
Icons can also be shown in chat using the item ID. The following example would display the icon for [[Stone]]:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;ecoicon item=&#039;StoneItem&#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
== Chat Commands 0.9.x ==&lt;br /&gt;
{{ChatCommands}}&lt;br /&gt;
== Chat Commands 0.7.5.0 ==&lt;br /&gt;
[[Chat Commands|Chat commands]] can be activated through the chat log by pressing &amp;quot;enter&amp;quot; (using default key layout).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/help&#039;&#039;&#039; to see all chat commands available to you in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &amp;quot;[ ]&amp;quot; indicates a parameter is required. &amp;quot;( )&amp;quot; indicates a parameter is optional&#039;&#039;&lt;br /&gt;
=== Player Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;200&amp;quot; | Player Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/allaccounts ||Display all bank accounts in the game. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/angry ||Angry. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/authlevel ||Displays your authorization level ||  ||  ||Returns &amp;quot;User&amp;quot;, &amp;quot;Admin&amp;quot;, or &amp;quot;Developer&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/frown ||Frown. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/grin ||Grin. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/help ||Displays all the commands avaliable ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/listadmins ||Displays a list of all administrators. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/mark (waypointname) ||Drops a waypoint at the current position. Accepts an optional text string for the waypoint. ||/mark&amp;lt;br&amp;gt;/mark Test Waypoint ||Creates unnamed waypoint&amp;lt;br&amp;gt;Creates waypoint called &amp;quot;Test Waypoint&amp;quot; ||Waypoint can be removed by clicking on it when viewing it in the world and clicking &amp;quot;Remove&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/players ||Returns a list of online players ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/sim sealevel (/sea) ||Displays the current sea level and how much it has risen. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/smile ||Smile. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/testroom ||Check the current surroundings to see if it&#039;s a room, and if not explain why not. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/thirdperson ||Toggles Third Person Camera ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/titlelist ||Lists all existing titles and info about them. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuck ||Attempts to unstick your avatar ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/util unstuckvehicle (/freecar) ||Attempts to unstick your vehicle ||  ||  || Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6.&lt;br /&gt;
|-&lt;br /&gt;
|/useractivity ||Displays a list of users and when they last logged in. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whoami ||Shows your user ID ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/yawn ||Yawn ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Admin Commands ===&lt;br /&gt;
If you wish to use admin or developer commands, you must be added as an admin on the server (User-&amp;gt;Config-&amp;gt;Admins in Windows GUI).&lt;br /&gt;
&lt;br /&gt;
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the [[Server_Configuration|server config]] file.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Admin Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Command !! style=&amp;quot;width:25%&amp;quot; | Description !! style=&amp;quot;width:15%&amp;quot; | Usage !! style=&amp;quot;width:15%&amp;quot; | Result !! style=&amp;quot;width:25%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|/addtodeed||Adds you to the permissions on the deed||/addtodeed||You now have [[auth]] on the [[deed]] you are standing on||Use &amp;lt;code&amp;gt;/removefromdeed&amp;lt;/code&amp;gt; to undo it&lt;br /&gt;
|-&lt;br /&gt;
|/admin [player]||Adds a user as an Admin||/admin Ecko||Gives Ecko admin rights on the server||&lt;br /&gt;
|-&lt;br /&gt;
|/allblocks||Spawns all blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allconstructed||Spawns all player constructable blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allplants||Spawns all plant blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allskills ||Unlocks all skills|| || ||The player will receive property claim flags too.&lt;br /&gt;
|-&lt;br /&gt;
|/allterrain ||Spawns all diggable blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allworldobjects ||Spawns all world objects|| || ||Spawns from the player&#039;s current position in a single line heading East.&lt;br /&gt;
|-&lt;br /&gt;
|/atm||Add atmosphere || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ban [player],(reason)||Bans a user||/ban Ecko&amp;lt;br&amp;gt;/ban Ecko,Breaking the rules.||Bans Ecko from the server.&amp;lt;br&amp;gt;Bans Ecko with the reason: &amp;quot;Breaking the rules.&amp;quot;||Kicks the player if they are online when they are banned.&lt;br /&gt;
|-&lt;br /&gt;
|/bhop||Toggles bunny hopping || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/buildtechtree||Builds every worldobject in an appropriate building and fills it with fuel|| || ||Takes a while to spawn.&lt;br /&gt;
|-&lt;br /&gt;
|/bunnytime|| || || ||Spawns 100 Hares&lt;br /&gt;
|-&lt;br /&gt;
|/chattest||Spam a bunch of stuff to chat|| || ||USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted.&lt;br /&gt;
|-&lt;br /&gt;
|/claimrect || Claims plots in a given rect centered on the user. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearlaws ||Removes all active laws || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearrubble (radius) ||Clears rubble around the player. ||/clearrubble&amp;lt;br&amp;gt;/clearrubble 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|/day||Set and lock the server time to noon|| || ||You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48.&lt;br /&gt;
|-&lt;br /&gt;
|/deletecontract [id] || Deletes contacts by id.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroyedatmosphere || Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/digest || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dump||Removes all items from your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpcarried||Removes only the items you are carrying in the carry slot.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpselected||Removes only the currently selected item in your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/durability (#)||Set the durability of the item you are holding||/durability&amp;lt;br&amp;gt;/durability 500||Sets the item&#039;s durability to 1.&amp;lt;br&amp;gt;Sets the item&#039;s durability to 500.||Can be set over the item&#039;s usual maximum durability. Causes the durability bar to extend past it&#039;s usual max limit.&lt;br /&gt;
|-&lt;br /&gt;
|/eat||Max your calories|| || ||Does not affect nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|/fastforward (1/0) || Turns the fast forward effect on or off. || /fastforward 1&amp;lt;br&amp;gt;/fastforward 0 || Starts fast forward.&amp;lt;br&amp;gt;Stops fast forward. || To enable sleeping in beds, you have to edit the [[Server_Configuration|server config]].&lt;br /&gt;
|-&lt;br /&gt;
|/fly||Toggles fly mode|| || ||Shift to move faster, can move through objects / ground.&lt;br /&gt;
|-&lt;br /&gt;
|/give [itemname],(amount)||Give yourself an item||/give Lumber&amp;lt;br&amp;gt;/give Lumber,10||Gives the player 1 lumber.&amp;lt;br&amp;gt;Gives the player 10 lumber.||Will not give the player anything that they couldn&#039;t hold normally. Won&#039;t exceed the player&#039;s carrying weight.&lt;br /&gt;
|-&lt;br /&gt;
|/giveskillpoints [player],(amount)||Give skillpoints to another player||/giveskillpoints Ecko&amp;lt;br&amp;gt;/giveskillpoints Ecko,100||Gives Ecko 10 skill points.&amp;lt;br&amp;gt;Gives Ecko 100 skill points.&amp;quot;||&lt;br /&gt;
|-&lt;br /&gt;
|/kick [player],(reason)||Kicks a user||/kick Ecko&amp;lt;br&amp;gt;/kick Ecko,Breaking the rules||Kicks Ecko from the server.&amp;lt;br&amp;gt;Kicks Ecko with reason: &amp;quot;Breaking the rules.&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/leader (player)||Set the leader||/leader&amp;lt;br&amp;gt;/leader Ecko||Elects the commanding player as leader.&amp;lt;br&amp;gt;Elects Ecko as leader.||The player will be awarded with the same items and powers as if they were elected normally.&lt;br /&gt;
|-&lt;br /&gt;
|/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)]||Level the terrain||/level&amp;lt;br&amp;gt;/level 50,50||Spawns an 11x11 plot of grass.&amp;lt;br&amp;gt;Spawns a 50x50 plot of grass.||Any terrain spawned will reach to the center of the world from whatever height the command was called.&lt;br /&gt;
|-&lt;br /&gt;
|/levelup || Learns and levels up a skill and all its prerequisites. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/massinteract||Uses your currently selected tool on surrounding blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteor destroy ||Destroys the meteor in orbit.||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorfall||Begin the meteor impact sequence|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorhitworldlayers||Triggers world layers to act as if they were hit by a meteor|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorimpact||Make the meteor strike instantly|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorrain [count],[timeBetween],[radius]||Makes meteorites rain down the sky||/meteorrain&amp;lt;br&amp;gt;/meteorrain 20,3,10||Spawn only 1 meteorite&amp;lt;br&amp;gt;Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius||&lt;br /&gt;
|-&lt;br /&gt;
|/move [x],[y],[z]||Moves you to position x, y, z; where xyz are integers.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/noah (count)|| ||/noah&amp;lt;br&amp;gt;/noah 5||Spawns 1 of every animal.&amp;lt;br&amp;gt;Spawns 5 of every animal.||&lt;br /&gt;
|-&lt;br /&gt;
|/noskills||Resets all skills to zero|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/oneshot||Kills nearest animal|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/openserverui||Opens the server UI|| || ||Only works if the server is running in same directory as the client (e.g. single-player).&lt;br /&gt;
|-&lt;br /&gt;
|/ownall||Claim all property|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ownnone (player)||Revoke your property||/ownnone&amp;lt;br&amp;gt;/ownnone Ecko||Revokes all of your property.&amp;lt;br&amp;gt;Gives all of your property to Ecko||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/passlaws||Pass all pending laws|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteair ||Creates AIR POLLUTION MACHINES OF DOOM|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteco2 ||Creates x PPM of air pollution|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteworld ||Rains tailings from the heavens to ruin the world|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/poorbunnies||Kills all animals|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/record||Toggles record mode|| || ||Prevents animals from running from the player. Enables recording mode.&lt;br /&gt;
|-&lt;br /&gt;
|/regenlayer || Regenerates a world layer, restoring it to the state it would be in if the world were newly generated|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/remove [BlockType], (x), (y), (z)&lt;br /&gt;
|Removes the given block type from the area relative to the player&lt;br /&gt;
|/remove DirtBlock, 100, 100, 100&lt;br /&gt;
|Removes Dirt from a 100-block cube&lt;br /&gt;
|Can use &amp;quot;soil&amp;quot; as BlockType to remove Dirt, Sand, etc. together.&lt;br /&gt;
|-&lt;br /&gt;
|/removeadmin [player]||Removes a user as an Admin||/removeadmin Ecko||Takes away Ecko&#039;s admin status||&lt;br /&gt;
|-&lt;br /&gt;
|/removefromdeed||Removes you from the permissions on the deed||/removefromdeed||You no longer have [[auth]] on the [[deed]] you are standing on||Opposite of &amp;lt;code&amp;gt;/addtodeed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/repairallrooms||Reinitialize all rooms that have broken and don&#039;t contribute to the housing score.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/repopulate||Regenerates eco population|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setpowercost||Reduces power consumption of all existing objects within a given radius to passed value (defaults zero).|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputation [player],(reputation)||A command to set the user&#039;s reputation||/setreputation Ecko&amp;lt;br&amp;gt;/setreputation Ecko,10||Sets Ecko&#039;s reputation to 0.&amp;lt;br&amp;gt;Sets Ecko&#039;s reputation to 10.||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputationrelative [target player],[source player],(reputation)||Set the user&#039;s reputation relative to another|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setspawn||Changes the spawn location you your current location|| || ||The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the [[Server_Configuration|server config]] file.&lt;br /&gt;
|-&lt;br /&gt;
|/shuffle (x),(y)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/skillpoints (amount)||Give yourself skill points||/skillpoints&amp;lt;br&amp;gt;/skillpoints 50||Gives the commanding player 10,000 skill points.&amp;lt;br&amp;gt;Gives the commanding player 50 skill points.||&lt;br /&gt;
|-&lt;br /&gt;
|/skillrate (rate)||Displays or sets the current skill rate multiplier||/skillrate&amp;lt;br&amp;gt;/skillrate 2||Displays the current skill rate.&amp;lt;br&amp;gt;Chnages the current skill rate to 2.||Announces changed skill rate to everyone on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnanimal (species),(count)||Spawns a number of animals||/spawnanimal&amp;lt;br&amp;gt;/spawnanimal Wolf&amp;lt;br&amp;gt;/spawnanimal Elk,10||Spawn a Hare.&amp;lt;br&amp;gt;Spawns a Wolf.&amp;lt;br&amp;gt;Spawns 10 Elk.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed || Spawns a bed in a house and puts you to sleep. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))||Spawns a building|| /spawnbuilding 4,10,5,10,1,1&lt;br /&gt;
| Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows &lt;br /&gt;
|For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]]. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrafting || Creates a craft setup where output from one thing is input to another. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrater ||Create a crater at the current position|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawneconomy||Attempts to build an economy|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnfullstockpile||Generate a full stockpile|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnlasers||Spawns the end-game lasers and power supplies, and drops thier power needs.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteor spawn||Spawns a meteor into orbit, regardless of current disaster settings.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnplant (species),(count)||Spawns a plant or plants in a row with increasing ages||/spawnplant&amp;lt;br&amp;gt;/spawnplant Tomato&amp;lt;br&amp;gt;/spawnplant Beet,10||Spawns a Birch tree.&amp;lt;br&amp;gt;Spawns a Tomato plant.&amp;lt;br&amp;gt;Spawns 10 Beet plants.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnroad (length), (width), (road type)||Spawns a road|| || ||Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete. will spawn up hill ramps, does not spawn downhill, only single block drop.&lt;br /&gt;
|-&lt;br /&gt;
|/spawntech (tech level 1-4)|| Spawns 4 buildings and road&lt;br /&gt;
| /spawntech 1&lt;br /&gt;
| Spawns a road and four log buildings with crafting stations ([[Workbench]], [[Research Table]], [[Wainwright Table]] and [[Carpentry Table]]) in them. Also gives all players 200 Skill Points.&lt;br /&gt;
|Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel&lt;br /&gt;
|-&lt;br /&gt;
|/spawnvillage [building type(0-5)],[quantity]||Spawns a village|| /spawnvillage 2,3&lt;br /&gt;
|spawns 3 lumber buildings ||For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]].&lt;br /&gt;
|-&lt;br /&gt;
|/steamsale (amount)||Give every player an amount of money||/steamsale&amp;lt;br&amp;gt;/steamsale 40||Gives each player 1000.&amp;lt;br&amp;gt;Gives each player 40.||Gives each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/targetowner (player)||Change owner of current target||/targetowner&amp;lt;br&amp;gt;/targetowner Deantwo||Changes ownership of target vehicle to you.&amp;lt;br&amp;gt;Change ownership of the target vehicle to &#039;&#039;Deantwo&#039;&#039;.||change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|/tax (amount)||Tax all players an amount of money||/tax&amp;lt;br&amp;gt;/tax 40||Taxes all players for 1000.&amp;lt;br&amp;gt;Taxes all players for 40.||Taxes each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/teleport (x),(y),(z)||Teleport to an xyz coordinate|| || ||Acts just like /move. The y parameter has no effect.&lt;br /&gt;
|-&lt;br /&gt;
|/teleportplayer [player]||Teleport to a player||/teleportplayer Ecko||Teleports you to Ecko.||&lt;br /&gt;
|-&lt;br /&gt;
|/testcontracts||Creates a contract board and creates a LOT of random contracts.|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/trample||Tramples the surrounding ground|| || ||USE WITH CAUTION. May cover entire world.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaim||Unclaim the plot you&#039;re standing on|| || ||Does not return property claim flags.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaimabandoned [number] || Unclaims land plots owned by players that havent logged in for a given number of days. || /unclaimabandoned 1 || Unclaims all land plots owned by players who last logged in 24 hours ago or more. || Use /useractivity to check how long users have been absent.&lt;br /&gt;
|-&lt;br /&gt;
|/vomit||Empties your stomach|| ||&#039;&#039;&#039;Note:&#039;&#039;&#039; Only emptying calories (7.2.5)||&lt;br /&gt;
|-&lt;br /&gt;
|/warnuser [player],(message)||Sends a warning to a player||/warn Ecko&amp;lt;br&amp;gt;/warn Ecko,Don&#039;t do that!||Sends a warning to Ecko.&amp;lt;br&amp;gt;Sends Ecko a warning with the message: &amp;quot;Don&#039;t do that!&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/whitelist [player]||Adds a user to the whitelist.||/whitelist Ecko||Adds Ecko to the whitelist.||&lt;br /&gt;
|-&lt;br /&gt;
|/whois [player]||Shows the user ID of the requested user.||/whois Ecko||Displays Ecko&#039;s user ID||This displays the proper ID to use for admin list, blacklist, and whitelist&lt;br /&gt;
|-&lt;br /&gt;
|/work (calories)||Spends calories||/work&amp;lt;br&amp;gt;/work 200||Spends all of your calories.&amp;lt;br&amp;gt;Spends 200 calories.||&lt;br /&gt;
|}&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Developer Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/dummy||Spawns a dummy avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/exceptional ||Throws an exception, very useful|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/getpathtoitem ||Gets the resources needed to craft something|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/iodide||Set radiation dose to 0|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/irradiate||Max out player radiation dose|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/lastplayeronearth||Kills all spawned dummys|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/listunobtainableitems ||Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/metime||Spawns a clone of your avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/resettutorial ||Resets the tutorial, including record of given items (which menu option does not do)|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed||Spawns a bed in a house and puts you to sleep.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnspecies || Spawns a given species near the player, defaulting to a cedar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttarget||Teleports otherPlayer to an xyz coordinate|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttargetplayer||Teleports player A to player B|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/toggle [uiName]||Toggles the show state of a UI, by UI prefab name|| || ||&lt;br /&gt;
|}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eco_DevUserCommands_0.7.5.1.png|Beta v7.5.1 Developer and User commands&lt;br /&gt;
File:Eco_AdminCommands_0.7.5.1.png|Beta v7.5.1 Admin commands&lt;br /&gt;
File:Commands_User_0.8.2.8.png|Beta v8.2.8 User commands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[de:Chat Commands]]&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Agriculture_Research_Paper_Modern&amp;diff=7731</id>
		<title>Agriculture Research Paper Modern</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Agriculture_Research_Paper_Modern&amp;diff=7731"/>
		<updated>2021-08-21T10:47:00Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name = Agriculture Research Paper Modern}}&lt;br /&gt;
&lt;br /&gt;
The [[Agriculture Research Paper Modern]] is a modern level research paper created in a [[Research Table]] and used at a [[Research Table]] to create [[Skill Book|Skill Books]].&lt;br /&gt;
&lt;br /&gt;
Please View the [[Research]] page to see specific Skills and Recipes at the moment.&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Agriculture Research Paper Modern}}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7730</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7730"/>
		<updated>2021-08-21T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| &lt;br /&gt;
*Prior 9.4.0 it was named C 02 Canister.&lt;br /&gt;
*Its group was changed from Food to Items&lt;br /&gt;
*No longer can be consumed but is still a product.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7729</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7729"/>
		<updated>2021-08-21T10:35:34Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| &lt;br /&gt;
*Prior 9.4.0 it was named C 02 Canister.&lt;br /&gt;
*Its group was changed from Food to Items&lt;br /&gt;
*No longer can be consumed but is still a product.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7728</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7728"/>
		<updated>2021-08-21T10:33:52Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| &lt;br /&gt;
*Prior 9.4.0 it was named C 02 Canister.&lt;br /&gt;
*Its group was changed from Food to Items&lt;br /&gt;
*No longer can be consumed but is still a product.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7727</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7727"/>
		<updated>2021-08-21T10:33:39Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| *Prior 9.4.0 it was named C 02 Canister.&lt;br /&gt;
*Its group was changed from Food to Items&lt;br /&gt;
*No longer can be consumed but is still a product.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7726</id>
		<title>Module:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=7726"/>
		<updated>2021-08-21T09:47:27Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;Acorn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Powdered acorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Baking Skill Scrolls that teach Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern carpentry table with an electric motor and heavy duty steel sawblades.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more advanced version of the normal combustion engine that produces a greater output.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Cooking Skill Scrolls that teach Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Masonry Skill Scrolls that teach Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workbench for the advanced shaping of rocks into beautiful stone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Advanced Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Smelting Skill Scrolls that teach Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An advanced tailoring table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedTailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Leaves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The succulent leaves of the agave plant can be cooked to make a nice meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet and savory...it doesn\&#039;t have to be an Agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiEnchiladasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Air Pollution Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dev object for testing air pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Polluter&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead alligator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Cloak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Goggles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A potentially poisonous mushroom. It might not be wise to eat it raw, but it can be detoxified when prepared properly by a chef. Eat at your own risk!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amendments&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Changes to the constituion are made here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Anvil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid shaped piece of metal used to hammer ingots into tools and other useful things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrastra&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive rock mill of dragged boulders.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Use with the bow to hunt for food (or amaze your friends by shooting apples off of their heads).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display  though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display  though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A paved surface constructed with asphalt and concrete. It\&#039;s durable and extremely efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Asphalt Concrete Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The assembly line allows for mass production of mechanical products&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An automated device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutomaticLoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A healthy and cozy meal for those cold days.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutumnStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Charred agave leaves are too fiberous to eat entirely, but you can certainly chew them.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked beets that retain more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked corn that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked heart of palm that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked meat is less fatty than other methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast baked to perfection.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked taro root&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked tomatoes might not look as red or plump as the raw variety, but they are nice and tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solidly built brick oven useful for baking all manner of treats.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Baking Skill Scrolls that teach Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tamper proof box where votes are cast. Citizens can run for elected office here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wrap the pancakes in the greens, then dip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BanhXeoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bank&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to create and use bank accounts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bannock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dense whole wheat unleavened bread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal barrel for carrying liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard and heavy rock with some uses in construction. Basalt forms directly from lava erupted volcanically, making it an extrusive igneous rock. The basis of all bedrock in the oceans.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic backpack to carry supplies.  (Increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Basic Engineering Skill Scrolls that teach Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Basic Engineering recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A seemingly random assortment of wild plants that form a sort of salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bass. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bathtub&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A porcelain bathtub for when you need to get clean or just relax&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smashed beans can work as a thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Sprout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The small sprouts from a grown bean plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanSproutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just because the name has \&#039;bear\&#039; in it doesn\&#039;t mean it actually contains bear.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry with seperated sections that look a bit like a claw.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can you carry as much as a bear! Not really, but it helps you carry more.  (Increases max carry weight by 15 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beaver Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beaver Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead beaver.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeaverCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A brilliantly colored bulb with an earthy sweetness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Greens&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The leafy greens from a beet with a distinctive red stem.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Berry Extract Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An excellent fertilizer that provide a mix of nutrients, but especially potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 1&#039;}, {&#039;Phosphorus&#039;,&#039; 3&#039;}, {&#039;Potassium&#039;,&#039; 4.8&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A survival backpack that offers more support than the basic backpack.  (Increases max carry weight by 10 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;771&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bighorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vegetable or animal fat-based diesel fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;774&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bison.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who says food can\&#039;t be fun?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonChowFunItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy, but very dead, bison head on a mount.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blackboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blackboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlackboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A superior replacement for the bloomery that can produce steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blasting Charge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blasts appart rock.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blinky Eyelids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Eyes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blood Meal Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blood meal is a great source of nitrogen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.4&#039;}, {&#039;Potassium&#039;,&#039; 0.4&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bloomery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chimney-shaped furnace for smelting ores.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A blue shark&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A building for deciding voting procedures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dish of plain boiled grains that can be topped with fruit to make a nice tasting porridge.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Soft and fluffy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boiled sausages might not be as pretty as grilled ones, but they\&#039;re still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vessel used for heating fluids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boletus edulis&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to store knowledge and information; leads to the town hall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A delicious, crispy crust hides the soft interior.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable building material made from fired blocks and mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rustic brick fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Snug work boots with side zippers.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leather construction gloves with durable palms and fabric backs for breathability.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plastic hard hat that protects from falling objects and other hazards found in construction sites.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderHelmetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable overalls with cargo pockets and hammer loops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A short sleeved work shirt made from a blend of cotton and synthetic materials. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;777&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;780&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Butchery Skill Scrolls that teach Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A block and cleaver to process raw meat into fancier dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Butchery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Button&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sends a signal to surrounding objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Camas ash fertilizer, though not very potent, is a great source of potassium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.7&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bread with a camas twist for a bit of flavor and fun. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A spread of evenly baked camas bulbs; soft in the middle, golden brown on the outside.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pulverized camas works as an excellent thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cook like a caveman on an uneven fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Campfire Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat, camas, and corn. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campsite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A campsite&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy candelabra for providing small amounts of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Canning Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Canning Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CanningAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capitol&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Forms the foundation of a government. The constituion is created here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Capri pants (also known as three quarter pants, capris, crop pants, pedal pushers, clam-diggers, flood pants, jams, highwaters, culottes, or toreador pants) are pants that are longer than shorts but are not as long as trousers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Carpentry Skill Scrolls that teach Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A table for basic wooden crafts for home improvement and progress.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spooky pumpkin that emits a mystical light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Royal Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Royal Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronRoyalBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The perfect stove for the fledgling chef.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;783&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;786&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy hanging candelabra.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Created by taking pulped plants and extruding them similarly to synthetic fibers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;In order to be usable it needs to be reinforced.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary kiln that produces cement and concrete products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Demographics are created here using data about the population.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A by-product of milling, the germ is the reproductive part of the cereal that germinates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motorized saw used for chopping trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charcoal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A black residue, consisting of carbon and any remaining ash.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Agave leaves that have been charred over a campfire&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mushy mixture that can serve somewhat as a replacement protein in a meatless diet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Perhaps not the best raw vegetable to char, this beet seems to have held up well enough.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened cactus fruit. A favorite of early desert settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fibrous and sweet treat much like a sweet potato, though slightly blackened over the heat of a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;This piece of corn needs a good slathering of butter to curb that burnt taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;At least it doesn\&#039;t have any scales any more.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heart of palm collected fom fallen pineapple trees that have been charred over a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened surface of this unrecognizable meat is \&#039;golden brown\&#039;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of charred mushrooms. Cooking mushrooms properly can remove some of the toxins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papaya fruit that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pineapple that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened taro root. Not the tastiest meal, but a great source of energy for early rainforest settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened char on this tomato would contrast well with the red skin if there was any unburt surface left.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To keep your hair in one place while stirring the pots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Checkered style pants for hiding the truths of working in a kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clean Chef\&#039;s shirt to spot all the spots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chiseled Legs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chiseled Legs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Legs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChiseledLegsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Item Type Limiter Restriction&#039;, &#039;Inventory only accepts Surveyor Tool.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew loaded with clams and taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamChowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clay&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A very fine grained deposit of weathered bits of rock. Plastic when wet and brittle when dry, clay is impermeable to many liquids and useful for many industrial and environmental purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A piece of rough cloth made by weaving fibers together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fashionable cloth belt that drapes across the waist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For creating fancy foams!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct gas of respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;17&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cod.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates power by combustion of fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Consumes most fuels to produce energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mix of different fillers that provide the benefits of both&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Composites Skill Scrolls that teach Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Composites recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Delicious decomposed organic matter that can be used to fertilze crops. Compost is created overtime when organic material is left outdoors to decompose.  This is accomplished in Eco by dropping an organic item on the ground and overtime it will become Compost.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Compost fertilizer is a classic, low effort fertilizer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 2&#039;}, {&#039;Phosphorus&#039;,&#039; 1&#039;}, {&#039;Potassium&#039;,&#039; 3.7&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place where you can sit all day and play video games! Or work on expert-level research.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Construction Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For contruction contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Contract Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A board to post contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tiny Cup Mushrooms&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cooking Skill Scrolls that teach Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Copper ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of copper conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A warmly colored kernel studded vegetable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These deep fried corn treats are both crispy and delicious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;789&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Obtained from the endosperm of the kernal, cornstarch can be used as a thickening agent for sauces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dried and ground corn; it\&#039;s like a courser flour.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornrows&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornrows&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornrowsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Especially useful for industrial buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A secure door made of hard corrugated steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A corrugated steel door with fence-like viewing slots. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Boll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Boll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy round boll harvested from a cotton plant. The seeds must be separated from their protective case before the cotton fiber can be spun into thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonBollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven cotton floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fabric is valued for its light weight, breathability, and softness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;792&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fiber that has been processed at a cotton gin and is ready to be used for textiles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet couch to lounge on. Now with room for your friends!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Court&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A court where laws are decided.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead coyote.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead crab.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabPotItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the placement and transport of materials in an area.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;793&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;794&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Edible mushrooms that are quite tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just in case you want to eat red things without eating meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Give me all the bacon and eggs you have.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basalt rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed copper ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gneiss rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed gold ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Granite rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed iron ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limestone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Mixed Rock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Mixed Rock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedMixedRockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Oil Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sandstone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Shale rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slag that has been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Curly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Curly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurlyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to exchange currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cutting Edge Cooking Skill Scrolls that teach Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Cutting Edge Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead deer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dorky sombrero that doesn\&#039;t fit anyone. You feel embarrassed to wear it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Flood Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Flood fixing tool! Left click to remove the top water layer. (Target a wall touching water).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;DOES CHEATER THINGS THROUGH CHEATING POWERS&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Dirt Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stockpile for distributing items to new players.  Allows you to choose a specific set of items which each new player will be able to take.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy wooden door. Can be locked for certain players.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterCompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterGarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Recycle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Recycle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterRecycleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;797&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;798&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Easel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Easel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EaselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A statue of a dolphin. What could it mean?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko The Dolphin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ecko, the dolphin god of Eco bugs. Handle with care and lightly sprinkle with water every so often to keep moist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecoylent&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complete meal replacement solution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric powered machine that has a spinning blade to craft a variety of metal products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy toolbench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sander and a jointer rolled into one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for shaping or cutting metal by deforming it with a die.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted lamp that requires electricity to turn on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of machinery to create electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Electronics Skill Scrolls that teach Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Electronics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to call a nearby elevator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead elk.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Skypiercer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;You can hear the faint cries of Ecko when this mythical elk antler is held aloft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tasty treat made from corn tortillas and meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prime cut of meat surrounded by pastry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Epoxy&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful material for hardening, curing, and other various uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Excavator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a Skid Steer but more versatile. Great for high slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Executive Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected officials can perform one-time executive actions here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smooth leather belt with a simple buckle design to not get caught in branches while exploring.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots with rubber soles and thermal insulation for comfort yet still be durabable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy gloves comfortably lined with cotton for extra insulation against the elements.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic adventuring hat protecting you from the unknown.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Reinforced pants for exploring but still be fashionable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple white shirt with a tie and a colorable vest.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leaves you full and lively.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FantasticForestPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waterproof rubber sole boots with synthetic lining that provides protection against the elements when working in the fields.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water-resistant nylon gloves with textured palms for increased grip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A wide-brimmed straw hat designed to provide protection from the sun.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comfortable denim overalls to help with the frequent bending over that comes with farm work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A long-sleeved flannel shirt that is often worn when working outdoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic workspace for crafting fertilizer and extracting seeds from crops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Farming Skill Scrolls that teach Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Farming recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Federation Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Federation Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FederationMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;11&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Feminine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Feminine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FeminineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Fertilizers Skill Scrolls that teach Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Fertilizers recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiber Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A filler ingredient used in a variety of fertilizers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.1&#039;}, {&#039;Phosphorus&#039;,&#039; 0.1&#039;}, {&#039;Potassium&#039;,&#039; 0.1&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plastic reinforced with glass fiber strands.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of the furled fronds of young ferns; a unique addition to a meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;801&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fir log is a type of softwood with a nice piney smell.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;804&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bitter, brightly colored shoot similar to asparagus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep-fried fish served with a side of taro chips.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishNChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trap to catch river fish as they swim. It can only be used in fresh water as it\&#039;s too small to catch the larger ocean fish. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Specific Item Types Restriction&#039;, &#039;Inventory does not accept that type of item.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to create fishing poles, traps and prepare seafood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden pole attached to a line and hook. Used to catch fish from rivers and the ocean.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fit Torso&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Torso&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Coated with a layer of epoxy, this steel refuses to rust.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flatbread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Without any leavening the flatbread isn\&#039;t very puffy. But it\&#039;s still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fine, milled wheat product that\&#039;s useful for all baking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead fox.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glass which was reinforced by a steel frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful glass door made of steel and glass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep fried Camas. Bit greasy&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Everything is better deep fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Vegetables&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, slightly sweet bread studded with juicy fruits.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While tomatoes are fruits, you don\&#039;t usually put them in fruit salads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry that is great for breakfast or anytime you need a quick boost in energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fungi Feet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fungi Feet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Feet&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FungiFeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, furry pelt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disgusting pile of garbage. Unpleasant to the eye and a source of ground pollution. Bury underground to help mitigate the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy pair of rubber footwear designed to provide protection against water, rain, and mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gasoline&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined petroleum useful for fueling machines and generators.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Giant Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bulbous fruit that used to top Saguaro cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cool piratey shirt that makes your biceps look bigger than they really are.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A transparent, solid material useful for more than just windows.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Glassworking Skill Scrolls that teach Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Global Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Global Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlobalCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock with some uses in construction. Gneiss is a metamorphic rock formed from previous rock recrystallizing at high pressures and temperatures deep in the earth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gold ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A highly efficient conductor for delicate electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of gold conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Government Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected titles are created and defined at the government office.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction, and host to various ores. Granite forms from cooling magma deep underground. It is the most common continental rock type!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;807&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool that tills the field for farming.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Plow&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you\&#039;re not using tools are used for a job, you put these to work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Construction&#039;, &#039;Harvester&#039;, &#039;Not Allowed In Inventories&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality hardwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardy Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead hare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Collected from the inner core and growing bud of a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you feel nostalgic and miss that cozy hometown feeling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartyHometownPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A copper plate to draw and disperse heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;810&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Henley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough hewn wooden dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Nightstand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Nightstand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnNightstandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hide Ash Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilizer made from hide ash and fillers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 5&#039;}, {&#039;Phosphorus&#039;,&#039; 0.5&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple sushi roll consisting of rice and fish tightly wrapped with seaweed. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HosomakiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A handfull of small wild berries. I\&#039;m your huckleberry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A concentrated blast of huckleberry goodness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fried and sweet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryFritterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fantastic combination of flaky crust and scrumptious berries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;811&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;812&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 8 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Wooden Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Wooden Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeWoodenBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Human Limbs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limbs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to make collids for bursts of flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrometer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Measures the water content of the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Icebox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A box of ice. It\&#039;s in the name!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialRefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Industry Skill Scrolls that teach Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Industry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oil infused with flavor to enhance it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Injection Mold Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Injection Mold Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InjectionMoldMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating iron rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Iron ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid iron plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped iron saw that can be attached to rotary machines to shape wood products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy iron wheel that can support heavier vehicles than early wooden wheels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;IronPiston&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moving component that transfers force. Can also function as a valve occasionally.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead Jaguar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty machine that uses compressive force to crush rocks into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jazz Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jazz Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JazzHandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;815&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Some creepy kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;818&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pieces of crab on a bed of rice rolled up and covered in kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpyCrabRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for baking bricks and finishing pottery.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;819&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kitchen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prep area for food which allows for more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laboratory&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For researching the science side of cooking. Science rules!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Papers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papers giving you the right to claim a plot of land. Use them with a Land Claim Stake.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;41&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to claim, unclaim, and examine property.  When claiming: - Hold Ctrl to create a new deed. - Hold Shift to choose from nearby deeds. When unclaiming: - Hold Ctrl to unclaim an entire deed. - Hold Shift to move plot to a nearby deed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large bath mat reduces risks of slipping on wet floors in the bathroom.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large corrugated steel door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Wooden Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Wooden Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWoodenBookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AVOID DIRECT EYE EXPOSURE&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;822&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leather Hide&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick hide.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leavened dough with added yeast that rises when baked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smaller than your standard three-day backpack. You can\&#039;t fit that much inside, but that makes you more agile.  (Increases movement speed and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric light with a wire filament.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction and industrial processes. Limestone is sedimentary, forming mostly from the fallen compacted remains of marine organisms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bison statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An otter statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An owl statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestonePodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wolf statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Converter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Example crafting table that uses liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for a quick chilling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Taro Fries with extra everything.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoadedTaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stack of logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic, ordinary, every day, run of the mill, nondescript, conventional, commonplace, humdrum, standard, middle-of-the-road, garden-variety low-top shoes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;823&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;824&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Macaroons&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small circular biscuit with a sweet huckleberry filling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy tool bench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For powdering high-fat liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Marmot Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Marmot Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead marmot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MarmotCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masculine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masculine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasculineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Masonry Skill Scrolls that teach Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workstation for hewing and shaping stone into usable objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Much like a huckleberry pie, but filled to the brim with succulent meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A meaty stock made from the flesh of animals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick meaty stew. A great source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mechanics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mechanics recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Mechanics Skill Scrolls that teach Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meteor Shard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;30&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milk, although maybe not from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refines food resources by crushing them under a stone millstone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Milling Skill Scrolls that teach Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Milling recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decadent yet healthy assemblage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillionairesSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mint&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows for the creation of currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Watch your hands!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MochiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;969&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moon jellyfish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A binding pitch useful as a mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Old stone&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1317&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1318&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1319&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead mountain goat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nails used for construction.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An inert gas.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;18&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Normal Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The hair with a completely normal amount of flare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nuclear Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unstable nuclear fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nylon is a synthetic polymer that can be used as a cheap alternative to more natural textiles. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven nylon floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A synthetic fabric that is desired for its durability and cheap cost to produce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic futon for when regular beds are too soft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1320&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern styled couch with a classic touch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1321&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Synthetic thread that has more resistance to abrasion than more natural threads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Office Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Office Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OfficeMailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1322&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant fat extracted for use in cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Oil Drilling Skill Scrolls that teach Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Oil Drilling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sets of pipes and tanks which refine crude petroleum into usable products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1323&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;827&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;828&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead otter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reactive gas needed for respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pacific sardine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A comfy chair to rest in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1324&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;829&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Papaya&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;832&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It\&#039;s paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 8&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1325&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Paper Milling Skill Scrolls that teach Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Paper Milling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra fatty leavened dough for making yummy pastries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peasant Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The haircut your mom always made you get before you realized you could make your own decisions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pelt Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fertilize made from fur pelts and filler.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 4&#039;}, {&#039;Phosphorus&#039;,&#039; 2&#039;}, {&#039;Potassium&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Petroleum&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fossil fuel essential for manufacturing gasoline, plastics, and asphalt. It\&#039;s extraction, transport, and burning all have environmental impacts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;They make you full, and proud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhadThaiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phosphate Fertilizer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Phosphate fertilizer is a great source of Phosphorus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.5&#039;}, {&#039;Phosphorus&#039;,&#039; 4&#039;}, {&#039;Potassium&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Pineapple&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A homely recipe made from a mix of cooked rice and fruit. Not only is it friendly, but it also happens to be pan fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A baked bun filled with tasty meat and mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1328&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1329&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1330&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1331&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1332&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1333&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1334&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1335&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1336&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;40&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic yet filling meal with a bite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PokeBowlItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ponytail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ponytail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PonytailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates mechanical power through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Pottery Skill Scrolls that teach Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1337&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Pottery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Large cart for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1338&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead prairie dog.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrairieDogCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Carefully butchered meat, ready to cook.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A succulent fruit coated in a rather terrifying array of spines.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;835&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A perfectly marbled piece of meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Printing Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Printing Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrintingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1339&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pulp Filler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wood pulp and dirt make a great filler for other fertilizers. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Nitrogen&#039;,&#039; 0.3&#039;}, {&#039;Phosphorus&#039;,&#039; 0.3&#039;}, {&#039;Potassium&#039;,&#039; 0.3&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Drill, baby! Drill!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Round and large&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;838&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comforting, best served hot from the griddle&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PupusasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chemical compound used in steel production.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Radiator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heat sink that uses liquid running through copper fins to disperse heat build-up.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of meat that happens to be inexplicably tastier than other cuts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of raw fish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fresh raw meat from the hunt. It should probably be cooked before being consumed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast tied and ready to be cooked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ground meat stuffed into an intestine casing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to manage the sale and transfer of deeds and property.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rebar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ribbed steel bars for reinforcing stuctures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Redwood log is a type of softwood that can be easily identified by its distinct red bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;839&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An icebox from the future with significantly better cooling properties.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1340&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Registrar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting management of titles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1341&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A study construction material poured around a latice of rebar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Concrete&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Research Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic table for researching new technologies and skills.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1342&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rice grounded into flour is equally as versatile as its golden cousin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceFlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Noodles made from delicious milled white grains.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceNoodlesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;842&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rivet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful iron bolt for holding together inventions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet but a suprising source of vitamins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoastPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex set of machinery for creating equally complex things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1343&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1344&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For rolling steel into more buildable materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1345&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A suprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Round Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1326&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rounded Face&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Face&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rubber wheels provide much better traction and allow the construction of more modern vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Large&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large area rug to cover that weird stain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1346&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A medium rug for medium uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1347&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Small&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small rug for when you just didn\&#039;t have enough materials to make a bigger one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1348&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Light weight shoes designed to make you run faster.  (Increases movement speed)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Rib&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Saguaro rib is a basic, lightweight wood harvested from the saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A salmon.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basket of salt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1349&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rock of varying hardness, useful for construction and as a host for iron ore. Sandstone is a sedimentary rock that forms when sand is buried deeply enough to lithify. Sometimes the shapes of dunes and ripples from an ancient desert or beach are preserved!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sawmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to saw wood into lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1350&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;845&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Chunks of extra meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1351&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screw Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1352&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screws&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointed metal fastener used in crafting to attach pieces of material together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scruffy Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;848&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cut of perfectly seared steak.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Seeds sprinkled on a roll made from rice, fiddleheads and camas paste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeededCamasRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1353&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The chewyness is unreal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensuousSeaPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Servo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary actuator that allows for control over angular position.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sewage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sewage is a byproduct that is often created when using water for industrial purposes. It is a source of ground pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft rock, with few potential uses. Shale is a sedimentary rock formed by thin layers of compacted clay or mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shaper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1354&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A texture all of its own.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SharkFilletSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1355&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When a shelf and a cabinet aren\&#039;t enough individually.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Shelves&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1356&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1357&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1358&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1359&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorn Wool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool that has been shorn from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShornWoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Short Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorts&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cargo shorts that are ideal for exploring the great outdoors. More practical than elegant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Meat cooked in meat juices keeps the meat juicy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple water and suger combination heated until the sugar dissolves.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1360&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small scale bucket loader. Great for flat to low slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A glass-like byproduct that is created when smelting ore. Crushed Slag is often used in the production of Concrete.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sleek Short Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sleek Short Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SleekShortHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small bath mat when a normal rug does not cover your bathroom needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Rug&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1361&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1362&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1363&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1364&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1365&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1366&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1367&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1368&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1369&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1370&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1371&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1372&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1373&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1374&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1375&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1376&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1377&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1378&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1379&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1380&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1381&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1382&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1383&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1384&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1385&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1386&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1387&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1388&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small household sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1389&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1390&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1391&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1392&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1393&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1394&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1395&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1396&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1397&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1398&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1399&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1400&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1401&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1402&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1403&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1404&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1405&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1406&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1407&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1408&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1409&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1410&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1411&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1412&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1413&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1414&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 3x3x3 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1415&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;More of a nightstand than a table, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1416&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wood cart for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Smelting Skill Scrolls that teach Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick leather apron that provides protection from the ocassional chunk of flying metal when hammering on an anvil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithApronItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cotton bandana that is great for keeping the hair out of your face and acts as a sweat band.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heavy duty steel-toed boots.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reinforced wrist guard paired with a lone work glove.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Denim pants with knee patches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smoke that contains a combination of pollutants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These noodle rolls look VERY smooth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmoothGutNoodleRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead snapping turtle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality softwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1417&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1418&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1419&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1420&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Beaker and measuring tools for detecting the factors influencing plants in the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Generates electrical power from the sun! Requires a clear view of the sky above the generator for full output. Internal batteries ensure generation during nighttime.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1421&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spikes are definitely removed before serving.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpikyRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spin Melter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Modules&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device with a rotating drum that is used to shape molten synthetic materials into thin ribbons.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modules&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpinMelterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1422&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spruce log is a type of softwood, sometimes referred to as whitewood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Belt with a square buckle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Jaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Jaw&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1327&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A crushing machine that uses iron stamps to pound rocks into small pieces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1423&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1424&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1425&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1426&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Starter Camp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combination of a small tent and a tiny stockpile.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large steam engine for generating power.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1427&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tractor powered through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Stack Limit Type Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick harvesting of plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick plowing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick planting of seeds.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A truck that runs on steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Abstract Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Abstract Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAbstractFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1428&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating steel rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1429&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1430&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Gear&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1431&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1432&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1433&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy steel plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1434&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Row Seating&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Row Seating&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRowSeatingItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1435&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped steel saw that can be attached to rotary machines to shape wood and masonry products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Searchlight&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Searchlight&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSearchlightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1436&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Square Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Square Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSquareFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1437&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1438&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 5x5x5 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1439&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pile of stones.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Burnable Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1440&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1441&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Stone Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rocky surface formed from smoothed rubble. It\&#039;s fairly durable and efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Well&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1442&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A traffic sign used to notify drivers to come to a complete stop and make sure the interesection is clear before proceeding.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1443&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A container you can store items in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1444&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1445&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Store&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the selling and trading of items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1446&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stove for cooking more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1447&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Strange Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;CHEEEAAAAATER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Street Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal sign that is especially useful when placed alongside a road to provide information or give instructions to road users.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1449&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1448&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1450&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1451&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1452&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1453&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1454&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1455&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1456&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1457&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To give thanks for fact that this food items gives two nutrients more than other food at the same tier.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1458&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Substrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The foundation material for complex electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Even sweet lovers don\&#039;t eat sugar plain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;851&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;852&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Butter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Butter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A revolutionary method to aquire butter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunButterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cheesy yet not made in a traditional way.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunCheeseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant whose seeds are quite versitile in their use further processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;853&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;854&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Surveyor Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Surveyor Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SurveyorTool&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The sweetness of the fruits happens to work well with the salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1459&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. When stored improperly the run-off will create pollution; killing nearby plants and seeping into the water supply. Bury deep underground to help neutralize the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stylish bowler hat made of tighly spun fur felt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorBowlerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tailored slacks that fit just right.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A form-fitting vest and tie ensemble which includes measuring tape.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Two-toned suede shoes.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Tailoring Skill Scrolls that teach Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spearhead the fashion movement with the finest clothes and hair!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1460&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Knee-high boots are boots that rise to the knee, or slightly thereunder. They are generally tighter around the leg shaft and ankle than at the top.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rendered animal fat useful for more than just cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1461&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pottery lamp. Fuel with tallow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1462&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle mounted on a wall bracket which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1463&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crispy strips of taro that have been deep fried in oil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Root&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Colocasia esculenta&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To some it is tasty. To others, unforgivable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TastyTropicalPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1464&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1465&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1466&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;The Bob&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;The Bob&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TheBobItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 2x3x2 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Not enough room in inventory&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1467&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toilet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you gotta go, you gotta go.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1468&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Intelligence is knowing this is a fruit; wisdom is not putting it in a fruit salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to craft and fix up tools.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1469&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick gruel of boiled grains with a dash of fruity flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A little bit of light to help beat back the night.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Torch&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stand for a torch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Torch]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1470&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortilla&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thin, unleavened flatbread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Towel Rack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Towel Rack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden hanging rack designed for towels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Hanger&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TowelRackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1471&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Any enzyme that can be used to bond proteins together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can link energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1472&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Treasury&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting of taxes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1473&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tree Debris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Clear cut debris that needs to be broken down to be more usable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trousers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trout.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern truck for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Liquid Fuel]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tuna.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead turkey&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a chair, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1474&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a couch, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1475&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An urchin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Valve&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device that regulates, directs, or controls the flow of fluid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An eclectic arrangement of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who knew plants in plant broth could be so tasty?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hearty stock full of assorted vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;53&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1476&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted candle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Fat]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1477&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes it can be nice to have clean clothes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1478&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Why hand scrub your clothes on a washboard when you could throw them into this magical cleaning machine?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Washing&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1479&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Treats raw sewage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Water&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water is an abundant resource. Fresh water can be found in rivers and lakes while salt water is found in the ocean. In addition to being a home to fish, water is needed for a variety of objects to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wet Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. The run-off creates ground pollution; killing nearby plants and seeping into the water supply.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A common grain that is significantly more useful processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wheelbarrow for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wide Hips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hips&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dressed salad that, with the added sweetness, its pretty tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew made with a variety of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While a bunch of wilted fiddleheads may seem a bit sad, at least they\&#039;re nutritious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1481&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Windmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce mechanical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Industrial&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Mechanical&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1480&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Connects electronic components.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead wolf.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Mask&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AWOOOOOOOOO&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;29&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small cart for hauling small loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1488&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Pulp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct of processing lumber, wood pulp can be burned for Mortar or pressed into paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1489&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1482&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An elevator for transporting loads vertically.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A much more comfortable bed made with fabric.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1483&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1484&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden potty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bathroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1485&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice, scratchy and horrible uncomfortable bed. But at least it keeps you off the ground.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Bedroom&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Bed&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1486&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;General&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Electric&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1487&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wheel for use in early wooden vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven wool floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool fabric is warm and durable, but it can be slightly itchy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spun wool that can be used for knitting, weaving, or sewing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  (Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;AvatarPart&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Workbench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bench for the basics and making even more benches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Understand this, and you will understand a lot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorldlyDonutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Yeast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fungus that acts as an amazing leavening agent.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Districts are created and redefined here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Advanced Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Advanced&#039;, },&lt;br /&gt;
        [&#039;Advanced Upgrade&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Animal Skin&#039;] = { &#039;Fur Pelt&#039;, &#039;Leather Hide&#039;, },&lt;br /&gt;
        [&#039;Ashlar Stone&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, },&lt;br /&gt;
        [&#039;Baked Food&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Baked Vegetable&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Basic Research&#039;] = { &#039;Culinary Research Paper Basic&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Metallurgy Research Paper Basic&#039;, },&lt;br /&gt;
        [&#039;Basic Upgrade&#039;] = { &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Block&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Cotton Curtains&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Oil Shale&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Dirt&#039;, &#039;Dirt Road&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Garbage&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Mortared Basalt&#039;, &#039;Mortared Gneiss&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Shale&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Nylon Curtains&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Sewage&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Tree Debris&#039;, &#039;Water&#039;, &#039;Wet Tailings&#039;, &#039;Wire&#039;, &#039;Wool Carpet&#039;, &#039;Wool Curtains&#039;, },&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Bread&#039;, &#039;Camas Bread&#039;, },&lt;br /&gt;
        [&#039;Burnable Fuel&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = { &#039;Beet Campfire Salad&#039;, &#039;Fern Campfire Salad&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Root Campfire Salad&#039;, },&lt;br /&gt;
        [&#039;Charred Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, },&lt;br /&gt;
        [&#039;Charred Green&#039;] = { &#039;Charred Agave&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Wilted Fiddleheads&#039;, },&lt;br /&gt;
        [&#039;Charred Vegetable&#039;] = { &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, },&lt;br /&gt;
        [&#039;Clothes&#039;] = { &#039;Bandana&#039;, &#039;Basic Backpack&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, },&lt;br /&gt;
        [&#039;Coal&#039;] = { &#039;Coal&#039;, &#039;Charcoal&#039;, },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, },&lt;br /&gt;
        [&#039;Concentrated Ore&#039;] = { &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;, },&lt;br /&gt;
        [&#039;Concrete&#039;] = { &#039;Reinforced Concrete&#039;, },&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Brick&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Reinforced Concrete&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Construction&#039;] = { &#039;Dev Tool&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Iron Hammer&#039;, &#039;Modern Hammer&#039;, &#039;Steel Hammer&#039;, &#039;Stone Hammer&#039;, &#039;Crane&#039;, },&lt;br /&gt;
        [&#039;Crafting Table&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Cast Iron Stove&#039;, &#039;Cement Kiln&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electronics Assembly&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Froth Floatation Cell&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Loom&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Oil Refinery&#039;, &#039;Pump Jack&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Stamp Mill&#039;, &#039;Stove&#039;, &#039;Tailoring Table&#039;, &#039;Tool Bench&#039;, &#039;Wainwright Table&#039;, &#039;Workbench&#039;, },&lt;br /&gt;
        [&#039;Crop&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, &#039;Cotton Boll&#039;, &#039;Plant Fibers&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Fern Spore&#039;, &#039;Fireweed Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Rice&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Wheat Seed&#039;, },&lt;br /&gt;
        [&#039;Crushed Rock&#039;] = { &#039;Crushed Basalt&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, },&lt;br /&gt;
        [&#039;Currency&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Wool Carpet&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Electric Motor&#039;, &#039;Epoxy&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gearbox&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Heat Sink&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Kelp&#039;, &#039;Land Claim Papers&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, },&lt;br /&gt;
        [&#039;Economy&#039;] = { &#039;Contract Board&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Mint&#039;, &#039;Store&#039;, &#039;Toll&#039;, &#039;Treasury&#039;, },&lt;br /&gt;
        [&#039;Education&#039;] = { &#039;Teachers Desk Item&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Basalt&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Compost&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Garbage&#039;, &#039;Gneiss&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Limestone&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, },&lt;br /&gt;
        [&#039;Excavation&#039;] = { &#039;Iron Pickaxe&#039;, &#039;Iron Shovel&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Shovel&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Shovel&#039;, &#039;Stone Pickaxe&#039;, &#039;Wooden Shovel&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, },&lt;br /&gt;
        [&#039;Fabric&#039;] = { &#039;Cloth&#039;, &#039;Cotton Fabric&#039;, &#039;Nylon Fabric&#039;, &#039;Wool Fabric&#039;, },&lt;br /&gt;
        [&#039;Fat&#039;] = { &#039;Oil&#039;, &#039;Tallow&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Fiber Filler&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Pulp Filler&#039;, },&lt;br /&gt;
        [&#039;Fish&#039;] = { &#039;Bass&#039;, &#039;Blue Shark&#039;, &#039;Cod&#039;, &#039;Moon Jellyfish&#039;, &#039;Pacific Sardine&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Food&#039;] = { &#039;Acorn&#039;, &#039;Acorn Powder&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Arctic Willow Seed&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Campfire Salad&#039;, &#039;Campfire Stew&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Ecoylent&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Field Campfire Stew&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fried Vegetables&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Grass Seed&#039;, &#039;Heart Of Palm&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Heliconia Seed&#039;, &#039;Hosomaki&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelp Seed&#039;, &#039;Kelpy Crab Roll&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Lupine Seed&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Milk&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Ocean Spray Seed&#039;, &#039;Oil&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Scrap Meat&#039;, &#039;Seagrass Seed&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Spruce Seed&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sugarcane&#039;, &#039;Sun Butter&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Trillium Seed&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, },&lt;br /&gt;
        [&#039;Fried Vegetable&#039;] = { &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, },&lt;br /&gt;
        [&#039;Fruit&#039;] = { &#039;Giant Cactus Fruit&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, },&lt;br /&gt;
        [&#039;Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Gasoline&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Oil&#039;, &#039;Tallow&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Strange Fuel&#039;, &#039;Wood Pulp&#039;, &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Fungus&#039;] = { &#039;Amanita Mushrooms&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Crimini Mushrooms&#039;, },&lt;br /&gt;
        [&#039;Gear&#039;] = { &#039;Iron Gear&#039;, &#039;Steel Gear&#039;, },&lt;br /&gt;
        [&#039;Grain&#039;] = { &#039;Rice&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Greens&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beet Greens&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Birch Log&#039;, &#039;Ceiba Log&#039;, &#039;Oak Log&#039;, },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Oak Lumber&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Harvester&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Bow&#039;, &#039;Composite Bow&#039;, &#039;Hands&#039;, &#039;Iron Machete&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Modern Machete&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Steel Machete&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Machete&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = { &#039;Hardwood Hewn Log&#039;, &#039;Hewn Log&#039;, &#039;Softwood Hewn Log&#039;, },&lt;br /&gt;
        [&#039;Housing&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Electric Wall Lamp&#039;, &#039;Elk Mount&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Kitchen&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Padded Chair&#039;, &#039;Refrigerator&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Sink&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Square Pot&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Housing Objects&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Assembly&#039;, &#039;Elk Mount&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Pump Jack&#039;, &#039;Refrigerator&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Bath Mat&#039;, &#039;Small Sink&#039;, &#039;Small Table&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waterwheel&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Ingredient&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Corrugated Steel&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Acorn&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Basic Salad&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Cereal Germ&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Fish&#039;, &#039;Charred Meat&#039;, &#039;Charred Pineapple&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Salad&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Seed&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Leavened Dough&#039;, &#039;Meat Stock&#039;, &#039;Oil&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Pineapple&#039;, &#039;Pineapple Seed&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Root Campfire Salad&#039;, &#039;Scrap Meat&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Tortilla&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agouti Carcass&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Alligator Carcass&#039;, &#039;Basic Circuit&#039;, &#039;Bass&#039;, &#039;Bighorn Carcass&#039;, &#039;Bison Carcass&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Blue Shark&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Cod&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Coyote Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Deer Carcass&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Elk Carcass&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fox Carcass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Hare Carcass&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Jaguar Carcass&#039;, &#039;Kelp&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Moon Jellyfish&#039;, &#039;Mortar&#039;, &#039;Mountain Goat Carcass&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Otter Carcass&#039;, &#039;Pacific Sardine&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Salmon&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, &#039;Turkey Carcass&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wolf Carcass&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Cast Iron Stove&#039;, &#039;Tallow Candle&#039;, &#039;Waterwheel&#039;, &#039;Windmill&#039;, },&lt;br /&gt;
        [&#039;Large Fish&#039;] = { &#039;Blue Shark&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Sewage&#039;, &#039;Water&#039;, },&lt;br /&gt;
        [&#039;Liquid Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Gasoline&#039;, },&lt;br /&gt;
        [&#039;Logging&#039;] = { &#039;Axe&#039;, &#039;Chainsaw&#039;, &#039;Iron Axe&#039;, &#039;Modern Axe&#039;, &#039;Steel Axe&#039;, &#039;Stone Axe&#039;, },&lt;br /&gt;
        [&#039;Lumber&#039;] = { &#039;Hardwood Lumber&#039;, &#039;Lumber&#039;, &#039;Softwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Marine Life&#039;] = { &#039;Clam&#039;, &#039;Urchin&#039;, },&lt;br /&gt;
        [&#039;Medium Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Bighorn Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Fish&#039;] = { &#039;Bass&#039;, &#039;Cod&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, },&lt;br /&gt;
        [&#039;Medium Leather Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Wooly Carcass&#039;] = { &#039;Bighorn Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Metal&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Steel Bar&#039;, },&lt;br /&gt;
        [&#039;Modern Research&#039;] = { &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Modern Upgrade&#039;] = { &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Modules&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = { &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, },&lt;br /&gt;
        [&#039;Natural Fiber&#039;] = { &#039;Kelp&#039;, &#039;Plant Fibers&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Not Allowed In Inventories&#039;] = { &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Not In Browser&#039;] = { &#039;Blinky Eyelids&#039;, &#039;Chiseled Legs&#039;, &#039;Cornrows&#039;, &#039;Curly&#039;, &#039;Fit Torso&#039;, &#039;Fungi Feet&#039;, &#039;Hardy Beard&#039;, &#039;Human Limbs&#039;, &#039;Jazz Hands&#039;, &#039;Normal Hair&#039;, &#039;Peasant Hair&#039;, &#039;Ponytail&#039;, &#039;Rounded Face&#039;, &#039;Scruffy Hair&#039;, &#039;Short Beard&#039;, &#039;Sleek Short Hair&#039;, &#039;Square Jaw&#039;, &#039;The Bob&#039;, &#039;Wide Hips&#039;, &#039;Acorn Pack&#039;, &#039;Agave Seed Pack&#039;, &#039;Amanita Mushroom Spores Pack&#039;, &#039;Arctic Willow Seed Pack&#039;, &#039;Barrel Cactus Seed Pack&#039;, &#039;Beans Pack&#039;, &#039;Beet Seed Pack&#039;, &#039;Big Bluestem Seed Pack&#039;, &#039;Birch Seed Pack&#039;, &#039;Bolete Mushroom Spores Pack&#039;, &#039;Bullrush Seed Pack&#039;, &#039;Bunchgrass Seed Pack&#039;, &#039;CO2 Item&#039;, &#039;Camas Bulb Pack&#039;, &#039;Cedar Seed Pack&#039;, &#039;Ceiba Seed Pack&#039;, &#039;Cookeina Mushroom Spores Pack&#039;, &#039;Corn Seed Pack&#039;, &#039;Cotton Seed Pack&#039;, &#039;Creosote Bush Seed Pack&#039;, &#039;Crimini Mushroom Spores Pack&#039;, &#039;Dwarf Willow Seed Pack&#039;, &#039;Fern Spore Pack&#039;, &#039;Filmy Fern Spore Pack&#039;, &#039;Fir Seed Pack&#039;, &#039;Fireweed Seed Pack&#039;, &#039;Grass Seed Pack&#039;, &#039;Heliconia Seed Pack&#039;, &#039;Huckleberry Seed Pack&#039;, &#039;Jointfir Seed Pack&#039;, &#039;Joshua Seed Pack&#039;, &#039;Kelp Seed Pack&#039;, &#039;King Fern Spore Pack&#039;, &#039;Lattice Mushroom Spores Pack&#039;, &#039;Lupine Seed Pack&#039;, &#039;Nitrogen Item&#039;, &#039;Ocean Spray Seed Pack&#039;, &#039;Orchid Seed Pack&#039;, &#039;Oxygen Item&#039;, &#039;Palm Seed Pack&#039;, &#039;Papaya Seed Pack&#039;, &#039;Pineapple Seed Pack&#039;, &#039;Prickly Pear Seed Pack&#039;, &#039;Pumpkin Seed Pack&#039;, &#039;Redwood Seed Pack&#039;, &#039;Rice Pack&#039;, &#039;Saguaro Seed Pack&#039;, &#039;Saxifrage Seed Pack&#039;, &#039;Seagrass Seed Pack&#039;, &#039;Spruce Seed Pack&#039;, &#039;Sugarcane Pack&#039;, &#039;Sunflower Seed Pack&#039;, &#039;Taro Seed Pack&#039;, &#039;Tomato Seed Pack&#039;, &#039;Trillium Seed Pack&#039;, &#039;Waterweed Seed Pack&#039;, &#039;Wheat Seed Pack&#039;, &#039;White Bursage Seed Pack&#039;, &#039;Air Pollution Generator&#039;, &#039;Blackboard&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Table&#039;, &#039;Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Crab Pot&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Elk Skypiercer&#039;, &#039;Feminine Mannequin&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Nightstand&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Large Bath Mat&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Limestone Podium&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Small Bath Mat&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Table&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Table&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Podium&#039;, },&lt;br /&gt;
        [&#039;Ore&#039;] = { &#039;Copper Ore&#039;, &#039;Gold Ore&#039;, &#039;Iron Ore&#039;, },&lt;br /&gt;
        [&#039;Planter&#039;] = { &#039;Steam Tractor Sower&#039;, &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Plow&#039;] = { &#039;Steam Tractor Plow&#039;, &#039;Hoe&#039;, &#039;Iron Hoe&#039;, &#039;Modern Hoe&#039;, &#039;Steel Hoe&#039;, &#039;Wooden Hoe&#039;, &#039;Hand Plow&#039;, },&lt;br /&gt;
        [&#039;Polluter&#039;] = { &#039;Air Pollution Generator&#039;, &#039;Blast Furnace&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stove&#039;, &#039;Truck&#039;, },&lt;br /&gt;
        [&#039;Product&#039;] = { &#039;Bandana&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Biodiesel&#039;, &#039;Brick&#039;, &#039;Composite Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Petroleum&#039;, &#039;Reinforced Concrete&#039;, &#039;Sand&#039;, &#039;Slag&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, &#039;Wool Carpet&#039;, &#039;Acorn Powder&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Field Campfire Stew&#039;, &#039;Fireweed Seed&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Macaroons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Oil&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Scrap Meat&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;CO2 Canister&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Cloth&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;IronPiston&#039;, &#039;Large Hanging Wood Sign&#039;, &#039;Large Standing Wood Sign&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Paper&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Small Hanging Wood Sign&#039;, &#039;Small Standing Wood Sign&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Valve&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Fishing Pole&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Combustion Generator&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Court&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Industrial Elevator&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Powered Cart&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
        [&#039;Raw Food&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Road&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Road Type&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Dirt&#039;, &#039;Stone Road&#039;, },&lt;br /&gt;
        [&#039;Rock&#039;] = { &#039;Basalt&#039;, &#039;Gneiss&#039;, &#039;Granite&#039;, &#039;Limestone&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Stone&#039;, },&lt;br /&gt;
        [&#039;Root&#039;] = { &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Taro Root&#039;, },&lt;br /&gt;
        [&#039;Salad&#039;] = { &#039;Basic Salad&#039;, &#039;Fruit Salad&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Acorn&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Arctic Willow Seed&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bulb&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Fern Spore&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Grass Seed&#039;, &#039;Heliconia Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Kelp Seed&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Lupine Seed&#039;, &#039;Ocean Spray Seed&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Seagrass Seed&#039;, &#039;Spruce Seed&#039;, &#039;Sugarcane&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Trillium Seed&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, },&lt;br /&gt;
        [&#039;Silica&#039;] = { &#039;Crushed Granite&#039;, &#039;Crushed Sandstone&#039;, },&lt;br /&gt;
        [&#039;Skill Books&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, },&lt;br /&gt;
        [&#039;Skill Scrolls&#039;] = { &#039;Advanced Baking Skill Scroll&#039;, &#039;Advanced Cooking Skill Scroll&#039;, &#039;Advanced Masonry Skill Scroll&#039;, &#039;Advanced Smelting Skill Scroll&#039;, &#039;Baking Skill Scroll&#039;, &#039;Basic Engineering Skill Scroll&#039;, &#039;Butchery Skill Scroll&#039;, &#039;Carpentry Skill Scroll&#039;, &#039;Composites Skill Scroll&#039;, &#039;Cooking Skill Scroll&#039;, &#039;Cutting Edge Cooking Skill Scroll&#039;, &#039;Electronics Skill Scroll&#039;, &#039;Farming Skill Scroll&#039;, &#039;Fertilizers Skill Scroll&#039;, &#039;Glassworking Skill Scroll&#039;, &#039;Industry Skill Scroll&#039;, &#039;Masonry Skill Scroll&#039;, &#039;Mechanics Skill Scroll&#039;, &#039;Milling Skill Scroll&#039;, &#039;Oil Drilling Skill Scroll&#039;, &#039;Paper Milling Skill Scroll&#039;, &#039;Pottery Skill Scroll&#039;, &#039;Smelting Skill Scroll&#039;, &#039;Tailoring Skill Scroll&#039;, },&lt;br /&gt;
        [&#039;Small Carcass&#039;] = { &#039;Coyote Carcass&#039;, &#039;Fox Carcass&#039;, &#039;Wolf Carcass&#039;, },&lt;br /&gt;
        [&#039;Softwood&#039;] = { &#039;Cedar Log&#039;, &#039;Fir Log&#039;, &#039;Redwood Log&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Composite Cedar Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Redwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Storage Container&#039;] = { &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Crane&#039;, &#039;Distribution Station&#039;, &#039;Excavator&#039;, &#039;Hewn Dresser&#039;, &#039;Icebox&#039;, &#039;Kiln&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Lumber Stockpile&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Refrigerator&#039;, &#039;Shelf Cabinet&#039;, &#039;Skid Steer&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Torch Stand&#039;, &#039;Truck&#039;, &#039;Wall Candle&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Tamper&#039;] = { &#039;Steel Road Tool&#039;, &#039;Stone Road Tool&#039;, },&lt;br /&gt;
        [&#039;Tech&#039;] = { &#039;Button&#039;, &#039;Switch&#039;, &#039;Toll&#039;, },&lt;br /&gt;
        [&#039;Tiny Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Hare Carcass&#039;, &#039;Otter Carcass&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Fur Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Otter Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Leather Carcass&#039;] = { &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tool&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Tools&#039;] = { &#039;Axe&#039;, &#039;Blasting Charge&#039;, &#039;Bow&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Dev Flood Tool&#039;, &#039;Dev Tool&#039;, &#039;Drill&#039;, &#039;Ecko The Dolphin&#039;, &#039;Fishing Pole&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Hoe&#039;, &#039;Hydrometer&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Meteor Shard&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Surveyor Tool&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Torch&#039;] = { &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Upgrade&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, },&lt;br /&gt;
        [&#039;Vegetable&#039;] = { &#039;Beans&#039;, &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Corn&#039;, &#039;Heart Of Palm&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, },&lt;br /&gt;
        [&#039;Vehicles&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Hand Plow&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Small Wood Cart&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Truck&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Wood&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Fir Log&#039;, &#039;Joshua Log&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Wood Board&#039;] = { &#039;Board&#039;, &#039;Hardwood Board&#039;, &#039;Softwood Board&#039;, },&lt;br /&gt;
        [&#039;World Object&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Air Pollution Generator&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Axe Calorie Buff Item&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blackboard&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Button&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Canning Assembly&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Cast Iron Table&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Chair&#039;, &#039;Claim Stake Item&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Country Marker Item&#039;, &#039;Court&#039;, &#039;Crab Pot&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Door&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Elk Skypiercer&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Federation Marker Item&#039;, &#039;Feminine Mannequin&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Global Calorie Buff Item&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Homestead Item&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Icebox&#039;, &#039;Immigration Desk Item&#039;, &#039;Industrial Elevator&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Bath Mat&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Hanging Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Large Standing Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Podium&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Liquid Converter&#039;, &#039;Logic Gate Item&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Paper Machine&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Bath Mat&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Hanging Stone Sign&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Birch Sign&#039;, &#039;Small Standing Cedar Sign&#039;, &#039;Small Standing Ceiba Sign&#039;, &#039;Small Standing Fir Sign&#039;, &#039;Small Standing Hardwood Sign&#039;, &#039;Small Standing Joshua Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Standing Oak Sign&#039;, &#039;Small Standing Palm Sign&#039;, &#039;Small Standing Redwood Sign&#039;, &#039;Small Standing Saguaro Sign&#039;, &#039;Small Standing Softwood Sign&#039;, &#039;Small Standing Spruce Sign&#039;, &#039;Small Standing Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Table&#039;, &#039;Small Wood Cart&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Starter Camp&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Switch&#039;, &#039;Table&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Toll&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Town Hall Item&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wood Sign&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Podium&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7725</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7725"/>
		<updated>2021-08-21T09:37:33Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canisters}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| Item was added to Eco.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7724</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7724"/>
		<updated>2021-08-21T09:36:37Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
[[CO2 Canister|CO2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Description|item=CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=CO2 Canister}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7722</id>
		<title>CO2 Canister</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=CO2_Canister&amp;diff=7722"/>
		<updated>2021-08-21T09:36:11Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: ZeelNightwolf moved page C O2 Canister to CO2 Canister&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- INFOBOX --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=C O2 Canister}}&lt;br /&gt;
&lt;br /&gt;
[[C O2 Canister|C O2 Canisters]] are crafted at the [[Laboratory]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Description|item=C O2 Canister}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=C O2 Canister}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Sunflower&amp;diff=7721</id>
		<title>Sunflower</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Sunflower&amp;diff=7721"/>
		<updated>2021-08-21T09:35:44Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name = Sunflower}}&lt;br /&gt;
&lt;br /&gt;
Sunflowers are gathered from [[Sunflower (plant)]]s. It can be eaten or used in cooking.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
See [[Sunflower (plant)]] above for Ideal Planting information.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Sunflower}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Alpha 5.5&lt;br /&gt;
| &lt;br /&gt;
Introduced to Eco.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Sunflower&amp;diff=7720</id>
		<title>Sunflower</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Sunflower&amp;diff=7720"/>
		<updated>2021-08-21T09:35:20Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Created page with &amp;quot;{{Infobox_Item|name = Sunflower}}  Sunflowers are gathered from Sunflower (plant)s. It can be eaten or used in cooking.  ===See Also=== For a list of food recipes, see [[Foo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name = Sunflower}}&lt;br /&gt;
&lt;br /&gt;
Sunflowers are gathered from [[Sunflower (plant)s. It can be eaten or used in cooking.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
See [[Sunflower (plant)]] above for Ideal Planting information.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Sunflower}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Alpha 5.5&lt;br /&gt;
| &lt;br /&gt;
Introduced to Eco.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Bean_Sprout&amp;diff=7712</id>
		<title>Bean Sprout</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Bean_Sprout&amp;diff=7712"/>
		<updated>2021-08-21T09:26:25Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Created page with &amp;quot;{{Infobox_Item|name = Bean Sprout}}  &amp;lt;!-- Summary (no heading needed) --&amp;gt;  ===See Also=== For a list of food recipes, see Food.  ==Crafting== {{GetRecipes|item=Bean Sprout...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name = Bean Sprout}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
For a list of food recipes, see [[Food]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Bean Sprout}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=wikitable width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Changes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | 9.4.0&lt;br /&gt;
| Item was added to Eco.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
</feed>